TL Cost Efficiency Spreadsheet - Page 3
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UniversalSnip
9871 Posts
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barbsq
United States5348 Posts
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UniversalSnip
9871 Posts
maybe i'll figure that out tonight | ||
UniversalSnip
9871 Posts
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redex777
United States4 Posts
I just wanted to change Abyssal Scepter to say "Paying for 20 MR reduction aura" instead of penetration... they are different! The only other item that has MR reduction is Malady and it is correctly stated in the shee also here is a link if you want to invest some time figuring out how magic damage is calculated | ||
crate
United States2474 Posts
Main differences are that I valued items compared to the basic, low-tier items (longsword, amp tome, etc.) and obviously that I included regen and spellvamp (the latter based on Hextech Revolver, assuming that all the combine cost is the spellvamp cost). Also includes an efficiency column which is the actual cost divided by the effective cost (i.e. cost of all the priced stats) to make it a bit easier to compare the efficiency of items with different costs (e.g. it's really hard to compare Rod of Ages to stacking Doran's Rings on USnip's sheet because their base price difference is just so vast). All items are sorted purely by name. Has no pretty colors. Comparing to basic items instead of higher-tier single-stat items does adjust the price of AD compared to AP, as my sheet says a BF Sword is significantly more efficient than a Needlessly Large Rod (this is a result of Riot cutting the BF Sword cost a while back without changing its stats). Otherwise it's not a big deal, it just means that items are going to look more efficient in my sheet compared to USnip's. I might have a few stats wrong (almost certainly some of the misc stuff is wrong, because I don't actually look at that very often myself) because I didn't update this for a while until this weekend; you can tell me if I have anything wrong and I'll probably get around to fixing it. Won't be publicly editable because I don't want to have to reset it. | ||
UniversalSnip
9871 Posts
On September 07 2011 07:51 redex777 wrote: I can't edit this even when logged in to my google docs. ok well the the options are totally misleading than, lol new setup: post here asking for permission to edit and I'll give it. Needs email address if you don't want crawlers to find it I guess you could PM it to me. fixed the scepter thing btw | ||
crate
United States2474 Posts
Probably the most useful way to look at these is to break down the items into how much each of their individual stats are worth (e.g. Bloodthirster is worth this much gold for the AD alone and this much for the lifesteal alone) but I'm too lazy to go make that myself at the moment. If you have that then you can decide how much a Gunblade is worth on Pantheon or a Triforce on Lee Sin or whatever. It's not a problem unique to regen, which is why I think adding it in is just fine. I realize it's more extreme for regen than most stats (regen doesn't do much at all in quick teamfights) but if it bothers you well we have the spreadsheet you're maintaining to look at no-regen costs, which I can see the point of examining. | ||
spinesheath
Germany8679 Posts
On September 07 2011 09:55 crate wrote: this is a result of Riot cutting the BF Sword cost a while back without changing its stats They reduced the AD on BF Sword to 45. | ||
Slayer91
Ireland23335 Posts
On September 07 2011 12:33 crate wrote: Well the thing is, look at Archangel's staff with maxed out mana. Supposedly that's disgustingly cost effective as well ... but most of that is because you have an item that gives you 1400 fucking mana which 90% of the champs will never be able to use (so it's wasted). Or look at Rageblade and how it's like the most realistically imba item in the game at full stacks, and even if you can only get to 3 or so it rivals almost any other item this side of stacked up RoA/Bloodthirster ... but most champs can't effectively use all three stats so it's worth much less. Probably the most useful way to look at these is to break down the items into how much each of their individual stats are worth (e.g. Bloodthirster is worth this much gold for the AD alone and this much for the lifesteal alone) but I'm too lazy to go make that myself at the moment. If you have that then you can decide how much a Gunblade is worth on Pantheon or a Triforce on Lee Sin or whatever. It's not a problem unique to regen, which is why I think adding it in is just fine. I realize it's more extreme for regen than most stats (regen doesn't do much at all in quick teamfights) but if it bothers you well we have the spreadsheet you're maintaining to look at no-regen costs, which I can see the point of examining. The reason they are cost effective is because of the fact that most people can't use all the stats to full potential. Riot isn't making OP items you know. There's a trade off for everything. But yeah, this spreadsheet isn't that help ful at all most things you can work out yourself with run-->calc in 20 seconds for the most complicated items. | ||
crate
United States2474 Posts
On September 07 2011 17:46 spinesheath wrote: They reduced the AD on BF Sword to 45. Oh, lol, nevermind then, I guess BF Sword was just always more efficient than NLR. | ||
isleyofthenorth
Austria894 Posts
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UniversalSnip
9871 Posts
On September 07 2011 12:33 crate wrote: Well the thing is, look at Archangel's staff with maxed out mana. Supposedly that's disgustingly cost effective as well ... but most of that is because you have an item that gives you 1400 fucking mana which 90% of the champs will never be able to use (so it's wasted). Or look at Rageblade and how it's like the most realistically imba item in the game at full stacks, and even if you can only get to 3 or so it rivals almost any other item this side of stacked up RoA/Bloodthirster ... but most champs can't effectively use all three stats so it's worth much less. Probably the most useful way to look at these is to break down the items into how much each of their individual stats are worth (e.g. Bloodthirster is worth this much gold for the AD alone and this much for the lifesteal alone) but I'm too lazy to go make that myself at the moment. If you have that then you can decide how much a Gunblade is worth on Pantheon or a Triforce on Lee Sin or whatever. It's not a problem unique to regen, which is why I think adding it in is just fine. I realize it's more extreme for regen than most stats (regen doesn't do much at all in quick teamfights) but if it bothers you well we have the spreadsheet you're maintaining to look at no-regen costs, which I can see the point of examining. there's a limit to the information you can draw from these charts, when you reach these limits I think it's better to just let people draw their own conclusions about the items than include information that's actually misleading | ||
crate
United States2474 Posts
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sylverfyre
United States8298 Posts
On September 08 2011 10:44 crate wrote: I don't think including regen is misleading. Thing is, regen costs less the more you get of it, because the stat is only REALLY useful in the early game. You could say, for example, that FON or a stacked up Warmogs is like a billion times more efficient on HP regen than a Regrowth pendant, but that doesn't mean much at all. | ||
UniversalSnip
9871 Posts
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sylverfyre
United States8298 Posts
On September 08 2011 11:17 UniversalSnip wrote: It seems unlikely to me that the whole philo tree is as efficient as calculating regen linearly indicates... not even getting into the other regen items Well, I guess it could be useful comparing Meki to FaerieCharm to Philo and same with health pendant/bead/philo crap - the early game stuff. And just ignore warmogs and FON and the other weird late game items that happen to have regen but are hard to place a value on that regen. | ||
crate
United States2474 Posts
Bit of behind-the-scenes calculation adjustment as well but you won't notice that (other than it fixed the cost of CDR because apparently Kindlegem got a price increase or something when I wasn't looking, or I entered the data wrong in the first place). Added the Dominion items as well though obviously those aren't particularly useful at the moment. Didn't add the Dominion items to the "on-hits as AD" section yet. | ||
Bulldozer
United States89 Posts
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UniversalSnip
9871 Posts
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