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[Patch 1.0.0.131: Viktor] General Discussion - Page 91

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daemir
Profile Joined September 2010
Finland8662 Posts
January 06 2012 19:23 GMT
#1801
If it's so low level matches that enemy don't have jungler then I find it's bad to have jungler on your team because the chances of your 2v1 lane not feeding is like negative... Then you'll end up with the 2v1 lane losing their inner tower before you did 2 rounds of jungle.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 06 2012 19:25 GMT
#1802
On January 07 2012 04:11 AwayFromLife wrote:
Show nested quote +
On January 07 2012 03:00 mr_tolkien wrote:
On January 07 2012 02:50 Ryuu314 wrote:
On January 07 2012 02:37 Requizen wrote:
On January 07 2012 02:28 JackDino wrote:
On January 07 2012 02:23 Two_DoWn wrote:
On January 07 2012 02:18 Requizen wrote:
You know, I find Shaco as annoying as anyone else, but I don't understand this new first pick/ban status he has. A lot of streamers hype him like he's carrying from the jungle, when I've never really had a problem with him aside from Deceive ganks when I'm out of position or face-checking bushes. Basically, he's just a champ that really punishes bad plays, and that makes him a pubstomper, and a good but not great jungler aside in my eyes.

Shaco has the most options in the game as a jungle. His deceive makes him the strongest gank in the game, and boxes+deceive make him an outstanding counterjungle threat. Hell, you can even grab a warmogs and a ghostblade and play as though you were nocturne, trundle, or skarner.

But the biggest thing is the fact that he forces you to change the way you play the game. You cant extend in lane against shaco. You just cant. Both teams know this, so they play around that advantage and use that to control the map.

Basically, at low elo shaco is a pubstomper, at high elo he is a tactical force.

Twitch has stronger ganks, deceive can be seen, twitch can come from literally everywhere. Unless you're mid and opening boots pink ward, which already puts you behind in lane compared to the other laner. Effective gank while sitting at the fucking fountain.
Shaco is also one of the best splitpushers in the game.

I'd agree. Twitch is way scarier for me, he's absurd to get away from and can carry way harder later into the game if your team is too derp to spread out.

Twitch is scarier and can carry harder, but his jungle speed is so goddam slow and extremely easy to disrupt. If Shaco needs his first few ganks to succeed to not fall behind, Twitch needs that times a hundred.

Once as Twitch, I went red first into kill all the lanes (fb top, kill mid, kill double bott). Opposing team had a rammus, and they pinked for the next 6 minutes while having a few rammus ganks succeeding.

No need to say, we lost the game.

Well, you can't really base his effectiveness off that. If there was a guaranteed Rammus or Talon in every game, there'd be no AD carry meta because, well, Rammus. Same goes for Galio and AP assassins, though that's kinda true in any case.

If the enemy team is squishy, with no real "tank" or front-line defensive bruiser, Twitch can mutilate things, as can Shaco. However, here's my difference: 1v1, Shaco is insane. Teamfights, not so much. 1v1, Twitch can win or escape pretty much 100% of the time. Teamfights, Twitch will function like a carry and his ult will rape you if you clump up. He can be shut down a bit harder, but he doesn't have a sudden drop off in effectiveness late game.

Shaco late game is one of the most underrated things in this game because people are stupid and dont know how to play him properly.

He has the most drag/baron control of any jungle in the game, hands down. Probably most overall if you discount farmed to hell jax.

In a teamfight, shaco is actually deadly because he has free reign over getting to your squishes and blowing them up with his clone for extra damage. He actually does this better than anyone. The problem is that the majority of people dont build him to survive a teamfight. They get wriggles ghostblade and pd, get 2 shotted and go "OMG SHACO LATE GAME SUCKS." Instead if you build him like a bruiser, guess what? He does bruiser things only with more mobility AND better fight control through smart boxing.

Not to mention he is the single biggest backdoor threat in the game atm because of his escapability and 1v1 skill. The problem with that is you need all 5 of your teammates to work with you for that strat, which is hard to do in solo q.

So ya, shaco late game is actually very good. People are just retarded.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
daemir
Profile Joined September 2010
Finland8662 Posts
January 06 2012 19:28 GMT
#1803
good points TD, I really haven't seen anyone run a bruiser shaco, but a bruiser who can invis blink to carries and slows with autoattacks? Kinda nasty. What kind of build would you do for that in regards to items/runes/mast to keep scary enough ganks. Clearing jungle is never an issue for him with boxes.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-01-06 19:34:47
January 06 2012 19:28 GMT
#1804
When you're the only jungler you usually have to position yourself so you are close to the 1v2 lane.. At that level many people have a lot of trouble in 1v2 lane, and conversely the other team overextends 2v1 trying to get kills. You should set yourself in position to gank, either blue->gank or blue->red->gank, whether that means taking your buffs or theirs.

If you're confident in your 1v2 lane, I would run your full path -> invade jungle for their blue buff -> gank or back as Udyr, then sweep around and do the other side. This gives you full uptime on blue and red early game. Golem/lizard gives the most exp/gold and set you to gank two lanes, so try to keep those cleared, while giving your buffs to whoever need them.

EDIT: I believe the fastest leveling path is:

wolves > blue > your wraiths > gols/red* > wraiths* > enemy wolves > enemy blue*

go back then go your gols* > wraiths* > wolves > enemy wraiths > enemy red > enemy gols* > enemy wraiths*

The * are good gank opportunities. This path also gives you smite at the buff camps. You can also skip your gols/wraiths after you back and go straight for wolves -> their wraiths/red if you're not ganking.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 06 2012 19:28 GMT
#1805
Good utility, terribad team fight.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-01-06 19:36:37
January 06 2012 19:34 GMT
#1806
On January 07 2012 04:28 daemir wrote:
good points TD, I really haven't seen anyone run a bruiser shaco, but a bruiser who can invis blink to carries and slows with autoattacks? Kinda nasty. What kind of build would you do for that in regards to items/runes/mast to keep scary enough ganks. Clearing jungle is never an issue for him with boxes.

The key, as with all buisers, is to hit the fine line between being unkillable and doing a shit ton of damage.

Personally, I like to go a wriggles-avarice then evaluate where I am at.

Normally I can go ahead and finish the ghostblade, a great item for shaco which gives him even more objective control and 1v1 power, but if I am behind or am going to need a healthpool to survive, say, a fed ap carry, I will start going for an early mogs. Or you can go for ghostblade wits end as a tanky aspeed build.

If I am going to die in a teamfight, Ill grab a warmogs. If not, trinity force is a good buy for a bit of extra tank and because shaco uses all of the stuff it gives him.. Then typically I just build towards staying alive or doing more damage, depending on what I need.

Basically just pretend you are playing skarner. Anything good on him is good on shaco. But for some reason people insist on always going for squishy bd shaco, which is really really bad in teamfights.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 06 2012 19:38 GMT
#1807
So I've found out that the way to counter Ryze solo top is to pick Kayle and have 101 AD at lvl 1 with Doran Blade and oneshot the Ryze at lvl 2
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-01-06 19:43:07
January 06 2012 19:40 GMT
#1808
Most people also don't expect tanky Shaco, since they're used to the squishies that they would 2shot but can never catch. But tanky Shaco's damage isn't that high until you get Atmogs, which takes forever, and even then it's lower than those of other junglers (Skarner, GP, etc all have higher base damage).
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2012-01-06 19:46:14
January 06 2012 19:41 GMT
#1809
On January 07 2012 04:34 Two_DoWn wrote:
Show nested quote +
On January 07 2012 04:28 daemir wrote:
good points TD, I really haven't seen anyone run a bruiser shaco, but a bruiser who can invis blink to carries and slows with autoattacks? Kinda nasty. What kind of build would you do for that in regards to items/runes/mast to keep scary enough ganks. Clearing jungle is never an issue for him with boxes.

The key, as with all buisers, is to hit the fine line between being unkillable and doing a shit ton of damage.

Personally, I like to go a wriggles-avarice then evaluate where I am at.

Normally I can go ahead and finish the ghostblade, a great item for shaco which gives him even more objective control and 1v1 power, but if I am behind or am going to need a healthpool to survive, say, a fed ap carry, I will start going for an early mogs. Or you can go for ghostblade wits end as a tanky aspeed build.

If I am going to die in a teamfight, Ill grab a warmogs. If not, trinity force is a good buy for a bit of extra tank and because shaco uses all of the stuff it gives him.. Then typically I just build towards staying alive or doing more damage, depending on what I need.

Basically just pretend you are playing skarner. Anything good on him is good on shaco. But for some reason people insist on always going for squishy bd shaco, which is really really bad in teamfights.

I don't understand why you're talking about skarnar and a wriggle's -> avarice opening in the same post... why not make a better comparison like, you know, fucking nocturne, who actually has basically the same build path you're suggesting, instead of Skarnar who typically builds double gold/10 -> wit's -> straight tank?

anyway, I still disagree, Shaco's base numbers are too low to pretend you're someone like Nocturne who has a batshit insane steroid that lets him actually do damage while building tanking items. All of Shaco's scaling comes from his ult, a free crit after decieve, and his passive, all of which are based on his AD with more or less forgettable base numbers.
mogwaismusings.wordpress.com
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 06 2012 19:43 GMT
#1810
On January 07 2012 04:25 Two_DoWn wrote:
Show nested quote +
On January 07 2012 04:11 AwayFromLife wrote:
On January 07 2012 03:00 mr_tolkien wrote:
On January 07 2012 02:50 Ryuu314 wrote:
On January 07 2012 02:37 Requizen wrote:
On January 07 2012 02:28 JackDino wrote:
On January 07 2012 02:23 Two_DoWn wrote:
On January 07 2012 02:18 Requizen wrote:
You know, I find Shaco as annoying as anyone else, but I don't understand this new first pick/ban status he has. A lot of streamers hype him like he's carrying from the jungle, when I've never really had a problem with him aside from Deceive ganks when I'm out of position or face-checking bushes. Basically, he's just a champ that really punishes bad plays, and that makes him a pubstomper, and a good but not great jungler aside in my eyes.

Shaco has the most options in the game as a jungle. His deceive makes him the strongest gank in the game, and boxes+deceive make him an outstanding counterjungle threat. Hell, you can even grab a warmogs and a ghostblade and play as though you were nocturne, trundle, or skarner.

But the biggest thing is the fact that he forces you to change the way you play the game. You cant extend in lane against shaco. You just cant. Both teams know this, so they play around that advantage and use that to control the map.

Basically, at low elo shaco is a pubstomper, at high elo he is a tactical force.

Twitch has stronger ganks, deceive can be seen, twitch can come from literally everywhere. Unless you're mid and opening boots pink ward, which already puts you behind in lane compared to the other laner. Effective gank while sitting at the fucking fountain.
Shaco is also one of the best splitpushers in the game.

I'd agree. Twitch is way scarier for me, he's absurd to get away from and can carry way harder later into the game if your team is too derp to spread out.

Twitch is scarier and can carry harder, but his jungle speed is so goddam slow and extremely easy to disrupt. If Shaco needs his first few ganks to succeed to not fall behind, Twitch needs that times a hundred.

Once as Twitch, I went red first into kill all the lanes (fb top, kill mid, kill double bott). Opposing team had a rammus, and they pinked for the next 6 minutes while having a few rammus ganks succeeding.

No need to say, we lost the game.

Well, you can't really base his effectiveness off that. If there was a guaranteed Rammus or Talon in every game, there'd be no AD carry meta because, well, Rammus. Same goes for Galio and AP assassins, though that's kinda true in any case.

If the enemy team is squishy, with no real "tank" or front-line defensive bruiser, Twitch can mutilate things, as can Shaco. However, here's my difference: 1v1, Shaco is insane. Teamfights, not so much. 1v1, Twitch can win or escape pretty much 100% of the time. Teamfights, Twitch will function like a carry and his ult will rape you if you clump up. He can be shut down a bit harder, but he doesn't have a sudden drop off in effectiveness late game.

Shaco late game is one of the most underrated things in this game because people are stupid and dont know how to play him properly.

He has the most drag/baron control of any jungle in the game, hands down. Probably most overall if you discount farmed to hell jax.

In a teamfight, shaco is actually deadly because he has free reign over getting to your squishes and blowing them up with his clone for extra damage. He actually does this better than anyone. The problem is that the majority of people dont build him to survive a teamfight. They get wriggles ghostblade and pd, get 2 shotted and go "OMG SHACO LATE GAME SUCKS." Instead if you build him like a bruiser, guess what? He does bruiser things only with more mobility AND better fight control through smart boxing.

Not to mention he is the single biggest backdoor threat in the game atm because of his escapability and 1v1 skill. The problem with that is you need all 5 of your teammates to work with you for that strat, which is hard to do in solo q.

So ya, shaco late game is actually very good. People are just retarded.

ya, shaco's late game is actually really good and becomes very rewarding
i don't agree that you should build him as a bruiser, though. I feel that his job in teamfights is to engage only when you aren't going to get targeted, kill a squishy fast, and get the hell out
I build him wriggles > trinity > LW/IE (depends on how fed) > GA > LW/IE/whatever, I feel like a bruiser shaco doesn't have enough damage to 2 shot people and reenter ''stealth'', besides, a bruiser shaco if focused will die in 5 seconds instead of 3, so rather than building HP (GA is an exception, it really improves shaco's gameplay because you can do crazy shit, die and get out after respawning with Q) I build more damage and just try playing him really carefully
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 06 2012 19:44 GMT
#1811
However! If you build AP Shaco you will be amazing and in teamfights you can slow squishies with E and never get caught and with boxes you can help your team run away or trap enemies and if a squishy gets caught, you can finish them off really fast with deceive lich bane + E!

I think AD shaco is poop
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
JackDino
Profile Joined July 2010
Gabon6219 Posts
January 06 2012 19:45 GMT
#1812
The only good AP shaco is the one with the DFG and the lichbane where you 1shot their AD carry. Boxes die instantly even if AP shaco.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 06 2012 19:46 GMT
#1813
at times a support can walk into one and then
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 06 2012 19:48 GMT
#1814
On January 07 2012 04:41 Mogwai wrote:
Show nested quote +
On January 07 2012 04:34 Two_DoWn wrote:
On January 07 2012 04:28 daemir wrote:
good points TD, I really haven't seen anyone run a bruiser shaco, but a bruiser who can invis blink to carries and slows with autoattacks? Kinda nasty. What kind of build would you do for that in regards to items/runes/mast to keep scary enough ganks. Clearing jungle is never an issue for him with boxes.

The key, as with all buisers, is to hit the fine line between being unkillable and doing a shit ton of damage.

Personally, I like to go a wriggles-avarice then evaluate where I am at.

Normally I can go ahead and finish the ghostblade, a great item for shaco which gives him even more objective control and 1v1 power, but if I am behind or am going to need a healthpool to survive, say, a fed ap carry, I will start going for an early mogs. Or you can go for ghostblade wits end as a tanky aspeed build.

If I am going to die in a teamfight, Ill grab a warmogs. If not, trinity force is a good buy for a bit of extra tank and because shaco uses all of the stuff it gives him.. Then typically I just build towards staying alive or doing more damage, depending on what I need.

Basically just pretend you are playing skarner. Anything good on him is good on shaco. But for some reason people insist on always going for squishy bd shaco, which is really really bad in teamfights.

I don't understand why you're talking about skarnar and a wriggle's -> avarice opening in the same post... why not make a better comparison like, you know, fucking nocturne, who actually has basically the same build path you're suggesting, instead of Skarnar who typically builds double gold/10 -> wit's -> straight tank?

anyway, I still disagree, Shaco's base numbers are too low to pretend you're someone like Nocturne who has a batshit insane steroid that lets him actually do damage while building tanking items. All of Shaco's scaling comes from his ult, a free crit after decieve, and his passive, all of which are based on his AD with more or less forgettable base numbers.

Well, the skarner thing was more for late game tank items, the early game is different as I listed, it wasnt very clear though I will admit.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-01-06 19:49:48
January 06 2012 19:49 GMT
#1815
Early sure, mid-late you should have an oracles.
Ap shaco hella fun though.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
daemir
Profile Joined September 2010
Finland8662 Posts
January 06 2012 19:50 GMT
#1816
Play support shaco, drop some boxes to cover your AD then wander off and drop 5x boxes in random brush in map and /all LOL once their jungler/support walks into them and instadies.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 06 2012 19:52 GMT
#1817
On January 07 2012 04:48 Two_DoWn wrote:
Show nested quote +
On January 07 2012 04:41 Mogwai wrote:
On January 07 2012 04:34 Two_DoWn wrote:
On January 07 2012 04:28 daemir wrote:
good points TD, I really haven't seen anyone run a bruiser shaco, but a bruiser who can invis blink to carries and slows with autoattacks? Kinda nasty. What kind of build would you do for that in regards to items/runes/mast to keep scary enough ganks. Clearing jungle is never an issue for him with boxes.

The key, as with all buisers, is to hit the fine line between being unkillable and doing a shit ton of damage.

Personally, I like to go a wriggles-avarice then evaluate where I am at.

Normally I can go ahead and finish the ghostblade, a great item for shaco which gives him even more objective control and 1v1 power, but if I am behind or am going to need a healthpool to survive, say, a fed ap carry, I will start going for an early mogs. Or you can go for ghostblade wits end as a tanky aspeed build.

If I am going to die in a teamfight, Ill grab a warmogs. If not, trinity force is a good buy for a bit of extra tank and because shaco uses all of the stuff it gives him.. Then typically I just build towards staying alive or doing more damage, depending on what I need.

Basically just pretend you are playing skarner. Anything good on him is good on shaco. But for some reason people insist on always going for squishy bd shaco, which is really really bad in teamfights.

I don't understand why you're talking about skarnar and a wriggle's -> avarice opening in the same post... why not make a better comparison like, you know, fucking nocturne, who actually has basically the same build path you're suggesting, instead of Skarnar who typically builds double gold/10 -> wit's -> straight tank?

anyway, I still disagree, Shaco's base numbers are too low to pretend you're someone like Nocturne who has a batshit insane steroid that lets him actually do damage while building tanking items. All of Shaco's scaling comes from his ult, a free crit after decieve, and his passive, all of which are based on his AD with more or less forgettable base numbers.

Well, the skarner thing was more for late game tank items, the early game is different as I listed, it wasnt very clear though I will admit.

Skarnar late game items: Reverie, Frozen Heart, Wit's End, Randuin's
Shaco late game items: Wriggle's, Ghostlbade, Trinity, Atmog's, GA

I don't see the overlap. Just a bad comparisson IMO. That or you play with really bad skarnars.
mogwaismusings.wordpress.com
eagle
Profile Joined April 2009
United States693 Posts
January 06 2012 19:58 GMT
#1818
got carried by shaco he had 21 kills out of 40 lol
wriggle mobilty triforce ie so fed
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 06 2012 20:01 GMT
#1819
Aw come on guys, I just bought Udyr, don't make me want to buy Shaco now

Sometimes, I just want to work for Riot so I can have everything without grindan. And because it's my dream job, but that's beyond the point.
It's your boy Guzma!
Sandster
Profile Joined November 2006
United States4054 Posts
January 06 2012 20:03 GMT
#1820
Don't need to buy Shaco, he's perma banned!
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