|
On September 26 2011 06:00 Nachielous wrote:Show nested quote +On September 26 2011 01:15 gostunv wrote: I think Kogmaw is great on Dominion. He can seige people guarding towers better than anybody else and the close confines of the map lends well to his ult in general. Wow I completely forgot about Kog'Maw to be honest. So Im guessing Ap Kogmaw is going to be ridiculously good on this map..Aww man I cant wait to test it again :D
I dunno if AP Kog will be that great. Theres no blue buff to hog to feed your artillery spam.
|
vayne is amazing on this map.
Also forgot to add: Armor Stack Rammus (Even if they only have 1 AD champion)
|
The correct way to push a tower:
send a wave at it
camp the enemy creep spawn, the enemy creeps spawn on your half of the point, your creeps will keep on pouring into the point
|
Udyr and Jax are so great for this map =D. Also AD Sion is an absolute 1v1 beast with dominion farm T.T
|
Blitz is so awesome on this map.
Pull people into your tower easier because of smaller minion waves makes him a good defender.
The ability to pull opponents out of their towers makes him great when sieging a tower with an ally. You push up your minions then have your ally start taking the point forcing your opponent to either come close enough to grab or concede the point entirely.
Not to mention that his high movement speed makes him killer in general for getting from place to place quickly.
|
Does anyone else feel like the summoner spells need a slightly lower cooldown?
You only get to use them like.. 3 or 4 times a game :C
|
Did anyone else get bored of this extremely fast? I find that with such little farming it has a lot less depth to it. Plus the balance is sort of a joke. Feels like twisted treeline v2.0
|
I think it's pretty dumb solo but it's fun in groups.
|
On September 26 2011 15:22 Cytokinesis wrote: Did anyone else get bored of this extremely fast? I find that with such little farming it has a lot less depth to it. Plus the balance is sort of a joke. Feels like twisted treeline v2.0 Farming in dominion is actually a huge deal given that every wave is 120 gold and you can clear them in .5 seconds + its a nonrenewable resource because creeps evaporate at towers and games rarely stretch long enough for the gold tick to provide you with a full set of items. I've been a good 2k gold ahead of the other guy in the 1v1 bot scenario in many instances and its always quite helpful.
|
Rammus takes the cake at Dominion . Build tank go top take garision sit there whole game . Get killed by 3+ enemy champs ? No probs power ball back ASAp and chill there .
Also warmogs into cap Heimer is pain in ass to remove from turret .
Akali talon etc etc pwn if teams get tunel vission and chase eatch other in jungle instead of caping towers .
all in all fun and welcome addon to LoL
|
Dunno if it's been said, but it looks like Dominion is officially out on servers. Have fun!
|
The one thing I really like about dominion is that there are so many "high-tier" champions and viable strats that every game can be really different. This seems to be made possible because laning is de-emphasized so lane-monster champions with huge sustain are still good, but it lets some non-sustain champions fight back.
|
One of the strongest strat to win is to hold top. Build your champions around that strategy: champions that are good at holding turrets.
Mobility comes in place for those that can counterattack and/or assists in holding bottom.
Have the mindset of the muta-ling Zerg, and you win.
|
I find this map not really interesting at the moment, it's a mess and permafight.
|
On September 27 2011 00:35 nojok wrote: I find this map not really interesting at the moment, it's a mess and permafight.
Which plenty prefer to afk farm 24/7 on SR, but thankfully it´s an alternative and not a replacement.
|
Just played the first game, I just somehow managed to win a game despite having the biggest supermoron team ever, I couldn't ever have won that game on SR, that's a pretty strong point about this map right now.
|
It's also much easier to come back. I get frustrated when a couple people on my team (may or may not be me >.>) derp early on and we get behind by 3-5 kills, which lets the enemy team snowball and makes it impossible to catch up, even if we have a better comp or play better later on. It's one of the reasons Cait is so strong on SR, her early game lets you dominate and then take over from there.
Comebacks in DM are much easier and losing for a few minutes isn't game ending like it is in SR. If you stay behind for 4 minutes in SR, you might as well gg, but it's not unseen to come back from a 100-30 deficit in DM. That hope of return makes DM much less frustrating for me.
|
i have really changed my opinion on dominion actually. At first I thought it was stupid and simple but as soon as i started to slightly tryhard it became much more interesting.
My first thought was "wow i bet i could just win all these games no problem" but it is easier said than done.
the thing the guy above me said about comebacks is also true and great. I really hope that they come out with a similar mechanic in a SR-like map so that comebacks can be possible with good coordination. Maybe this will be more feasible when 5v5's with good teamwork are more common.
|
Comebacks are already possible on SR with good coordination. It just takes a 45+ minute game for it to happen.
The reason why comebacks are much more common on Dominion is because everyone is on nearly level ground the whole game in terms of gold/experience, so you don't need things like towers or Baron buff to turn things around.
I wouldn't call Dominion "stupid and simple", but it's twitch gameplay first and foremost.
|
Comebacks are already possible on SR with good coordination. It just takes a 45+ minute game for it to happen.
And that's what honestly gives me a headache about SR. "Guys, we can get back from this if we play better than them consistently for the next half hour!". Uh, that's almost just not worth it. I mean, they feel epic, but you have about a 30/70 chance of coming back or just continuing to be behind and dragging out your loss.
|
|
|
|