[Patch 1.0.0.126: Xerath] General Discussion - Page 129
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Slaughter
United States20254 Posts
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Deleted User 3420
24492 Posts
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Craton
United States17233 Posts
+ Show Spoiler + who knows how well this sarcasm will translate over the interwebs | ||
HazMat
United States17077 Posts
On October 16 2011 10:57 clickrush wrote: Don't do this pls. You cannot call out and disrespect a player based on assumptions and a few comments. Alcoholism is a serious problem. If you think that this is true and you care for the guy then try to contact him or something but don't do this. Is Regi even 21? | ||
tobi9999
United States1966 Posts
when you're 1hp, you do your combo and you're back at full trolololol | ||
crate
United States2474 Posts
On October 16 2011 11:33 Truez wrote: Why do people run AD runes on some top laners/AD carries, such as Yorick, Vayne, Cait, etc.? When Armpen provides so much more in comparison. AD is stronger early on in most cases unless your opponent is running a lot of armor (more than just armor yellows or starts cloth). This is obviously more true for champs with really good AD scaling like Pantheon or Riven compared to champs with worse scaling like Ashe. Like Yango says, some champs, like Riven or Jax or Yorick, like AD more than arpen for other reasons. Jax and Riven get survivability, Yorick deals a lot of damage that arpen doesn't affect to begin with. It also gives you a larger window for last-hitting, which can be useful. | ||
Blitzkrieg0
United States13132 Posts
On October 16 2011 11:33 Truez wrote: Relax - I main junglers so I know how AD is relevant there. Maybe I should have phrased my question better. Why do people run AD runes on some top laners/AD carries, such as Yorick, Vayne, Cait, etc.? When Armpen provides so much more in comparison. Because armor penetration doesn't actually do "so much more" than flat ad runes. You actually do less damage before they have 31 armor because you can't penetrate armor they don't have and they make your last whisper less effective since flat penetration is calculated before percentage. It's been awhile since I've seen all the math behind it, but I remember flat ad runes being much more competitive than you're making them out to be. | ||
Slaughter
United States20254 Posts
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tyCe
Australia2542 Posts
On October 16 2011 11:52 tobi9999 wrote: Dear god, double gunblade akali is so troll when you're 1hp, you do your combo and you're back at full trolololol Yeah, high spell vamp with Akali's burst is just so unfair. At least champs like Morg and Ryze (or Kennen even) don't get half their HP back in a 0.5 sec faceroll, while at the same time dropping 90% of your HP (oh and she can do it to everyone in your team consecutively too btw). Hell, even Jax doesn't lifesteal so hard meaning he only becomes a hyper carry terror lategame rather than Akali's batshit crazy midgame. | ||
crate
United States2474 Posts
On October 16 2011 12:08 Slaughter wrote: Wait quick question. I watched some vid that I think was old and it had a player in it before the game messing around with his rune pages....he had like 8 and I only have 3. Was that a change and now its capped at 3? Because I always wanted more rune pages because if your solo queing you want as many rune set ups as possible for the different roles. You have to buy more rune pages in the store. | ||
Treadmill
Canada2833 Posts
On October 16 2011 11:34 Offhand wrote: So, every game you see this kind of compliment? Got reported for cancelling Karth ult with Fiddle fear one time, felt good. Not nearly ever game. Its happened maybe a handful of times at most. But its pretty fantastic when it does happen. "No, he's not feeding intentionally. I'm just playing too God damned good today." | ||
Craton
United States17233 Posts
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STS17
United States1817 Posts
I seem to recall testing this about 2 weeks ago where the Ghoul auto attacks will in fact use Yorick's ArPen value for their attacks. It's important to differentiate between the Ghoul itself and the Omen which spawns it. Obviously the Omen will use his magic pen since it deals magic damage, but the ghoul uses his arpen value. This does mean arpen > ad for quints / marks on Yorick while running Ancestral Knowledge because past the first early couple levels (of which Yorick needs no help with, so the marginal advantage of an extra ~5 damage on his E equaling an extra 2 points healed) is negligible compared to the mid-late game strength of the extra arpen. | ||
UniversalSnip
9871 Posts
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BlackPaladin
United States9316 Posts
On October 16 2011 12:20 UniversalSnip wrote: my view is that if I get fed in lane it's my opponent's fault, not my being 'just that good'. If I snowball the rest of the game out I might be doing something right. But what if I really am just that good? ;D | ||
Two_DoWn
United States13684 Posts
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gtrsrs
United States9109 Posts
On October 16 2011 11:27 TheYango wrote: Golem: 220 XP Big Lizard: 200 XP 4x Small Lizard: 120 XP 4x Small Golems: 560 XP 2x Big Wolf: 180 XP 4x Small Wolf: 200 XP 2x Big Wraith: 240 XP 6x Small Wraith: 120 XP Total: 1840 XP x 1.11 = 2042 XP, 458 XP shy of level 6. Not even Zilean will fill that gap. Interesting thank you Creeps give like 60 exp each right? Times 0.55 for split exp and it would take about 15 creepS to hit 6 off that? That's a little more thAn 2 waves? Just wondering about powerlevelling ww to 6 earlygame. He clears fast enough that he could afford about 10 or 15 seconds of lane exp but I'm wondering if you would lose too much from the lack of ms or ad quints | ||
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TheYango
United States47024 Posts
On October 16 2011 12:48 gtrsrs wrote: Interesting thank you Creeps give like 60 exp each right? Times 0.55 for split exp and it would take about 15 creepS to hit 6 off that? That's a little more thAn 2 waves? Just wondering about powerlevelling ww to 6 earlygame. He clears fast enough that he could afford about 10 or 15 seconds of lane exp but I'm wondering if you would lose too much from the lack of ms or ad quints IIRC the "power-level 6" path for Warwick is: Minis->Wraiths->Wolves->Blue->Minis->Wraiths->Wolves->Red->Minis->Wraiths->Wolves*, with a bluepill somewhere in there as needed (if you're undisturbed, the best time is after you grab the blue or red, minimizing the wasted camp time). * The last set of wolves is where the XP quints make the difference. With XP quints you hit 6 off the wraith camp instead of the wolves, right at around 7:10 or 7:15, which puts you near the enemy blue when it spawns (at least, if their jungler started at blue), with a red buff and a level advantage. If you don't have the XP quints, you hit 6 only one camp later, but miss that timing. | ||
Chairman Ray
United States11903 Posts
When should you get armor per lvl yellows instead of flat armor? | ||
Juicyfruit
Canada5484 Posts
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