[Patch 1.0.0.128: Shyvana] General Discussion - Page 114
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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th | ||
barbsq
United States5348 Posts
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Takkara
United States2503 Posts
On November 09 2011 02:47 barbsq wrote: seems like a slight issue that US has 2 representitives while all the other countries only have 1. Tbh tho, i'm not sure how much any1 cares (i certainly don't), but then i have 0 perspective on what ppl from the other countries think. I'd rather that WCG's fuckup results in too many people going to WCG than the wrong people or too few. In this case, the only person bending over backwards to clean up the mess is WCG. | ||
Bona Fide
United States70 Posts
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JBright
Vancouver14381 Posts
On November 09 2011 02:41 Two_DoWn wrote: I think the major delay would have been trying to communicate with WCG Korea to expand the tournament by a team. But it realistically was always the best option and kind of silly that RIOT never bothered to say "hey we are going to make sure we can do everything possible to make this right" instead of "hey we are going to do everything possible to make sure this never happens again." The difference in those 2 statements is incredible. I think Riot has learned their lesson with saying things too soon (e.g. Magma Chamber, shiny update, etc.). Could you imagine if they made an announcement but it couldn't get WCG Korea to agree? The community has certain expectations when Riot posts something and there will be backlash from the disappointment even if Riot says they are did their best. I like it better this way - get things done and let the actions speak for themselves. | ||
Doctorbeat
Netherlands13241 Posts
On November 09 2011 02:56 rigwarl wrote: Considering the size of LoL in the US, I don't think it's too unfair (although some ppl may definitely think so)> Europe's player base is larger (we even have 2 realms ya know, for the exact reason that Europe's player base is so much bigger than US). But I'm not hating, I'm happy for CDE, and they deserve to go to Korea after the shitty treatment by WCG. If this shit had happened with the EU qualifiers, people would have demanded the same. And I'm really happy for Dyrus, the guy was so happy when he though he was going to Korea. | ||
Takkara
United States2503 Posts
On November 09 2011 03:07 Doctorbeat wrote: Europe's player base is larger (we even have 2 realms ya know, for the exact reason that Europe's player base is so much bigger than US). But I'm not hating, I'm happy for CDE, and they deserve to go to Korea after the shitty treatment by WCG. If this shit had happened with the EU qualifiers, people would have demanded the same. And I'm really happy for Dyrus, the guy was so happy when he though he was going to Korea. I don't think the size of the player base is the reason for 2 realms. Wouldn't it be more due to geographical constraints of where their servers are located and the ping between them? | ||
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MoonBear
Straight outta Johto18973 Posts
On November 09 2011 03:09 Takkara wrote: I don't think the size of the player base is the reason for 2 realms. Wouldn't it be more due to geographical constraints of where their servers are located and the ping between them? Afaik, EU has more players than NA. Still getting some occasional login queue at peak hours too, even with server split. | ||
barbsq
United States5348 Posts
On November 09 2011 03:09 Takkara wrote: I don't think the size of the player base is the reason for 2 realms. Wouldn't it be more due to geographical constraints of where their servers are located and the ping between them? no it was literally due to the size, when it was 1 server (and even now sometimes i think), there were simply so many users and games that they spilled over to a new york server, which really fucked the ping. (iirc) There was also such a massive load on the login server that they simply had to split it in half to manage it edit: just a note this is just my interpretation/recollection of what happened, dont quote me on this ^^; | ||
Kyhron
United States945 Posts
On November 09 2011 03:12 barbsq wrote: no it was literally due to the size, when it was 1 server (and even now sometimes i think), there were simply so many users and games that they spilled over to a new york server, which really fucked the ping. (iirc) There was also such a massive load on the login server that they simply had to split it in half to manage it edit: just a note this is just my interpretation/recollection of what happened, dont quote me on this ^^; I feel the need to point out that you guys are trying to compare the US LoL population to the population of LoL players in the entire CONTINENT of Europe......anyone else think this is kinda dumb? | ||
Takkara
United States2503 Posts
On November 09 2011 03:12 barbsq wrote: no it was literally due to the size, when it was 1 server (and even now sometimes i think), there were simply so many users and games that they spilled over to a new york server, which really fucked the ping. (iirc) There was also such a massive load on the login server that they simply had to split it in half to manage it edit: just a note this is just my interpretation/recollection of what happened, dont quote me on this ^^; Yeah, I'm no authority, and it appears though MoonBear has some information that confirms the size of EU relative to NA. I was just thinking that, logically, splitting EU due to server load doesn't say anything about the relative sizes of EU and NA. That's only true if the server banks in EU and NA were designed to support the same number of players. That would indicate that EU could not support enough and NA hasn't had issues. There's no public indication given that that is the case. So if NA was designed to house X and EU was designed to house X/2, just because EU overwhelmed its servers does not mean that EU > NA. You can see this clearly by the example. You can clearly explain a server overload without being able to ascertain the populations of the realms. But I could believe that LoL is bigger in EU than NA. I don't think MOBA/ARTS games are all that popular in NA relative to EU and probably much less popular than FPS in NA. | ||
Two_DoWn
United States13684 Posts
On November 09 2011 03:07 JBright wrote: I think Riot has learned their lesson with saying things too soon (e.g. Magma Chamber, shiny update, etc.). Could you imagine if they made an announcement but it couldn't get WCG Korea to agree? The community has certain expectations when Riot posts something and there will be backlash from the disappointment even if Riot says they are did their best. I like it better this way - get things done and let the actions speak for themselves. Note that both options dont promise anything- the first one merely says we are going to look into trying to fix this, and even if they cant do anything they can come back and say "hey, we tried, WCG wont let us make it right, we are sorry." | ||
Takkara
United States2503 Posts
On November 09 2011 03:16 Kyhron wrote: I feel the need to point out that you guys are trying to compare the US LoL population to the population of LoL players in the entire CONTINENT of Europe......anyone else think this is kinda dumb? We're not just comparing the US, we're comparing NA. ~530 million for NA and ~730 million for EU. EU has the lead, but for NA-based games the market share is usually artificially higher in NA generally. | ||
Phrost
United States4008 Posts
On November 09 2011 03:18 Takkara wrote: Yeah, I'm no authority, and it appears though MoonBear has some information that confirms the size of EU relative to NA. I was just thinking that, logically, splitting EU due to server load doesn't say anything about the relative sizes of EU and NA. That's only true if the server banks in EU and NA were designed to support the same number of players. That would indicate that EU could not support enough and NA hasn't had issues. There's no public indication given that that is the case. So if NA was designed to house X and EU was designed to house X/2, just because EU overwhelmed its servers does not mean that EU > NA. You can see this clearly by the example. You can clearly explain a server overload without being able to ascertain the populations of the realms. But I could believe that LoL is bigger in EU than NA. I don't think MOBA/ARTS games are all that popular in NA relative to EU and probably much less popular than FPS in NA. Ymir has confirmed on several occasionals that the EU LoL population is considerably larger than the NA pop. | ||
Phrost
United States4008 Posts
On November 09 2011 02:29 yamato77 wrote: That's good, too. If Morg gets in the middle of 5 people and ults, they shouldn't necessarily all have an "OH SHI-" button. That way you're rewarding good positioning more and punishing bad positioning. Good for the game all around. Zileas has said specifically they will not add in a toss like Tiny's because of the high potential for griefing with it. | ||
barbsq
United States5348 Posts
On November 09 2011 03:18 Takkara wrote: Yeah, I'm no authority, and it appears though MoonBear has some information that confirms the size of EU relative to NA. I was just thinking that, logically, splitting EU due to server load doesn't say anything about the relative sizes of EU and NA. That's only true if the server banks in EU and NA were designed to support the same number of players. That would indicate that EU could not support enough and NA hasn't had issues. There's no public indication given that that is the case. So if NA was designed to house X and EU was designed to house X/2, just because EU overwhelmed its servers does not mean that EU > NA. You can see this clearly by the example. You can clearly explain a server overload without being able to ascertain the populations of the realms. But I could believe that LoL is bigger in EU than NA. I don't think MOBA/ARTS games are all that popular in NA relative to EU and probably much less popular than FPS in NA. what i recall is that they basically reached the capacity in EU that has ever been dealt with by a login server ever. period. and by a long shot too. They had thrown all the hardware they could at it and had tried to deal with it on the software side as well, but no1 had ever had as large of a 'realm' so to speak before. that suggests to me that there were more in eu than na @Kyhron, its actually the continent of NA (and some of SA i'm sure, brazil huehuehue) vs the continent of EU. not just US | ||
ArC_man
United States2798 Posts
On November 09 2011 03:00 Ferrose wrote: Are you saying that CDE is like Harry Potter? They are destined to win the tournament and defeat the evil foreign teams now? Sweet, Voldemort's gonna kill all of Dignitas by the end of the tournament. | ||
barbsq
United States5348 Posts
On November 09 2011 03:24 Phrost wrote: Zileas has said specifically they will not add in a toss like Tiny's because of the high potential for griefing with it. lol, i used to toss my teammates up on to cliffs all the time, trololol | ||
Craton
United States17233 Posts
Personally, it sounds like someone did some not-so-great coding back in the day and they're paying for it now. In any event, I'm pretty sure EU is bigger. | ||
Juicyfruit
Canada5484 Posts
On November 09 2011 03:00 Ferrose wrote: Are you saying that CDE is like Harry Potter? They are destined to win the tournament and defeat the evil foreign teams now? I guess this makes Locodoco the sexy french girl. | ||
Kyhron
United States945 Posts
On November 09 2011 03:24 barbsq wrote: what i recall is that they basically reached the capacity in EU that has ever been dealt with by a login server ever. period. and by a long shot too. They had thrown all the hardware they could at it and had tried to deal with it on the software side as well, but no1 had ever had as large of a 'realm' so to speak before. that suggests to me that there were more in eu than na @Kyhron, its actually the continent of NA (and some of SA i'm sure, brazil huehuehue) vs the continent of EU. not just US Except this all started with a US having 2 teams vs 1 for every other contry :3 | ||
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