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[Patch 1.0.0.126: Xerath] General Discussion - Page 106

Forum Index > LoL General
Post a Reply
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Craton
Profile Blog Joined December 2009
United States17250 Posts
October 13 2011 16:52 GMT
#2101
Rune bundle oh too necessary.
twitch.tv/cratonz
Sandster
Profile Joined November 2006
United States4054 Posts
October 13 2011 16:53 GMT
#2102
Basically, LoL is a source of entertainment. People are perfectly happy to spend $10-15 for a 2 hour movie or several hundred for sports tickets or a round of golf. Just because LoL CAN be free doesn't mean it's optimal for everyone; many people are perfectly happy to pay for aesthetics or saving dozens (if not hundreds) of hours of grind. No one should criticize another for their preferences on how to spend hard earned money and time on their entertainment.
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 13 2011 16:55 GMT
#2103
On October 14 2011 01:47 sylverfyre wrote:
Show nested quote +
On October 14 2011 01:25 Requizen wrote:
On October 14 2011 01:15 Bloodash wrote:
On October 14 2011 00:38 57 Corvette wrote:
On October 13 2011 22:23 Bloodash wrote:
just wondering how the TL people are sponsoring Riot via their payment model:

Poll: How much money did you spent on LoL?

More then 50$ (23)
 
30%

Nothing, why would I? (21)
 
28%

Less then 25$ (14)
 
18%

Less then 50$ (10)
 
13%

Insane amounts of $$$ (6)
 
8%

Less then 10$ (2)
 
3%

76 total votes

Your vote: How much money did you spent on LoL?

(Vote): Nothing, why would I?
(Vote): Less then 10$
(Vote): Less then 25$
(Vote): Less then 50$
(Vote): More then 50$
(Vote): Insane amounts of $$$




At the time of posting i have bought 3 25$ cards and 1 10$ card.
Your ranges are a bit small though, maybe it should have been 10-50, 50-100 etc.


I see that now, I didn't think so many people spent over 50$ to be honest! :o

pretty interesting =)

It's not hard to justify to one's self though. Especially if you're like me, and come from a WoW or other MMO background.

I had no problem with the $15/30day fee because I feel like I got at least 50 cents worth of entertainment a day. And, since I didn't buy a whole lot of other games at the time, $15 for a month of game when I normally spent $50+ on a console/PC game that only lasted a week or so was a great deal.

So for LoL, I've spent about $65 dollars over time on champs and skins, which is about what I'd pay for a game, and LoL has lasted a long time of enjoyment. Money well spent.

Yeah, for those of us with income, tossing some money in the ring to get cool stuff [faster] is pretty much fine, especially when you have limited time and grinding isn't something you really care to do.

Does the $20 LoL Gift Card I got for my birthday last year from a friend count?


Show nested quote +
On October 14 2011 00:46 Liquid`Tyler wrote:
On October 14 2011 00:39 Tooplark wrote:
Triforce Skarner no es so good.
Rageblade Skarner es so good.

gunblade rageblade triforce every champion. i'd like to see one of our resident high elo players smurf and build that every game, without trying to pick champs that do relatively well with that build. see what elo they plateau at

alternatively, go the defense route and go force of atmogs every game. AP mid force of atmogs would be sick ;D

How about flipping a coin - Heads - Rageblade Gunblade Triforce. Tails, Force of Atmogs? :D Could even do it at champ select and pick masteries accordingly.
Rageblade Gunblade Triforce needs a name that flows more easily =[


Runforce imo.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 13 2011 16:57 GMT
#2104
Hybridgolem
It's your boy Guzma!
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
October 13 2011 17:10 GMT
#2105
Raging Trigun
mogwaismusings.wordpress.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 13 2011 17:14 GMT
#2106
On October 14 2011 02:10 Mogwai wrote:
Raging Trigun

I take it back, anything with Trigun in the name automatically wins. Vash <3
It's your boy Guzma!
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 13 2011 17:26 GMT
#2107
On October 05 2011 09:13 Niton wrote:
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the ignite particles would persist forever in some circumstances.

So important they fixed it twice.

RIP Ignite Glitch

Was the IPL played on the current patch? Cause I'm pretty sure the ignite glitch showed up once during the tournament! Fixing it twice must have undid the fix!
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-10-13 17:28:24
October 13 2011 17:28 GMT
#2108
On October 14 2011 01:52 Craton wrote:
Rune bundle oh too necessary.

Talked about this before... Something that was a concern was that a lot of Lvl30s already have a sizeable rune collection and the most obvious bundles might not be suitable for them. What sort of bundles do you guys think would work? One possibility is just a simple discount (say, 10%?) when you purchase 9 all in one go.

On October 14 2011 02:26 sylverfyre wrote:
Show nested quote +
On October 05 2011 09:13 Niton wrote:
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the ignite particles would persist forever in some circumstances.

So important they fixed it twice.

RIP Ignite Glitch

Was the IPL played on the current patch? Cause I'm pretty sure the ignite glitch showed up once during the tournament! Fixing it twice must have undid the fix!

Tourney server is 1 patch behind.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
JBright
Profile Joined September 2010
Vancouver14381 Posts
Last Edited: 2011-10-13 17:31:30
October 13 2011 17:29 GMT
#2109
On October 14 2011 02:26 sylverfyre wrote:
Show nested quote +
On October 05 2011 09:13 Niton wrote:
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the ignite particles would persist forever in some circumstances.

So important they fixed it twice.

RIP Ignite Glitch

Was the IPL played on the current patch? Cause I'm pretty sure the ignite glitch showed up once during the tournament! Fixing it twice must have undid the fix!


Tournament realm is usually 1 patch behind so IPL was Riven patch.

edit: MoonBear too fast.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
October 13 2011 17:32 GMT
#2110
The problem with runes is that they are NECESSARY. I can understand them being high priced if there were fewer of them so that, say, you only needed 2 or 3 sets for optimal play on every champ. But this just isnt the case. I have 15+full sets of runes and are STILL missing ones that I would love to have.

It just isnt fair that optimal play REQUIRES sinking a tremendous amount of IP into rune purchases that can very easily change due to people finding better combos.

In all honesty, I would rather see all champion IP prices double and have all rune prices halved, and then have a MASSIVE reduction in the cost of runes if you buy multiple at the same time (buy 2, get 1 free, buy 6, get 3 free) simply because of how important they are.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17250 Posts
October 13 2011 17:33 GMT
#2111
You should have 10 mastery points at level 1 and 30 by level 20.
twitch.tv/cratonz
STS17
Profile Joined April 2010
United States1817 Posts
October 13 2011 17:34 GMT
#2112
On October 14 2011 01:47 sylverfyre wrote:
Show nested quote +
On October 14 2011 01:25 Requizen wrote:
On October 14 2011 01:15 Bloodash wrote:
On October 14 2011 00:38 57 Corvette wrote:
On October 13 2011 22:23 Bloodash wrote:
just wondering how the TL people are sponsoring Riot via their payment model:

Poll: How much money did you spent on LoL?

More then 50$ (23)
 
30%

Nothing, why would I? (21)
 
28%

Less then 25$ (14)
 
18%

Less then 50$ (10)
 
13%

Insane amounts of $$$ (6)
 
8%

Less then 10$ (2)
 
3%

76 total votes

Your vote: How much money did you spent on LoL?

(Vote): Nothing, why would I?
(Vote): Less then 10$
(Vote): Less then 25$
(Vote): Less then 50$
(Vote): More then 50$
(Vote): Insane amounts of $$$




At the time of posting i have bought 3 25$ cards and 1 10$ card.
Your ranges are a bit small though, maybe it should have been 10-50, 50-100 etc.


I see that now, I didn't think so many people spent over 50$ to be honest! :o

pretty interesting =)

It's not hard to justify to one's self though. Especially if you're like me, and come from a WoW or other MMO background.

I had no problem with the $15/30day fee because I feel like I got at least 50 cents worth of entertainment a day. And, since I didn't buy a whole lot of other games at the time, $15 for a month of game when I normally spent $50+ on a console/PC game that only lasted a week or so was a great deal.

So for LoL, I've spent about $65 dollars over time on champs and skins, which is about what I'd pay for a game, and LoL has lasted a long time of enjoyment. Money well spent.

Yeah, for those of us with income, tossing some money in the ring to get cool stuff [faster] is pretty much fine, especially when you have limited time and grinding isn't something you really care to do.

Does the $20 LoL Gift Card I got for my birthday last year from a friend count?


Show nested quote +
On October 14 2011 00:46 Liquid`Tyler wrote:
On October 14 2011 00:39 Tooplark wrote:
Triforce Skarner no es so good.
Rageblade Skarner es so good.

gunblade rageblade triforce every champion. i'd like to see one of our resident high elo players smurf and build that every game, without trying to pick champs that do relatively well with that build. see what elo they plateau at

alternatively, go the defense route and go force of atmogs every game. AP mid force of atmogs would be sick ;D

How about flipping a coin - Heads - Rageblade Gunblade Triforce. Tails, Force of Atmogs? :D Could even do it at champ select and pick masteries accordingly.
Rageblade Gunblade Triforce needs a name that flows more easily =[


Hextech Forceblade
Platinum Level Terran - Take my advice from that perspective
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 13 2011 17:36 GMT
#2113
On October 14 2011 02:34 STS17 wrote:
Show nested quote +
On October 14 2011 01:47 sylverfyre wrote:
On October 14 2011 01:25 Requizen wrote:
On October 14 2011 01:15 Bloodash wrote:
On October 14 2011 00:38 57 Corvette wrote:
On October 13 2011 22:23 Bloodash wrote:
just wondering how the TL people are sponsoring Riot via their payment model:

Poll: How much money did you spent on LoL?

More then 50$ (23)
 
30%

Nothing, why would I? (21)
 
28%

Less then 25$ (14)
 
18%

Less then 50$ (10)
 
13%

Insane amounts of $$$ (6)
 
8%

Less then 10$ (2)
 
3%

76 total votes

Your vote: How much money did you spent on LoL?

(Vote): Nothing, why would I?
(Vote): Less then 10$
(Vote): Less then 25$
(Vote): Less then 50$
(Vote): More then 50$
(Vote): Insane amounts of $$$




At the time of posting i have bought 3 25$ cards and 1 10$ card.
Your ranges are a bit small though, maybe it should have been 10-50, 50-100 etc.


I see that now, I didn't think so many people spent over 50$ to be honest! :o

pretty interesting =)

It's not hard to justify to one's self though. Especially if you're like me, and come from a WoW or other MMO background.

I had no problem with the $15/30day fee because I feel like I got at least 50 cents worth of entertainment a day. And, since I didn't buy a whole lot of other games at the time, $15 for a month of game when I normally spent $50+ on a console/PC game that only lasted a week or so was a great deal.

So for LoL, I've spent about $65 dollars over time on champs and skins, which is about what I'd pay for a game, and LoL has lasted a long time of enjoyment. Money well spent.

Yeah, for those of us with income, tossing some money in the ring to get cool stuff [faster] is pretty much fine, especially when you have limited time and grinding isn't something you really care to do.

Does the $20 LoL Gift Card I got for my birthday last year from a friend count?


On October 14 2011 00:46 Liquid`Tyler wrote:
On October 14 2011 00:39 Tooplark wrote:
Triforce Skarner no es so good.
Rageblade Skarner es so good.

gunblade rageblade triforce every champion. i'd like to see one of our resident high elo players smurf and build that every game, without trying to pick champs that do relatively well with that build. see what elo they plateau at

alternatively, go the defense route and go force of atmogs every game. AP mid force of atmogs would be sick ;D

How about flipping a coin - Heads - Rageblade Gunblade Triforce. Tails, Force of Atmogs? :D Could even do it at champ select and pick masteries accordingly.
Rageblade Gunblade Triforce needs a name that flows more easily =[


Hextech Forceblade


Rageforce Funblade!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
STS17
Profile Joined April 2010
United States1817 Posts
October 13 2011 17:38 GMT
#2114
On October 14 2011 02:28 MoonBear wrote:
Show nested quote +
On October 14 2011 01:52 Craton wrote:
Rune bundle oh too necessary.

Talked about this before... Something that was a concern was that a lot of Lvl30s already have a sizeable rune collection and the most obvious bundles might not be suitable for them. What sort of bundles do you guys think would work? One possibility is just a simple discount (say, 10%?) when you purchase 9 all in one go.

Show nested quote +
On October 14 2011 02:26 sylverfyre wrote:
On October 05 2011 09:13 Niton wrote:
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the ignite particles would persist forever in some circumstances.

So important they fixed it twice.

RIP Ignite Glitch

Was the IPL played on the current patch? Cause I'm pretty sure the ignite glitch showed up once during the tournament! Fixing it twice must have undid the fix!

Tourney server is 1 patch behind.


Why not simply make runes need to be purchased once instead of nine times? So I buy the Example Rune once and can then place it in any (and all) valid slots in a rune page? Obviously you would want to increase the base price of the rune to compensate, perhaps to 5x or 6x (perhaps double for quints) what it is now but that still represents a ~33% decrease in rune prices.
Platinum Level Terran - Take my advice from that perspective
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-10-13 17:59:50
October 13 2011 17:48 GMT
#2115
On October 14 2011 02:38 STS17 wrote:
Show nested quote +
On October 14 2011 02:28 MoonBear wrote:
On October 14 2011 01:52 Craton wrote:
Rune bundle oh too necessary.

Talked about this before... Something that was a concern was that a lot of Lvl30s already have a sizeable rune collection and the most obvious bundles might not be suitable for them. What sort of bundles do you guys think would work? One possibility is just a simple discount (say, 10%?) when you purchase 9 all in one go.

On October 14 2011 02:26 sylverfyre wrote:
On October 05 2011 09:13 Niton wrote:
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the ignite particles would persist forever in some circumstances.

So important they fixed it twice.

RIP Ignite Glitch

Was the IPL played on the current patch? Cause I'm pretty sure the ignite glitch showed up once during the tournament! Fixing it twice must have undid the fix!

Tourney server is 1 patch behind.


Why not simply make runes need to be purchased once instead of nine times? So I buy the Example Rune once and can then place it in any (and all) valid slots in a rune page? Obviously you would want to increase the base price of the rune to compensate, perhaps to 5x or 6x (perhaps double for quints) what it is now but that still represents a ~33% decrease in rune prices.

OOOOH I LIKE THIS IDEA.

So if I buy the AP/lvl rune, I can then use it in every slot, red, blue, yellow, quint, how many ever I want. I like this idea a LOT.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 13 2011 17:51 GMT
#2116
On October 14 2011 02:48 Two_DoWn wrote:
Show nested quote +
On October 14 2011 02:38 STS17 wrote:
On October 14 2011 02:28 MoonBear wrote:
On October 14 2011 01:52 Craton wrote:
Rune bundle oh too necessary.

Talked about this before... Something that was a concern was that a lot of Lvl30s already have a sizeable rune collection and the most obvious bundles might not be suitable for them. What sort of bundles do you guys think would work? One possibility is just a simple discount (say, 10%?) when you purchase 9 all in one go.

On October 14 2011 02:26 sylverfyre wrote:
On October 05 2011 09:13 Niton wrote:
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the ignite particles would persist forever in some circumstances.

So important they fixed it twice.

RIP Ignite Glitch

Was the IPL played on the current patch? Cause I'm pretty sure the ignite glitch showed up once during the tournament! Fixing it twice must have undid the fix!

Tourney server is 1 patch behind.


Why not simply make runes need to be purchased once instead of nine times? So I buy the Example Rune once and can then place it in any (and all) valid slots in a rune page? Obviously you would want to increase the base price of the rune to compensate, perhaps to 5x or 6x (perhaps double for quints) what it is now but that still represents a ~33% decrease in rune prices.

OOOOH I LIKE THIS IDEA.

So if I buy the AP/lvl rune, I can then use it in every slot. I like this idea a LOT.

That's how I thought it worked in the first place when I started buying runes, saddened to realize it was not so. I think it might be too much of a problem to change it at this point. How much to you compensate someone who bought 9 runes already? Well that one is easy, of course.

What about someone who bought less runes, though? I only bought enough flat AD reds to activate my passive on Akali, so will I get compensated the IP, or do I owe IP, or what?
It's your boy Guzma!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 13 2011 17:53 GMT
#2117
I want my IP back for all the energy runes i bought.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 13 2011 17:58 GMT
#2118
Well if you want to do a change in system, the only thing that is actually fair is to remove and refund ALL runes of EVERYONE, and then let them buy the runes back themselves.

That would most likely take quite some effort to do, though.
If you have a good reason to disagree with the above, please tell me. Thank you.
daemir
Profile Joined September 2010
Finland8662 Posts
October 13 2011 17:58 GMT
#2119
That's what I thought about the runes in the first place, I was like...how dumb is it that I need to unlock 9x of something instead of simply unlocking a rune type? I mean this ain't the 90s, streamline when it makes sense.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 13 2011 18:13 GMT
#2120
On October 14 2011 02:58 spinesheath wrote:
Well if you want to do a change in system, the only thing that is actually fair is to remove and refund ALL runes of EVERYONE, and then let them buy the runes back themselves.

That would most likely take quite some effort to do, though.

That's the most workable solution, to be quite honest. However, like you said, that would be a bit of a project to take on, and I don't think a game that's this young (and yes 2 years is young for a game like this) needs such a large change when they're still investing resources on things like new maps, champions, and their eSports initiative.
It's your boy Guzma!
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