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[Patch 1.0.0.130: Volibear] General Discussion - Page 120

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-12-05 20:57:55
December 05 2011 20:53 GMT
#2381
On December 06 2011 05:35 gtrsrs wrote:
i feel like maokai got significantly worse
maybe i'll have to mess around with him some more


The thing is every jungler got worse. It just means that the power level for a good jungler has changed.

On December 06 2011 05:18 Woony wrote:
From 21 viable junglers to like 4, real changes


Just because you could jungle the entire hero pool before the jungle changes doesn't mean so many champions were viable. There were not 21 champions that were on the highest tier since that's all you're looking at post change with your four figure. Jungle whining is worse than all the balance whining in the sc2 forums.
I'll always be your shadow and veil your eyes from states of ain soph aur.
barbsq
Profile Joined November 2009
United States5348 Posts
December 05 2011 20:59 GMT
#2382
On December 06 2011 05:53 Blitzkrieg0 wrote:
Show nested quote +
On December 06 2011 05:35 gtrsrs wrote:
i feel like maokai got significantly worse
maybe i'll have to mess around with him some more


The thing is every jungler got worse. It just means that the power level for a good jungler has changed.

Show nested quote +
On December 06 2011 05:18 Woony wrote:
From 21 viable junglers to like 4, real changes


Just because you could jungle the entire hero pool before the jungle changes doesn't mean so many champions were viable. There were not 21 champions that were on the highest tier since that's all you're looking at post change with your four figure. Jungle whining is worse than all the balance whining in the sc2 forums.


actually i disagree, i think udyr and skarner and any other champs who can basically go from camp to camp and kill them on spawn got significantly buffed
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Sabin010
Profile Joined September 2010
United States1892 Posts
December 05 2011 21:04 GMT
#2383
The changes to the jungler were to promote aggressive play? I mean I don't even want to gank anymore because if I fail the gank I'm going to end up behind the enemy jungler. At least before there was a window were you could fail a gank and go clear camps as they spawned anyway.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-12-05 21:14:20
December 05 2011 21:12 GMT
#2384
Junglers that were used in tournaments and qualifiers pre jungle nerf:
Alistar (Cyanide)
Amumu
Fiddlesticks
Gangplank
Jarvan (SV)
Lee Sin
Maokai
Master Yi (Guangzhao)
Nocturne
Nunu
Rammus
Riven
Shaco
Shyvana
Skarner
Trundle
Tryndamere
Udyr
WW (Chinese teams)


Champs used in a couple early qualifier rounds
Blitz
Cho
Olaf

And this is just from games I can remember offhand. I'm sure there are a few more. Good luck convincing anyone that there's a higher level of play that that.
twitch.tv/cratonz
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-12-05 21:16:22
December 05 2011 21:13 GMT
#2385
as far as I can tell, Udyr, Skarnar, Rammus, Shyvanna, Shaco, Maokai, Malphite, Lee Sin, Nocturne and Amumu are all viable in the new jungle. Wouldn't surprise me if Cho, Yi and Olaf were too.
mogwaismusings.wordpress.com
Craton
Profile Blog Joined December 2009
United States17250 Posts
December 05 2011 21:15 GMT
#2386
Olaf clears fastish but feels poor as hell. Lee Sin is slow as balls.
twitch.tv/cratonz
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 05 2011 21:15 GMT
#2387
olaf isn't, unfortunately
i played around with him a bit and he just can't compete speedwise
i really wanted him to work but i couldn't do it
i play ... hearthstone =\^.^/= Winterfox
mordek
Profile Blog Joined December 2010
United States12704 Posts
December 05 2011 21:16 GMT
#2388
Poor Brolaf
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-12-05 21:25:39
December 05 2011 21:23 GMT
#2389
BANKING SYSTEM FOR WOLF CAMP
First Clear at Game Time Total Value of Camp
1:40 148xp / 54g
2:40 148xp / 54g
3:40 148xp / 54g
4:40 (half bank) 168xp / 57g
5:40+ (full bank) 187xp / 60g
Numbers credit to http://ggchronicle.com/under-the-hood-the-new-jungle/

Wait, so the creep-banking system doesn't even START accumulating exp and gold until a camp has been idle for TWO MINUTES? And then it takes ANOTHER two minutes to reach the max bank amount?
How is this supposed to facilitate early-mid ganking not being punishing if you fail? You're still going to be done with the gank (failed or succeeded), backed, healed, bought, and in your jungle farming again before two minutes have passed, let alone FOUR MINUTES.

On top of that, the gold/exp increases aren't anything earth-shattering (the exp doesn't look TOO insignificant if it didn't take forever to happen.)


Sabin010
Profile Joined September 2010
United States1892 Posts
December 05 2011 21:28 GMT
#2390
Lets say you counter gank and get a double kill but instead of taking a turret you just go and clear the whole enemy jungle, and then you can get the banked shit in your jungle.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 05 2011 21:31 GMT
#2391
On December 06 2011 06:12 Craton wrote:
Junglers that were used in tournaments and qualifiers pre jungle nerf:
Alistar (Cyanide)
Amumu
Fiddlesticks
Gangplank
Jarvan (SV)
Lee Sin
Maokai
Master Yi (Guangzhao)
Nocturne
Nunu
Rammus
Riven
Shaco
Shyvana
Skarner
Trundle
Tryndamere
Udyr
WW (Chinese teams)


Champs used in a couple early qualifier rounds
Blitz
Cho
Olaf

And this is just from games I can remember offhand. I'm sure there are a few more. Good luck convincing anyone that there's a higher level of play that that.


Well I would make a list of 20 champions that have ever been used in the past six months, but sadly the jungle changes have only been out for a few weeks now. There have already been more than four junglers used in tournament level play though so the proportions are still off.
I'll always be your shadow and veil your eyes from states of ain soph aur.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-12-05 21:33:28
December 05 2011 21:31 GMT
#2392
On December 06 2011 06:28 Sabin010 wrote:
Lets say you counter gank and get a double kill but instead of taking a turret you just go and clear the whole enemy jungle, and then you can get the banked shit in your jungle.

I think I'll just take the damned turret, it's worth waaaaaaaaaaay more gold (750 team gold vs all 3 small camps gold? Even the PERSONAL gold of the turret is competitive with clearing their entire jungle. Shit, how about dragon?)

On December 06 2011 06:31 Blitzkrieg0 wrote:
Show nested quote +
On December 06 2011 06:12 Craton wrote:
Junglers that were used in tournaments and qualifiers pre jungle nerf:
Alistar (Cyanide)
Amumu
Fiddlesticks
Gangplank
Jarvan (SV)
Lee Sin
Maokai
Master Yi (Guangzhao)
Nocturne
Nunu
Rammus
Riven
Shaco
Shyvana
Skarner
Trundle
Tryndamere
Udyr
WW (Chinese teams)


Champs used in a couple early qualifier rounds
Blitz
Cho
Olaf

And this is just from games I can remember offhand. I'm sure there are a few more. Good luck convincing anyone that there's a higher level of play that that.


Well I would make a list of 20 champions that have ever been used in the past six months, but sadly the jungle changes have only been out for a few weeks now. There have already been more than four junglers used in tournament level play though so the proportions are still off.

IEM Kiev qualifiers aren't on the jungle changed patch. I think only CLG's Tournamentception thing was.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
December 05 2011 21:35 GMT
#2393
The point of the suggested banking system was to allow junglers who are slightly slower at clearing the jungle, or those who gank a lot, not to fall behind due to having jungle mob uptime.

It's completely stupid if the banking system starts after 2 minutes because even the slowest of slow junglers are not going to let their camps untaken for 2 minutes.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
December 05 2011 21:35 GMT
#2394
On December 06 2011 06:13 Mogwai wrote:
as far as I can tell, Udyr, Skarnar, Rammus, Shyvanna, Shaco, Maokai, Malphite, Lee Sin, Nocturne and Amumu are all viable in the new jungle. Wouldn't surprise me if Cho, Yi and Olaf were too.

gp is weaker imho.

donno about others

but rammus is retardly strong now lol
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 05 2011 21:38 GMT
#2395
That doesn't actually matter though sylverfyre. If you wait six months I guarantee you we'll have a lot more than four junglers ever used in tournament games.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 05 2011 21:38 GMT
#2396
On December 06 2011 06:23 sylverfyre wrote:
BANKING SYSTEM FOR WOLF CAMP
First Clear at Game Time Total Value of Camp
1:40 148xp / 54g
2:40 148xp / 54g
3:40 148xp / 54g
4:40 (half bank) 168xp / 57g
5:40+ (full bank) 187xp / 60g
Numbers credit to http://ggchronicle.com/under-the-hood-the-new-jungle/

Wait, so the creep-banking system doesn't even START accumulating exp and gold until a camp has been idle for TWO MINUTES? And then it takes ANOTHER two minutes to reach the max bank amount?
How is this supposed to facilitate early-mid ganking not being punishing if you fail? You're still going to be done with the gank (failed or succeeded), backed, healed, bought, and in your jungle farming again before two minutes have passed, let alone FOUR MINUTES.

On top of that, the gold/exp increases aren't anything earth-shattering (the exp doesn't look TOO insignificant if it didn't take forever to happen.)



It's for when you gank, and you're away for 4 minutes, you know? Don't you just randomly stop farming for 3+ minutes at a time?
It's your boy Guzma!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 05 2011 21:41 GMT
#2397
On December 06 2011 05:12 Blitzkrieg0 wrote:
Show nested quote +
On December 06 2011 04:45 Woony wrote:
Some good math/theorycrafting on the new jungle http://ggchronicle.com/under-the-hood-the-new-jungle/


With those numbers it just seems funny that people are whining so much about the new jungle. It definitely made bad junglers worse though which people probably equated to the patch instead of themselves.


You have to put those numbers in context. For example, the gold/exp chart is misleading because idle time is different for pre-revamp and post revamp. A camp that has been idle for 40 seconds post-revamp has literally just spawned pre-revamp. If you retool the chart in that context it looks like this.

0:40: 120xp/31g | 86xp/32g | 89exp/32g
1:00: 100xp/26g | 72xp/27g | 74xp/27g
2:00: 71xp/18g | 48xp/18g | 49xp/18g
3:00: 52xp/13g | 36xp/13g | 42xp/14g (half bank)
4:00: 41xp/11g | 29xp/11g | 37xp/15g (full bank)

This is basically the problem with the new jungle in a nutshell. If you can afk farm the new jungle without downtime you'll keep up on levels and gold just fine (in fact, gaining more of both than before). However, any ganking or idle time whatsoever immediately costs you and puts you significantly behind the old jungle.

That's why people are complaining. Unless the meta shifts to where nobody expects ganks from their jungler you're going to be compelled to exit the jungle and cost yourself exp and gold, and often.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
JBright
Profile Joined September 2010
Vancouver14381 Posts
December 05 2011 21:42 GMT
#2398
On December 06 2011 06:23 sylverfyre wrote:
BANKING SYSTEM FOR WOLF CAMP
First Clear at Game Time Total Value of Camp
1:40 148xp / 54g
2:40 148xp / 54g
3:40 148xp / 54g
4:40 (half bank) 168xp / 57g
5:40+ (full bank) 187xp / 60g
Numbers credit to http://ggchronicle.com/under-the-hood-the-new-jungle/

Wait, so the creep-banking system doesn't even START accumulating exp and gold until a camp has been idle for TWO MINUTES? And then it takes ANOTHER two minutes to reach the max bank amount?
How is this supposed to facilitate early-mid ganking not being punishing if you fail? You're still going to be done with the gank (failed or succeeded), backed, healed, bought, and in your jungle farming again before two minutes have passed, let alone FOUR MINUTES.

On top of that, the gold/exp increases aren't anything earth-shattering (the exp doesn't look TOO insignificant if it didn't take forever to happen.)




No, that's when he first cleared the wolf camp. So no banking until 3:40 into the game but it only take 2 minutes to get it to its full amount.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 05 2011 21:42 GMT
#2399
I actually think GP is pretty strong. He doesnt have the same speed, but if you max q you can actually farm well enough to keep up with everyone. You just need to be sure to gank and grab waves of exp.

Although you need to do that with anyone now zzz.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Sabin010
Profile Joined September 2010
United States1892 Posts
December 05 2011 21:42 GMT
#2400
What about having a Tri-lane mid and roaming to gank the 2v1 lane clear camps and gank the 1v1 lane?
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