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was stalking the red tracker and phreak literally posted 'movespeed is costed at 7 gold per unit'... pretty handy haha
It's interesting they build diminishing returns into both the movement mechanic and the items
Somebody requested sharing on the sheet (which is like admin access I think? spreadsheet admin lol) which I'll happily give, but they gotta post here so I know who it isn't just somebody looking to vandalize it
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Movementspeed is like range, each additional unit is more valuable than the last. MS can cost 7 gold because you can´t stack boots. Phreaks quote in particuar was in context of Gold Quints to prove that they are the most "valuable".
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This spreadsheet is awesome! I am a new player and have been working through the math on this sort of thing for some of the items I consider buying for champions. Now I won't have to do it manually! Thanks.
Also, dumb question, but what exactly does it mean when a field is green or red? I noticed that some fields are positive and some are negative w/o them being green/red, which confused me.
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On May 12 2011 22:18 JAJAJAGuy wrote: This spreadsheet is awesome! I am a new player and have been working through the math on this sort of thing for some of the items I consider buying for champions. Now I won't have to do it manually! Thanks.
Also, dumb question, but what exactly does it mean when a field is green or red? I noticed that some fields are positive and some are negative w/o them being green/red, which confused me.
it means the item is unusually efficient or inefficient
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Is the spreadsheet fucked up for anyone but me?
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Looks like some tards thought it would be fun to delete everything etc.
Apparently they didn't know that restoring old revisions is just a few clicks, otherwise I doubt they would even have bothered.
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Wait Tiamat is so inefficient. Korean meta is so confusing -_- Im also surprised by FoN inefficiency.
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Movespeed, HP5 and MP5 aren't properly modeled. At 2k HP, FoN's worth 75 HP5, which translates to 825 HP over the suggested 55 second window, which translates to 2128 gold in 'health'.
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yeah i've never really been satisfied with either method of calculating regen lol... the 55 second window seems to generate unrealistic numbers less often. I'm certain it's not the correct method though
I haven't thought tiamat is really bad for a while btw, just never ran through and changed the colors from the original creator's
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Wow really cool to see. This will definitely effect my play.
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On July 31 2011 02:45 Kenpachi wrote: Wait Tiamat is so inefficient. Korean meta is so confusing -_- Im also surprised by FoN inefficiency. Tiamat offers pure intangibles that can't really be quantified by anything. Basically they give heroes who don't normally have the ability to threaten a split push the ability to do so, while farming like mad.
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what is split pushing o_O
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On July 31 2011 08:44 Kenpachi wrote: what is split pushing o_O
pushing 2 lanes at once. ie master yi going off by his own and killing a lane while his team sits and holds 4v5
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Necroing this thread because the cost efficiency spreadsheet is ruined atm!
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Fixing it.
Should be fine again. I wonder how long it will last.
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Dyrus Deleted the sheet....
Not cool
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On September 04 2011 08:32 jaybrundage wrote: Dyrus Deleted the sheet....
Not cool Really?
Restored again. zzzzzzzzzzzzzzzzzzzzzzzz
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FoN being so cost inefficient is quite shocking..
Though i dunno, its always seemed like one of the best items in the game to me
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On September 04 2011 18:13 arb wrote: FoN being so cost inefficient is quite shocking..
Though i dunno, its always seemed like one of the best items in the game to me
The spreadsheet doesn't cost regen and movespeed properly which is a big part of FoN
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On September 04 2011 18:19 BlackPaladin wrote:Show nested quote +On September 04 2011 18:13 arb wrote: FoN being so cost inefficient is quite shocking..
Though i dunno, its always seemed like one of the best items in the game to me The spreadsheet doesn't cost regen and movespeed properly which is a big part of FoN
inst the regen even "free" in the spreadsheet?
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