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[Patch 1.0.0.129: Fizz] General Discussion - Page 31

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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Iskusstvo
Profile Joined December 2010
United Kingdom323 Posts
November 16 2011 22:47 GMT
#601
Is there anyone else who finds most other players just don't really know when to disengage? Just played a game as Singed where a couple of times I decided to bait the enemy team near the end of a losing teamfight so my other team-mates could get away with me dying, and for some reason they saw this as an opportunity to run back in and get aced. Feels like a re-occurring theme: the majority of the playerbase just don't have good judgement calls about how easily they'll die. Fair comment or am I over-reacting?
If your life had a face, I'd punch it. I'd punch your life in the face.
barbsq
Profile Joined November 2009
United States5348 Posts
November 16 2011 22:54 GMT
#602
On November 17 2011 07:47 Iskusstvo wrote:
Is there anyone else who finds most other players just don't really know when to disengage? Just played a game as Singed where a couple of times I decided to bait the enemy team near the end of a losing teamfight so my other team-mates could get away with me dying, and for some reason they saw this as an opportunity to run back in and get aced. Feels like a re-occurring theme: the majority of the playerbase just don't have good judgement calls about how easily they'll die. Fair comment or am I over-reacting?


can't tell you how many times i've successfully saved some1 and they turn around and die anyways
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 16 2011 22:57 GMT
#603
Should've went to bed. Queued up for ranked, didn't see Corki was picked, instant locked cait.. Oops
hi
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 16 2011 22:58 GMT
#604
On November 17 2011 07:54 barbsq wrote:
Show nested quote +
On November 17 2011 07:47 Iskusstvo wrote:
Is there anyone else who finds most other players just don't really know when to disengage? Just played a game as Singed where a couple of times I decided to bait the enemy team near the end of a losing teamfight so my other team-mates could get away with me dying, and for some reason they saw this as an opportunity to run back in and get aced. Feels like a re-occurring theme: the majority of the playerbase just don't have good judgement calls about how easily they'll die. Fair comment or am I over-reacting?


can't tell you how many times i've successfully saved some1 and they turn around and die anyways

Story of my life. I usually go in to try and peel damage off of whoever i dyign, but they think i'm going in to kill them, but they end up dying anyways.
liftlift > tsm
Node
Profile Blog Joined October 2009
United States2159 Posts
November 16 2011 22:59 GMT
#605
On November 17 2011 07:54 barbsq wrote:
Show nested quote +
On November 17 2011 07:47 Iskusstvo wrote:
Is there anyone else who finds most other players just don't really know when to disengage? Just played a game as Singed where a couple of times I decided to bait the enemy team near the end of a losing teamfight so my other team-mates could get away with me dying, and for some reason they saw this as an opportunity to run back in and get aced. Feels like a re-occurring theme: the majority of the playerbase just don't have good judgement calls about how easily they'll die. Fair comment or am I over-reacting?


can't tell you how many times i've successfully saved some1 and they turn around and die anyways


I think it's actually because they want to help and not get yelled at. How many times have you played with a shitty teammate who engaged a hopeless fight (like 2 v 5 or something) and got pissy because you had enough brains to not join them?
whole lies with a half smile
BlueBird.
Profile Joined August 2008
United States3889 Posts
November 16 2011 23:15 GMT
#606
On November 17 2011 07:59 Node wrote:
Show nested quote +
On November 17 2011 07:54 barbsq wrote:
On November 17 2011 07:47 Iskusstvo wrote:
Is there anyone else who finds most other players just don't really know when to disengage? Just played a game as Singed where a couple of times I decided to bait the enemy team near the end of a losing teamfight so my other team-mates could get away with me dying, and for some reason they saw this as an opportunity to run back in and get aced. Feels like a re-occurring theme: the majority of the playerbase just don't have good judgement calls about how easily they'll die. Fair comment or am I over-reacting?


can't tell you how many times i've successfully saved some1 and they turn around and die anyways


I think it's actually because they want to help and not get yelled at. How many times have you played with a shitty teammate who engaged a hopeless fight (like 2 v 5 or something) and got pissy because you had enough brains to not join them?


It's exactly that reason, I just ignore people if they get mad when you don't help though, bad fights are the bane of my elo.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
NoobieOne
Profile Joined August 2010
United States1183 Posts
November 16 2011 23:17 GMT
#607
On November 17 2011 08:15 BlueBird. wrote:
Show nested quote +
On November 17 2011 07:59 Node wrote:
On November 17 2011 07:54 barbsq wrote:
On November 17 2011 07:47 Iskusstvo wrote:
Is there anyone else who finds most other players just don't really know when to disengage? Just played a game as Singed where a couple of times I decided to bait the enemy team near the end of a losing teamfight so my other team-mates could get away with me dying, and for some reason they saw this as an opportunity to run back in and get aced. Feels like a re-occurring theme: the majority of the playerbase just don't have good judgement calls about how easily they'll die. Fair comment or am I over-reacting?


can't tell you how many times i've successfully saved some1 and they turn around and die anyways


I think it's actually because they want to help and not get yelled at. How many times have you played with a shitty teammate who engaged a hopeless fight (like 2 v 5 or something) and got pissy because you had enough brains to not join them?


It's exactly that reason, I just ignore people if they get mad when you don't help though, bad fights are the bane of my elo.




I started practicing janna recently because my friends that I play with make me play support, Every time I ulti its the same thing where teammates would just say oh look he just healed us lets run in and engage the people he pushed away from us...
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2011-11-16 23:32:25
November 16 2011 23:32 GMT
#608
On November 17 2011 08:15 BlueBird. wrote:
Show nested quote +
On November 17 2011 07:59 Node wrote:
On November 17 2011 07:54 barbsq wrote:
On November 17 2011 07:47 Iskusstvo wrote:
Is there anyone else who finds most other players just don't really know when to disengage? Just played a game as Singed where a couple of times I decided to bait the enemy team near the end of a losing teamfight so my other team-mates could get away with me dying, and for some reason they saw this as an opportunity to run back in and get aced. Feels like a re-occurring theme: the majority of the playerbase just don't have good judgement calls about how easily they'll die. Fair comment or am I over-reacting?


can't tell you how many times i've successfully saved some1 and they turn around and die anyways


I think it's actually because they want to help and not get yelled at. How many times have you played with a shitty teammate who engaged a hopeless fight (like 2 v 5 or something) and got pissy because you had enough brains to not join them?


It's exactly that reason, I just ignore people if they get mad when you don't help though, bad fights are the bane of my elo.

my ignore list is so long right now

it's pretty independent of elo
twitch.tv/cratonz
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-11-16 23:41:32
November 16 2011 23:39 GMT
#609
On November 17 2011 06:47 Craton wrote:
Show nested quote +
On November 17 2011 05:37 Blitzkrieg0 wrote:
On November 17 2011 05:18 Craton wrote:
Most of the ones with hard CC don't get picked in competitive play either, so I don't see the relevance.


Well mainly because your original post was a list of junglers who lack hard CC. My point was nobody actually plays any of those so you can hardly consider them junglers in the first place.

The logic went:
1.) Fizz is a bad jungler because of factors which include not having a hard CC
2.) I rebut with examples of many junglers who don't have hard CC, therefore hard CC is hardly a requirement
3.) Someone says many of them aren't played in competitive play
4.) I rebut again by saying many junglers w/ hard CC aren't played either, which nullifies the previous argument


Most of the junglers that are semi viable (probably all the ones on that list you made) because they don't have hard cc clear extremely fast like Phoenix Udyr and Shyvana. Fizz does not fit into that category in my opinion.

I also don't see how your fourth point is relevant. Just because something has hard cc doesn't mean it makes a strong jungle (although with the new masteries, I'm not sure I want to make this statement). I also don't see how them not being played proves anything at all, especially when most of the current junglers do in fact have hard cc or something very close to it. It certainly gives them a powerful gank, but there's a lot more to consider than the black and white here. I hope we can agree that having hard cc is a huge plus for a jungler because it allows them to exert control which is what the jungler is there for. I can't think of a jungler with hard cc that isn't used either so you'll have to elaborate on that ^_^

Most of the strong junglers have some of the following:
  • slows
  • cc
  • gap closer
  • (very) above average clear speed
  • movement speed buff
  • can get by with smaller amounts of farm

For example, I listed Nocturne as a strong jungle. He doesn't have a slow (except he'll probably have red buff most of the game), but he has cc (fear), a super gap closer ultimate, an above average clear speed, and one of the strongest chasing buffs in the game. He could use a bit more farm since he scales super well, but lee sin is the only master of all trades ^_^

Another example, Rammus. He has a slow (powerball), a hard cc (taunt), a movespeed buff (powerball), and one of the fastest first clears (not sure how this holds up post mastery change). Although his clear speed kinda falls off after the second clear, he has one of the strongest hard cc's and early ganks in the entire game.

Fizz doesn't meet very many of these common attributes and that is why I believe Fizz is not a good jungle. I have a very similar opinion of Shyvana, although she actually has a good clear speed. I still don't think she's a good jungler.


edit:forgot to refresh ^_^ All of this has already been discussed.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-16 23:44:50
November 16 2011 23:44 GMT
#610
The other thing is that you can't really compare the attributes of a "good jungler" in a vacuum. Where they "should" be played is all relative to their abilities in other roles. Cho'gath is a very solid jungler, for example. He has extremely good clear speed, stays very high health, great ganks into lanes with lead-off stuns/slows, and has an extra better-than-smite ability against neutral minions as his ultimate. But his laning is still better than his jungling, so comparatively, playing him as a jungler is not generally compelling. You can situationally end up with him in the jungle, and he'll do well, but it's far more often that you'll pick Cho'gath with a lane in mind.

So what this comes down to is that this discussion of Fizz jungle right now is pointless. Nobody has a good enough sense of his lane matchups 2 days after release to say how strong of a laner he is--and without knowing that, we can't decide how comparatively appealing his jungle is.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-11-16 23:58:55
November 16 2011 23:56 GMT
#611
I think it's important to emphasize that the relative strengths of a champion across roles doesn't affect whether they're strong in any of those roles, only the likelihood that you'll play them in each particular way. People tend to end up confusing these.

In organized play I think it's more important because giving up certain champions is very bad and there's a lot more counterpicking, in solo queue I don't think it makes, say, alistar any worse as a jungler that he's a great support.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2011-11-17 00:30:09
November 17 2011 00:29 GMT
#612
On November 17 2011 08:39 Blitzkrieg0 wrote:
Just because something has hard cc doesn't mean it makes a strong jungle
[...]
I also don't see how them not being played proves anything at all

That is my point.
twitch.tv/cratonz
Deltablazy
Profile Joined November 2010
Canada580 Posts
November 17 2011 00:31 GMT
#613
Fell down by 100 ELO.

Back to endless grinding days. Too bad solo top always taken so i cant carry.
dignity
Profile Blog Joined May 2010
Canada908 Posts
November 17 2011 00:36 GMT
#614
On November 17 2011 09:31 Deltablazy wrote:
Fell down by 100 ELO.

Back to endless grinding days. Too bad solo top always taken so i cant carry.


100 elo? You mean 1000?

Its actually easier to carry your team as a jungler since it lets you roam to gank as opposed to staying top and farming all day. You won't autolose if bot lane loses laning phase like you would if you were top solo because you can now help bot lane if they are losing.
Niton
Profile Blog Joined March 2009
United States2395 Posts
November 17 2011 00:38 GMT
#615
On November 17 2011 07:43 Requizen wrote:
Show nested quote +
On November 17 2011 07:23 mOnion wrote:
oh I see, sorry. Ya it's been interesting to see nunu's cyclical patter of breaking jungles, but being a pussy teamfighter over and over again lol

Yeah, he goes in and out, but he's got a place. During his "out" times, people just forget he exists, until some pro dominates with him, ganks a bunch, and controls both jungles. Then everyone starts jungling Nunu, but realize his late game is eh. And the cycle continues.


Nunu's lategame is more than eh - if you aren't extremely tanky or setting a trap, Nunu's offensive potential is limited to Blood Boiling someone else and throwing ice balls at someone. Even with the potential to steal with Consume, Nunu's a solid contender for having the worst lategame of any champion in the entire game :/

tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-11-17 00:41:05
November 17 2011 00:40 GMT
#616
On November 17 2011 09:36 dignity wrote:
Show nested quote +
On November 17 2011 09:31 Deltablazy wrote:
Fell down by 100 ELO.

Back to endless grinding days. Too bad solo top always taken so i cant carry.


100 elo? You mean 1000?

Its actually easier to carry your team as a jungler since it lets you roam to gank as opposed to staying top and farming all day. You won't autolose if bot lane loses laning phase like you would if you were top solo because you can now help bot lane if they are losing.

Man, trying to gank bot lane when they're losing often turns out into bot lane feeding 3 kills (or 1-2 kills when either you get singled out because the lane didnt help or when they derped in offensively and got killed) Gank the lane that's winning so they win so hard that A) your lane guy can carry harder and B) the other team rages more.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 17 2011 00:40 GMT
#617
On November 17 2011 09:29 Craton wrote:
Show nested quote +
On November 17 2011 08:39 Blitzkrieg0 wrote:
Just because something has hard cc doesn't mean it makes a strong jungle
[...]
I also don't see how them not being played proves anything at all

That is my point.


Except that [...] part is everything important that I said. If you pick out things and read them in isolation you can make illogical appear logical. Junglers with hard cc not being played is not the reason why junglers without hard cc are viable. To bring it up as a counter argument is completely illogical and makes absolutely no sense. The junglers without hard cc are viable because they have pretty much all those other attributes that I listed making them strong junglers for other reasons.

Your point might be correct, but you don't seem to understand why. I'm pretty sure this all started because I read something in isolation myself without noticing and then we went off on this whole meaningless tangent so I'm just going to drop it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Craton
Profile Blog Joined December 2009
United States17243 Posts
November 17 2011 00:41 GMT
#618
Best bet is just to try and ult from a hidden spot to split their team and then to peel for your carries.
twitch.tv/cratonz
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 17 2011 00:41 GMT
#619
On November 17 2011 09:31 Deltablazy wrote:
Fell down by 100 ELO.

Back to endless grinding days. Too bad solo top always taken so i cant carry.


Kinda how I feel when I don't get mid. Got mid for a lot of games straight and climbed to 1600 from 1480 relatively easily.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2011-11-17 00:49:42
November 17 2011 00:47 GMT
#620
Just had to play as Taric on my smurf because all my champs on that alt are free (and therefore picked) this week. Doesn't look too easy to play, and sure as hell can't carry anything when your team fails. This week of grinding to level 30 won't be much fun as I'm saving for runes so no new champ either.
Cant take LMS hipsters serious.
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