• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:58
CEST 07:58
KST 14:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)11Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8933 users

[Patch 1.0.0.130: Volibear] General Discussion - Page 139

Forum Index > LoL General
Post a Reply
Prev 1 137 138 139 140 141 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
GreenManalishi
Profile Joined July 2009
Canada834 Posts
December 07 2011 05:52 GMT
#2761
On December 07 2011 14:36 Craton wrote:
Between IE and PD, AD carries get plenty of crit.


False. IE gives 20%, PD gives 30%. That is 50%. 50% crit isn't "plenty of crit" 100% crit is "plenty of crit". If your crit percent is between 0 and 100, more is always better. With IE, the value of crit is increased by 50% as well, and with LW the value of armour pen is devalued, so late game favors crit to a huge degree with these items.

Basically to me, the trade off is between 15 armour penetration or 8% crit on marks. I am going to give the 8% crit a try, because at least to me, it seems like they are better late game. Obviously I wouldn't run this against a really strong lane, but if I have an afk farm type lane, I think crit chance is the way to go.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-12-07 05:53:27
December 07 2011 05:52 GMT
#2762
In Brood War, when you attack someone from the low ground, you know you're going into that fight at a disadvantage, and you should account for that. Even then, there's other ways to simulate that disadvantage without it being RNG based.

In LoL, you can't do anything about "knowing" there's a 4% crit chance when the enemy comes to lane. You can't meaningfully play around that factor in any realistic way. The problem is not "rng is bad for competitive games". The problem is that you can't really make a choice based off of that randomness.

In Magic: the Gathering, there's a luck of the draw in your deck. But that's part of the strategy - you need to build a good, consistent deck that minimizes the effects of that randomness. What's your strategy in LoL when someone has 4% crit at level 1 when they come to lane and you die because of it? What are you supposed to do to "play around" that crit chance? Riot is removing dodge from the game because it's not a mechanic you can really interact meaningfully with outside of one item. The same problem exists in that random crit at the beginning of the lane.

Yes, crit is an important stat because of the fact that some skills that scale off AD can't crit, only autoattacks can. It's incredibly useful for boosting damage late game without having to make every item worth a crapton of AD to compensate. (Can you imagine if IE turned its crit portion into AD if it was removed?) But that's a meaningful interaction, where you see some characters buying BT instead of IE because one benefits them more.

Anecdote here: I was playing TF vs Twitch. Level 1, I crit him twice in a row and he didn't die...because he dodged the next two attacks in a row. YEAHHHHHHHHHHHHHHHHHHH~
Craton
Profile Blog Joined December 2009
United States17295 Posts
Last Edited: 2011-12-07 05:59:26
December 07 2011 05:53 GMT
#2763
IE doesn't give 20%. AD carries can get more than 1 PD. AD carries are STILL better off not using crit runes.

Don't know what tree you're barking up with all this.

In Brood War, when you attack someone from the low ground, you know you're going into that fight at a disadvantage, and you should account for that. Even then, there's other ways to simulate that disadvantage without it being RNG based.

In BW at least you could have a large enough number of shooting uphill that it would usually balance out so that the intended % of shots missed was missed, but even then you saw streaking in one direction or the other that could change the outcome of the game. In LoL you only a single entity doing all of the attacks and usually at a slower rate, so the earlier the game (when there are less hits) crits are more significant, while later on where your chance to crit is higher and your attack rate is also higher, so numbers tend to be closer to what they should be.
twitch.tv/cratonz
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-12-07 05:59:10
December 07 2011 05:57 GMT
#2764
On December 07 2011 14:52 GreenManalishi wrote:
Show nested quote +
On December 07 2011 14:36 Craton wrote:
Between IE and PD, AD carries get plenty of crit.


False. IE gives 20%, PD gives 30%. That is 50%. 50% crit isn't "plenty of crit" 100% crit is "plenty of crit". If your crit percent is between 0 and 100, more is always better.


At some point it becomes less gold efficient than spending on attack speed or AD or survivability since all these stats multiply off each other. That number is not necessarily greater than 99, I mean if you have some math to back this up I'll roll with it but I don't see any reason to think that's true without some pretty ironclad mathcrafting
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
GreenManalishi
Profile Joined July 2009
Canada834 Posts
December 07 2011 06:01 GMT
#2765
On December 07 2011 14:53 Craton wrote:
IE doesn't give 20%. AD carries can get more than 1 PD. AD carries are STILL better off not using crit runes.

Don't know what tree you're barking up with all this.


Aw damn, 25%. I just forgot. My tree that I am barking up is why are so many ADs going full flat AD, when crit is going to be better for them after their 1st trip back to town. I think that crit runes have been forgotten about since armour penetration was so superior, and then flat AD got a huge buff when armour penetration was nerfed, and no one has bothered to look at crit runes as being viable.

I think a combination of crit marks, armour seals, flat AD quints, and either scaling or flat MR glyphs would be a really strong setup on like Vayne.
barbsq
Profile Joined November 2009
United States5348 Posts
December 07 2011 06:07 GMT
#2766
On December 07 2011 15:01 GreenManalishi wrote:
Show nested quote +
On December 07 2011 14:53 Craton wrote:
IE doesn't give 20%. AD carries can get more than 1 PD. AD carries are STILL better off not using crit runes.

Don't know what tree you're barking up with all this.


Aw damn, 25%. I just forgot. My tree that I am barking up is why are so many ADs going full flat AD, when crit is going to be better for them after their 1st trip back to town. I think that crit runes have been forgotten about since armour penetration was so superior, and then flat AD got a huge buff when armour penetration was nerfed, and no one has bothered to look at crit runes as being viable.

I think a combination of crit marks, armour seals, flat AD quints, and either scaling or flat MR glyphs would be a really strong setup on like Vayne.


i dont like crit runes on ranged AD kus it royally fucks with my last hitting
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2011-12-07 06:11:04
December 07 2011 06:10 GMT
#2767
On December 07 2011 14:57 UniversalSnip wrote:
Show nested quote +
On December 07 2011 14:52 GreenManalishi wrote:
On December 07 2011 14:36 Craton wrote:
Between IE and PD, AD carries get plenty of crit.


False. IE gives 20%, PD gives 30%. That is 50%. 50% crit isn't "plenty of crit" 100% crit is "plenty of crit". If your crit percent is between 0 and 100, more is always better.


At some point it becomes less gold efficient than spending on attack speed or AD or survivability since all these stats multiply off each other. That number is not necessarily greater than 99, I mean if you have some math to back this up I'll roll with it but I don't see any reason to think that's true without some pretty ironclad mathcrafting


There are no diminishing returns to gaining more crit chance. I agree that after a certain point it doesn't make sense to continue building crit items, since you will gain more from flat AD, attack speed, or crit damage (if you don't have IE yet) but that isn't really what we are talking about, my point was that gaining 8% more crit from runes is just as good whether you are moving from 0% or 50% as long as all other stats are being held constant.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
December 07 2011 06:11 GMT
#2768
PEOPLE NEED TO STOP USING THE TERM DIMINISHING RETURNS WHEN TALKING ABOUT THIS GAME.

It just sparks a huge debate in which you realize everyone agrees and is just using different terms (and often incorrectly).
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2011-12-07 06:20:47
December 07 2011 06:13 GMT
#2769
Hot damn, Soraka mid is strong. Played two games, 10/3/9 and 12/2/2. You just can't be pushed out of lane, your silence makes you win every trade, and you can push like a boss when you need to. You dominate ranged ADs because of your Heal and you dominate AP carries because of your passive + silence.

R > E > Q > W
DRing, CDR Boots, Rylai's, WotA

Haven't made it further than that, I think I would get an Abyssal Scepter next? Or maybe a Deathcap.
I am the Town Medic.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
December 07 2011 06:19 GMT
#2770
Oh wow I can jungle blitz easily, I'm lovin the new jungle
Together but separate, like oatmeal
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-12-07 06:25:54
December 07 2011 06:23 GMT
#2771
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing. Rune slots do have gold value equivalencies which are pretty easy to find.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
zer0das
Profile Blog Joined May 2007
United States8519 Posts
December 07 2011 06:27 GMT
#2772
On December 07 2011 10:15 HeroHenry wrote:
So 9-tail fox is finally coming out (isn't her ult and akalis ult the same?)

http://na.leagueoflegends.com/news/mechanics-preview-ahri-nine-tailed-fox


It's probably better in every conceivable way, just be glad it isn't a regular skill.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
December 07 2011 06:34 GMT
#2773
on people like Cait you benefit more from AD and armor pen runes because of your abilities. I think going AD marks is bad anyways. armor pen is still the best because in lane, if you're facing a ranged AD and support, your targets will have low armor.

random crits might give you more kill opportunities but the unreliability and the fact that its super annoying to last hit at tower really turns me off crit runes.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2011-12-07 06:44:53
December 07 2011 06:39 GMT
#2774
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers? There is a reason why you look to balance your damage multipliers, but looking at conventional builds crit runes are going to be stronger than flat AD when damage exceeds 100.

I am just theorycrafting here, it seems odd to me that lots of AD carries are running flat AD runes now because it gives them a small advantage at level 1,when crit runes so quickly surpass the strength of flat AD. I have had crit runes shelved since I used to jungle old Tryndamere, and I am just trying to think of a way to use them again.

Edit: I agree that Caitlyn is not the best example of a carry that would benefit from crit chance. Any hero with a skill that has a built in damage component that cannot crit, armour penetration is definitely optimal. Tristana is probably the best example of a hero that would benefit from crit runes, since she has a built in attack speed steroid and no AD scaling skills.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 07 2011 06:50 GMT
#2775
On December 07 2011 15:39 GreenManalishi wrote:
Show nested quote +
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
starfries
Profile Blog Joined July 2009
Canada3508 Posts
December 07 2011 06:56 GMT
#2776
yeah I can see it working on Tristana. get a crit, jump on them and burst them down. if I had crit chance runes I'd try it out.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 07 2011 07:06 GMT
#2777
Crit runes in lane are bad, you have to rely on rng to outharass your opponent, it doesn't scale with abilities, it can fuck up your cs and a single crit can fuck up your lanecontrol.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2011-12-07 07:13:08
December 07 2011 07:07 GMT
#2778
On December 07 2011 15:50 UniversalSnip wrote:
Show nested quote +
On December 07 2011 15:39 GreenManalishi wrote:
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.

Hmm let's see. Hopefully I've done this right.

Tristana at level 18, I'll calculate 1 average autoattack. AD Quints for 6.75 AD (iirc). 21 in offense, so +3 AD, +4% crit, +10% crit damage, 10% arpen, 6 arpen from masteries.
Assuming enemy has 100 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds (+8.37% crit): 407.6
Arpen reds (+15 arp): 408.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 253.1
Arpen reds: 250.7

Assuming enemy has 40 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds: 519.2
Arpen reds: 528.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 322.4
Arpen reds: 324.3

The arp reds do a bit more consistent damage lategame, but the crit runes can be deadly in lane if you get a lucky crit.
Still, this is for Tristana, who probably makes the least use of Arpen out of the AD carries.
Translator:3
barbsq
Profile Joined November 2009
United States5348 Posts
December 07 2011 07:16 GMT
#2779
On December 07 2011 16:07 infinitestory wrote:
Show nested quote +
On December 07 2011 15:50 UniversalSnip wrote:
On December 07 2011 15:39 GreenManalishi wrote:
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.

Hmm let's see. Hopefully I've done this right.

Tristana at level 18, I'll calculate 1 average autoattack. AD Quints for 6.75 AD (iirc). 21 in offense, so +3 AD, +4% crit, +10% crit damage, 10% arpen, 6 arpen from masteries.
Assuming enemy has 100 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds (+8.37% crit): 407.6
Arpen reds (+15 arp): 408.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 253.1
Arpen reds: 250.7

Assuming enemy has 40 armor:

1 Dblade, Zerkers, IE, PD, PD:
Crit reds: 519.2
Arpen reds: 528.2

1 Dblade, Zerkers, BT, PD, LW:
Crit reds: 322.4
Arpen reds: 324.3

The arp reds do a bit more consistent damage lategame, but the crit runes can be deadly in lane if you get a lucky crit.
Still, this is for Tristana, who probably makes the least use of Arpen out of the AD carries.


typically you only care about runes for like lvls 1-12 at the most, and typically with very few items. Runes become fairly inconsequential the longer the game goes on.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2011-12-07 07:25:43
December 07 2011 07:16 GMT
#2780
On December 07 2011 15:50 UniversalSnip wrote:
Show nested quote +
On December 07 2011 15:39 GreenManalishi wrote:
On December 07 2011 15:23 UniversalSnip wrote:
as long as we draw a distinction between diminishing returns and diminishing per gold returns i think it's fine to use the phrase. @manalishi: Crit doesn't have diminishing returns but it does have diminishing per gold returns and in this case that is what we are discussing.


Do you think attack damage or attack speed don't also suffer from diminishing per gold returns relative to other damage multipliers?


Yeah, duh. I am just asking to see your math here dude.


DPS = damage * attack speed * [(1+%crit)*(1+%crit damage)] * [1-(enemy armour/(100+enemy armour))]

Assuming enemy armour is after armour penetration.

Using Tristana as an example:

At level 1 with a Doran's Blade against an opponent with 28 armour:

Crit Marks:
66* 0.695 * 1.136 * .8 = 41.69 DPS

Flat AD Marks:

75*0.695*1.044*0.8 = 43.535 DPS

Armour Penetration Marks:

66*0.695*1.044*0.893 = 42.76 DPS

Now at level 8 with 2 Doran's and a BF Sword against an opponent with 60 armour:

Crit Marks:
143* 0.834* 1.136 * .65 = 88.06 DPS

Flat AD Marks:

151*0.834*1.044*0.65= 85.46 DPS

Armour Penetration Marks:

143*0.834*1.044*0.71= 88.4 DPS

Hope that helps. I realize 60 armour is a bit more than a level 8 carry would have (~7 more), but it is a lot less than a bruiser will likely have.

Edit: shit, just realized I forgot the 6 armour pen mastery. Oh well. It looks like Armour penetration is the winner against opponents <100 armour. I could see having a crit page for when an opponents team has a Taric or Soraka, otherwise running armour penetration.

@infinitestory: I don't think many Tristanas would build 2 PD and no IE. Where crit chance will shine the most is a build with IE, PD, and LW. The holy trinity of AD carry items.
Prev 1 137 138 139 140 141 205 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft841
oGsTOP 136
StarCraft: Brood War
Icarus 20
ajuk12(nOOB) 19
Bale 5
Dota 2
NeuroSwarm142
League of Legends
JimRising 651
Counter-Strike
Coldzera 1214
Other Games
summit1g5832
C9.Mang0292
XaKoH 149
RuFF_SC2110
Trikslyr13
Organizations
Other Games
gamesdonequick1843
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH312
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota260
League of Legends
• Stunt616
Upcoming Events
Replay Cast
3h 2m
CrankTV Team League
5h 2m
WardiTV Qualifier
6h 2m
Epic.LAN
7h 2m
Big Brain Bouts
10h 2m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
18h 2m
RSL Revival
1d 3h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 4h
Epic.LAN
1d 7h
IPSL
1d 10h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.