If you're having mana issues philo is the way to go if you don't need max mana. Ghostblade has a great mix of stats for volley ashe as well.
[Patch 1.0.0.127: Graves] General Discussion - Page 172
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Blitzkrieg0
United States13132 Posts
If you're having mana issues philo is the way to go if you don't need max mana. Ghostblade has a great mix of stats for volley ashe as well. | ||
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MoonBear
Straight outta Johto18973 Posts
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DoXa
Switzerland1448 Posts
On November 01 2011 06:54 MoonBear wrote: I won't go into too much detail regarding what is acceptable and not acceptable regarding the Tribunal. However, so long as you weren't intentionally trying to ruin someone's game and was trying, it generally shows and you should not be penalised by the community for it. There is Riot audits that get carried out to ensure quality so you should never be banned/suspended for wrongful reporting. You might get a warning, but generally that's more of a "Hey, try to follow the Summoner's Code a bit better, thanks!" sort of thing rather than an actual punishment. thanks for the information. I just thought, "wtf, they are reporting me, its not even ranked...". I just got a bit worried, because i think not many people are reading the chat in the tribunal, they'll just see "manamune ashe, not what everybody else does, enjoy your ban you troll" | ||
Logrus
United States228 Posts
runes/masteries is Chauster's normal Ashe setup: arpen/armor/mr/move, 15/0/15, boots 3 the last 3x ranked games I picked ashe as a bot ranged AD and my support ended up as a retarded/troll who didnt take cv, went ap, and roamed instead of support, or all three. In all these games i was forced to play a 'support ashe' type style if I wanted to get any cs or have any vision of anything. I won the first two games and just barely lost the third. In every game there was the one idiot (usually the ap janna that forced me to build this way) going 'fucknoob Ashe get real items (says triple doran + aa + roa Janna with flash ignite) and the rest of the team going 'stfu Janna buy some wards, Ashe only reason we haven't lost yet' what i been doing is this: boots+3 -> (optional philo) -> bruta -> cdr boot + long sword -> finish manamune -> zeal is ur core then u get BF -> BT -> finish PD -> get 2nd PD sell brut/philo when u want/need room this is not the Ashe you want to play when your team needs a heavy hitting crit burster this is a Ashe that has less damage but virtually infinite mana which really really does wonders for letting u spam uber w poke and then perma slow q but still have that 150 mana for ur really short cooldown ult. #1 reason to play this: fun as hell | ||
Slayer91
Ireland23335 Posts
On November 01 2011 07:05 Logrus wrote: CDR Ashe is the 'Shushei Lucky Build" that he claims to have 'never lost with' runes/masteries is Chauster's normal Ashe setup: arpen/armor/mr/move, 15/0/15, boots 3 the last 3x ranked games I picked ashe as a bot ranged AD and my support ended up as a retarded/troll who didnt take cv, went ap, and roamed instead of support, or all three. In all these games i was forced to play a 'support ashe' type style if I wanted to get any cs or have any vision of anything. I won the first two games and just barely lost the third. In every game there was the one idiot (usually the ap janna that forced me to build this way) going 'fucknoob Ashe get real items (says triple doran + aa + roa Janna with flash ignite) and the rest of the team going 'stfu Janna buy some wards, Ashe only reason we haven't lost yet' what i been doing is this: boots+3 -> (optional philo) -> bruta -> cdr boot + long sword -> finish manamune -> zeal is ur core then u get BF -> BT -> finish PD -> get 2nd PD sell brut/philo when u want/need room this is not the Ashe you want to play when your team needs a heavy hitting crit burster this is a Ashe that has less damage but virtually infinite mana which really really does wonders for letting u spam uber w poke and then perma slow q but still have that 150 mana for ur really short cooldown ult. #1 reason to play this: fun as hell I saw him lose a game but he had like 500 AD with 20 stacks of occult double PD and IE no boots and he sold mana mune late game. | ||
DoXa
Switzerland1448 Posts
On November 01 2011 07:05 Logrus wrote: CDR Ashe is the 'Shushei Lucky Build" that he claims to have 'never lost with' runes/masteries is Chauster's normal Ashe setup: arpen/armor/mr/move, 15/0/15, boots 3 the last 3x ranked games I picked ashe as a bot ranged AD and my support ended up as a retarded/troll who didnt take cv, went ap, and roamed instead of support, or all three. In all these games i was forced to play a 'support ashe' type style if I wanted to get any cs or have any vision of anything. I won the first two games and just barely lost the third. In every game there was the one idiot (usually the ap janna that forced me to build this way) going 'fucknoob Ashe get real items (says triple doran + aa + roa Janna with flash ignite) and the rest of the team going 'stfu Janna buy some wards, Ashe only reason we haven't lost yet' what i been doing is this: boots+3 -> (optional philo) -> bruta -> cdr boot + long sword -> finish manamune -> zeal is ur core then u get BF -> BT -> finish PD -> get 2nd PD sell brut/philo when u want/need room this is not the Ashe you want to play when your team needs a heavy hitting crit burster this is a Ashe that has less damage but virtually infinite mana which really really does wonders for letting u spam uber w poke and then perma slow q but still have that 150 mana for ur really short cooldown ult. #1 reason to play this: fun as hell thanks for your advice! I play normals right now, only have ~150 games won, i don't feel like i'm ready to play ranked. And in solo q normals i often have no support or one that doesnt know what a support is supposed to do. Looks like a good build i'll try out | ||
ArC_man
United States2798 Posts
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Logrus
United States228 Posts
On November 01 2011 07:16 DoXa wrote: thanks for your advice! I play normals right now, only have ~150 games won, i don't feel like i'm ready to play ranked. And in solo q normals i often have no support or one that doesnt know what a support is supposed to do. Looks like a good build i'll try out noooooooooooooooooooo don't be confused. it's NOT a 'good build.' lol key differences between shushei and me: 1. he's shushei 2. I suck ergo he can get soto and get 20 stacks and not die and run around feeling cocky I would never try that shit cuz I'd can barely keep feast stacks up on Cho they key with this build (and all builds) is to make use of the items and stats u get in a timely manner is 100 marines a good terran build? no. But if ur oponent is going triple fast expand and u go 100 marines you'll win.. in this build, while ur damage ramp is actually very respectable mid game because ur essentially buying 3x longsword in a row, where normally you'd be investing ~2k into a bf sword that will later be upgraded into a IE, instead ur investing that gold at the same point in the game into a MANA item instead of a DAMAGE item, so you need to play in a style that takes advantage of what you have when you have it. Like playing an AP and choosing between buying a Cata + boots or a NLR, when you come back to lane you should be playing a very different game depending on which items you got. | ||
spinesheath
Germany8679 Posts
CDR Ashe doesn't go Manamune. It's a combination of runes/masteries/bruta/ghostblade/CDRboots/reverie into IE/BT/LW. CDR Ashe works best against squishy teams, like double AP setups. If the enemy has a tanky DPS afkfarming top you shouldn't even try it. Also discouraged against Rammus. Against squishy teams however, it's AMAZING. Better than IE builds, trust me. | ||
zulu_nation8
China26351 Posts
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Logrus
United States228 Posts
On November 01 2011 06:41 Blitzkrieg0 wrote: cdr ashe isn't bad, but it doesn't do as much damage as an IE build so it's suboptimal. I could see it being preferred in a poke composition, but your job as the ad carry is generally to output as much damage as possible which means IE is better. If you're having mana issues philo is the way to go if you don't need max mana. Ghostblade has a great mix of stats for volley ashe as well. I dunno a lot of people seem to think this, but I was always under the impression that the reason to have a ranged AD at all is to be able to comfortably melt towers from range while your team pressures. Doing metric shittons of damage is often times an ENABLER for that but I've had plenty of games where it was the pokes from volley and threat of arrow that kept the enemy team from engaging at their tower, and I coulda had 200 ad instead of 400 ad and it wouldn't have mattered. | ||
Logrus
United States228 Posts
On November 01 2011 07:43 spinesheath wrote: That's not CDR Ashe. That's the Shushei-feasting-on-bads build. CDR Ashe doesn't go Manamune. It's a combination of runes/masteries/bruta/ghostblade/CDRboots/reverie into IE/BT/LW. CDR Ashe works best against squishy teams, like double AP setups. If the enemy has a tanky DPS afkfarming top you shouldn't even try it. Also discouraged against Rammus. Against squishy teams however, it's AMAZING. Better than IE builds, trust me. without manamune the cdr build has the same problem as it does on every champ, you oom yourself incredibly fast. imo Ashe ult mana cost in particular is a large percentage of her pretty small mana pool, and if u want to actually spam w for poke on cooldown while also taking advantage of free frozen mallet with q (so mana intensive!), you will never ever ever have the mana for your ult when you need it, which can totally throw the game (oh shit did u guys want me to arrow in that fight? Sorry, i was oom from spamming volley) Manamune really doesn't look that impressive on paper re mathcraft but when you TRY it... there's something about it... it's hard for me to put into words... like, many champs are balanced on mana costs. Sion stun is powerful but its like 50% of his mana bar. If u take away those costs... or said in a different way, there's been plenty of times where what made the difference in a fight was having the mana to volley and perma slow and not the 40 more damage I'd have had if i got a bf sword instead | ||
Blitzkrieg0
United States13132 Posts
On November 01 2011 07:49 Logrus wrote: I dunno a lot of people seem to think this, but I was always under the impression that the reason to have a ranged AD at all is to be able to comfortably melt towers from range while your team pressures. Doing metric shittons of damage is often times an ENABLER for that but I've had plenty of games where it was the pokes from volley and threat of arrow that kept the enemy team from engaging at their tower, and I coulda had 200 ad instead of 400 ad and it wouldn't have mattered. If you bolded the sentence before the one that you did and then typed that you would have repeated exactly what I said. On November 01 2011 07:57 Logrus wrote: without manamune the cdr build has the same problem as it does on every champ, you oom yourself incredibly fast. imo Ashe ult mana cost in particular is a large percentage of her pretty small mana pool, and if u want to actually spam w for poke on cooldown while also taking advantage of free frozen mallet with q (so mana intensive!), you will never ever ever have the mana for your ult when you need it, which can totally throw the game (oh shit did u guys want me to arrow in that fight? Sorry, i was oom from spamming volley) Manamune really doesn't look that impressive on paper re mathcraft but when you TRY it... there's something about it... it's hard for me to put into words... like, many champs are balanced on mana costs. Sion stun is powerful but its like 50% of his mana bar. If u take away those costs... or said in a different way, there's been plenty of times where what made the difference in a fight was having the mana to volley and perma slow and not the 40 more damage I'd have had if i got a bf sword instead Manamune is to build a huge mana pool so you can expend a very large amount of mana in a very short period of time. I believe yango referenced Corki burning through 700 mana in ten seconds. You can go through mana very quickly as Ashe, but you're expending it at a steady rate since you're spamming volley. The sustain from Philo/reverie is superior to manamune and offers other benefits (namely cdr). If you're blowing through your entire mana pool it might be viable, but it shouldn't be required. | ||
Logrus
United States228 Posts
On November 01 2011 07:47 zulu_nation8 wrote: been ragequeuing for the past two days, lose 100 elo np two full days of rageque and only lost 100? that's pretty good, i lose 300 in a night | ||
spinesheath
Germany8679 Posts
On November 01 2011 07:57 Logrus wrote: without manamune the cdr build has the same problem as it does on every champ, you oom yourself incredibly fast. imo Ashe ult mana cost in particular is a large percentage of her pretty small mana pool, and if u want to actually spam w for poke on cooldown while also taking advantage of free frozen mallet with q (so mana intensive!), you will never ever ever have the mana for your ult when you need it, which can totally throw the game (oh shit did u guys want me to arrow in that fight? Sorry, i was oom from spamming volley) Manamune really doesn't look that impressive on paper re mathcraft but when you TRY it... there's something about it... it's hard for me to put into words... like, many champs are balanced on mana costs. Sion stun is powerful but its like 50% of his mana bar. If u take away those costs... or said in a different way, there's been plenty of times where what made the difference in a fight was having the mana to volley and perma slow and not the 40 more damage I'd have had if i got a bf sword instead I have played enough CDR Ashe to know what I am talking about. Yeah sure, you have to manage your mana. But you're playing a ranged AD and not a caster. Don't you know that ranged ADs are supposed to manage their mana more carefully than casters? | ||
JackDino
Gabon6219 Posts
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ArC_man
United States2798 Posts
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Logrus
United States228 Posts
On November 01 2011 08:02 spinesheath wrote: I have played enough CDR Ashe to know what I am talking about. Yeah sure, you have to manage your mana. But you're playing a ranged AD and not a caster. Don't you know that ranged ADs are supposed to manage their mana more carefully than casters? Oh, yes, Spine, I agree with you, and defer to your greater knowledge and experience, no sarcasm intended. Thanks again for your rune advice, your input has won me about 5x games so far. 90mr level 1 against Kass is fun! Yeah so, mana management is super super important for all champs. This was one of the first things I had to learn as a 'noob,' playing Trist, that I couldn't just spam e at my opponent on cooldown or I'd never have mana to jump away and live, or q to down a tower, etc However isn't that one of the arguments generally used against the viability of cdr? That BECAUSE you have to manage your mana cdr often is a 'useless' stat. whats the point of having 40% cdr if u can spam 8 spells back to back instead of 7 in the same time that's great, but you're still oom. Manamune to me is just a deeper item than people give it credit for in that it provides something intangible. Obviously you can't just literally spam all your spells on cooldown, but it very very drastically changes how comfortably you can use abilities on champs you wouldn't normally be able to spam on. | ||
Logrus
United States228 Posts
On November 01 2011 08:04 JackDino wrote: Ranged ADs are supposed to right click, fuck mana. Corki, Ezreal, and Urgot (and AP Trist and AP MF ... and CDR ASHE :D ) would like to have a word with you | ||
Two_DoWn
United States13684 Posts
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