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TL Cost Efficiency Spreadsheet - Page 2

Forum Index > LoL General
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UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 04 2011 05:44 GMT
#21
was stalking the red tracker and phreak literally posted 'movespeed is costed at 7 gold per unit'... pretty handy haha

It's interesting they build diminishing returns into both the movement mechanic and the items



Somebody requested sharing on the sheet (which is like admin access I think? spreadsheet admin lol) which I'll happily give, but they gotta post here so I know who it isn't just somebody looking to vandalize it
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 04 2011 09:17 GMT
#22
Movementspeed is like range, each additional unit is more valuable than the last. MS can cost 7 gold because you can´t stack boots.
Phreaks quote in particuar was in context of Gold Quints to prove that they are the most "valuable".
JAJAJAGuy
Profile Joined December 2010
5 Posts
May 12 2011 13:18 GMT
#23
This spreadsheet is awesome! I am a new player and have been working through the math on this sort of thing for some of the items I consider buying for champions. Now I won't have to do it manually! Thanks.

Also, dumb question, but what exactly does it mean when a field is green or red? I noticed that some fields are positive and some are negative w/o them being green/red, which confused me.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 13 2011 18:44 GMT
#24
On May 12 2011 22:18 JAJAJAGuy wrote:
This spreadsheet is awesome! I am a new player and have been working through the math on this sort of thing for some of the items I consider buying for champions. Now I won't have to do it manually! Thanks.

Also, dumb question, but what exactly does it mean when a field is green or red? I noticed that some fields are positive and some are negative w/o them being green/red, which confused me.


it means the item is unusually efficient or inefficient
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 30 2011 16:48 GMT
#25
Is the spreadsheet fucked up for anyone but me?
hi
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 30 2011 17:22 GMT
#26
Looks like some tards thought it would be fun to delete everything etc.

Apparently they didn't know that restoring old revisions is just a few clicks, otherwise I doubt they would even have bothered.
If you have a good reason to disagree with the above, please tell me. Thank you.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 30 2011 17:45 GMT
#27
Wait Tiamat is so inefficient. Korean meta is so confusing -_-
Im also surprised by FoN inefficiency.
Nada's body is South Korea's greatest weapon.
Niton
Profile Blog Joined March 2009
United States2395 Posts
July 30 2011 18:03 GMT
#28
Movespeed, HP5 and MP5 aren't properly modeled. At 2k HP, FoN's worth 75 HP5, which translates to 825 HP over the suggested 55 second window, which translates to 2128 gold in 'health'.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-07-30 19:32:30
July 30 2011 19:31 GMT
#29
yeah i've never really been satisfied with either method of calculating regen lol... the 55 second window seems to generate unrealistic numbers less often. I'm certain it's not the correct method though

I haven't thought tiamat is really bad for a while btw, just never ran through and changed the colors from the original creator's
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 30 2011 23:09 GMT
#30
Wow really cool to see. This will definitely effect my play.
Don't hate the player - Hate the game
WhiteNights
Profile Blog Joined October 2009
United States252 Posts
July 30 2011 23:27 GMT
#31
On July 31 2011 02:45 Kenpachi wrote:
Wait Tiamat is so inefficient. Korean meta is so confusing -_-
Im also surprised by FoN inefficiency.

Tiamat offers pure intangibles that can't really be quantified by anything. Basically they give heroes who don't normally have the ability to threaten a split push the ability to do so, while farming like mad.
May your sky be always clear, may your smile be always bright, and may you be forever blessed for that moment of happiness which you gave to another lonely and grateful heart!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 30 2011 23:44 GMT
#32
what is split pushing o_O
Nada's body is South Korea's greatest weapon.
tobi9999
Profile Joined April 2009
United States1966 Posts
July 31 2011 02:48 GMT
#33
On July 31 2011 08:44 Kenpachi wrote:
what is split pushing o_O


pushing 2 lanes at once. ie master yi going off by his own and killing a lane while his team sits and holds 4v5
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
yellowguan
Profile Joined December 2010
43 Posts
September 02 2011 20:36 GMT
#34
Necroing this thread because the cost efficiency spreadsheet is ruined atm!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-09-02 21:36:50
September 02 2011 21:33 GMT
#35
Fixing it.

Should be fine again. I wonder how long it will last.
If you have a good reason to disagree with the above, please tell me. Thank you.
jaybrundage
Profile Joined December 2009
United States3921 Posts
September 03 2011 23:32 GMT
#36
Dyrus Deleted the sheet....

Not cool
The more you sweat in training, the less you bleed in battle.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 04 2011 08:59 GMT
#37
On September 04 2011 08:32 jaybrundage wrote:
Dyrus Deleted the sheet....

Not cool

Really?

Restored again. zzzzzzzzzzzzzzzzzzzzzzzz
If you have a good reason to disagree with the above, please tell me. Thank you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 04 2011 09:13 GMT
#38
FoN being so cost inefficient is quite shocking..

Though i dunno, its always seemed like one of the best items in the game to me
Artillery spawned from the forges of Hell
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 04 2011 09:19 GMT
#39
On September 04 2011 18:13 arb wrote:
FoN being so cost inefficient is quite shocking..

Though i dunno, its always seemed like one of the best items in the game to me


The spreadsheet doesn't cost regen and movespeed properly which is a big part of FoN
"Your full potential does not matter if you do not use all 100% of it."
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 04 2011 14:50 GMT
#40
On September 04 2011 18:19 BlackPaladin wrote:
Show nested quote +
On September 04 2011 18:13 arb wrote:
FoN being so cost inefficient is quite shocking..

Though i dunno, its always seemed like one of the best items in the game to me


The spreadsheet doesn't cost regen and movespeed properly which is a big part of FoN


inst the regen even "free" in the spreadsheet?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
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