• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:34
CEST 00:34
KST 07:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon355.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2 ZOWIE DIVINA preview
Tourneys
GSL CK #5 race war HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BW General Discussion ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12318 users

[Patch 1.0.0.124: Talon] General Discussion - Page 35

Forum Index > LoL General
Post a Reply
Prev 1 33 34 35 36 37 231 Next
Alaric
Profile Joined November 2009
France45622 Posts
August 25 2011 22:01 GMT
#681
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.


I stop at around 200 on Galio, but that's because I max his shield 2nd (+90 arm/res + heal ftw), and with my runes and his innate stats, I get to about that with FoN and thornmail. Then I build deathcap or banshee.
Cant take LMS hipsters serious.
Odds
Profile Joined May 2008
Canada1188 Posts
August 25 2011 22:02 GMT
#682
Platinum achieved -> i'm just as good as chrispy now
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-08-25 22:11:37
August 25 2011 22:02 GMT
#683
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative mitigation stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

On August 26 2011 07:01 Alaric wrote:
Show nested quote +
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.


I stop at around 200 on Galio, but that's because I max his shield 2nd (+90 arm/res + heal ftw), and with my runes and his innate stats, I get to about that with FoN and thornmail. Then I build deathcap or banshee.

Buying 200 of each resistance stat without buying any HP is guaranteed not cost-effective.
Moderator
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
August 25 2011 22:04 GMT
#684
--- Nuked ---
TheYango
Profile Joined September 2008
United States47024 Posts
August 25 2011 22:07 GMT
#685
On August 26 2011 07:04 stormtemplar wrote:
Show nested quote +
On August 26 2011 07:02 TheYango wrote:
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative damage stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

Guys, armor does not give diminishing returns

http://leagueoflegends.wikia.com/wiki/Armor

Each point increases EHP by 1% I believe

It's not about diminishing returns. It's about armor being multiplicative with HP to give you EHP.

If you have 500 HP and 0 armor, buying 5 HP and 1 armor are each a 1% EHP increase. When you have 500 HP and 100 armor, 1 armor is still a 1% EHP increase, but buying 5 HP is now a 2% EHP increase because having 100 armor makes your 5 more HP twice as good.
Moderator
Treadmill
Profile Joined July 2010
Canada2833 Posts
August 25 2011 22:13 GMT
#686
On August 26 2011 07:04 stormtemplar wrote:
Show nested quote +
On August 26 2011 07:02 TheYango wrote:
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative damage stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

Guys, armor does not give diminishing returns

http://leagueoflegends.wikia.com/wiki/Armor

Each point increases EHP by 1% I believe

The math is actually kinda funny. Like, it looks a lot weaker to go from 150 to 200 than 100 to 150 but its less of a difference than it looks. 50% -> 60% is basically a 20% reduction in damage, whereas 60% -> 66.6...% is a ~17% reduction. So its diminishing returns but not as rapidly diminishing as it looks at first. Tooling around a bit, 250 armour is 5/7 damage reduction and gives you ~14% less damage than 200 armour.

So it is diminishing returns but not as diminishing as it first looks.
TheYango
Profile Joined September 2008
United States47024 Posts
August 25 2011 22:16 GMT
#687
On August 26 2011 07:13 Treadmill wrote:
Show nested quote +
On August 26 2011 07:04 stormtemplar wrote:
On August 26 2011 07:02 TheYango wrote:
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative damage stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

Guys, armor does not give diminishing returns

http://leagueoflegends.wikia.com/wiki/Armor

Each point increases EHP by 1% I believe

The math is actually kinda funny. Like, it looks a lot weaker to go from 150 to 200 than 100 to 150 but its less of a difference than it looks. 50% -> 60% is basically a 20% reduction in damage, whereas 60% -> 66.6...% is a ~17% reduction. So its diminishing returns but not as rapidly diminishing as it looks at first. Tooling around a bit, 250 armour is 5/7 damage reduction and gives you ~14% less damage than 200 armour.

So it is diminishing returns but not as diminishing as it first looks.

No, what he's saying is *technically* right. Armor and MR are both 1% EHP gain per point, but EHP is calculated as a product of your armor/MR with your HP, and HP is NOT a flat % gain in EHP--rather how much EHP a point of HP is worth depends on how much of each mitigation stat you already have.
Moderator
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-08-25 22:18:09
August 25 2011 22:17 GMT
#688
On August 26 2011 07:16 TheYango wrote:
Show nested quote +
On August 26 2011 07:13 Treadmill wrote:
On August 26 2011 07:04 stormtemplar wrote:
On August 26 2011 07:02 TheYango wrote:
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative damage stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

Guys, armor does not give diminishing returns

http://leagueoflegends.wikia.com/wiki/Armor

Each point increases EHP by 1% I believe

The math is actually kinda funny. Like, it looks a lot weaker to go from 150 to 200 than 100 to 150 but its less of a difference than it looks. 50% -> 60% is basically a 20% reduction in damage, whereas 60% -> 66.6...% is a ~17% reduction. So its diminishing returns but not as rapidly diminishing as it looks at first. Tooling around a bit, 250 armour is 5/7 damage reduction and gives you ~14% less damage than 200 armour.

So it is diminishing returns but not as diminishing as it first looks.

No, what he's saying is *technically* right. Armor and MR are both 1% EHP gain per point, but EHP is calculated as a product of your armor/MR with your HP, and HP is NOT a flat % gain in EHP--rather how much EHP a point of HP is worth depends on how much of each mitigation stat you already have.

A 1% increase to 100% = 1/100th
A 1% increase to 200% = 1/ 200th
So, diminishing returns.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 25 2011 22:19 GMT
#689
On August 26 2011 06:57 spinesheath wrote:
So let's set this straight:

SORAKA DEALS A TON OF DAMAGE.

There. Stop your bitching.


She does. I made the mistake last night of A) standing directly next to her and B) missing Q point blank as Brand. The damage from her Q adds up fast.

But then I just outranged her with W and Q forever and had no problems farming.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
rigwarl
Profile Joined January 2011
United States540 Posts
Last Edited: 2011-08-25 22:21:55
August 25 2011 22:21 GMT
#690
On August 26 2011 07:07 TheYango wrote:

It's not about diminishing returns. It's about armor being multiplicative with HP to give you EHP.

If you have 500 HP and 0 armor, buying 5 HP and 1 armor are each a 1% EHP increase. When you have 500 HP and 100 armor, 1 armor is still a 1% EHP increase, but buying 5 HP is now a 2% EHP increase because having 100 armor makes your 5 more HP twice as good.


Yango's post pretty much sums it up. It does not give diminishing returns if it was the only thing you could buy, but it gives diminishing returns relative to other options (in League, this is pretty much just Hit Points. Other games may have dodge, shield block, percent reduction, etc.)
Lanzoma
Profile Joined February 2011
Mexico813 Posts
August 25 2011 22:27 GMT
#691
Reading before posting should be mandatory.
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 25 2011 22:27 GMT
#692
To be honest that argument makes no sense.

Question towards defensive items should always be:

Can I do the job I have to do with my current defensive items?

e.g. You're Nocturne and since you have a main tank your job is to blow up the enemy carry asap. You have only a Wriggles, Mercs and a HoG. Get her blown up with full health? Np, buy towards GB. You JUST get her blown up before you explode / you fail at the task / you know you'll fail that task: Buy health. You STILL get blown up? Start stacking resists.

In almost any case #1 health #2 resists are the best possible way of mitigation.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
August 25 2011 22:44 GMT
#693
On August 26 2011 07:16 TheYango wrote:
Show nested quote +
On August 26 2011 07:13 Treadmill wrote:
On August 26 2011 07:04 stormtemplar wrote:
On August 26 2011 07:02 TheYango wrote:
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative damage stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

Guys, armor does not give diminishing returns

http://leagueoflegends.wikia.com/wiki/Armor

Each point increases EHP by 1% I believe

The math is actually kinda funny. Like, it looks a lot weaker to go from 150 to 200 than 100 to 150 but its less of a difference than it looks. 50% -> 60% is basically a 20% reduction in damage, whereas 60% -> 66.6...% is a ~17% reduction. So its diminishing returns but not as rapidly diminishing as it looks at first. Tooling around a bit, 250 armour is 5/7 damage reduction and gives you ~14% less damage than 200 armour.

So it is diminishing returns but not as diminishing as it first looks.

No, what he's saying is *technically* right. Armor and MR are both 1% EHP gain per point, but EHP is calculated as a product of your armor/MR with your HP, and HP is NOT a flat % gain in EHP--rather how much EHP a point of HP is worth depends on how much of each mitigation stat you already have.

This is unfortunately a common misconception. The concept of "effective HP" is not actually used by the game engine. The game engine uses damage reduction modifiers, and when you graph the function that is used to calculate said modifiers, there is indeed a diminishing return granted from buying armor.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-08-25 22:58:30
August 25 2011 22:45 GMT
#694
On August 26 2011 07:17 Treadmill wrote:
Show nested quote +
On August 26 2011 07:16 TheYango wrote:
On August 26 2011 07:13 Treadmill wrote:
On August 26 2011 07:04 stormtemplar wrote:
On August 26 2011 07:02 TheYango wrote:
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative damage stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

Guys, armor does not give diminishing returns

http://leagueoflegends.wikia.com/wiki/Armor

Each point increases EHP by 1% I believe

The math is actually kinda funny. Like, it looks a lot weaker to go from 150 to 200 than 100 to 150 but its less of a difference than it looks. 50% -> 60% is basically a 20% reduction in damage, whereas 60% -> 66.6...% is a ~17% reduction. So its diminishing returns but not as rapidly diminishing as it looks at first. Tooling around a bit, 250 armour is 5/7 damage reduction and gives you ~14% less damage than 200 armour.

So it is diminishing returns but not as diminishing as it first looks.

No, what he's saying is *technically* right. Armor and MR are both 1% EHP gain per point, but EHP is calculated as a product of your armor/MR with your HP, and HP is NOT a flat % gain in EHP--rather how much EHP a point of HP is worth depends on how much of each mitigation stat you already have.

A 1% increase to 100% = 1/100th
A 1% increase to 200% = 1/ 200th
So, diminishing returns.

No, it's still not diminishing returns. The reason that you want to mix defensive stats is not because each stat gets worse the more you buy of it, but rather, each stat gets BETTER the more you buy of the OTHER one. Each point of HP you buy makes buying armor give you more EHP/gold, while each point of armor you buy makes buying HP give you more EHP/gold.

On August 26 2011 07:44 HyperionDreamer wrote:
Show nested quote +
On August 26 2011 07:16 TheYango wrote:
On August 26 2011 07:13 Treadmill wrote:
On August 26 2011 07:04 stormtemplar wrote:
On August 26 2011 07:02 TheYango wrote:
On August 26 2011 06:53 57 Corvette wrote:
So i asked in the first few pages, but I didn't really get a true response.

When is it really worth it to stop buying extra armour/MR on tanks? I know 100 resistance is 50% damage reduct, 150 is 60% and 200 is 66%, but when does it become not worth the money for more?

I have been stopping at 150 on maokai, and 200 on other tanks, so I am not sure which is more efficient.

The answer is "whenever you're not dying in fights". Mitigation beyond what keeps you alive does nothing, and how much you need is going to be 100% dependent on the game in question.

That said, you need to balance out your purchase between armor/MR and HP, as they are multiplicative damage stats, and skewing too much towards one or the other is less cost-effective than buying them in a good mix. For that, this is helpful: http://imgur.com/a/39PXW

Guys, armor does not give diminishing returns

http://leagueoflegends.wikia.com/wiki/Armor

Each point increases EHP by 1% I believe

The math is actually kinda funny. Like, it looks a lot weaker to go from 150 to 200 than 100 to 150 but its less of a difference than it looks. 50% -> 60% is basically a 20% reduction in damage, whereas 60% -> 66.6...% is a ~17% reduction. So its diminishing returns but not as rapidly diminishing as it looks at first. Tooling around a bit, 250 armour is 5/7 damage reduction and gives you ~14% less damage than 200 armour.

So it is diminishing returns but not as diminishing as it first looks.

No, what he's saying is *technically* right. Armor and MR are both 1% EHP gain per point, but EHP is calculated as a product of your armor/MR with your HP, and HP is NOT a flat % gain in EHP--rather how much EHP a point of HP is worth depends on how much of each mitigation stat you already have.

This is unfortunately a common misconception. The concept of "effective HP" is not actually used by the game engine. The game engine uses damage reduction modifiers, and when you graph the function that is used to calculate said modifiers, there is indeed a diminishing return granted from buying armor.

It doesn't matter how the game engine calculates it. The fact of the matter is that buying more armor does not become less cost-effective the more you buy of it, and so it's not diminishing returns. If you have 500 HP and 0 armor, you do not gain any less survivability going from 0->100 armor as you would going from 100->200 armor. Each 100 armor jump lets you take exactly 500 more raw physical damage. The difference is that when you have 0 armor, buying 500 HP lets you take 500 more physical damage, while at 100 armor, buying 500 HP lets you take 1000 more physical damage. Again, mitigation stats do not give diminishing returns on survivability as you buy more of them; the reason you mix stats is because due to the fact that they are multiplicative, buying one stat makes the OTHER stat more cost-effective.

Buying armor does not get worse as you buy more armor--whether it's "good" or "bad" to buy armor vs. HP depends on the HP/armor mix you have. Simply, buying HP makes buying armor better, and buying armor makes buying HP better.
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 25 2011 22:46 GMT
#695
Well I've found out that its enough resistances to have atmas, 3 warmogs and FoN, with that you dont get bursted down too quickly. So I'd say about 150/150 rest hp is good. If you go for more dmg go for only 2 warmogs and triforce or whatever you choose
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
rigwarl
Profile Joined January 2011
United States540 Posts
Last Edited: 2011-08-25 22:48:43
August 25 2011 22:47 GMT
#696
^ How does that make any more sense? Hypothetically, at that stage in the game your enemy carry probably has a Doran's Blade, Zerkers, a BF Sword and a Pickaxe, so they're probably going to finish IE and then maybe even build a Phantom Dancer before their next defensive item, meaning you don't need to build a GB to keep blowing them up. Meanwhile you will need defensive items to survive everyone's scaling AoE's when their Malzahar finishes his Deathcap.

EDIT: wow this forum goes fast, directed at r.Evo. Lol at Shikyo
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-08-25 23:00:52
August 25 2011 23:00 GMT
#697
On August 26 2011 07:46 Shikyo wrote:
Well I've found out that its enough resistances to have atmas, 3 warmogs and FoN, with that you dont get bursted down too quickly. So I'd say about 150/150 rest hp is good. If you go for more dmg go for only 2 warmogs and triforce or whatever you choose


Myself I'd go with 4 warmogs. Boots are overrated.
rob.au
Profile Joined May 2010
1087 Posts
August 25 2011 23:17 GMT
#698
LW/Void are why you don't want to just stack armor or mr.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2011-08-26 00:03:00
August 26 2011 00:00 GMT
#699
So I got 4800 IP. Buy Orianna now or keep saving for Brand? I plan on getting them both.
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 26 2011 00:04 GMT
#700
^--- both are 6300. Save more.

I just tried skarner for the first time, he feels fun but I'm not sure if he's actually any good.

I ran 9 0 21, should prolly be like 0 21 9 for solo top?

Manamune good? Just did Manamune -> Tank but didnt feel good. o.o
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Prev 1 33 34 35 36 37 231 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft170
ProTech48
StarCraft: Brood War
HiyA 16
Bale 9
Dota 2
NeuroSwarm96
Counter-Strike
summit1g4677
Super Smash Bros
PPMD26
Other Games
Grubby3514
shahzam677
C9.Mang0239
Sick196
mouzStarbuck173
ToD172
ZombieGrub52
Organizations
Other Games
gamesdonequick36675
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 85
• musti20045 60
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1072
Upcoming Events
Replay Cast
1h 26m
WardiTV Weekly
12h 26m
PiGosaur Cup
1d 1h
The PondCast
1d 11h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.