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[Patch 1.0.0.126: Xerath] General Discussion - Page 68

Forum Index > LoL General
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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 10 2011 19:27 GMT
#1341
Mordekaiser also likes gunblade.

I've also seen Cho, Kayle, Kennen, Pantheon, and Skarnar builds with it.
mogwaismusings.wordpress.com
Cixah
Profile Joined July 2010
United States11285 Posts
October 10 2011 19:27 GMT
#1342
I usually finish sheen ASAP, build BT or BC, then finish Triforce. I'm not the best ezreal in the world, but I think it comes down to Triforce has all the stats you need when you need them, making it a pretty decent item.
Hug The Goat! Hug the Goat! Hug the Goat!
HereAndNow
Profile Joined October 2011
United States185 Posts
Last Edited: 2011-10-10 19:33:10
October 10 2011 19:29 GMT
#1343
On October 11 2011 04:25 zer0das wrote:
As far as gunblade goes, I've realized it is a very powerful item for quite a while- although its kind of meh until you upgrade it, but the upgrade cost is ridiculously low and you get so much extra from it.

In a similar vein, I have a bit of a question: why do all these Ezreal's go Trinity Force first or extremely early? It's an expensive as hell item even with the 150% extra damage on cast. Sheen's proc gives almost as much and it costs 1/3 as much, and you can get a Gunblade for cheaper than a Trinity Force and it gives more attack damage, ability power, and life steal/spell vamp. Am I crazy? I feel like Trinity Force should be close to the last item you get as Ezreal, the extras it gives over Sheen are not that impressive for the cost.

I got called a troll for arguing Trinity Force is not that impressive on Ezreal early game in a real game, and watching IPL I see all these super early Triforces and Ezreal doesn't seem to be doing an awful lot.

Gunblade is nice on Ez, but in the end you're going to start with Sheen as one of his first items, so you might as well upgrade the Sheen rather than going for a different item. Plus, the Phage proc on TF can be applied with Q for great kiting, and the Zeal-AtSp works well with his passive, and the move speed is good on him since his only escape is on a relatively long-ish CD.

Gunblade is only really a nice alternative to rush for if you need the sustain. You'll end up getting it later in your build most likely, but it's not the #1 item to go for.

Edit: I've not played too extensively with a build around it, maybe I'll try a TF rush into Gunblade build, but it'll probably fail since you're missing the AD from BT. Could be a decent hybrid build.
Cixah
Profile Joined July 2010
United States11285 Posts
October 10 2011 19:35 GMT
#1344
So I've done some QA for random companies and was just generally looking at the riot jobs site and they are hiring for said positions. Something caught my eye in the Resume questions however.

What would you think of adding global experience gain every second to Summoner’s Rift for all champions that are currently alive? Do you think it’s a good idea? Please explain your answer.

What are TL's thoughts?

Personally, as someone who wants to see esports grow, I would kind of dig this change. I feel as though that lull in the farming Phase would disappear and might even lead to more kills in this phase. However, I can see how there would be lots of downsides to it too. A much more aggressive meta would be born and bursty bruisers and AP carries would become very VERY strong early assuming things stay as is.
Hug The Goat! Hug the Goat! Hug the Goat!
Niton
Profile Blog Joined March 2009
United States2395 Posts
Last Edited: 2011-10-10 19:38:02
October 10 2011 19:37 GMT
#1345
On October 11 2011 04:27 Mogwai wrote:
Mordekaiser also likes gunblade.

I've also seen Cho, Kayle, Kennen, Pantheon, and Skarnar builds with it.


Gunblade Pantheon actually seems pretty strong, thinking about it - the AP and Spellvamp are both stats you'd never buy to stand alone on Pantheon, but he has good uses for both of them thanks to his strangely high AP ratios. I wouldn't know when you'd buy it, but a capper item that makes his spears heal him for a 3-digit number seems quite good.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
October 10 2011 19:38 GMT
#1346
On October 11 2011 04:35 Cixah wrote:
So I've done some QA for random companies and was just generally looking at the riot jobs site and they are hiring for said positions. Something caught my eye in the Resume questions however.

What would you think of adding global experience gain every second to Summoner’s Rift for all champions that are currently alive? Do you think it’s a good idea? Please explain your answer.

What are TL's thoughts?

Personally, as someone who wants to see esports grow, I would kind of dig this change. I feel as though that lull in the farming Phase would disappear and might even lead to more kills in this phase. However, I can see how there would be lots of downsides to it too. A much more aggressive meta would be born and bursty bruisers and AP carries would become very VERY strong early assuming things stay as is.


I think it would actually force people to play safer since you want to die even less if that change went through.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 10 2011 19:39 GMT
#1347
On October 11 2011 04:37 Niton wrote:
Show nested quote +
On October 11 2011 04:27 Mogwai wrote:
Mordekaiser also likes gunblade.

I've also seen Cho, Kayle, Kennen, Pantheon, and Skarnar builds with it.


Gunblade Pantheon actually seems pretty strong, thinking about it - the AP and Spellvamp are both stats you'd never buy to stand alone on Pantheon, but he has good uses for both of them thanks to his strangely high AP ratios. I wouldn't know when you'd buy it, but a capper item that makes his spears heal him for a 3-digit number seems quite good.

I already discussed it in the Pantheon thread. It's not really good, but if you're dying a lot, it's probably better than Bloodthirster.
mogwaismusings.wordpress.com
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-10-10 19:46:48
October 10 2011 19:43 GMT
#1348
On October 11 2011 04:38 Nikon wrote:
Show nested quote +
On October 11 2011 04:35 Cixah wrote:
So I've done some QA for random companies and was just generally looking at the riot jobs site and they are hiring for said positions. Something caught my eye in the Resume questions however.

What would you think of adding global experience gain every second to Summoner’s Rift for all champions that are currently alive? Do you think it’s a good idea? Please explain your answer.

What are TL's thoughts?

Personally, as someone who wants to see esports grow, I would kind of dig this change. I feel as though that lull in the farming Phase would disappear and might even lead to more kills in this phase. However, I can see how there would be lots of downsides to it too. A much more aggressive meta would be born and bursty bruisers and AP carries would become very VERY strong early assuming things stay as is.


I think it would actually force people to play safer since you want to die even less if that change went through.

You'd also get xp even if denied :p
But gunblade active so strong.
Really getting fed up with the fucking shit client. Always bugging out.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
overt
Profile Blog Joined June 2010
United States9006 Posts
October 10 2011 19:47 GMT
#1349
On October 11 2011 04:35 Cixah wrote:
So I've done some QA for random companies and was just generally looking at the riot jobs site and they are hiring for said positions. Something caught my eye in the Resume questions however.

What would you think of adding global experience gain every second to Summoner’s Rift for all champions that are currently alive? Do you think it’s a good idea? Please explain your answer.

What are TL's thoughts?

Personally, as someone who wants to see esports grow, I would kind of dig this change. I feel as though that lull in the farming Phase would disappear and might even lead to more kills in this phase. However, I can see how there would be lots of downsides to it too. A much more aggressive meta would be born and bursty bruisers and AP carries would become very VERY strong early assuming things stay as is.


No, fuck everything about that. If I'm better than you then I deserve to be three levels higher than you. Part of the reason I hate dominion is because of that constant EXP you get. You can never really get ahead of your opponent on dominion because of this. Also, depending on how much the EXP gain is, it could completely change the meta. This might not be a huge issue though because if the gain was enough then you could run a roamer instead of a support.

I guess from a spectator point of view it'd be better because it'd encourage more ganks and make roaming more viable. But from a player point of view? I never want this to happen.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 10 2011 19:49 GMT
#1350
On October 11 2011 04:29 HereAndNow wrote:
Show nested quote +
On October 11 2011 04:25 zer0das wrote:
As far as gunblade goes, I've realized it is a very powerful item for quite a while- although its kind of meh until you upgrade it, but the upgrade cost is ridiculously low and you get so much extra from it.

In a similar vein, I have a bit of a question: why do all these Ezreal's go Trinity Force first or extremely early? It's an expensive as hell item even with the 150% extra damage on cast. Sheen's proc gives almost as much and it costs 1/3 as much, and you can get a Gunblade for cheaper than a Trinity Force and it gives more attack damage, ability power, and life steal/spell vamp. Am I crazy? I feel like Trinity Force should be close to the last item you get as Ezreal, the extras it gives over Sheen are not that impressive for the cost.

I got called a troll for arguing Trinity Force is not that impressive on Ezreal early game in a real game, and watching IPL I see all these super early Triforces and Ezreal doesn't seem to be doing an awful lot.

Gunblade is nice on Ez, but in the end you're going to start with Sheen as one of his first items, so you might as well upgrade the Sheen rather than going for a different item. Plus, the Phage proc on TF can be applied with Q for great kiting, and the Zeal-AtSp works well with his passive, and the move speed is good on him since his only escape is on a relatively long-ish CD.

Gunblade is only really a nice alternative to rush for if you need the sustain. You'll end up getting it later in your build most likely, but it's not the #1 item to go for.

Edit: I've not played too extensively with a build around it, maybe I'll try a TF rush into Gunblade build, but it'll probably fail since you're missing the AD from BT. Could be a decent hybrid build.


Gunblade can actually keep up with BT and even outdamage it. The additional damage on W, E and R adds up quickly, and even if you do nothing but spam Q and auto-attack the 300 damage from the active is significant.

The difference is Gunblade costs 625g more than BT, so it's unfair in some senses to compare them directly. However, Gunblade is clearly better than BT if you're bad and can't avoid dying.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2011-10-10 19:55:10
October 10 2011 19:50 GMT
#1351
I've always figured the simplest solution would be to make all sources of spellvamp stacking multiplicative instead of additive, or at least with some sort of diminishing returns. When you already have a gunblade on jax or akali and a teammate gets WotA, seeing your spellvamp double without spending any gold is pretty crazy.

Akali will of course will have her passive giving her a silly amount of % spellvamp, they'd need to tweak how all these stack together, like for % mpen (the reason Xerath doesn't have 85% mpen with voidstaff, it ends up around 64%).
HereAndNow
Profile Joined October 2011
United States185 Posts
October 10 2011 20:05 GMT
#1352
On October 11 2011 04:49 Seuss wrote:
Show nested quote +
On October 11 2011 04:29 HereAndNow wrote:
On October 11 2011 04:25 zer0das wrote:
As far as gunblade goes, I've realized it is a very powerful item for quite a while- although its kind of meh until you upgrade it, but the upgrade cost is ridiculously low and you get so much extra from it.

In a similar vein, I have a bit of a question: why do all these Ezreal's go Trinity Force first or extremely early? It's an expensive as hell item even with the 150% extra damage on cast. Sheen's proc gives almost as much and it costs 1/3 as much, and you can get a Gunblade for cheaper than a Trinity Force and it gives more attack damage, ability power, and life steal/spell vamp. Am I crazy? I feel like Trinity Force should be close to the last item you get as Ezreal, the extras it gives over Sheen are not that impressive for the cost.

I got called a troll for arguing Trinity Force is not that impressive on Ezreal early game in a real game, and watching IPL I see all these super early Triforces and Ezreal doesn't seem to be doing an awful lot.

Gunblade is nice on Ez, but in the end you're going to start with Sheen as one of his first items, so you might as well upgrade the Sheen rather than going for a different item. Plus, the Phage proc on TF can be applied with Q for great kiting, and the Zeal-AtSp works well with his passive, and the move speed is good on him since his only escape is on a relatively long-ish CD.

Gunblade is only really a nice alternative to rush for if you need the sustain. You'll end up getting it later in your build most likely, but it's not the #1 item to go for.

Edit: I've not played too extensively with a build around it, maybe I'll try a TF rush into Gunblade build, but it'll probably fail since you're missing the AD from BT. Could be a decent hybrid build.


Gunblade can actually keep up with BT and even outdamage it. The additional damage on W, E and R adds up quickly, and even if you do nothing but spam Q and auto-attack the 300 damage from the active is significant.

The difference is Gunblade costs 625g more than BT, so it's unfair in some senses to compare them directly. However, Gunblade is clearly better than BT if you're bad and can't avoid dying.

BT, however, gives a much larger support to your autos, which actually account for a large amount of damage. Plus, my Ez build (and a lot out there) don't get W until you can't level anything else. Of course, that's pure AD. For a hybrid build like TF/Gunblade, I might consider at least a point in it early on for the extra damage burst.

For a pure AD build, though, Gunblade isn't that great until like a 4th or 5th item.
EffectS
Profile Joined May 2010
Belgium795 Posts
October 10 2011 20:07 GMT
#1353
I quit LoL (again), this solo queue is just too frustrating for me. Anyone want to teach me how to be good @ SC2?
TEEHEE
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 10 2011 20:08 GMT
#1354
On October 11 2011 05:07 EffectS wrote:
I quit LoL (again), this solo queue is just too frustrating for me. Anyone want to teach me how to be good @ SC2?

This is the LoL subforum. I hear there's a whole Starcraft 2 forum for you to use as a resource to get good at it.
mogwaismusings.wordpress.com
Ocedic
Profile Joined April 2010
United States1808 Posts
October 10 2011 20:09 GMT
#1355
On October 11 2011 04:47 overt wrote:
Show nested quote +
On October 11 2011 04:35 Cixah wrote:
So I've done some QA for random companies and was just generally looking at the riot jobs site and they are hiring for said positions. Something caught my eye in the Resume questions however.

What would you think of adding global experience gain every second to Summoner’s Rift for all champions that are currently alive? Do you think it’s a good idea? Please explain your answer.

What are TL's thoughts?

Personally, as someone who wants to see esports grow, I would kind of dig this change. I feel as though that lull in the farming Phase would disappear and might even lead to more kills in this phase. However, I can see how there would be lots of downsides to it too. A much more aggressive meta would be born and bursty bruisers and AP carries would become very VERY strong early assuming things stay as is.


No, fuck everything about that. If I'm better than you then I deserve to be three levels higher than you. Part of the reason I hate dominion is because of that constant EXP you get. You can never really get ahead of your opponent on dominion because of this. Also, depending on how much the EXP gain is, it could completely change the meta. This might not be a huge issue though because if the gain was enough then you could run a roamer instead of a support.

I guess from a spectator point of view it'd be better because it'd encourage more ganks and make roaming more viable. But from a player point of view? I never want this to happen.


And on the topic of spectator point of view, I really hope the future of the genre doesn't try to artificially create action by making a shallow game with mechanics such as constant XP. That's basically the danger of Esports in general: Making the game for the spectator instead of the player.
JBright
Profile Joined September 2010
Vancouver14381 Posts
October 10 2011 20:09 GMT
#1356
Looks like all of TSM and EG are at Chaox's place right now. It's interesting to listen to them talk about the matches at IPL.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
HereAndNow
Profile Joined October 2011
United States185 Posts
October 10 2011 20:10 GMT
#1357
On October 11 2011 05:07 EffectS wrote:
I quit LoL (again), this solo queue is just too frustrating for me. Anyone want to teach me how to be good @ SC2?

I suggest you leave this subforum but stay on this site. You may or may not find an entire community about SC2.
fantasticoranges
Profile Joined July 2011
1327 Posts
October 10 2011 20:25 GMT
#1358
I feel like for the spell vamp issue they should just change it so energy / cooldown only (maybe hp too) / all non mana spells should give less hp back than ones that use mana give.
Sabin010
Profile Joined September 2010
United States1892 Posts
October 10 2011 20:28 GMT
#1359
Wouldn't a banshee's veil or even just a negatron cloak slow down an akali to the point she can't just instagib you?
overt
Profile Blog Joined June 2010
United States9006 Posts
October 10 2011 20:29 GMT
#1360
On October 11 2011 05:09 JBright wrote:
Looks like all of TSM and EG are at Chaox's place right now. It's interesting to listen to them talk about the matches at IPL.


It sounds like Regi lost his wallet the day before they're all suppose to move into their gaming house. That sucks.
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