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Heed these two simple warnings. It will help make our GD a better place. Consider this fair notice to all users. Warning will be dished out this patch. Thanks. Neo, 31.01.12 |
On February 04 2012 10:29 Shikyo wrote:Show nested quote +On February 04 2012 10:26 Hidden_MotiveS wrote:On February 04 2012 04:52 Mogwai wrote:On February 04 2012 04:46 Hidden_MotiveS wrote:On February 04 2012 04:31 Mogwai wrote:On February 04 2012 04:19 barbsq wrote:On February 04 2012 04:18 sob3k wrote:On February 04 2012 04:14 zulu_nation8 wrote: someone should tell doublelift daft punk sucks But EVERYONE loves Daft Punk! + Show Spoiler +Can anyone here tell me why pro players smurf so much? They all have several accounts and we regularly see them leveling up new ones on stream. Why do they do this? If it just for our entertainment? I can't think why they would need 6 level 30 summoners.... afaik it's really just to avoid 20 min queue timers edit: or to play with friends, if ur like gizbro and too scared to lose elo/epeen I'm not scared of losing epeen, I just like having an account that's somewhat accurate for me to play solo on and still being able to play semi-serious games with my irl friends who are 1400-1700ish, which you just can't do with 1 account. Why can't you do that on one account? I figure the matchmaker doesn't spend much time calculating elo when working with arranged teams since it can't be to picky about putting teams against one another otherwise people would wait forever. In addition if you only had one accound, I don't think your ELO would necessarily rise or drop based on whether you played with friends or not. I... don't understand your inability to understand. If I'm a 2K player and I play with my 1400 friends, we will get paired with 1800-1900 level players and my friends will be more of a liability than I am a boon, which will net a higher loss rate, which is unfun and would artificially lower my elo for when I want to play on my own. I was thinking you'd just carry even though all your friends would be liabilities more often than not, leading to a 50% win loss ratio. 1800-1900 seems a bit high, if your friends are 1400-1700, avg 1550, and there are four of them and one of you, and you are 2000, then the enemies should be at most 1700. premade huge elo inflate. Like every time I can remember when I've been solo queueing into a premade of 3-4 players it's always been a stomp for the enemy. I don't think it's a good idea unless you're smurfing or something Oic that is true. If ur premade the matchmaker does inflate the enemies elo if they're not arranged.
On February 04 2012 10:14 FakeSteve[TPR] wrote: it bothers me that Gangplank starts every game already afflicted by scurvy It's not nice to point at champions like Gangplank. It might lower his self esteem or morale about himself.
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yeah premade elo inflate is meant to combat against smurfing. you're pretty much garenteed to get relatively good opponents so it's never a free win
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United States4053 Posts
On February 04 2012 10:17 UniversalSnip wrote: uses all his vitamin c growing all that chest hair thats not chest hair though
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On February 04 2012 10:43 R04R wrote: yeah premade elo inflate is meant to combat against smurfing. you're pretty much garenteed to get relatively good opponents so it's never a free win I wouldn't go that far... but it certainly makes sure premades of non smurfs don't have an advantage.
To read more, and to clear up some misconceptions, go here. I know riot also has a page of their own on the main site (not forum) but it doesn't have as much content as this post. http://na.leagueoflegends.com/board/showthread.php?t=12029
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used to be average elo + 150 for duo queueing ranked, idk if it's still that
with Mogwai's example 1400+2000 =3400 3400/2 = 1700 1700+150=1850
Duoing really only works if both people are a similar rating and ability.
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On February 04 2012 10:20 arnath wrote:Show nested quote +On February 04 2012 10:13 SnK-Arcbound wrote: People forget amumu and jarvan. Amumu has a 1100 range initiate and jarvans is 800 range. Maokai's w range is less than jarvans. While movement increases and flashesque skills are good, you really need a stun/snare of some sort. I haven't seen a lot of nocturnes after the jungle change. Pretty sure you don't see a lot of Nocturnes because they nerfed his fear leash range to the point that basically anyone with a blink skill can get out of it for free. for good reason. Hell if you're trading your E for a flash, I'm pretty sure you can just go back to that lane and kill them in the next 4 minutes.
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Salce jungling poppy. Game just started.
I think enemy shaco is watching his stream and counterjungling XD
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On February 04 2012 11:10 SnK-Arcbound wrote:Show nested quote +On February 04 2012 10:20 arnath wrote:On February 04 2012 10:13 SnK-Arcbound wrote: People forget amumu and jarvan. Amumu has a 1100 range initiate and jarvans is 800 range. Maokai's w range is less than jarvans. While movement increases and flashesque skills are good, you really need a stun/snare of some sort. I haven't seen a lot of nocturnes after the jungle change. Pretty sure you don't see a lot of Nocturnes because they nerfed his fear leash range to the point that basically anyone with a blink skill can get out of it for free. for good reason. Hell if you're trading your E for a flash, I'm pretty sure you can just go back to that lane and kill them in the next 4 minutes.
Thats not really a great argument, plenty of champs have unconditional CC with better duration and range than noctourne's fear. I dont play him so I have no comment on OP/UP but the range nerf really hurts him because if they dash out of the leash the entire skill is pretty worthless. As far as CC goes, a 425 range ~1.5 second fear that only works if after 2 seconds is pretty awful.
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dammit it's closed. care to pm me? :p
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My god that kid must be so bored, I can only handle like 4 games with Mundo before I have to stop
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On February 04 2012 09:50 Xevious wrote:Show nested quote +On February 04 2012 09:46 Two_DoWn wrote: Voli real strong jungle. He has probably the strongest gank in the game. what about singed >.> Better than Singed because he gets a speed boost. Fling and slow comparable.
On February 04 2012 09:54 UniversalSnip wrote: There are stronger post-6 ganks for sure man.
Twitch and shaco I think are stronger pre-6. The ganks are really scary though. Both reliant on the element of surprise and having a buff, little to no cc potential, and neither reposition.
On February 04 2012 09:57 napo wrote:Show nested quote +On February 04 2012 09:50 Xevious wrote:On February 04 2012 09:46 Two_DoWn wrote: Voli real strong jungle. He has probably the strongest gank in the game. what about singed >.> Maokai disagrees.  More CC than Maokai, speed boost means you arent flash reliant if someone is on the other side of the lane.
On February 04 2012 10:01 Craton wrote: Strongest ganks in the game belong to Rammus, Lee Sin, Shaco Better than rammus because you have a full combo with more cc at level 2 than he does at 6. Comparable slow to Lee Sin, MUCH more reliable initiation. Again, more cc than shaco, only a step below when it comes to initiation.
Like the big thing that you find out after playing Voli is how awesome a reposition is. You think someone like shaco or lee sin is good, then you just flip someone away from safety, slow them to a crawl, then just kill them. And the speed boost on his q is insane, especially since you just need to get into e range, then use the slow+your increased speed to secure the kill.
And Im not going to bother arguing the point from here on because no one has actually ever PLAYED jungle volibear and therefore has no actual point of reference for him.
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United States37500 Posts
Jangle Voli has good early gank potential but his mid/late is pretty subpar. Level 2-3, he beats out Rammus and breaks even with Lee Sin at best. Post 6, there's no comparing Rammus and LS to Voli.
If it's a binary 1v1 or 2v2 lane and you come alone to gank, sure Voli looks great. As soon as you add in a counter-gank champ to the equation, Voli looks less impressive. After you've burned your Q, your E is pretty shitty for a retreat skill. W is also meh unless enemy's hp has been chunked previously.
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On February 04 2012 14:18 NeoIllusions wrote: Jangle Voli has good early gank potential but his mid/late is pretty subpar. Level 2-3, he beats out Rammus and breaks even with Lee Sin at best. Post 6, there's no comparing Rammus and LS to Voli.
If it's a binary 1v1 or 2v2 lane and you come alone to gank, sure Voli looks great. As soon as you add in a counter-gank champ to the equation, Voli looks less impressive. After you've burned your Q, your E is pretty shitty for a retreat skill. W is also meh unless enemy's hp has been chunked previously. Actually, his passive and his ultimate make him very scary in a countergank situation. You essentially have to burn through an extra 30% of his health, all while he is dealing extra twice as much damage to whoever he is attacking and getting essentially a free auto on everyone around him as well. He actually has some of the highest fighting dps potential coming from the jungle simply because of how strong his ult makes him.
Like the thing you underestimate is that flash does not save you from voli. If he gets to you, you are dead. The more accurat thing to say would be that post 6 rammus and lee sin catch UP to him, especially since voli doesnt need the same help to get a kill that rammus does, and isnt reliant on a skill shot opener in the same way lee sin is.
Again- dont judge by what you think or what you have seen others do, you need to PLAY him to fully appreciate how powerful his ganks are.
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Does TL not have a premade chat room? I just looked for it but couldn't find one. Hmm, oh well. It's so lonely here at level 13 with my 11 champs and 0 ELO. Haha at this point playing vs. bots is more challenging than normals, but I guess I just need to farm some more IP and mass game to reach the point where my friends will be willing to queue up with me haha.
And though my low level opinion probably doesn't mean much, a really really good Lee Sin seems to be the best jungler, but I base that purely on my viewing experiences.
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On February 04 2012 14:28 Witten wrote: Does TL not have a premade chat room? I just looked for it but couldn't find one. Hmm, oh well. It's so lonely here at level 13 with my 11 champs and 0 ELO. Haha at this point playing vs. bots is more challenging than normals, but I guess I just need to farm some more IP and mass game to reach the point where my friends will be willing to queue up with me haha.
And though my low level opinion probably doesn't mean much, a really really good Lee Sin seems to be the best jungler, but I base that purely on my viewing experiences. liquidparty on any server, and also #teamliquidlol on irc.quakenet.org
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the fling is pretty nuts. i mean, you basically get all of the utility of singed's fling and ulti all in 1 skill. Not to mention his ult dmg output is nuts, and between fling and slow, it's actually really easy to catch people and smack the shit out of them. To put it a little bit in perspective, if i can sit trading autos with a trynd @ level 9 with a full rage bar and come out on top, that's a shitload of damage output. (granted I was using a lot of armor runes, but still)
edit: this is about le bear, btw if it's not obvious (meant for my post to be after T_D's)
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United States37500 Posts
On February 04 2012 14:26 Two_DoWn wrote:Show nested quote +On February 04 2012 14:18 NeoIllusions wrote: Jangle Voli has good early gank potential but his mid/late is pretty subpar. Level 2-3, he beats out Rammus and breaks even with Lee Sin at best. Post 6, there's no comparing Rammus and LS to Voli.
If it's a binary 1v1 or 2v2 lane and you come alone to gank, sure Voli looks great. As soon as you add in a counter-gank champ to the equation, Voli looks less impressive. After you've burned your Q, your E is pretty shitty for a retreat skill. W is also meh unless enemy's hp has been chunked previously. Actually, his passive and his ultimate make him very scary in a countergank situation. You essentially have to burn through an extra 30% of his health, all while he is dealing extra twice as much damage to whoever he is attacking and getting essentially a free auto on everyone around him as well. He actually has some of the highest fighting dps potential coming from the jungle simply because of how strong his ult makes him. Like the thing you underestimate is that flash does not save you from voli. If he gets to you, you are dead. The more accurat thing to say would be that post 6 rammus and lee sin catch UP to him, especially since voli doesnt need the same help to get a kill that rammus does, and isnt reliant on a skill shot opener in the same way lee sin is. Again- dont judge by what you think or what you have seen others do, you need to PLAY him to fully appreciate how powerful his ganks are.
So are you conceding that Voli is situational at 2-3 and flat out better at 6? You rarely see Junglers hit 6 first on a team. If you're ganking at level 6, it's very likely that the lanes you're ganking are 6 as well. And compared to most other Ultis, I still find Voli's meh.
Your last sentence is beyond irritating. You need to stop with the hipster shit because I'm sure other people have tried Jungle Voli before. I have and I don't appreciate you thinking I'm talking out of my ass here.
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On February 04 2012 14:33 NeoIllusions wrote:Show nested quote +On February 04 2012 14:26 Two_DoWn wrote:On February 04 2012 14:18 NeoIllusions wrote: Jangle Voli has good early gank potential but his mid/late is pretty subpar. Level 2-3, he beats out Rammus and breaks even with Lee Sin at best. Post 6, there's no comparing Rammus and LS to Voli.
If it's a binary 1v1 or 2v2 lane and you come alone to gank, sure Voli looks great. As soon as you add in a counter-gank champ to the equation, Voli looks less impressive. After you've burned your Q, your E is pretty shitty for a retreat skill. W is also meh unless enemy's hp has been chunked previously. Actually, his passive and his ultimate make him very scary in a countergank situation. You essentially have to burn through an extra 30% of his health, all while he is dealing extra twice as much damage to whoever he is attacking and getting essentially a free auto on everyone around him as well. He actually has some of the highest fighting dps potential coming from the jungle simply because of how strong his ult makes him. Like the thing you underestimate is that flash does not save you from voli. If he gets to you, you are dead. The more accurat thing to say would be that post 6 rammus and lee sin catch UP to him, especially since voli doesnt need the same help to get a kill that rammus does, and isnt reliant on a skill shot opener in the same way lee sin is. Again- dont judge by what you think or what you have seen others do, you need to PLAY him to fully appreciate how powerful his ganks are. So are you conceding that Voli is situational at 2-3 and flat out better at 6? You rarely see Junglers hit 6 first on a team. If you're ganking at level 6, it's very likely that the lanes you're ganking are 6 as well. And compared to most other Ultis, I still find Voli's meh. Your last sentence is beyond irritating. You need to stop with the hipster shit because I'm sure other people have tried Jungle Voli before. I have and I don't appreciate you thinking I'm talking out of my ass here. No, thats not what I meant at ALL. Jungle voli is anything BUT situational at level 2. I think he has the most reliable and STRONGEST level 2 gank in the game simply because of how reliable it is.
Jungle voli is boss at level 2 because he can kill people with a q-e combo and a few autos, and at 6 he gains the ability to shred through any extra items and defense they may have at that point. Like he has the damage output of 2 wits ends when he hits 6, only it arcs to any nearby targets.
His level 2 gank is boss. His level 6 gank is as boss as his level 2 gank, only with a damage steroid.
& The reason I assumed that you had never done jungle voli before was because the conclusions that you drew were literally the exact opposite of what I drew from my games with him.
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