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[Patch 1.0.0.130: Volibear] General Discussion - Page 173

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 09 2011 23:25 GMT
#3441
On December 10 2011 08:09 Mufaa wrote:
Show nested quote +
On December 10 2011 07:46 Treadmill wrote:
On December 10 2011 07:29 spinesheath wrote:
No. Either ANY lucky crit is an issue, or it isn't an issue at all.

What would you say if Amumu's ult had a 0.1% chance of doing nothing? Amumu's ult not doing anything is a bad thing. If it only happens once in 1000 games, it's still a bad thing. If lucky crits are a bad thing, they still are a bad thing if they only happen once in 357 games.

This 100%, thank you.


Check my edit a few posts up. No one is saying "omg crit ruins league. " I'm saying that free crit can ruin games because you start with it before there is a chance to defend against it. If riot decided to ruin mummys ult like that or if MR gave you a % chance to resist spells entirely I'd be 100% against that also. But when the great majority of the time excluding the 4% the better player wins, I don't see an issue with RNG. crit scales fine into the late game but when you have all the benefits of doing a crit opening and still keep all your Ad/ArPen the low levels can become unpredictable and don't promote intelligent play.

the fuck? how are you going to defend vs. my brawler's glove opening?
mogwaismusings.wordpress.com
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2011-12-09 23:29:19
December 09 2011 23:27 GMT
#3442
Extra extra riot promotes trolls (I know this should probably go in the QQ thread but the drama was entertaining and slightly informative)

http://imgur.com/a/pEbAJ

TLDR: I got trolled two games in a row by the same guy (2k elo in season 1) and he says the only reason he isn't perma banned and can't get permabanned is because he knows a riot employee. He spit the name out pretty fast too, just had to make fun of him first. Also he's apparently getting free RP and has been banned multiple times before but for only a day or two.

No real proof, just kinda makes me frustrated that he can spit out that much junk and troll/feed so hard as if he knows he's not going to actually get punished.
Crispy Bacon craving overload.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 09 2011 23:27 GMT
#3443
On December 10 2011 08:25 Mogwai wrote:
Show nested quote +
On December 10 2011 08:09 Mufaa wrote:
On December 10 2011 07:46 Treadmill wrote:
On December 10 2011 07:29 spinesheath wrote:
No. Either ANY lucky crit is an issue, or it isn't an issue at all.

What would you say if Amumu's ult had a 0.1% chance of doing nothing? Amumu's ult not doing anything is a bad thing. If it only happens once in 1000 games, it's still a bad thing. If lucky crits are a bad thing, they still are a bad thing if they only happen once in 357 games.

This 100%, thank you.


Check my edit a few posts up. No one is saying "omg crit ruins league. " I'm saying that free crit can ruin games because you start with it before there is a chance to defend against it. If riot decided to ruin mummys ult like that or if MR gave you a % chance to resist spells entirely I'd be 100% against that also. But when the great majority of the time excluding the 4% the better player wins, I don't see an issue with RNG. crit scales fine into the late game but when you have all the benefits of doing a crit opening and still keep all your Ad/ArPen the low levels can become unpredictable and don't promote intelligent play.

the fuck? how are you going to defend vs. my brawler's glove opening?

Get cloth+5 and try to abuse the fact you have no armor and less than half the healing capabilities I have.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-12-09 23:55:17
December 09 2011 23:50 GMT
#3444
On December 10 2011 06:58 -Kato- wrote:
And what about removing the randomness and making crit an AD multiplier? So if you have 20% crit and 100 AD your autos hit for 120.

Because that is what crit does right? It makes your average hit increase by its %.

Except that with crit the way it currently is, it's not something that you can rely on until you have a lot of it (like post-IE when you hit 24% crit) and it also isn't something that helps your ability to last hit. (And it only helps autoattacks, too, but I think you're intending it to only affect autoattack AD and not AD-based skills)

On December 10 2011 08:27 WirelessWaffle wrote:
Extra extra riot promotes trolls (I know this should probably go in the QQ thread but the drama was entertaining and slightly informative)

http://imgur.com/a/pEbAJ

TLDR: I got trolled two games in a row by the same guy (2k elo in season 1) and he says the only reason he isn't perma banned and can't get permabanned is because he knows a riot employee. He spit the name out pretty fast too, just had to make fun of him first. Also he's apparently getting free RP and has been banned multiple times before but for only a day or two.

No real proof, just kinda makes me frustrated that he can spit out that much junk and troll/feed so hard as if he knows he's not going to actually get punished.

Pretty sure some random guy at Riot in the billing department has exactly 0 say in whether or not that guy gets permabanned or not. In fact, I doubt he even looks at who is/isn't getting reported, and wouldn't find out that his troll-friend got banned until he heard it from troll-friend.

BTW, I got RP for my birthday last year: it's called someone gave me a RP gift card. Anyone can do it.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-12-09 23:51:47
December 09 2011 23:51 GMT
#3445
On December 10 2011 08:27 Two_DoWn wrote:
Show nested quote +
On December 10 2011 08:25 Mogwai wrote:
On December 10 2011 08:09 Mufaa wrote:
On December 10 2011 07:46 Treadmill wrote:
On December 10 2011 07:29 spinesheath wrote:
No. Either ANY lucky crit is an issue, or it isn't an issue at all.

What would you say if Amumu's ult had a 0.1% chance of doing nothing? Amumu's ult not doing anything is a bad thing. If it only happens once in 1000 games, it's still a bad thing. If lucky crits are a bad thing, they still are a bad thing if they only happen once in 357 games.

This 100%, thank you.


Check my edit a few posts up. No one is saying "omg crit ruins league. " I'm saying that free crit can ruin games because you start with it before there is a chance to defend against it. If riot decided to ruin mummys ult like that or if MR gave you a % chance to resist spells entirely I'd be 100% against that also. But when the great majority of the time excluding the 4% the better player wins, I don't see an issue with RNG. crit scales fine into the late game but when you have all the benefits of doing a crit opening and still keep all your Ad/ArPen the low levels can become unpredictable and don't promote intelligent play.

the fuck? how are you going to defend vs. my brawler's glove opening?

Get cloth+5 and try to abuse the fact you have no armor and less than half the healing capabilities I have.

ok, so why not just do that vs. 4% crit chance? well played, good job.
mogwaismusings.wordpress.com
Lokrium
Profile Joined March 2011
United States131 Posts
December 09 2011 23:58 GMT
#3446
On December 10 2011 08:51 Mogwai wrote:
Show nested quote +
On December 10 2011 08:27 Two_DoWn wrote:
On December 10 2011 08:25 Mogwai wrote:
On December 10 2011 08:09 Mufaa wrote:
On December 10 2011 07:46 Treadmill wrote:
On December 10 2011 07:29 spinesheath wrote:
No. Either ANY lucky crit is an issue, or it isn't an issue at all.

What would you say if Amumu's ult had a 0.1% chance of doing nothing? Amumu's ult not doing anything is a bad thing. If it only happens once in 1000 games, it's still a bad thing. If lucky crits are a bad thing, they still are a bad thing if they only happen once in 357 games.

This 100%, thank you.


Check my edit a few posts up. No one is saying "omg crit ruins league. " I'm saying that free crit can ruin games because you start with it before there is a chance to defend against it. If riot decided to ruin mummys ult like that or if MR gave you a % chance to resist spells entirely I'd be 100% against that also. But when the great majority of the time excluding the 4% the better player wins, I don't see an issue with RNG. crit scales fine into the late game but when you have all the benefits of doing a crit opening and still keep all your Ad/ArPen the low levels can become unpredictable and don't promote intelligent play.

the fuck? how are you going to defend vs. my brawler's glove opening?

Get cloth+5 and try to abuse the fact you have no armor and less than half the healing capabilities I have.

ok, so why not just do that vs. 4% crit chance? well played, good job.

The difference is, to start with brawlers you have to make the investment of no armor and 2 pots vs 5 pots. The crit mastery allows you to have your cake and eat it too - it lets you start with a safe opening (cloth + 5), have a chance of randomly winning your lane, and scales well into the late game as well. Brawlers gloves are fine because cloth + 5 means you can take a few random crits whereas they cant because they started with three less pots than you and less armor.
-Kato-
Profile Joined June 2010
Spain1146 Posts
December 10 2011 00:00 GMT
#3447
On December 10 2011 08:50 sylverfyre wrote:
Show nested quote +
On December 10 2011 06:58 -Kato- wrote:
And what about removing the randomness and making crit an AD multiplier? So if you have 20% crit and 100 AD your autos hit for 120.

Because that is what crit does right? It makes your average hit increase by its %.

Except that with crit the way it currently is, it's not something that you can rely on until you have a lot of it (like post-IE when you hit 24% crit) and it also isn't something that helps your ability to last hit. (And it only helps autoattacks, too, but I think you're intending it to only affect autoattack AD and not AD-based skills)

So the 4% crit mastery would give you something around 3 AD at lvl 1 with your 70 AD, and be more noticeable later when you have a lot of it... I don't really understand what you're saying. And yes I only intend it to affect autoattacks or abilities like parrley, because most AD abilities aren't affected by crit at all.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
December 10 2011 00:01 GMT
#3448
On December 10 2011 08:27 WirelessWaffle wrote:
Extra extra riot promotes trolls (I know this should probably go in the QQ thread but the drama was entertaining and slightly informative)

http://imgur.com/a/pEbAJ

TLDR: I got trolled two games in a row by the same guy (2k elo in season 1) and he says the only reason he isn't perma banned and can't get permabanned is because he knows a riot employee. He spit the name out pretty fast too, just had to make fun of him first. Also he's apparently getting free RP and has been banned multiple times before but for only a day or two.

No real proof, just kinda makes me frustrated that he can spit out that much junk and troll/feed so hard as if he knows he's not going to actually get punished.

I actually talk to Acetaminophen quite a lot. This isn't how things work. If you mess up, the Tribunal Bans you, end of story.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Bladeorade
Profile Joined August 2010
United States1898 Posts
December 10 2011 00:06 GMT
#3449
On December 10 2011 06:23 Juicyfruit wrote:
I dunno... how often is a lane ACTUALLY won on 1 crit alone? I feel like that's retardedly exaggerated and you'd have to have an engagement that would end ridiculously close one way or another for it to really matter.

In soloQ, that might happen once every 100 game per person, but that just adds flavor.

In tournament games, that would never happen in the first place because how often do you see people commit on each other without having a large margin of confidence in themselves?

I had a game laning vs Renek where at level 1 I got 2 parley crits in a row. Renekton cant really trade hits at level 1 because I'll just kite him, so he eats it and then has less than half his life left after 2 spells. He was mad.

All i had was the 4% crit chance mastery
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 10 2011 00:07 GMT
#3450
On December 10 2011 09:00 -Kato- wrote:
Show nested quote +
On December 10 2011 08:50 sylverfyre wrote:
On December 10 2011 06:58 -Kato- wrote:
And what about removing the randomness and making crit an AD multiplier? So if you have 20% crit and 100 AD your autos hit for 120.

Because that is what crit does right? It makes your average hit increase by its %.

Except that with crit the way it currently is, it's not something that you can rely on until you have a lot of it (like post-IE when you hit 24% crit) and it also isn't something that helps your ability to last hit. (And it only helps autoattacks, too, but I think you're intending it to only affect autoattack AD and not AD-based skills)

So the 4% crit mastery would give you something around 3 AD at lvl 1 with your 70 AD, and be more noticeable later when you have a lot of it... I don't really understand what you're saying. And yes I only intend it to affect autoattacks or abilities like parrley, because most AD abilities aren't affected by crit at all.

My point is you can't rely on that 4% crit to save you in a pinch. It MIGHT.

BTW, the chance of critting at least once with 4% crit after like... 10 autoattacks? it's like 1 out of 3 chance to happen. If you're playing your lane in such a way that a "random lucky crit" will make you lose, maybe you're playing wrong. The RNG is already forcibly normalized for crits so that the 4% crit isn't going to go super-lucky and cause 3/10 hits to be crit, too.
barbsq
Profile Joined November 2009
United States5348 Posts
December 10 2011 00:16 GMT
#3451
i would be more upset about this early game crit if 1 of the 2 parties was not able to access it. As it stands, both parties stand to gain equally, so who cares? There's already a system in place where it's not true RNG anyways, so i fail to see the big deal

re:
On December 10 2011 08:27 WirelessWaffle wrote:
Extra extra riot promotes trolls (I know this should probably go in the QQ thread but the drama was entertaining and slightly informative)

http://imgur.com/a/pEbAJ

TLDR: I got trolled two games in a row by the same guy (2k elo in season 1) and he says the only reason he isn't perma banned and can't get permabanned is because he knows a riot employee. He spit the name out pretty fast too, just had to make fun of him first. Also he's apparently getting free RP and has been banned multiple times before but for only a day or two.

No real proof, just kinda makes me frustrated that he can spit out that much junk and troll/feed so hard as if he knows he's not going to actually get punished.


tbh, i've actually see more cases of trolls getting banned for name dropping rioters than getting let off, so i doubt that this is the case.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
December 10 2011 00:22 GMT
#3452
Actually I am pretty sure that if you make a ticket and include the screenshot its a permanent ban for him or a big suspension at least. Riot really hates people lying about that stuff.
Dgiese
Profile Joined July 2010
United States2687 Posts
December 10 2011 00:29 GMT
#3453
Yeah. It's just a case of elementary school bullshit. "I've got an uncle/friend/neighbour that works at X, so I get Y".
daemir
Profile Joined September 2010
Finland8662 Posts
December 10 2011 00:51 GMT
#3454
I can't even remember a single case from elementary school when that ever did any good for anyone anyway, so I never understand why someone would even jokingly pull that card ^^
Mufaa
Profile Joined October 2010
219 Posts
December 10 2011 00:59 GMT
#3455
On December 10 2011 09:07 sylverfyre wrote:
Show nested quote +
On December 10 2011 09:00 -Kato- wrote:
On December 10 2011 08:50 sylverfyre wrote:
On December 10 2011 06:58 -Kato- wrote:
And what about removing the randomness and making crit an AD multiplier? So if you have 20% crit and 100 AD your autos hit for 120.

Because that is what crit does right? It makes your average hit increase by its %.

Except that with crit the way it currently is, it's not something that you can rely on until you have a lot of it (like post-IE when you hit 24% crit) and it also isn't something that helps your ability to last hit. (And it only helps autoattacks, too, but I think you're intending it to only affect autoattack AD and not AD-based skills)

So the 4% crit mastery would give you something around 3 AD at lvl 1 with your 70 AD, and be more noticeable later when you have a lot of it... I don't really understand what you're saying. And yes I only intend it to affect autoattacks or abilities like parrley, because most AD abilities aren't affected by crit at all.

My point is you can't rely on that 4% crit to save you in a pinch. It MIGHT.

BTW, the chance of critting at least once with 4% crit after like... 10 autoattacks? it's like 1 out of 3 chance to happen. If you're playing your lane in such a way that a "random lucky crit" will make you lose, maybe you're playing wrong. The RNG is already forcibly normalized for crits so that the 4% crit isn't going to go super-lucky and cause 3/10 hits to be crit, too.


I wouldn't say that it's forcibly normalized. Unless I'm misinterpreting something or it got changed again I thought it worked where you had your crit chance, then after a crit your % would drop and rise again as you went without crits, not that 2 crits in an exhange were impossible?

It's not like this 4% is ruining every game played but it is happening in games and when it eventually happens in a tournament I'm willing to bet pros are going to be pissed. In lower levels it's really not a big deal because most lower ELO people can't exploit it hard enough. I know it doesn't affect me nearly as much but it still would be a positive change.
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2011-12-10 01:25:48
December 10 2011 01:18 GMT
#3456
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 10 2011 01:20 GMT
#3457
On December 10 2011 10:18 Bladeorade wrote:
Show nested quote +
On December 10 2011 09:59 Mufaa wrote:
On December 10 2011 09:07 sylverfyre wrote:
On December 10 2011 09:00 -Kato- wrote:
On December 10 2011 08:50 sylverfyre wrote:
On December 10 2011 06:58 -Kato- wrote:
And what about removing the randomness and making crit an AD multiplier? So if you have 20% crit and 100 AD your autos hit for 120.

Because that is what crit does right? It makes your average hit increase by its %.

Except that with crit the way it currently is, it's not something that you can rely on until you have a lot of it (like post-IE when you hit 24% crit) and it also isn't something that helps your ability to last hit. (And it only helps autoattacks, too, but I think you're intending it to only affect autoattack AD and not AD-based skills)

So the 4% crit mastery would give you something around 3 AD at lvl 1 with your 70 AD, and be more noticeable later when you have a lot of it... I don't really understand what you're saying. And yes I only intend it to affect autoattacks or abilities like parrley, because most AD abilities aren't affected by crit at all.

My point is you can't rely on that 4% crit to save you in a pinch. It MIGHT.

BTW, the chance of critting at least once with 4% crit after like... 10 autoattacks? it's like 1 out of 3 chance to happen. If you're playing your lane in such a way that a "random lucky crit" will make you lose, maybe you're playing wrong. The RNG is already forcibly normalized for crits so that the 4% crit isn't going to go super-lucky and cause 3/10 hits to be crit, too.


I wouldn't say that it's forcibly normalized. Unless I'm misinterpreting something or it got changed again I thought it worked where you had your crit chance, then after a crit your % would drop and rise again as you went without crits, not that 2 crits in an exhange were impossible?

It's not like this 4% is ruining every game played but it is happening in games and when it eventually happens in a tournament I'm willing to bet pros are going to be pissed. In lower levels it's really not a big deal because most lower ELO people can't exploit it hard enough. I know it doesn't affect me nearly as much but it still would be a positive change.

False. I crit 2 times in a row with Parley at level 1


Even in a pseudo random distribution it's possible to go on streaks, it's just even less likely.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Bladeorade
Profile Joined August 2010
United States1898 Posts
December 10 2011 01:25 GMT
#3458
Crap I misread the "not that 2 crits..." as "that 2 crits.."

Derp
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 10 2011 01:49 GMT
#3459
Wtf so now we have a Blazeraid and a Bladeorade? Wtb more distinct screennames!
I admire your commitment to being *very* oily
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 10 2011 02:03 GMT
#3460
If one of them says something stupid just attribute it to both of them, only fair way to do it.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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