Like if they changed the recipe to have a hog instead of emblem of valor, that might make it much more attractive.
[Patch 1.0.0.131: Viktor] General Discussion - Page 36
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Two_DoWn
United States13684 Posts
Like if they changed the recipe to have a hog instead of emblem of valor, that might make it much more attractive. | ||
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Niton
United States2395 Posts
On January 02 2012 10:20 Blitzkrieg0 wrote: I'm talking about Yangos mass aura strategy. It's definitely not my first choice for an aura item on an auraless team. I don't even think it's better than "another reverie" on a mass aura team. Buying both Reverie and Soul Shroud on someone is a massive investment into health, so if you're buying multiples to put on different people, I'm pretty sure the answer is just to buy more Reveries. 5% more CDR for self, anyways, with the ghost aura, is so much more than SS even pretends to do. | ||
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Navi
5286 Posts
in siege comps it guarantees that your AP reaches 40% cdr with blue while giving the rest of your team (esp if the ad is like ezreal or kog and has a siege skill) enough mana to keep up pressure reverie has a lot of utility as a item to beeline especially in solo queue but if your team coordinates around certain comps its far from bad. | ||
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Blitzkrieg0
United States13132 Posts
On January 02 2012 10:24 Niton wrote: I don't even think it's better than "another reverie" on a mass aura team. Buying both Reverie and Soul Shroud on someone is a massive investment into health, so if you're buying multiples to put on different people, I'm pretty sure the answer is just to buy more Reveries. 5% more CDR for self, anyways, with the ghost aura, is so much more than SS even pretends to do. I don't think a second Reverie is that useful personally unless you're facing a kite based team or you're playing something that is reliant on gap closing (rammus and udyr come to mind). If your whole team is pushing towers a Soul Shroud is going to be very useful, and that's the whole point of a mass aura strategy as far as I'm concerned. I suppose it could allow you to punish somebody out of position much easier or just dive the tower, but I feel like it'd depend too much on the team compositions for any blanket statement to be made that A is better than B. | ||
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TheYango
United States47024 Posts
On January 02 2012 10:18 Niton wrote: The CDR is way less useful than other offensive stats, because the champions that want it tend to already cap (or try to cap) it. Best case scenario is a couple of people get benefit from it, but even then it's just so weak compared to Reverie's ghost. Actually, it's more common (and more realistic) for people to be shooting for 10 under cap than for the CDR cap (so that blue pots can fill out the rest). Having Soul Shroud to fill out that last 10% actually works out just fine for sustained pushing. On January 02 2012 10:24 Niton wrote: I don't even think it's better than "another reverie" on a mass aura team. Buying both Reverie and Soul Shroud on someone is a massive investment into health, so if you're buying multiples to put on different people, I'm pretty sure the answer is just to buy more Reveries. 5% more CDR for self, anyways, with the ghost aura, is so much more than SS even pretends to do. How the hell is this option relevant to spending support gold in a mass-aura strategy? By the time your support is done with Reverie and considering Soul Shroud, 2-3 other auras will be done (WotA on AP, Aegis on Jungler, possibly Starks depending on the timing chosen by the carrier). You're obviously not going to buy a second Reverie on the support, and it makes more sense for the support to buy Soul Shroud than Abyssal or Stark's, because having straight HP is a more useful self-stat for the support than either of the other item options. | ||
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Promises
Netherlands1821 Posts
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Shikyo
Finland33997 Posts
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GeneralStan
United States4789 Posts
And everybody loves CDR, so i don't see how 10% on the whole team isn't awesome. Frankly, I think the mana aspect is secondary on SS | ||
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Craton
United States17264 Posts
On January 02 2012 10:45 Shikyo wrote: Hey, I played a game that gave me this idea. How about playing a Skarner + Garen type of a lineup, and in teamfights your strategy would be for Skarner to instantly flash - shyrelya - ulti the AD carry, and for Garen to flash - silence ->spintowin the AP carry? How does one deal with this assuming they ban janna Carry gets a QSS, team uses CC. | ||
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Parnage
United States7414 Posts
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Navi
5286 Posts
mana regen gained from soul shroud: 12 mp5 shurelya is a lot more flexible and more utilizable, especially in unorganized games (and solo queue). to say that soul shroud is a really bad item is dumb though. of course there will be team comps (siege and poke comps, champions that with the extra mana region can afford a lot more poke i.e. ashe ezreal kog and thus play a different style of play) that benefit from it. | ||
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Craton
United States17264 Posts
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UniversalSnip
9871 Posts
On January 02 2012 10:12 Blitzkrieg0 wrote: For sustain pushing which you should be doing if you decide to invest in three auras since you'll be a lot stronger than the other team soul shroud makes a lot of sense. The CDR aura is very good and while MP5 probably isn't the best aura, it won't go to waste while you're crushing towers and getting further ahead. I actually forgot that the mana regen is an aura, potentially that could add a lot of value to the 375 cdr aura. | ||
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TheYango
United States47024 Posts
On January 02 2012 11:02 Craton wrote: Game is usually over before I finish my third aura item after Shurelya's and Aegis. Jungler should be buying Aegis, not support. Particularly in such a mass aura strategy. On January 02 2012 10:45 Shikyo wrote: Hey, I played a game that gave me this idea. How about playing a Skarner + Garen type of a lineup, and in teamfights your strategy would be for Skarner to instantly flash - shyrelya - ulti the AD carry, and for Garen to flash - silence ->spintowin the AP carry? How does one deal with this assuming they ban janna Janna wouldn't even help. If Skarner starts his ulti animation, and Janna ults, the Skarner ult target gets pulled through with him. | ||
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Niton
United States2395 Posts
On January 02 2012 10:38 TheYango wrote: How the hell is this option relevant to spending support gold in a mass-aura strategy? By the time your support is done with Reverie and considering Soul Shroud, 2-3 other auras will be done (WotA on AP, Aegis on Jungler, possibly Starks depending on the timing chosen by the carrier). You're obviously not going to buy a second Reverie on the support, and it makes more sense for the support to buy Soul Shroud than Abyssal or Stark's, because having straight HP is a more useful self-stat for the support than either of the other item options. Why would you dump 5k into items that are (almost) pure health defensively, exactly? I don't think it's even worth seriously considering Soul Shroud on your support because that money can be better put into hard-capping CDR or buying the mana sustain that a 'sit there and do things team' support really kinda needs. Abyssal and/or FH will almost certainly do more for your team than CDR that only matters to a subset of champions who get strong benefit from CDR (but don't build it). | ||
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Craton
United States17264 Posts
On January 02 2012 11:09 TheYango wrote: Jungler should be buying Aegis, not support. Particularly in such a mass aura strategy. A.) It's not some gimmicky "mass aura" strategy. B.) Aegis is sub-optimal on many junglers | ||
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koreasilver
9109 Posts
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Craton
United States17264 Posts
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Alaric
France45622 Posts
On January 02 2012 06:51 mr_tolkien wrote: My WW clip hasn't been selected @_@ It was admittedly a lot better than the 5th selected, tho. But dat #1... @_@ | ||
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Shikyo
Finland33997 Posts
So QSS eh, I guess that makes sense o_o Also yeah I meant that Janna would ulti before Skarner managed to use his edit: BTW Yiruru should win this weeks best plays thingy~ | ||
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