I tend to not be sure of myself, its a self esteem issue
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Cixah
United States11285 Posts
I tend to not be sure of myself, its a self esteem issue ![]() | ||
-Zoda-
France3578 Posts
On October 11 2011 06:10 MoonBear wrote: On the same note, Design and the Live Balance Team are looking at minion power in lane. They don't want it to feel like minions are the bigger threat in lane for the early levels, but they can't be ignorable. I cannot comment further on this at this stage however... Making them aggro less ? I mean, I didn't have much troubles with minion power, I feel like their damage is quite well designed. The fact is that if you want to harass your ennemy a bit, autoattack him for one a two attacks, you don't want to take more minion damage than you do to your ennemy, that's just stupid. By making them attack the ennemy champions only after like 3-4 attacks, they would be as effective in a fight and discourage less harassment. | ||
esotericc
449 Posts
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Sponkz
Denmark4564 Posts
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red_
United States8474 Posts
On October 11 2011 06:24 alexlw92 wrote: why dont you just make the space between lanes smaller. more ganks, more roaming, less MIA calls, more action. Do you mean between lanes like, distance from mid->bot? Even if you mean that and not each individual lane distance, the condensing of the jungle could cause even more unintended awkwardness(completely changes jungle fights, think of how tight it already is no remove some of the space it has), you'd require less wards for complete vision, and in the end the tower is still the same and it'll be identical to any gank you face with current map layout. The only change would be reaction time, which is covered by the greater % of area of vision wards would give you by condensing down the map. | ||
spinesheath
Germany8679 Posts
On October 11 2011 06:32 esotericc wrote: So which AP champs are most likely to dominate a team? Like for example morg is strong but in solo Q she is kind of boring since she isn't likely to ace a team unless you time a lucky ult. If you assume that you get ahead and fed, then Cassiopeia and Gragas are probably what you are looking for. On October 11 2011 06:36 Sponkz wrote: When do you get loss forgiven? I just played a 4v5 from the start, and the enemy team won in 18 min and lost 22 rating zzzz. Only when the servers are really crappy etc. Basically when 6 people randomly disconnect because of server issues all the time, ping stays at 2000+ etc. Then it is possible that Riot presses the "button" and everyone gets loss forgiven. | ||
Juicyfruit
Canada5484 Posts
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BlackMagister
United States5834 Posts
Although yes I really am just wondering because of my non ranked games where having a jungler can be a bad thing if they're too slow or suck. | ||
esotericc
449 Posts
On October 11 2011 06:40 spinesheath wrote: Show nested quote + On October 11 2011 06:32 esotericc wrote: So which AP champs are most likely to dominate a team? Like for example morg is strong but in solo Q she is kind of boring since she isn't likely to ace a team unless you time a lucky ult. If you assume that you get ahead and fed, then Cassiopeia and Gragas are probably what you are looking for. Show nested quote + On October 11 2011 06:36 Sponkz wrote: When do you get loss forgiven? I just played a 4v5 from the start, and the enemy team won in 18 min and lost 22 rating zzzz. Only when the servers are really crappy etc. Basically when 6 people randomly disconnect because of server issues all the time, ping stays at 2000+ etc. Then it is possible that Riot presses the "button" and everyone gets loss forgiven. Yea I was debating getting cass but I was told she wasn't really competitive and super situational, originally it was between her brand and malzahar. | ||
overt
United States9006 Posts
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RogerX
New Zealand3180 Posts
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Seuss
United States10536 Posts
On October 11 2011 06:45 BlackMagister wrote: I'm kind of curious how strong a team without a jungler is compared another team that does have one with both teams being about the same skill level. I know this is mostly non ranked match experiences, but it seems like having two at top being able to zone out the lone person at top is still beneficial even if they have to share cs and exp. Of course the jungling is team is stronger I'm just wondering how close it is. You could also still possibly pull someone off to get buffs, but not worry about the small creeps. Although yes I really am just wondering because of my non ranked games where having a jungler can be a bad thing if they're too slow or suck. When everybody sucks jungling vs no jungler is 50/50. When your jungler is half-decent or playing an op early ganker it's a massacre in favor of the jungling team. No idea what happens if both teams are full of elite players because AFAIK it's never been done in a serious match. | ||
spinesheath
Germany8679 Posts
On October 11 2011 06:46 esotericc wrote: Show nested quote + On October 11 2011 06:40 spinesheath wrote: On October 11 2011 06:32 esotericc wrote: So which AP champs are most likely to dominate a team? Like for example morg is strong but in solo Q she is kind of boring since she isn't likely to ace a team unless you time a lucky ult. If you assume that you get ahead and fed, then Cassiopeia and Gragas are probably what you are looking for. On October 11 2011 06:36 Sponkz wrote: When do you get loss forgiven? I just played a 4v5 from the start, and the enemy team won in 18 min and lost 22 rating zzzz. Only when the servers are really crappy etc. Basically when 6 people randomly disconnect because of server issues all the time, ping stays at 2000+ etc. Then it is possible that Riot presses the "button" and everyone gets loss forgiven. Yea I was debating getting cass but I was told she wasn't really competitive and super situational, originally it was between her brand and malzahar. Well, Cass suffers similar issues as ranged DPS: If your whole team is gunning after some NOT-THE-TANK and leaves you to die to some melee DPS then you're not gonna be able to do much. But if your enemies either don't focus you or your team is keeping the enemies at bay for a while, Cass just destroys when fed. | ||
koreasilver
9109 Posts
On October 11 2011 07:03 Seuss wrote: Show nested quote + On October 11 2011 06:45 BlackMagister wrote: I'm kind of curious how strong a team without a jungler is compared another team that does have one with both teams being about the same skill level. I know this is mostly non ranked match experiences, but it seems like having two at top being able to zone out the lone person at top is still beneficial even if they have to share cs and exp. Of course the jungling is team is stronger I'm just wondering how close it is. You could also still possibly pull someone off to get buffs, but not worry about the small creeps. Although yes I really am just wondering because of my non ranked games where having a jungler can be a bad thing if they're too slow or suck. When everybody sucks jungling vs no jungler is 50/50. When your jungler is half-decent or playing an op early ganker it's a massacre in favor of the jungling team. No idea what happens if both teams are full of elite players because AFAIK it's never been done in a serious match. The biggest problem I see is that even when it's obvious that the enemy team doesn't have a jungler, the solo top guy usually (at least at my level) doesn't take a champ that has the sustainability to go against 2 champs for short periods of time. But from my limited experiences, it seems even in such a case, if you do a short jungle run to top with a fast jungler you can get to the top lane with a level advantage against the enemy top double lane (with udyr I've done this going both wolfs -> wraiths -> golems and the other way around with tiger). Then you can just stay laning on top or if you somehow rape the top and the other guy gets all the kills and is a snowballing champ (Jax for example) then you can return to jungling and ganking the other lanes. | ||
overt
United States9006 Posts
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BlackMagister
United States5834 Posts
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BluzMan
Russian Federation4235 Posts
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Two_DoWn
United States13684 Posts
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LaNague
Germany9118 Posts
On October 11 2011 06:32 esotericc wrote: So which AP champs are most likely to dominate a team? Like for example morg is strong but in solo Q she is kind of boring since she isn't likely to ace a team unless you time a lucky ult. good old annie still destroys solo queue by dropping tibbers on 4 people and then ae stun again after 4 secs or something. Also, its always hilarious after a big tournament weekend to get all the enemies in your lane that are trying to be really fancy with their new hipster champion picks and then forget that annie can 1 shot them. | ||
Seuss
United States10536 Posts
On October 11 2011 07:47 BluzMan wrote: Imo jungle-less play is abit understudied. Some 2v1 lanes are impossible for everyone (think Alistar/Maokai or other hard CC combo with a point-and-click ranged stun), no kind of sustain will help if they deny you experience and can dive you at levels 4-5, and no jungle gank will help when the solo is actually behind in levels or straight up dead. Then, if one of the guys on top can transition to roaming (both Maokai and Alistar are excellent roamers and either of them is fine soloing the won lane) after winning the lane it may lead to disasters in mid. I think the problem is that level 2 ganking defeats this strategy. The jungler is going to be level 2 when he ganks while everyone else is still level 1. The duo is also overextended by definition since at least once of them has to bush camp near the enemy turret. The strategy is also undermined by the tendency for high level teams to stick together like glue to protect their jungler/avoid stupid face checks. It'd be simple enough for the jungling team to kill the wraith camp near top as a team then hard leash the red camp for the jungler, or just go top as a team if they think there'll be a chance at an easy two kills. | ||
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