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[Patch 1.0.0.126: Xerath] General Discussion - Page 142

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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 17 2011 19:16 GMT
#2821
unless you're karthus. then you should die.
mogwaismusings.wordpress.com
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-10-17 19:47:29
October 17 2011 19:18 GMT
#2822
I'm not really accounting for disengaging, and I don't want you to take what I said 100% literal. No need to look for flaws in what was suppose to be an oversimplification to begin with.

In a teamfight, the only thing that determines who wins is whoever deals more effective damage to the other team. That's the only relevant factor. Everything else contributes to that.

E.g.

A) Soraka silencing Annie while her Q and W are on cooldown: this does absolutely nothing
B) Soraka silencing Annie while her Q and W are off cooldown: huge reduction on annie's damage output.

Same action, but B is by far a superior play because it reduced the amount of damage your team took while simultaneously reduced the amount of stuns annie puts out, increasing your team's damage output even further.

If you insta-gib the enemy carry before a teamfight even begins, then you will win the teamfight based on the fact that they are missing one of their main damage sources and you can still say that you won because your team output more damage, or is so obviously outputting more damage that the other side can't retaliate (in this case, if the enemy team refuses to fight in the first place, it's not really a teamfight, and is more like trying to chase people who are running).


Obviously the game is more complex than that but if you break it down enough it's really not. A teamfight is determined by team's ability to properly attribute their damage/cc/kills/deaths to the right sources in order to maximize the amount of damage they can deal throughout the course of the whole fight. It's dynamic.


"Say each team does 1000 health worth of damage. This is enough to harm all players on a team a bit, kill a squishier champ, or severely damage a tougher champ. Team A deals all 1000 damage to a single target, let's say Janna. Team B deals 200 damage to each player on Team A. Who won that fight? Both teams did 20% total damage to the other team's health pool.

Second example. Team A only does 800 damage, but it is enough to kill Janna. Team B still does 1000 damage to the tank of Team A (let's say Singed), so it doesn't kill him. Team A won that engagement, but did less % damage."

I should be a little more clear and I will use this example. Here, the teamfight is not even finished. Yes, at this moment in time singed`s team took more damage, but if neither side disengages, then singed`s team`s damage output will very quickly overtake janna`s team.

On October 18 2011 04:13 Sabin010 wrote:
Show nested quote +
On October 18 2011 04:09 Requizen wrote:
On October 18 2011 03:59 JackDino wrote:
On October 18 2011 03:56 UniversalSnip wrote:
On October 18 2011 02:51 Juicyfruit wrote:
Here's some food for thoughts:

- The team that wins a teamfight is the team that does more damage relative to the other team (% wise).
- All damage done to a target is technically worthless until the target is dead (their damage output remains the same up till the point where their HP is zero)



these two are untrue

The second one was already explained, how the hell can the first one be untrue?

They are (in a certain capacity) contradictory. Say each team has 5000 health distributed unevenly between 5 characters*. It could be 1000 health on each character evenly, but realistically the tank will have more health than a carry.

Say each team does 1000 health worth of damage. This is enough to harm all players on a team a bit, kill a squishier champ, or severely damage a tougher champ. Team A deals all 1000 damage to a single target, let's say Janna. Team B deals 200 damage to each player on Team A. Who won that fight? Both teams did 20% total damage to the other team's health pool.

Second example. Team A only does 800 damage, but it is enough to kill Janna. Team B still does 1000 damage to the tank of Team A (let's say Singed), so it doesn't kill him. Team A won that engagement, but did less % damage.

Third example. Team A does 2000 damage, Team B only does 1000 damage, both distributed evenly so no member of either team dies. Both Team A did more damage, but it was by Team B's base so it was a shorter time for Team B to come back and reinforce, they win the next teamfight.

These sort of situations are why your first point is not 100% valid. You can't say "more damage was done, so this team won". Even losing a teamfight and having to retreat may allow a team member to solo dragon, back door a turret, or grab a buff.



*I realize that 5000 health between 5 characters is low, but it's an easy number for this example.


I'll make it easier. It was a 5v5 3 guys on one team went from 100-0% and dies. everybody on the other team escaped with 10% health. so team one lost three guys and did 90% of the total health of the enemy team. team 2 lost 0 champs and did 60% of the enemy teams total health.


"Until a target's health reaches zero, the damage done up to that point didn't actually do anything," and this is kind of what I mean.

Obviously, if 3 people are dead, then the damage output from 5 people will greatly overcompensate for the different in %HP of the two teams, and the rest of that fight will just have the 2 people being slaughtered by the remaining 5, l0l that's really all there is to it. Here one of the two teams decide to disengage because they made the mental estimation that "oh shit, if we were to keep fighting we would lose 5v2 or 2v5, depending on who the remaining ones are".

Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 17 2011 19:19 GMT
#2823
On October 18 2011 04:13 Sabin010 wrote:
Show nested quote +
On October 18 2011 04:09 Requizen wrote:
On October 18 2011 03:59 JackDino wrote:
On October 18 2011 03:56 UniversalSnip wrote:
On October 18 2011 02:51 Juicyfruit wrote:
Here's some food for thoughts:

- The team that wins a teamfight is the team that does more damage relative to the other team (% wise).
- All damage done to a target is technically worthless until the target is dead (their damage output remains the same up till the point where their HP is zero)



these two are untrue

The second one was already explained, how the hell can the first one be untrue?

They are (in a certain capacity) contradictory. Say each team has 5000 health distributed unevenly between 5 characters*. It could be 1000 health on each character evenly, but realistically the tank will have more health than a carry.

Say each team does 1000 health worth of damage. This is enough to harm all players on a team a bit, kill a squishier champ, or severely damage a tougher champ. Team A deals all 1000 damage to a single target, let's say Janna. Team B deals 200 damage to each player on Team A. Who won that fight? Both teams did 20% total damage to the other team's health pool.

Second example. Team A only does 800 damage, but it is enough to kill Janna. Team B still does 1000 damage to the tank of Team A (let's say Singed), so it doesn't kill him. Team A won that engagement, but did less % damage.

Third example. Team A does 2000 damage, Team B only does 1000 damage, both distributed evenly so no member of either team dies. Both Team A did more damage, but it was by Team B's base so it was a shorter time for Team B to come back and reinforce, they win the next teamfight.

These sort of situations are why your first point is not 100% valid. You can't say "more damage was done, so this team won". Even losing a teamfight and having to retreat may allow a team member to solo dragon, back door a turret, or grab a buff.





*I realize that 5000 health between 5 characters is low, but it's an easy number for this example.


I'll make it easier. It was a 5v5 3 guys on one team went from 100-0% and dies. everybody on the other team escaped with 10% health. so team one lost three guys and did 90% of the total health of the enemy team. team 2 lost 0 champs and did 60% of the enemy teams total health.

Very succinct, thank you.


On October 18 2011 04:14 Two_DoWn wrote:
Easiest way to win a teamfight: Dont die.

99% of people forget that simple fact.

This is basically what I was trying to say. In general (general) the team that loses the least number of players wins. Or, the team that kills more important characters wins. A usual comp has an AD carry, an AP carry, a Support, a tanky dps (top), and a jungler who is also usually tanky dps.

In a team fight, two die from each side. Team A loses a carry and a tanky dps, Team B loses a Carry and a Support. Team A won, because a Support is more useful to the team than a Bruiser (generally).
It's your boy Guzma!
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 17 2011 19:22 GMT
#2824
I disagree with everything being said here. Everyone should know by now that the team with the highest level Jarizard will win teamfights.
mogwaismusings.wordpress.com
Slomo
Profile Joined November 2010
Germany7198 Posts
October 17 2011 19:25 GMT
#2825
Lost a game as Cait with 9/2/13.
Why? 50 Minutes into the game my team decided it is good to focus 12/5 Vayne if our teams clash.

The thing is, Vayne wasnt even close to the fight so WW initiates with FLASH + ULT (on max range) on Vayne and everyone wants to kill that Vayne... so they let Udyr and Renek kill me and gettin their faces melted by Cassiopia and Udyr/Renek. Great feeling. How hard do I have to carry?
BTW: Lost 45 points.
RIP DOUBLE TI OG | #18 never forget
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
October 17 2011 19:26 GMT
#2826
On October 18 2011 04:16 Mogwai wrote:
unless you're karthus. then you should die.


My favorite thing ever is wtf facerolling a team while they try to kill me 1st and I end up dying but doing a shit ton of dmg and we end up trading 3-5 kills for just me XD Its even funnier when your team is dominating so much and you are fed and you go a bit tanky so they can't kill you ( RoA+Ryali Beefy Karthus)
Never Knows Best.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 17 2011 19:29 GMT
#2827
xpeke's bullshit with QSS + Hourglass made me rage so hard, lol. It's like, you can't stop him from being a giant pain in your ass for bare minimum of like 10 seconds of retardedly high sustained damage. I would've been really mad, but he was stomping SK, so it was K. I would've been so mad if SK won, I'm so unbelievably unimpressed by that team.
mogwaismusings.wordpress.com
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
October 17 2011 19:35 GMT
#2828
RoA+Ryalis+Hourglass makes for a very hard to fucking kill AP Carry.
Never Knows Best.
Slayer91
Profile Joined February 2006
Ireland23386 Posts
Last Edited: 2011-10-17 19:37:43
October 17 2011 19:37 GMT
#2829
I saw salces orianna take a giant dump on karthus in his stream. Huge range and poke against karthus just crushed him before he could get anything done.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 17 2011 20:02 GMT
#2830
On October 18 2011 02:24 Slaughter wrote:
I actually have found that junglers can swing the game pretty hard early on. If your team gets a jungler who gets off several successful ganks while theirs doesn't or vice versa it sets up a game where one team is behind and that team usually isn't competent enough to come back or they rage too hard and stop trying because they are behind and they found their scapegoat (the jungler).

I think what I was trying to say about team fights is that people get tunnel vision and don't switch targets. They will lock onto one person and then throw everything to the wind to try to kill that person, even if that person retreats through his team so when they follow they get wtf raped. focusing like what was said is good...at times but you have to be flexible to switch targets when necessary. Which nobody does which is where my "they only focus the tanks" comment came from. I wasn't advocating people only go for 1 person and thats that.


On the other hand, many players have no idea how to play with junglers. Add that to the general lack of knowledge of champions and you can lose the game before you can win it.

Have an opposing Lee Sin/Kennen lane? Better send Ezreal instead of our Kennen. And he won't play conservatively either, he'll try to 2v1 them.
I'm not stupid, a marauder just shot my brain.
billy5000
Profile Blog Joined December 2010
United States865 Posts
Last Edited: 2011-10-17 20:08:01
October 17 2011 20:07 GMT
#2831
omg just played with the bossiest ww. for the first time, HE DOESN'T USE HIS ULT TO INITIATE OMG. he just patiently saves his ult for their nuke to be in range.

dat annie never could get her full combo off

wish more ww's would play like this..1400 elo QQ
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
October 17 2011 20:40 GMT
#2832
On October 18 2011 04:29 Mogwai wrote:
xpeke's bullshit with QSS + Hourglass made me rage so hard, lol. It's like, you can't stop him from being a giant pain in your ass for bare minimum of like 10 seconds of retardedly high sustained damage. I would've been really mad, but he was stomping SK, so it was K. I would've been so mad if SK won, I'm so unbelievably unimpressed by that team.


Not even Nyph?
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 17 2011 21:01 GMT
#2833
What's the best item build for Sivir?
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
October 17 2011 21:02 GMT
#2834
On October 18 2011 05:40 dnastyx wrote:
Show nested quote +
On October 18 2011 04:29 Mogwai wrote:
xpeke's bullshit with QSS + Hourglass made me rage so hard, lol. It's like, you can't stop him from being a giant pain in your ass for bare minimum of like 10 seconds of retardedly high sustained damage. I would've been really mad, but he was stomping SK, so it was K. I would've been so mad if SK won, I'm so unbelievably unimpressed by that team.


Not even Nyph?

Nyph's Janna is godly.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
JackDino
Profile Joined July 2010
Gabon6219 Posts
October 17 2011 21:02 GMT
#2835
On October 18 2011 06:01 Nevuk wrote:
What's the best item build for Sivir?

9 bloodthirsters.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 17 2011 21:13 GMT
#2836
On October 18 2011 06:01 Nevuk wrote:
What's the best item build for Sivir?

Bloodthirster
Boots of choice (Mercs, Tabi, Zerkers)
Last Whisper
Atmogs or Bloodthirster + Guardian Angel or Bloodthirster + Banshee's Veil
Phantom Dancer
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 17 2011 21:25 GMT
#2837
On October 18 2011 05:40 dnastyx wrote:
Show nested quote +
On October 18 2011 04:29 Mogwai wrote:
xpeke's bullshit with QSS + Hourglass made me rage so hard, lol. It's like, you can't stop him from being a giant pain in your ass for bare minimum of like 10 seconds of retardedly high sustained damage. I would've been really mad, but he was stomping SK, so it was K. I would've been so mad if SK won, I'm so unbelievably unimpressed by that team.


Not even Nyph?

uhhh, melesan looked way better in the matches I saw. snoopeh was actually the player on that team that I was most impressed by, but he's still a notch under the top NA junglers.
mogwaismusings.wordpress.com
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
October 17 2011 22:02 GMT
#2838
On October 18 2011 06:25 Mogwai wrote:
Show nested quote +
On October 18 2011 05:40 dnastyx wrote:
On October 18 2011 04:29 Mogwai wrote:
xpeke's bullshit with QSS + Hourglass made me rage so hard, lol. It's like, you can't stop him from being a giant pain in your ass for bare minimum of like 10 seconds of retardedly high sustained damage. I would've been really mad, but he was stomping SK, so it was K. I would've been so mad if SK won, I'm so unbelievably unimpressed by that team.


Not even Nyph?

uhhh, melesan looked way better in the matches I saw. snoopeh was actually the player on that team that I was most impressed by, but he's still a notch under the top NA junglers.

Pretty much this.

All I saw from Nyph was a lot of fed Oracles.
God Bless
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2011-10-17 22:05:40
October 17 2011 22:05 GMT
#2839
On another note: KARTHUS AND TWITCH PRICES REDUCED TO 3150 FUCK YEAH!!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-10-17 22:10:22
October 17 2011 22:07 GMT
#2840
On October 18 2011 07:05 r.Evo wrote:
On another note: KARTHUS AND TWITCH PRICES REDUCED TO 3150 FUCK YEAH!!

Twitch reduced? O.o That's a little unexpected, considering they keep talking about wanting to remake stealth. I guess eve has always been cheap, though. Still wonder where this stealth remake is.
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