• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:34
CEST 09:34
KST 16:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now"
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
StarCraft player reflex TE scores ASL Season 20 Ro24 Groups HIRING A RECOVERY COMPANY TO RETRIEVE LOST BITCOIN Google Play ASL (Season 20) Announced BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM 2025 Season 3 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Is Kamagra 100mg Legal in the UK? Here’s the Truth US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 577 users

[Patch 1.0.0.130: Volibear] General Discussion - Page 139

Forum Index > LoL General
Post a Reply
Prev 1 137 138 139 140 141 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
GreenManalishi
Profile Joined July 2009
Canada834 Posts
December 07 2011 05:52 GMT
#2761
On December 07 2011 14:36 Craton wrote:
Between IE and PD, AD carries get plenty of crit.


False. IE gives 20%, PD gives 30%. That is 50%. 50% crit isn't "plenty of crit" 100% crit is "plenty of crit". If your crit percent is between 0 and 100, more is always better. With IE, the value of crit is increased by 50% as well, and with LW the value of armour pen is devalued, so late game favors crit to a huge degree with these items.

Basically to me, the trade off is between 15 armour penetration or 8% crit on marks. I am going to give the 8% crit a try, because at least to me, it seems like they are better late game. Obviously I wouldn't run this against a really strong lane, but if I have an afk farm type lane, I think crit chance is the way to go.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-12-07 05:53:27
December 07 2011 05:52 GMT
#2762
In Brood War, when you attack someone from the low ground, you know you're going into that fight at a disadvantage, and you should account for that. Even then, there's other ways to simulate that disadvantage without it being RNG based.

In LoL, you can't do anything about "knowing" there's a 4% crit chance when the enemy comes to lane. You can't meaningfully play around that factor in any realistic way. The problem is not "rng is bad for competitive games". The problem is that you can't really make a choice based off of that randomness.

In Magic: the Gathering, there's a luck of the draw in your deck. But that's part of the strategy - you need to build a good, consistent deck that minimizes the effects of that randomness. What's your strategy in LoL when someone has 4% crit at level 1 when they come to lane and you die because of it? What are you supposed to do to "play around" that crit chance? Riot is removing dodge from the game because it's not a mechanic you can really interact meaningfully with outside of one item. The same problem exists in that random crit at the beginning of the lane.

Yes, crit is an important stat because of the fact that some skills that scale off AD can't crit, only autoattacks can. It's incredibly useful for boosting damage late game without having to make every item worth a crapton of AD to compensate. (Can you imagine if IE turned its crit portion into AD if it was removed?) But that's a meaningful interaction, where you see some characters buying BT instead of IE because one benefits them more.

Anecdote here: I was playing TF vs Twitch. Level 1, I crit him twice in a row and he didn't die...because he dodged the next two attacks in a row. YEAHHHHHHHHHHHHHHHHHHH~
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-12-07 05:59:26
December 07 2011 05:53 GMT
#2763
IE doesn't give 20%. AD carries can get more than 1 PD. AD carries are STILL better off not using crit runes.

Don't know what tree you're barking up with all this.

In Brood War, when you attack someone from the low ground, you know you're going into that fight at a disadvantage, and you should account for that. Even then, there's other ways to simulate that disadvantage without it being RNG based.

In BW at least you could have a large enough number of shooting uphill that it would usually balance out so that the intended % of shots missed was missed, but even then you saw streaking in one direction or the other that could change the outcome of the game. In LoL you only a single entity doing all of the attacks and usually at a slower rate, so the earlier the game (when there are less hits) crits are more significant, while later on where your chance to crit is higher and your attack rate is also higher, so numbers tend to be closer to what they should be.
twitch.tv/cratonz
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-12-07 05:59:10
December 07 2011 05:57 GMT
#2764
On December 07 2011 14:52 GreenManalishi wrote:
Show nested quote +
On December 07 2011 14:36 Craton wrote:
Between IE and PD, AD carries get plenty of crit.


False. IE gives 20%, PD gives 30%. That is 50%. 50% crit isn't "plenty of crit" 100% crit is "plenty of crit". If your crit percent is between 0 and 100, more is always better.


At some point it becomes less gold efficient than spending on attack speed or AD or survivability since all these stats multiply off each other. That number is not necessarily greater than 99, I mean if you have some math to back this up I'll roll with it but I don't see any reason to think that's true without some pretty ironclad mathcrafting
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
GreenManalishi
Profile Joined July 2009
Canada834 Posts
December 07 2011 06:01 GMT
#2765
On December 07 2011 14:53 Craton wrote:
IE doesn't give 20%. AD carries can get more than 1 PD. AD carries are STILL better off not using crit runes.

Don't know what tree you're barking up with all this.


Aw damn, 25%. I just forgot. My tree that I am barking up is why are so many ADs going full flat AD, when crit is going to be better for them after their 1st trip back to town. I think that crit runes have been forgotten about since armour penetration was so superior, and then flat AD got a huge buff when armour penetration was nerfed, and no one has bothered to look at crit runes as being viable.

I think a combination of crit marks, armour seals, flat AD quints, and either scaling or flat MR glyphs would be a really strong setup on like Vayne.
barbsq
Profile Joined November 2009
United States5348 Posts
December 07 2011 06:07 GMT
#2766
On December 07 2011 15:01 GreenManalishi wrote:
Show nested quote +
On December 07 2011 14:53 Craton wrote:
IE doesn't give 20%. AD carries can get more than 1 PD. AD carries are STILL better off not using crit runes.

Don't know what tree you're barking up with all this.


Aw damn, 25%. I just forgot. My tree that I am barking up is why are so many ADs going full flat AD, when crit is going to be better for them after their 1st trip back to town. I think that crit runes have been forgotten about since armour penetration was so superior, and then flat AD got a huge buff when armour penetration was nerfed, and no one has bothered to look at crit runes as being viable.

I think a combination of crit marks, armour seals, flat AD quints, and either scaling or flat MR glyphs would be a really strong setup on like Vayne.


i dont like crit runes on ranged AD kus it royally fucks with my last hitting
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2011-12-07 06:11:04
December 07 2011 06:10 GMT
#2767
On December 07 2011 14:57 UniversalSnip wrote:
Show nested quote +
On December 07 2011 14:52 GreenManalishi wrote:
On December 07 2011 14:36 Craton wrote:
Between IE and PD, AD carries get plenty of crit.


False. IE gives 20%, PD gives 30%. That is 50%. 50% crit isn't "plenty of crit" 100% crit is "plenty of crit". If your crit percent is between 0 and 100, more is always better.


At some point it becomes less gold efficient than spending on attack speed or AD or survivability since all these stats multiply off each other. That number is not necessarily greater than 99, I mean if you have some math to back this up I'll roll with it but I don't see any reason to think that's true without some pretty ironclad mathcrafting


There are no diminishing returns to gaining more crit chance. I agree that after a certain point it doesn't make sense to continue building crit items, since you will gain more from flat AD, attack speed, or crit damage (if you don't have IE yet) but that isn't really what we are talking about, my point was that gaining 8% more crit from runes is just as good whether you are moving from 0% or 50% as long as all other stats are being held constant.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
December 07 2011 06:11 GMT
#2768
PEOPLE NEED TO STOP USING THE TERM DIMINISHING RETURNS WHEN TALKING ABOUT THIS GAME.

It just sparks a huge debate in which you realize everyone agrees and is just using different terms (and often incorrectly).
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2011-12-07 06:20:47
December 07 2011 06:13 GMT
#2769
Hot damn, Soraka mid is strong. Played two games, 10/3/9 and 12/2/2. You just can't be pushed out of lane, your silence makes you win every trade, and you can push like a boss when you need to. You dominate ranged ADs because of your Heal and you dominate AP carries because of your passive + silence.

R > E > Q > W
DRing, CDR Boots, Rylai's, WotA

Haven't made it further than that, I think I would get an Abyssal Scepter next? Or maybe a Deathcap.
I am the Town Medic.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
December 07 2011 06:19 GMT
#2770
Oh wow I can jungle blitz easily, I'm lovin the new jungle
Together but separate, like oatmeal
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-12-07 06:25:54
December 07 2011 06:23 GMT
#2771
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing. Rune slots do have gold value equivalencies which are pretty easy to find.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
zer0das
Profile Blog Joined May 2007
United States8519 Posts
December 07 2011 06:27 GMT
#2772
On December 07 2011 10:15 HeroHenry wrote:
So 9-tail fox is finally coming out (isn't her ult and akalis ult the same?)

http://na.leagueoflegends.com/news/mechanics-preview-ahri-nine-tailed-fox


It's probably better in every conceivable way, just be glad it isn't a regular skill.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
December 07 2011 06:34 GMT
#2773
on people like Cait you benefit more from AD and armor pen runes because of your abilities. I think going AD marks is bad anyways. armor pen is still the best because in lane, if you're facing a ranged AD and support, your targets will have low armor.

random crits might give you more kill opportunities but the unreliability and the fact that its super annoying to last hit at tower really turns me off crit runes.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2011-12-07 06:44:53
December 07 2011 06:39 GMT
#2774
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers? There is a reason why you look to balance your damage multipliers, but looking at conventional builds crit runes are going to be stronger than flat AD when damage exceeds 100.

I am just theorycrafting here, it seems odd to me that lots of AD carries are running flat AD runes now because it gives them a small advantage at level 1,when crit runes so quickly surpass the strength of flat AD. I have had crit runes shelved since I used to jungle old Tryndamere, and I am just trying to think of a way to use them again.

Edit: I agree that Caitlyn is not the best example of a carry that would benefit from crit chance. Any hero with a skill that has a built in damage component that cannot crit, armour penetration is definitely optimal. Tristana is probably the best example of a hero that would benefit from crit runes, since she has a built in attack speed steroid and no AD scaling skills.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 07 2011 06:50 GMT
#2775
On December 07 2011 15:39 GreenManalishi wrote:
Show nested quote +
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
starfries
Profile Blog Joined July 2009
Canada3508 Posts
December 07 2011 06:56 GMT
#2776
yeah I can see it working on Tristana. get a crit, jump on them and burst them down. if I had crit chance runes I'd try it out.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 07 2011 07:06 GMT
#2777
Crit runes in lane are bad, you have to rely on rng to outharass your opponent, it doesn't scale with abilities, it can fuck up your cs and a single crit can fuck up your lanecontrol.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2011-12-07 07:13:08
December 07 2011 07:07 GMT
#2778
On December 07 2011 15:50 UniversalSnip wrote:
Show nested quote +
On December 07 2011 15:39 GreenManalishi wrote:
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.

Hmm let's see. Hopefully I've done this right.

Tristana at level 18, I'll calculate 1 average autoattack. AD Quints for 6.75 AD (iirc). 21 in offense, so +3 AD, +4% crit, +10% crit damage, 10% arpen, 6 arpen from masteries.
Assuming enemy has 100 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds (+8.37% crit): 407.6
Arpen reds (+15 arp): 408.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 253.1
Arpen reds: 250.7

Assuming enemy has 40 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds: 519.2
Arpen reds: 528.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 322.4
Arpen reds: 324.3

The arp reds do a bit more consistent damage lategame, but the crit runes can be deadly in lane if you get a lucky crit.
Still, this is for Tristana, who probably makes the least use of Arpen out of the AD carries.
Translator:3
barbsq
Profile Joined November 2009
United States5348 Posts
December 07 2011 07:16 GMT
#2779
On December 07 2011 16:07 infinitestory wrote:
Show nested quote +
On December 07 2011 15:50 UniversalSnip wrote:
On December 07 2011 15:39 GreenManalishi wrote:
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.

Hmm let's see. Hopefully I've done this right.

Tristana at level 18, I'll calculate 1 average autoattack. AD Quints for 6.75 AD (iirc). 21 in offense, so +3 AD, +4% crit, +10% crit damage, 10% arpen, 6 arpen from masteries.
Assuming enemy has 100 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds (+8.37% crit): 407.6
Arpen reds (+15 arp): 408.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 253.1
Arpen reds: 250.7

Assuming enemy has 40 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds: 519.2
Arpen reds: 528.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 322.4
Arpen reds: 324.3

The arp reds do a bit more consistent damage lategame, but the crit runes can be deadly in lane if you get a lucky crit.
Still, this is for Tristana, who probably makes the least use of Arpen out of the AD carries.


typically you only care about runes for like lvls 1-12 at the most, and typically with very few items. Runes become fairly inconsequential the longer the game goes on.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2011-12-07 07:25:43
December 07 2011 07:16 GMT
#2780
On December 07 2011 15:50 UniversalSnip wrote:
Show nested quote +
On December 07 2011 15:39 GreenManalishi wrote:
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.


DPS = damage * attack speed * [(1+%crit)*(1+%crit damage)] * [1-(enemy armour/(100+enemy armour))]

Assuming enemy armour is after armour penetration.

Using Tristana as an example:

At level 1 with a Doran's Blade against an opponent with 28 armour:

Crit Marks:
66* 0.695 * 1.136 * .8 = 41.69 DPS

Flat AD Marks:

75*0.695*1.044*0.8 = 43.535 DPS

Armour Penetration Marks:

66*0.695*1.044*0.893 = 42.76 DPS

Now at level 8 with 2 Doran's and a BF Sword against an opponent with 60 armour:

Crit Marks:
143* 0.834* 1.136 * .65 = 88.06 DPS

Flat AD Marks:

151*0.834*1.044*0.65= 85.46 DPS

Armour Penetration Marks:

143*0.834*1.044*0.71= 88.4 DPS

Hope that helps. I realize 60 armour is a bit more than a level 8 carry would have (~7 more), but it is a lot less than a bruiser will likely have.

Edit: shit, just realized I forgot the 6 armour pen mastery. Oh well. It looks like Armour penetration is the winner against opponents <100 armour. I could see having a crit page for when an opponents team has a Taric or Soraka, otherwise running armour penetration.

@infinitestory: I don't think many Tristanas would build 2 PD and no IE. Where crit chance will shine the most is a build with IE, PD, and LW. The holy trinity of AD carry items.
Prev 1 137 138 139 140 141 205 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 159
Creator 66
trigger 64
StarCraft: Brood War
ggaemo 685
Mong 649
Tasteless 209
Dewaltoss 86
Sacsri 41
Bale 39
Dota 2
ODPixel661
Fuzer 176
XcaliburYe134
League of Legends
JimRising 566
Counter-Strike
Stewie2K886
shoxiejesuss36
Super Smash Bros
Westballz35
Other Games
summit1g23519
WinterStarcraft509
crisheroes268
SortOf116
NeuroSwarm63
rGuardiaN32
xp33
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1305
Upcoming Events
LiuLi Cup
3h 27m
uThermal 2v2 Circuit
7h 27m
RSL Revival
18h 27m
RSL Revival
1d 2h
SC Evo League
1d 4h
uThermal 2v2 Circuit
1d 7h
CSO Cup
1d 8h
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
Wardi Open
3 days
[ Show More ]
RotterdaM Event
3 days
Replay Cast
3 days
RSL Revival
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.