• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:23
CEST 13:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy10ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11961 users

[Discussion] Patch Notes - Page 11

Forum Index > LoL General
Post a Reply
Prev 1 9 10 11 12 13 118 Next
HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 14 2010 06:21 GMT
#201
On December 14 2010 14:07 myopia wrote:
Omen CDR nerf NooOOOoooOoooOOOo

Sunfire nerfed pretty hard... and I haven't even been buying it as it is

Show nested quote +
Runes

* Flat energy, energy per level, and energy regen per level runes increased 10%
* Flat energy regen runes increased 5%


YES. VINDICATED


also the Malz buffs are pretty sweet. Ez buffs and finally Kat's scaling makes sense... there's so much going on in this patch. Some good and some bad.

I wish Gragas had been nerfed harder :|

They removed locket, leave the jolly fat man alone. Then they also directly nerfed him (ultimate nerf is huge, specially with cdr from locket + sv combo gone.)
Maybe I'm just bi-est since I like playing Gragas.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Odds
Profile Joined May 2008
Canada1188 Posts
December 14 2010 06:23 GMT
#202
Gragas was massively imbalanced. The nerfs were definitely necessary.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
TheYango
Profile Joined September 2008
United States47024 Posts
December 14 2010 06:42 GMT
#203
On December 14 2010 14:30 r33k wrote:
You could bait people with wards into dumb spots and gank them while they were wardsweeping. At least I think that's why they nerfed them, I see no other reason for them to have done so. Especially since if you plant a ward within enemy autoattack range now you've automatically lost its money.

So people playing stupidly requires a nerf to an item that causes drastic repercussions elsewhere (e.g. vision ward trades at Dragon are no longer a gank opportunity)?

I guess that logic has gotten champions nerfed before, so I really shouldn't be surprised.
Moderator
iaeuy
Profile Joined September 2009
United States249 Posts
December 14 2010 06:49 GMT
#204
According to Phreak...
Wards contributed too much to passive gameplay. I suppose we could have lowered the cost as well, you're right, but that ward on Dragon lasting 4.5 minutes... Yeah bottom lane's not getting ganked. You're right that this change was aimed more at top players who actually buy wards, but let's face it, if you're good enough to buy wards, you're good enough to know you'll still keep buying wards. Now it's just more of a trade-off than "obvious."
TheYango
Profile Joined September 2008
United States47024 Posts
December 14 2010 06:52 GMT
#205
On December 14 2010 15:49 iaeuy wrote:
According to Phreak...
Show nested quote +
Wards contributed too much to passive gameplay. I suppose we could have lowered the cost as well, you're right, but that ward on Dragon lasting 4.5 minutes... Yeah bottom lane's not getting ganked. You're right that this change was aimed more at top players who actually buy wards, but let's face it, if you're good enough to buy wards, you're good enough to know you'll still keep buying wards. Now it's just more of a trade-off than "obvious."

I don't see how totally removing the dynamic of trading vision wards at Dragon makes the game less passive.

Before you could actually gank a jungler while he's killing that Dragon ward. Now he just hits it once and runs off.
Moderator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 14 2010 07:00 GMT
#206
On December 14 2010 15:52 TheYango wrote:
Show nested quote +
On December 14 2010 15:49 iaeuy wrote:
According to Phreak...
Wards contributed too much to passive gameplay. I suppose we could have lowered the cost as well, you're right, but that ward on Dragon lasting 4.5 minutes... Yeah bottom lane's not getting ganked. You're right that this change was aimed more at top players who actually buy wards, but let's face it, if you're good enough to buy wards, you're good enough to know you'll still keep buying wards. Now it's just more of a trade-off than "obvious."

I don't see how totally removing the dynamic of trading vision wards at Dragon makes the game less passive.

Before you could actually gank a jungler while he's killing that Dragon ward. Now he just hits it once and runs off.

But why are you going to be at neodragon now anyway? Just kill baron at level 6 instead.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-12-14 07:15:14
December 14 2010 07:14 GMT
#207
On December 14 2010 15:42 TheYango wrote:
Show nested quote +
On December 14 2010 14:30 r33k wrote:
You could bait people with wards into dumb spots and gank them while they were wardsweeping. At least I think that's why they nerfed them, I see no other reason for them to have done so. Especially since if you plant a ward within enemy autoattack range now you've automatically lost its money.

So people playing stupidly requires a nerf to an item that causes drastic repercussions elsewhere (e.g. vision ward trades at Dragon are no longer a gank opportunity)?

I guess that logic has gotten champions nerfed before, so I really shouldn't be surprised.

I am not agreeing with their decision being smart. Check my last 10 posts, I could have typed all of them using only the letter Q.
arnath
Profile Joined May 2010
United States1317 Posts
Last Edited: 2010-12-14 07:35:15
December 14 2010 07:34 GMT
#208
The change that confuses me the most is dragon no longer giving global XP. Are they just trying to encourage your whole team to go to dragon when you want to do it?
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2010-12-14 07:39:40
December 14 2010 07:34 GMT
#209
Well, guess what, I am gonna play a helluva lot of evelynn / shaco / poppy /ashe / tigerudyr solely now in ranked.

Because they didnt nerf triforce (that thing is gonna be SO popular now! Especially on those heroes, but I foresee that I am gonna suckass if I cant get a solo lane or jungle spot now).

Goddarn it Riot, the ward change was SO UNNESECCARY! geez.

Atleast they left Shaco and poppy alone, so I can still do my thing

wow and Nidalee / kat / warwick is gonna become super popular now, are you crazy theyll be played alot.

AND WHY REMOVE CREEPTRACKING!?! IT WAS SUCH A GOOD SKILL TO LEARN SINCE IT ADDED COMPLEXITY TO THE GAME! Sigh...

Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masterie


HALLELUJA!
In the woods, there lurks..
Misder
Profile Joined October 2009
United States1557 Posts
December 14 2010 07:39 GMT
#210
They really nerfed jungling this patch...
Whaaaa?
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
December 14 2010 07:50 GMT
#211
I like the CS change
Moderator<:3-/-<
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 14 2010 08:16 GMT
#212
worst patch ive ever seen

kat nerf(its not a buff, not even close)

cho'gath nerf(LOL)

twitch nerf when he was already basically irrelevant, havent seen him in a high elo game in a really long time. your team loses by the time his farm matters since his laning blows.

malzahar nerf(no minimum damage on null zone is huge)

etc... i could go on but these are some of the more ridiculous
Brees on in
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 14 2010 08:18 GMT
#213
On December 14 2010 16:34 Iplaythings wrote:

AND WHY REMOVE CREEPTRACKING!?! IT WAS SUCH A GOOD SKILL TO LEARN SINCE IT ADDED COMPLEXITY TO THE GAME! Sigh...

It didn't add complexity. Shaco's creep score hasn't gone up, he's hiding in a bush trying to gank. The creep score indirectly told you where the person was. Now junglers can gank even more.

Also I'm trying to do the math for the Udyr change. Now my numbers aren't perfect, but I'm trying to account for everything.
Base attack 56.

Pheonix gives 8 AD, 16 ap, plus an aoe that does 70 (14(10 +.25ap)x5) damage total, with the breath for 50. So assuming 10 attacks, at blue he will do 62adx10 + 70x3 + 50x3 = 980

(I am ignoring the 3% AS increase from a stance, and his base attack speed so I'm only calculating attacks and damage, not attacks over time, or if his pheonix AD buff will run out for one attack. I am also assuming that both pheonix aoe's will hit the little mobs, which doesn't always happen).

Tiger gives a 150%ad+40 over 2 seconds dot, and 30% AS. Assuming 13 attacks, 56x13 + 124x2=976.
(this assumes that the AS increase doesn't run out before you use your next attack, which I know is wrong.)
Tiger seems to be viable for jungling now. Also note that the tiger damage is all to the blue golem, while the pheonix damage is to all 3, meaning blue should die faster, and you should end up taking less damage because of it.

Now I'm not sure if I care enough to actually measure exact damage, based on udyrs attack speed, and blue hp etc. but I might. I also gave you my assumptions so you can know what I'm not considering and why the number will be flawed.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
December 14 2010 08:18 GMT
#214
I´m really suprised at people claiming that CS counting is a skill and even good. All it did was making jungling and thus ganking predictable, turning Jungling into a pure pve effort.
Dragon nerf is supposed to make solo vs two lanes less effective. They already benefit from faster leveling up than their opposition, Dragon XP simply made that worse - thus having a 2v1 lane (aka no jungler) was plain stupid. Together with the other Junglenerfs it won´t be as necessary now - and IF it´s used it will rely more on ganking (which was buffed).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-12-14 08:27:56
December 14 2010 08:25 GMT
#215
On December 14 2010 17:18 Unentschieden wrote:
I´m really suprised at people claiming that CS counting is a skill and even good. All it did was making jungling and thus ganking predictable, turning Jungling into a pure pve effort.
Dragon nerf is supposed to make solo vs two lanes less effective. They already benefit from faster leveling up than their opposition, Dragon XP simply made that worse - thus having a 2v1 lane (aka no jungler) was plain stupid. Together with the other Junglenerfs it won´t be as necessary now - and IF it´s used it will rely more on ganking (which was buffed).

So they want jungling to be more about ganking rather than objective/map control?

Personally I find counterjungling and posturing for dragon control more interesting than ganking.

Counting CS isn't just about laners avoiding ganks. It's a way for counterjunglers to be able to more consistently track their targets, and stuck CS can mean lots of things--they could be doing dragon, waiting for a gank in a lane, or waiting to buff-jack your jungler.
Moderator
Southlight
Profile Blog Joined August 2007
United States11768 Posts
December 14 2010 08:29 GMT
#216
What they want is for dragon to be less of an instant win. Probably 80% of games at top level seem to end (for all intents and purposes) after the first dragon - the team that wins the teamfight and takes dragon tends to have an insurmountable lead unless they start royally screwing up.

They also obviously want a faster-paced game; at the moment the game is way too passive, as it doesn't reward kills enough. I don't think the Flash/CS change will affect it much (mid still ungankable) but it's a step.
oraoraoraoraoraoraoraora
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 14 2010 08:32 GMT
#217
On December 14 2010 17:16 Brees wrote:...

malzahar nerf(no minimum damage on null zone is huge)

...


It's huge if you were trying to Jungle with him maybe, but I don't see how the minimum damage is "huge" when all champions, superminions, and golem/lizard/dragon/Baron have enough health to take more than the minimum.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-12-14 08:44:36
December 14 2010 08:36 GMT
#218
On December 14 2010 17:29 Southlight wrote:
They also obviously want a faster-paced game; at the moment the game is way too passive, as it doesn't reward kills enough. I don't think the Flash/CS change will affect it much (mid still ungankable) but it's a step.

The issue for me is that they want to accomplish this while also maintaining low baseline champion power--abilities, items, and champion attacks in general are less explosive than they are in similar games in the genre, and mechanics that punish misplays quickly and harshly are quick to be seen as overpowered by the community.

You get fast-paced gameplay if abilities hit hard, things do a lot of damage, and mistakes are punished harshly (as a Starcraft community, anyone here should know how well this "everything is imba" approach works out when properly implemented). Anything else is just beating around the bush.
Moderator
Southlight
Profile Blog Joined August 2007
United States11768 Posts
December 14 2010 08:53 GMT
#219
On December 14 2010 17:36 TheYango wrote:
Show nested quote +
On December 14 2010 17:29 Southlight wrote:
They also obviously want a faster-paced game; at the moment the game is way too passive, as it doesn't reward kills enough. I don't think the Flash/CS change will affect it much (mid still ungankable) but it's a step.

The issue for me is that they want to accomplish this while also maintaining low baseline champion power--abilities, items, and champion attacks in general are less explosive than they are in similar games in the genre, and mechanics that punish misplays quickly and harshly are quick to be seen as overpowered by the community.

You get fast-paced gameplay if abilities hit hard, things do a lot of damage, and mistakes are punished harshly (as a Starcraft community, anyone here should know how well this "everything is imba" approach works out when properly implemented). Anything else is just beating around the bush.


I agree *shrugs* I'm not defending Riot, I was just explaining what I perceive to be their wish.
oraoraoraoraoraoraoraora
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 14 2010 08:56 GMT
#220
These patch notes sound real dumb.
Prev 1 9 10 11 12 13 118 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#80
WardiTV242
OGKoka 110
IntoTheiNu 10
Liquipedia
Afreeca Starleague
10:00
Ro24 Group D
Light vs Calm
Royal vs Mind
Afreeca ASL 12253
StarCastTV_EN267
LiquipediaDiscussion
Replay Cast
09:00
SC:Evo Showmatches
CranKy Ducklings81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko231
SortOf 130
ProTech114
OGKoka 110
Rex 57
StarCraft: Brood War
Horang2 17333
Bisu 9372
EffOrt 2518
BeSt 1939
Sea 1243
Mini 757
actioN 666
Hyuk 565
Zeus 418
Larva 354
[ Show more ]
Killer 281
Hyun 211
JYJ 184
Sharp 174
ToSsGirL 121
Soulkey 115
Backho 109
Barracks 89
Bale 41
Hm[arnc] 33
Sacsri 25
yabsab 22
GoRush 20
scan(afreeca) 18
Sea.KH 17
[sc1f]eonzerg 12
SilentControl 10
soO 10
Terrorterran 8
eros_byul 0
Dota 2
XcaliburYe382
League of Legends
JimRising 322
Counter-Strike
olofmeister2480
allub157
x6flipin147
Super Smash Bros
Mew2King63
Other Games
singsing1843
B2W.Neo999
Livibee503
shoxiejesuss393
crisheroes239
Fuzer 199
ArmadaUGS67
Sick8
Organizations
StarCraft: Brood War
UltimateBattle 342
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• iHatsuTV 7
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
4h 38m
Replay Cast
12h 38m
Sparkling Tuna Cup
22h 38m
Afreeca Starleague
22h 38m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 12h
Replay Cast
1d 21h
Afreeca Starleague
1d 22h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
[ Show More ]
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.