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TL Cost Efficiency Spreadsheet

Forum Index > LoL General
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UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-09-07 03:24:20
April 26 2011 08:49 GMT
#1
https://spreadsheets.google.com/ccc?key=0AhhAugu1Z2aPdDBZc1oxYk9NckNqQ053RzhzY2ZHdkE&hl=en&authkey=CJ37vt8P#gid=0

pm or post an email address and I'll let you edit it

EDIT: Also check out Crate's spreadsheet posted on page 3. Includes a percentage efficiency column.

https://docs.google.com/spreadsheet/ccc?key=0Ar5mzQJXGIWudGJqNll3bXZUeXBCQl9aa0ZHQWRGSmc&hl=en_US


well I posted this in a LOL boards thread that only ever got like four views and now there are twenty people viewing it, so I made it more user friendly and added some features in case it becomes semi-popular

This is not really my work, as you can see - I made it readable, updated it and added some stats but that is all. Who is Wu Thuong? Is he a TL poster? The original version I saw had his name on it but I have no screen name to give e-credit to.

This thing is way better than when I first got my hands on it, but there's still much room for improvement... eg calculating regen properly, maybe calculating movespeed, adding gold values for skills, and so on.

Anyway this thread is for the discussion arising from this, and maybe just for general mathcraft surrounding the game.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-04-26 09:09:19
April 26 2011 09:08 GMT
#2
Eh I can't agree with listing CDR as a base stat. Especially basing it off Kindlegem...

- You can't stack Kindlegems for CDR.
- Stinger gives cheaper CDR on an item that only has base stats as other stats.
- CDR is hardcapped.

Instead, MP5 and HP5 should be included as base stats, as those actually are available as stackble T1 items.
If you have a good reason to disagree with the above, please tell me. Thank you.
Qualm
Profile Joined December 2009
721 Posts
April 26 2011 16:55 GMT
#3
I agree with the above post. Kindegem isn't a base item, calculating the worth of CDR with it is like calculating the cost for gold per 10 with Kage's Pick/HoG/Philostone/Avarice. Yet they all have different cost-efficiency.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-04-26 17:58:43
April 26 2011 17:50 GMT
#4
Xypherous posted a while back on the lol boards that you should calculate CDR off kindlegem so I just rolled with it.

I suggest you try the math on say, philo stone using regrowth pendant as a base item. It just doesn't work. The reason, I believe, is that you get increasing returns on larger amounts of regen, so higher regen items are actually less cost efficient as far as base stats vs gold, even though they might be just as or more effective. Notice how regrowth pendant gives less regen per gold than rejuvenation bead, whereas say BF sword gives more ad than longsword per gold.

Right now the only method I've found that consistently works is to cost them at the value of the stats they produce after 55 seconds (the 'per 5' value times 11). No scientific reason to pick 55, it just gives values close to the missing ones on items.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
crate
Profile Blog Joined May 2009
United States2474 Posts
April 26 2011 18:08 GMT
#5
Notice how regrowth pendant gives less regen per gold than rejuvenation bead,

Uh, you might want to do your math again. 8 hp5 for 250 gold is 31.25 gold per hp5; 15 hp5 for 435 gold is 29 gold per hp5.

Faerie Charm is 60 gold per mp5 and Meki is ~55.8 gold per mp5, so it looks like it works there too.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 26 2011 18:36 GMT
#6
oh i got the numbers backwards

lol ignore me
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Qualm
Profile Joined December 2009
721 Posts
Last Edited: 2011-04-26 22:51:29
April 26 2011 22:50 GMT
#7
The spreadsheet seems broken.

A part of it seems to have been placed over the rest, breaking the references in the other cells. I'm not exactly sure how google docs work and where to move the rows so I can't really fix it myself.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-04-27 07:15:51
April 27 2011 07:12 GMT
#8
yep, somebody vandalized it.

I have a backup saved in excel but no idea how to import it properly.

EDIT: Oh hey you can just go back to a past revision if you sign in.

So, no problem.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
crate
Profile Blog Joined May 2009
United States2474 Posts
April 27 2011 07:34 GMT
#9
I froze the top row and leftmost column so it's easier to keep track of what you're actually looking at.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-04-30 19:28:29
April 30 2011 19:28 GMT
#10
some recent findings

rank 5 gp buff is about 2500 gold worth of stats, same as blood boil and janna shield

leveling up gives about 550 gold worth of stats not counting regen or the skill point

baron gives about 20,000 (!) gold worth of stats and, uh, gold

On April 27 2011 16:34 crate wrote:
I froze the top row and leftmost column so it's easier to keep track of what you're actually looking at.


very nice!

occurred to me just now that armor pen might be calculated the same way armor is, that is that one point of armor pen = same cost as one point of armor
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Niton
Profile Blog Joined March 2009
United States2395 Posts
Last Edited: 2011-04-30 20:08:31
April 30 2011 20:04 GMT
#11
Sona and Taric both have some really sick multipliers:

Sona - 20 AD, 20 AP, 20 Armor, 20 MR - 2153 gold value per person hit, total value = 10765
Taric - 30(60) Armor, 45(90) AD - 2117 gold value per person hit, 4233 (!) value self-buffed, total value = 12701

Bonus fun:

Hyper-Kinetic Position Reverser: 4,026 gold
Defensive Ball Curl: 4,646 gold
Insanity Potion: 4,613 gold (+30% CC reduction, 65 HP5/MP5/Movespeed) [+1690g in movespeed, 839g in health, 650 in mana]
Monsoon: 1549 gold/target [600 HP healed / target, 7745 gold Maximum]
Meditate: 9,291 gold (!!) [+1807 gold worth of HP healed]


Yi OP. Janna pretty OP too.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 30 2011 20:20 GMT
#12
Valuing HP and Shields equally, as well as valuing APen and Armor equally is pretty ridiculous.
If you have a good reason to disagree with the above, please tell me. Thank you.
Niton
Profile Blog Joined March 2009
United States2395 Posts
April 30 2011 22:36 GMT
#13
On May 01 2011 05:20 spinesheath wrote:
Valuing HP and Shields equally, as well as valuing APen and Armor equally is pretty ridiculous.


APen and armor I can understand, but %health effects aside, how is 'gain 300 HP for 3 seconds' any different than 'gain a 300 absorb shield for 3 seconds'?
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 01 2011 09:12 GMT
#14
On May 01 2011 07:36 Niton wrote:
Show nested quote +
On May 01 2011 05:20 spinesheath wrote:
Valuing HP and Shields equally, as well as valuing APen and Armor equally is pretty ridiculous.


APen and armor I can understand, but %health effects aside, how is 'gain 300 HP for 3 seconds' any different than 'gain a 300 absorb shield for 3 seconds'?

If you buy HP, you increase your max HP permanently. If you get a heal/shield, you don't increase your max HP at all and you don't have any lasting effects.
Obviously the two things you mentioned are the same, but neither of those can be assigned a value in a reasonable way.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-05-02 21:34:28
May 02 2011 21:26 GMT
#15
why wouldn't you add in HP/5 Mana/5? I mean, they have basic items that just provide them, so it would be hella easy to add them in...

Edit: it's also pretty easy to factor in spell vamp off of Hextech Revolver (like you did with CDR and Kindlegem)

Also you should factor in the AP and Spell Vamp with Will of the Ancients like you did with other aura items.

Another interesting stat to look at is % efficiency (Value/Cost), as this is one of the best ways to drive home the point about doran's items being crazy good.

Also thanks, this is good work, I don't mean to be so critical, just wanna get everything in there that we can.
mogwaismusings.wordpress.com
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-05-02 21:35:51
May 02 2011 21:30 GMT
#16
Make regens basic stats. Why aren't they?

Also, what's the reasoning for using Kindle instead of Stinger?

Also why would CDR be a basic stat and regens not, especially since they are unique passives?

Also, why does it have the new HoG stats, but the old LW stats?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-05-02 22:27:50
May 02 2011 22:25 GMT
#17
On May 03 2011 06:26 Mogwai wrote:
Edit: it's also pretty easy to factor in spell vamp off of Hextech Revolver (like you did with CDR and Kindlegem)

Also you should factor in the AP and Spell Vamp with Will of the Ancients like you did with other aura items.

Spellvamp makes some sense because Hextech Revolver is the only "base" item to provide it: You can't get Spellvamp without grabbing a Revolver. It's also not unique or anything, so you can stack it like other base stats.
BUT you can't get Spellvamp items without paying for AP. Physical abilities also use spellvamp, so you might actually want spellvamp on champs that don't have a use for AP. For those champs, Spellvamp is much more expensive.
Then again it's the same issue with Mana items on manaless champs. So yeah I guess I support adding Spellvamp. Much more solid as a base stat than CDR for sure.

I guess it would be nice if there was a table with all the stats in the top row and the suggested gold value of each stat in the second row. Below that you'd have some sort of input fields where you can adjust the values to your likings: set mana/MP5 to 0 if you want to see the efficiency for ninjas, reduce the value of HP5/Lifesteal/Crit if you want to check out the efficiency of items in certain stages of the game (HP5 is bad lategame, lifesteal and crit are bad earlygame).

The reasoning to base CDR off Kindlegem is most likely that HP pretty much isn't wasted on any champ, while ASpd is pretty useless on half of the lineup. Still pretty arbitrary, and the fact that it's unique doesn't help either.
If you have a good reason to disagree with the above, please tell me. Thank you.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-05-03 02:18:04
May 03 2011 02:09 GMT
#18
Spellvamp doesn't seem worth adding since you get it off so few items... just gunblade and wota, I don't think it's even worth the extra column.

On May 03 2011 07:25 spinesheath wrote:
Show nested quote +
On May 03 2011 06:26 Mogwai wrote:
Edit: it's also pretty easy to factor in spell vamp off of Hextech Revolver (like you did with CDR and Kindlegem)

Also you should factor in the AP and Spell Vamp with Will of the Ancients like you did with other aura items.
I guess it would be nice if there was a table with all the stats in the top row and the suggested gold value of each stat in the second row. Below that you'd have some sort of input fields where you can adjust the values to your likings: set mana/MP5 to 0 if you want to see the efficiency for ninjas, reduce the value of HP5/Lifesteal/Crit if you want to check out the efficiency of items in certain stages of the game (HP5 is bad lategame, lifesteal and crit are bad earlygame).


That's pretty much what the test slots at the bottom are for, you can just plug in whatever numbers you like and it'll compare gold for value. Copy paste the numbers off an existing item to save time.

On May 03 2011 06:30 Shikyo wrote:
Make regens basic stats. Why aren't they?


If you calculate philo stone off regrowth pendant and meki it's worth over 1200 gold (hint: it's not actually worth over 1200 gold). I like the 55 second method but until I have some understanding of how it works and whether it's actually reasonably accurate you probably shouldn't add it.

Also, why does it have the new HoG stats, but the old LW stats?


Because you didn't edit it when you found the error...? It's really simple shikyo, double click the wrong number and change it to the right one.

Also, what's the reasoning for using Kindle instead of Stinger?


already answered

On May 01 2011 18:12 spinesheath wrote:
Show nested quote +
On May 01 2011 07:36 Niton wrote:
On May 01 2011 05:20 spinesheath wrote:
Valuing HP and Shields equally, as well as valuing APen and Armor equally is pretty ridiculous.


APen and armor I can understand, but %health effects aside, how is 'gain 300 HP for 3 seconds' any different than 'gain a 300 absorb shield for 3 seconds'?

If you buy HP, you increase your max HP permanently. If you get a heal/shield, you don't increase your max HP at all and you don't have any lasting effects.
Obviously the two things you mentioned are the same, but neither of those can be assigned a value in a reasonable way.


I agree that these things aren't 'really' the same, but I think the comparison is close enough that it's useful to check these values out.

On May 03 2011 06:26 Mogwai wrote:
Also thanks, this is good work, I don't mean to be so critical, just wanna get everything in there that we can.


The base isn't mine and that's the difficult/nerdy part, I did add a few things but mostly I just updated it from being like six months out of date and made it more readable. I don't think of it as my project lol
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 03 2011 02:38 GMT
#19
oh also apparently riot prices movespeed at 7 gold per movespeed unit
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-05-03 08:49:49
May 03 2011 08:46 GMT
#20
On May 03 2011 11:09 UniversalSnip wrote:
Show nested quote +
On May 01 2011 18:12 spinesheath wrote:
On May 01 2011 07:36 Niton wrote:
On May 01 2011 05:20 spinesheath wrote:
Valuing HP and Shields equally, as well as valuing APen and Armor equally is pretty ridiculous.


APen and armor I can understand, but %health effects aside, how is 'gain 300 HP for 3 seconds' any different than 'gain a 300 absorb shield for 3 seconds'?

If you buy HP, you increase your max HP permanently. If you get a heal/shield, you don't increase your max HP at all and you don't have any lasting effects.
Obviously the two things you mentioned are the same, but neither of those can be assigned a value in a reasonable way.


I agree that these things aren't 'really' the same, but I think the comparison is close enough that it's useful to check these values out.

If you want to compare shields and heals to anything, compare them to Potions or Red Elixiers.

On May 03 2011 11:38 UniversalSnip wrote:
oh also apparently riot prices movespeed at 7 gold per movespeed unit

I guess you say that because Boots1 cost 350 gold and provide 50 Movespeed? Well, Boots3 cost 1000 gold and provide 90 Movespeed. That's 11 gold per Movespeed.
Quite obviously Riot's thinking here is that flat Movespeed should be more expensive the more you get.
If you have a good reason to disagree with the above, please tell me. Thank you.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 04 2011 05:44 GMT
#21
was stalking the red tracker and phreak literally posted 'movespeed is costed at 7 gold per unit'... pretty handy haha

It's interesting they build diminishing returns into both the movement mechanic and the items



Somebody requested sharing on the sheet (which is like admin access I think? spreadsheet admin lol) which I'll happily give, but they gotta post here so I know who it isn't just somebody looking to vandalize it
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 04 2011 09:17 GMT
#22
Movementspeed is like range, each additional unit is more valuable than the last. MS can cost 7 gold because you can´t stack boots.
Phreaks quote in particuar was in context of Gold Quints to prove that they are the most "valuable".
JAJAJAGuy
Profile Joined December 2010
5 Posts
May 12 2011 13:18 GMT
#23
This spreadsheet is awesome! I am a new player and have been working through the math on this sort of thing for some of the items I consider buying for champions. Now I won't have to do it manually! Thanks.

Also, dumb question, but what exactly does it mean when a field is green or red? I noticed that some fields are positive and some are negative w/o them being green/red, which confused me.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 13 2011 18:44 GMT
#24
On May 12 2011 22:18 JAJAJAGuy wrote:
This spreadsheet is awesome! I am a new player and have been working through the math on this sort of thing for some of the items I consider buying for champions. Now I won't have to do it manually! Thanks.

Also, dumb question, but what exactly does it mean when a field is green or red? I noticed that some fields are positive and some are negative w/o them being green/red, which confused me.


it means the item is unusually efficient or inefficient
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 30 2011 16:48 GMT
#25
Is the spreadsheet fucked up for anyone but me?
hi
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 30 2011 17:22 GMT
#26
Looks like some tards thought it would be fun to delete everything etc.

Apparently they didn't know that restoring old revisions is just a few clicks, otherwise I doubt they would even have bothered.
If you have a good reason to disagree with the above, please tell me. Thank you.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 30 2011 17:45 GMT
#27
Wait Tiamat is so inefficient. Korean meta is so confusing -_-
Im also surprised by FoN inefficiency.
Nada's body is South Korea's greatest weapon.
Niton
Profile Blog Joined March 2009
United States2395 Posts
July 30 2011 18:03 GMT
#28
Movespeed, HP5 and MP5 aren't properly modeled. At 2k HP, FoN's worth 75 HP5, which translates to 825 HP over the suggested 55 second window, which translates to 2128 gold in 'health'.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-07-30 19:32:30
July 30 2011 19:31 GMT
#29
yeah i've never really been satisfied with either method of calculating regen lol... the 55 second window seems to generate unrealistic numbers less often. I'm certain it's not the correct method though

I haven't thought tiamat is really bad for a while btw, just never ran through and changed the colors from the original creator's
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 30 2011 23:09 GMT
#30
Wow really cool to see. This will definitely effect my play.
Don't hate the player - Hate the game
WhiteNights
Profile Blog Joined October 2009
United States252 Posts
July 30 2011 23:27 GMT
#31
On July 31 2011 02:45 Kenpachi wrote:
Wait Tiamat is so inefficient. Korean meta is so confusing -_-
Im also surprised by FoN inefficiency.

Tiamat offers pure intangibles that can't really be quantified by anything. Basically they give heroes who don't normally have the ability to threaten a split push the ability to do so, while farming like mad.
May your sky be always clear, may your smile be always bright, and may you be forever blessed for that moment of happiness which you gave to another lonely and grateful heart!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 30 2011 23:44 GMT
#32
what is split pushing o_O
Nada's body is South Korea's greatest weapon.
tobi9999
Profile Joined April 2009
United States1966 Posts
July 31 2011 02:48 GMT
#33
On July 31 2011 08:44 Kenpachi wrote:
what is split pushing o_O


pushing 2 lanes at once. ie master yi going off by his own and killing a lane while his team sits and holds 4v5
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
yellowguan
Profile Joined December 2010
43 Posts
September 02 2011 20:36 GMT
#34
Necroing this thread because the cost efficiency spreadsheet is ruined atm!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-09-02 21:36:50
September 02 2011 21:33 GMT
#35
Fixing it.

Should be fine again. I wonder how long it will last.
If you have a good reason to disagree with the above, please tell me. Thank you.
jaybrundage
Profile Joined December 2009
United States3921 Posts
September 03 2011 23:32 GMT
#36
Dyrus Deleted the sheet....

Not cool
The more you sweat in training, the less you bleed in battle.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 04 2011 08:59 GMT
#37
On September 04 2011 08:32 jaybrundage wrote:
Dyrus Deleted the sheet....

Not cool

Really?

Restored again. zzzzzzzzzzzzzzzzzzzzzzzz
If you have a good reason to disagree with the above, please tell me. Thank you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 04 2011 09:13 GMT
#38
FoN being so cost inefficient is quite shocking..

Though i dunno, its always seemed like one of the best items in the game to me
Artillery spawned from the forges of Hell
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 04 2011 09:19 GMT
#39
On September 04 2011 18:13 arb wrote:
FoN being so cost inefficient is quite shocking..

Though i dunno, its always seemed like one of the best items in the game to me


The spreadsheet doesn't cost regen and movespeed properly which is a big part of FoN
"Your full potential does not matter if you do not use all 100% of it."
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 04 2011 14:50 GMT
#40
On September 04 2011 18:19 BlackPaladin wrote:
Show nested quote +
On September 04 2011 18:13 arb wrote:
FoN being so cost inefficient is quite shocking..

Though i dunno, its always seemed like one of the best items in the game to me


The spreadsheet doesn't cost regen and movespeed properly which is a big part of FoN


inst the regen even "free" in the spreadsheet?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 04 2011 17:48 GMT
#41
yeah regen simply isn't calculated because the numbers come out as nonsense. There's a way but I don't know it. just have to eyeball the true value for now
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barbsq
Profile Joined November 2009
United States5348 Posts
September 04 2011 19:20 GMT
#42
theres a whole bunch of 'circular dependance errors'
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-09-04 20:07:57
September 04 2011 20:05 GMT
#43
suppose I should just disable public editing and give out keys to whoever asks so dyrus can't come in here and fuck it up

maybe i'll figure that out tonight
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 06 2011 20:04 GMT
#44
You now have to be logged on to edit it, otherwise no editing restrictions... I can just ban someone who messes it up
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
redex777
Profile Joined May 2010
United States4 Posts
September 06 2011 22:51 GMT
#45
I can't edit this even when logged in to my google docs.

I just wanted to change Abyssal Scepter to say "Paying for 20 MR reduction aura" instead of penetration... they are different!

The only other item that has MR reduction is Malady and it is correctly stated in the shee

also here is a link if you want to invest some time figuring out how magic damage is calculated
Attakijing: "even though it is often incorrect, the way to improve your game seems to be to minimize blaming others and instead "trust no one" in solo queue like dyrus says, AKA realizing it is your fucking fault when you die."
crate
Profile Blog Joined May 2009
United States2474 Posts
September 07 2011 00:55 GMT
#46
If anyone really cares about regen or spellvamp being included I went ahead and uploaded my version of an item efficiency spreadsheet here. I had actually made this before this topic was created but figured it didn't really add much so I didn't bother to post it until now.

Main differences are that I valued items compared to the basic, low-tier items (longsword, amp tome, etc.) and obviously that I included regen and spellvamp (the latter based on Hextech Revolver, assuming that all the combine cost is the spellvamp cost). Also includes an efficiency column which is the actual cost divided by the effective cost (i.e. cost of all the priced stats) to make it a bit easier to compare the efficiency of items with different costs (e.g. it's really hard to compare Rod of Ages to stacking Doran's Rings on USnip's sheet because their base price difference is just so vast).

All items are sorted purely by name. Has no pretty colors.

Comparing to basic items instead of higher-tier single-stat items does adjust the price of AD compared to AP, as my sheet says a BF Sword is significantly more efficient than a Needlessly Large Rod (this is a result of Riot cutting the BF Sword cost a while back without changing its stats). Otherwise it's not a big deal, it just means that items are going to look more efficient in my sheet compared to USnip's.

I might have a few stats wrong (almost certainly some of the misc stuff is wrong, because I don't actually look at that very often myself) because I didn't update this for a while until this weekend; you can tell me if I have anything wrong and I'll probably get around to fixing it.

Won't be publicly editable because I don't want to have to reset it.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-09-07 03:20:40
September 07 2011 03:19 GMT
#47
crate, I'll add your sheet to the OP. I really do think wu thuong was smart not to include regen in the item calculations though because the results are completely meaningless. Look at how mindbogglingly efficient reverie, miracle, etc are when you calculate straight up off pendant/etc, if they were actually worth that much gold they'd be must build on everyone.

On September 07 2011 07:51 redex777 wrote:
I can't edit this even when logged in to my google docs.


ok well the the options are totally misleading than, lol

new setup: post here asking for permission to edit and I'll give it. Needs email address if you don't want crawlers to find it I guess you could PM it to me. fixed the scepter thing btw
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
crate
Profile Blog Joined May 2009
United States2474 Posts
September 07 2011 03:33 GMT
#48
Well the thing is, look at Archangel's staff with maxed out mana. Supposedly that's disgustingly cost effective as well ... but most of that is because you have an item that gives you 1400 fucking mana which 90% of the champs will never be able to use (so it's wasted). Or look at Rageblade and how it's like the most realistically imba item in the game at full stacks, and even if you can only get to 3 or so it rivals almost any other item this side of stacked up RoA/Bloodthirster ... but most champs can't effectively use all three stats so it's worth much less.

Probably the most useful way to look at these is to break down the items into how much each of their individual stats are worth (e.g. Bloodthirster is worth this much gold for the AD alone and this much for the lifesteal alone) but I'm too lazy to go make that myself at the moment. If you have that then you can decide how much a Gunblade is worth on Pantheon or a Triforce on Lee Sin or whatever.

It's not a problem unique to regen, which is why I think adding it in is just fine. I realize it's more extreme for regen than most stats (regen doesn't do much at all in quick teamfights) but if it bothers you well we have the spreadsheet you're maintaining to look at no-regen costs, which I can see the point of examining.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 07 2011 08:46 GMT
#49
On September 07 2011 09:55 crate wrote:
this is a result of Riot cutting the BF Sword cost a while back without changing its stats

They reduced the AD on BF Sword to 45.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 07 2011 10:40 GMT
#50
On September 07 2011 12:33 crate wrote:
Well the thing is, look at Archangel's staff with maxed out mana. Supposedly that's disgustingly cost effective as well ... but most of that is because you have an item that gives you 1400 fucking mana which 90% of the champs will never be able to use (so it's wasted). Or look at Rageblade and how it's like the most realistically imba item in the game at full stacks, and even if you can only get to 3 or so it rivals almost any other item this side of stacked up RoA/Bloodthirster ... but most champs can't effectively use all three stats so it's worth much less.

Probably the most useful way to look at these is to break down the items into how much each of their individual stats are worth (e.g. Bloodthirster is worth this much gold for the AD alone and this much for the lifesteal alone) but I'm too lazy to go make that myself at the moment. If you have that then you can decide how much a Gunblade is worth on Pantheon or a Triforce on Lee Sin or whatever.

It's not a problem unique to regen, which is why I think adding it in is just fine. I realize it's more extreme for regen than most stats (regen doesn't do much at all in quick teamfights) but if it bothers you well we have the spreadsheet you're maintaining to look at no-regen costs, which I can see the point of examining.


The reason they are cost effective is because of the fact that most people can't use all the stats to full potential. Riot isn't making OP items you know. There's a trade off for everything.

But yeah, this spreadsheet isn't that help ful at all most things you can work out yourself with run-->calc in 20 seconds for the most complicated items.
crate
Profile Blog Joined May 2009
United States2474 Posts
September 07 2011 10:47 GMT
#51
On September 07 2011 17:46 spinesheath wrote:
Show nested quote +
On September 07 2011 09:55 crate wrote:
this is a result of Riot cutting the BF Sword cost a while back without changing its stats

They reduced the AD on BF Sword to 45.

Oh, lol, nevermind then, I guess BF Sword was just always more efficient than NLR.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
September 07 2011 12:14 GMT
#52
I agree with some people in this thread Hp5 hast to be integrated as well
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 08 2011 01:31 GMT
#53
On September 07 2011 12:33 crate wrote:
Well the thing is, look at Archangel's staff with maxed out mana. Supposedly that's disgustingly cost effective as well ... but most of that is because you have an item that gives you 1400 fucking mana which 90% of the champs will never be able to use (so it's wasted). Or look at Rageblade and how it's like the most realistically imba item in the game at full stacks, and even if you can only get to 3 or so it rivals almost any other item this side of stacked up RoA/Bloodthirster ... but most champs can't effectively use all three stats so it's worth much less.

Probably the most useful way to look at these is to break down the items into how much each of their individual stats are worth (e.g. Bloodthirster is worth this much gold for the AD alone and this much for the lifesteal alone) but I'm too lazy to go make that myself at the moment. If you have that then you can decide how much a Gunblade is worth on Pantheon or a Triforce on Lee Sin or whatever.

It's not a problem unique to regen, which is why I think adding it in is just fine. I realize it's more extreme for regen than most stats (regen doesn't do much at all in quick teamfights) but if it bothers you well we have the spreadsheet you're maintaining to look at no-regen costs, which I can see the point of examining.


there's a limit to the information you can draw from these charts, when you reach these limits I think it's better to just let people draw their own conclusions about the items than include information that's actually misleading
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
crate
Profile Blog Joined May 2009
United States2474 Posts
September 08 2011 01:44 GMT
#54
I don't think including regen is misleading.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 08 2011 01:49 GMT
#55
On September 08 2011 10:44 crate wrote:
I don't think including regen is misleading.

Thing is, regen costs less the more you get of it, because the stat is only REALLY useful in the early game. You could say, for example, that FON or a stacked up Warmogs is like a billion times more efficient on HP regen than a Regrowth pendant, but that doesn't mean much at all.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-09-08 02:17:55
September 08 2011 02:17 GMT
#56
It seems unlikely to me that the whole philo tree is as efficient as calculating regen linearly indicates... not even getting into the other regen items
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 08 2011 02:46 GMT
#57
On September 08 2011 11:17 UniversalSnip wrote:
It seems unlikely to me that the whole philo tree is as efficient as calculating regen linearly indicates... not even getting into the other regen items

Well, I guess it could be useful comparing Meki to FaerieCharm to Philo and same with health pendant/bead/philo crap - the early game stuff. And just ignore warmogs and FON and the other weird late game items that happen to have regen but are hard to place a value on that regen.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-09-09 10:49:53
September 09 2011 10:47 GMT
#58
Updated my sheet. Now has some color in the efficiency column. Also new sheet 2 that breaks down what you're actually paying for on an item like I suggested would be helpful.

Bit of behind-the-scenes calculation adjustment as well but you won't notice that (other than it fixed the cost of CDR because apparently Kindlegem got a price increase or something when I wasn't looking, or I entered the data wrong in the first place).

Added the Dominion items as well though obviously those aren't particularly useful at the moment. Didn't add the Dominion items to the "on-hits as AD" section yet.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Bulldozer
Profile Joined October 2010
United States89 Posts
September 09 2011 13:05 GMT
#59
just a quick edit, youre not paying for just 15 apen on brutalizer, but also 10% CD.
Welcome to the Transformation; Welcome to Anniahliation
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 10 2011 03:02 GMT
#60
CDR is actually included
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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