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[Patch 1.0.0.123: Skarner] General Discussion - Page 31

Forum Index > LoL General
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Craton
Profile Blog Joined December 2009
United States17288 Posts
August 12 2011 19:33 GMT
#601
I don't think it's quite that long.

Skarner strikes me as another champ that's kind of meh early and then gets super OP lategame with items.
twitch.tv/cratonz
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-08-12 19:42:18
August 12 2011 19:41 GMT
#602
buwahahaha, amazing:

DERP: http://na.leagueoflegends.com/board/showthread.php?t=1089824

COUNTERDERP: http://na.leagueoflegends.com/board/showthread.php?p=12803579#post12803579

he also got re-owned on page 7.
mogwaismusings.wordpress.com
Tadzio
Profile Blog Joined October 2006
3340 Posts
August 12 2011 19:42 GMT
#603
wow
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
August 12 2011 19:44 GMT
#604
On August 13 2011 04:31 Southlight wrote:
Nah, rumble was instant. LS took a bit but also needed a tweak to his skills. Irelia people simply realize wasn't what she was designed to do. Brand took a while but I think most ppl understood that he took skill to play (ie. need to land spells) - people knew his damage was ridiculously high. Except, of course, for the dumbasses that look at streams/tier lists and follow them like gospel.

I think with brand most people considered him way too specialised: "if you want to get pure damage pick annie or malzahar, you will have more utility while having huge dmg anyway"

Ps. Smash when are you going to stream? I finally got good internet connection so i wanted to watch ur stream but u never stream when i check for it Do you have set streaming hours or it depends?
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2011-08-12 20:30:07
August 12 2011 19:44 GMT
#605
On August 13 2011 04:33 Craton wrote:
I don't think it's quite that long.

Skarner strikes me as another champ that's kind of meh early and then gets super OP lategame with items.


I've tried a few games as lane Skarner, and he is terrible early on. No lane presence at all. But later on, if you build tanky, and with Merc Treads, you're fast, can take hits, and have spammable spells. He has a slow with a 3 second CD. And with Triforce/Gunblade or something you hit hard because you have some AD and AP.

Edit: And for lane Skarner to be even remotely viable, you NEED solo top. Hopefully against another melee hero. He has no range at all for harass. I've had to be solo mid a few times, and I just got fucked up because heroes like Ashe and Brand harass you from afar since you're squishy early on.

Though even if your opponent is a melee hero, if they know what they are doing, they can keep you from hitting minions with Q after you E them, cutting off your already poor sustain.

I tried his jungle but I'm only level 19 so no runes, and got destroyed level 1 by blue. Once I get level 20 I'll get some runes for him and try to make it work.

Edit 2: Forgot to say, Skarner has some real mana issues in the early game. It's pretty annoying : /
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 12 2011 19:46 GMT
#606
Nah, it was a similar issue as Yorick where people who actually sat down and looked at Brand's numbers could instantly ascertain that his damage output was through the roof comparatively speaking. It was completely the fact that 2/3 his damage came off skillshots, and people blew chunks at landing them. Several months later people stop sucking and actually skillshot and his ridiculous damage begins to kick in.

The comparison to Annie/Malz was simply that they have disables, while Brand has an unreliable and only single one.
oraoraoraoraoraoraoraora
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
August 12 2011 19:54 GMT
#607
I could not confirm or reproduce the Udyr bug. If I'm on NA Client and in LP/SP and someone wants to show me it or something, give me a shout.

On August 12 2011 05:26 HazMat wrote:
There's a bug with Caitlyn doing too much dmg with too much range. I thought it was intentional but Riot has not fixed it in any patch ever so it must be a bug. Go fix it moonbear plz.

"Noob Detection System Working As Intended."

On August 13 2011 04:41 Mogwai wrote:
buwahahaha, amazing:

DERP: http://na.leagueoflegends.com/board/showthread.php?t=1089824

COUNTERDERP: http://na.leagueoflegends.com/board/showthread.php?p=12803579#post12803579

he also got re-owned on page 7.

LOL

Also, who is really OP right now? I want to just flatten some people solo queue to farm exp/ip.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 12 2011 19:56 GMT
#608
Morde es #1
crate
Profile Blog Joined May 2009
United States2474 Posts
August 12 2011 19:57 GMT
#609
The Udyr bug used to be around but I think it got stealth fixed at some point. Doesn't happen for me any more either.

You can still get a double tiger proc by just triggering tiger stance, waiting for the cooldown to end, then smacking something (you'll get the first one, assuming you didn't leave Tiger nor hit anything else with your proc yet) and then getting the second one two seconds later. So if you're Tiger jungling (or looking for a level 1 fight) just turn on Tiger at the fountain.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
August 12 2011 19:58 GMT
#610
Jax imo.
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 12 2011 20:01 GMT
#611
brand, orianna, JAX, gp
And all is illuminated.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 12 2011 20:22 GMT
#612
Mini guide to lane control:

First wait for the wave to push towards your turret. This can happen due to either enemy lasthitting / autoattacking or you pushing to their turret and the turret pushing the wave back. After that, wait until your wave dies entirely and their creepwave would hit your turret.

Tank the wave and kill all melee minions(they should be killed while your wave is attacking theirs) and leave 3-4 ranged minions. Tank them until your wave hits their wave, then lasthit them. After your next wave dies, leave 3 ranged minions again, and repeat this endlessly.

You're going to always need to tank the minions but if you're say, ranged AD bot with a Soraka, it should be relatively easy, and this way you can completely shut down a Panth/Taric lane, for instance. The lane will never leave your turret and the enemy can't lasthit without being harrassed, you're completely safe and can get every single lasthit if you just never autoattack and always leave 3 ranged minions with as much health as possible. 2 Ranged minions might be enough but then you'll probably need to skip lasthitting both of them, you really need to save your lasthits for the melee minions.

What makes this strategy fail: If a melee minion wanders into your turret range and gets killed by it, it instantly ruins it and makes your lane push, that's why you must kill them before they get the chance.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
broz0rs
Profile Joined July 2008
United States2294 Posts
August 12 2011 20:27 GMT
#613
Question!

This might seem very basic or too general, but when should you choose Soraka over Taric?
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2011-08-12 20:40:28
August 12 2011 20:36 GMT
#614
On August 13 2011 04:41 Mogwai wrote:
buwahahaha, amazing:

DERP: http://na.leagueoflegends.com/board/showthread.php?t=1089824

COUNTERDERP: http://na.leagueoflegends.com/board/showthread.php?p=12803579#post12803579

he also got re-owned on page 7.



HAHAHA oh my god. So owned. That guy's such a tool..

LOL best quote:

MindlessLegend... woke the dragon.
Retvrn to Forvms
Niton
Profile Blog Joined March 2009
United States2395 Posts
August 12 2011 20:37 GMT
#615
On August 13 2011 05:27 broz0rs wrote:
Question!

This might seem very basic or too general, but when should you choose Soraka over Taric?


When early kills are unlikely regardless of who you choose. Lanin with Ashe or against Corki/Alistar, Sona/Tristana and most 2x beefy lanes are good examples of this. If more mana translates into winning your lane, Soraka shines there too.

Also Karthus.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 12 2011 20:38 GMT
#616
On August 13 2011 05:22 Shikyo wrote:
Mini guide to lane control:

First wait for the wave to push towards your turret. This can happen due to either enemy lasthitting / autoattacking or you pushing to their turret and the turret pushing the wave back. After that, wait until your wave dies entirely and their creepwave would hit your turret.

Tank the wave and kill all melee minions(they should be killed while your wave is attacking theirs) and leave 3-4 ranged minions. Tank them until your wave hits their wave, then lasthit them. After your next wave dies, leave 3 ranged minions again, and repeat this endlessly.

You're going to always need to tank the minions but if you're say, ranged AD bot with a Soraka, it should be relatively easy, and this way you can completely shut down a Panth/Taric lane, for instance. The lane will never leave your turret and the enemy can't lasthit without being harrassed, you're completely safe and can get every single lasthit if you just never autoattack and always leave 3 ranged minions with as much health as possible. 2 Ranged minions might be enough but then you'll probably need to skip lasthitting both of them, you really need to save your lasthits for the melee minions.

What makes this strategy fail: If a melee minion wanders into your turret range and gets killed by it, it instantly ruins it and makes your lane push, that's why you must kill them before they get the chance.

Really?
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 12 2011 20:39 GMT
#617
Mini guide to lane control:
Always kill, never die.
oraoraoraoraoraoraoraora
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
August 12 2011 20:40 GMT
#618
On August 13 2011 05:27 broz0rs wrote:
Question!

This might seem very basic or too general, but when should you choose Soraka over Taric?

Always!
JK, i think soraka = farmfest mode, taric = aggressive mode. So if you want a support for ashe you'd really prefer soraka over taric.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-08-12 20:47:22
August 12 2011 20:43 GMT
#619
On August 13 2011 05:38 Mogwai wrote:
Show nested quote +
On August 13 2011 05:22 Shikyo wrote:
Mini guide to lane control:

First wait for the wave to push towards your turret. This can happen due to either enemy lasthitting / autoattacking or you pushing to their turret and the turret pushing the wave back. After that, wait until your wave dies entirely and their creepwave would hit your turret.

Tank the wave and kill all melee minions(they should be killed while your wave is attacking theirs) and leave 3-4 ranged minions. Tank them until your wave hits their wave, then lasthit them. After your next wave dies, leave 3 ranged minions again, and repeat this endlessly.

You're going to always need to tank the minions but if you're say, ranged AD bot with a Soraka, it should be relatively easy, and this way you can completely shut down a Panth/Taric lane, for instance. The lane will never leave your turret and the enemy can't lasthit without being harrassed, you're completely safe and can get every single lasthit if you just never autoattack and always leave 3 ranged minions with as much health as possible. 2 Ranged minions might be enough but then you'll probably need to skip lasthitting both of them, you really need to save your lasthits for the melee minions.

What makes this strategy fail: If a melee minion wanders into your turret range and gets killed by it, it instantly ruins it and makes your lane push, that's why you must kill them before they get the chance.

Really?

Yes!

Okay let's call it creep wave control still, it's good to do with Soraka because she can heal while giving you armor, and it's also good to do with someone like Mordekaiser because he has the shield
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 12 2011 20:44 GMT
#620
On August 13 2011 05:27 broz0rs wrote:
Question!

This might seem very basic or too general, but when should you choose Soraka over Taric?


Honestly, a hero that can 1v2. Trist, Panth, Irelia, Jarv etc. benefit from Soraka because their limiting factor for offense tends to be mana, and they output enough early-game damage that they can really axe people.
oraoraoraoraoraoraoraora
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