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[Discussion] Patch Notes - Page 106

Forum Index > LoL General
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spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 22 2011 07:55 GMT
#2101
So glad about the Blitz + Poppy changes. I ALWAYS messed up that followup attack.

LOL @ nerfing Eve beyond removing the stun.
If you have a good reason to disagree with the above, please tell me. Thank you.
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 22 2011 08:06 GMT
#2102
On June 22 2011 16:55 spinesheath wrote:
So glad about the Blitz + Poppy changes. I ALWAYS messed up that followup attack.

LOL @ nerfing Eve beyond removing the stun.

Jax has it aswell, really nice if oyu leap on someone, almost kill them and turn around to hit a minion :/
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
byFd
Profile Joined May 2006
Germany620 Posts
June 22 2011 08:06 GMT
#2103
On June 22 2011 16:55 spinesheath wrote:
So glad about the Blitz + Poppy changes. I ALWAYS messed up that followup attack.

LOL @ nerfing Eve beyond removing the stun.

so true, grabbing someone pressing E and right click spam opponent
(>°_°)>
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2011-06-22 08:33:05
June 22 2011 08:29 GMT
#2104
LOL apparently Jax's nerf is a mistake by an assistant game designer:

http://www.leagueoflegends.com/board/showthread.php?p=10301526#post10301526

Well, no, I won't blame the guy, there are people who should check his work and he exposed himself on the forums which signifies some guts.

EDIT: Btw, #2 best bird has been hit quite hard with the changes of his healing. Swain isn't typically building for a lot of MPen, being a tanky caster, so you should expect the numbers on healing vs champions (and late game vs minions to some extent) to drop pretty significantly. Doesn't hurt his laning, but the "outlast everyone" philosophy of his teamfighting might be pretty much dead.
You want 20 good men, but you need a bad pussy.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
June 22 2011 08:59 GMT
#2105
I'm really happy about the Vlad nerfs, they're somewhat minor, +1 second CD on Q on maxlevel, 5% less spellvamp on Hextech, Ignite effects Spellvamp. Im just gonna build a faster Will Of The Ancients now and SV now also effects spellvamp which is a small buff. Now hopefully people will somewhat stop playing/banning him and I can continue abusing him eheheheh.
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
June 22 2011 09:09 GMT
#2106
Wait, how come everybody feels that GP is that much stronger now? Like he slows a bit better comng from jungle,his ult is still bad afaik and he has little aoe damage like renekton, no hard CC..

I have to be missing something big here.
Playing League of Legends. IGN: Plain Skill
BlackPaladin
Profile Joined May 2010
United States9316 Posts
June 22 2011 09:18 GMT
#2107
GP ulti never hitting anything for me thus useless half the time (for ME in general)

GP changed:
"hurhurhur gp shit now no deny and bad ulti!!! Shit tier!!!"
me: He's not shit, i think he's a lot better now. (holy fuck an ult that actually hits stuff and slows them for me!)
"stop living in the past bp he's shit now"

GP changed again:
"omg 7% stacking slow (5 max) he so op"


Am I missing something here?
"Your full potential does not matter if you do not use all 100% of it."
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 22 2011 09:20 GMT
#2108
On June 22 2011 18:09 BouBou.865 wrote:
Wait, how come everybody feels that GP is that much stronger now? Like he slows a bit better comng from jungle,his ult is still bad afaik and he has little aoe damage like renekton, no hard CC..

I have to be missing something big here.

According to internal testing as reported by MoonBear, jungleplank has a clear time of 3:40 startin at blue with a hard leash. That's pretty good. With red buff, Q can help as a gap closer and his stackin slow keeps them in whacking range/ult. Additionally, his ult is global which means he will have a strong map presence throughout the game and assist in ganks/fights in lane all over the map.

As a laner, GP in his first incarnation was considered OP because Q applied his passive; it did a ton of damage and reduced heal and did dot, which was pretty deadly in lane. GP passive no longer applies heal reduc, so it's weaker in that respect, but now his Q applies the passive again. A lucky crit on a Q was already really strong, add to that a buffed dot and GP's harass becomes very powerful. Not to mention his raise morale gives a much larger AD buff, which will also increase the punishing power of his Q. Also, the fact that his passive stacks and got buffed means that trading hits will likely be in favor of GP.
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 22 2011 09:21 GMT
#2109
On June 22 2011 18:18 BlackPaladin wrote:
GP ulti never hitting anything for me thus useless half the time (for ME in general)

GP changed:
"hurhurhur gp shit now no deny and bad ulti!!! Shit tier!!!"
me: He's not shit, i think he's a lot better now. (holy fuck an ult that actually hits stuff and slows them for me!)
"stop living in the past bp he's shit now"

GP changed again:
"omg 7% stacking slow (5 max) he so op"


Am I missing something here?

He can catch stuff now while in melee because he never was fast enough prepatch obviously.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 22 2011 09:22 GMT
#2110
Grog Soaked Blade now is applied by Parrrley. If you are strong enough to 1v1 someone, he will never get away thanks to E and the stacking slow. Jungle GP ganks will be amazing.
If you have a good reason to disagree with the above, please tell me. Thank you.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 22 2011 09:53 GMT
#2111
Hmm...
I'm simply too lazy to google time conversions.
So here it is:
The patch will end on Wednesday, Jun 22 3:00pm GMT (GMT+00:00)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 22 2011 11:17 GMT
#2112
On June 22 2011 11:10 MoonBear wrote:
Show nested quote +
On June 22 2011 11:00 Ryuu314 wrote:
Jax and xin nerfs are completely unnecessary imo. Jax has even less of a use than he did before rofl

Didn't they make it so Parrley didn't apply GP's passive in some patch some time ago 'cause it was OP? Now they revert it after they buff his passive? I confuse.

No idea about the Jax and XZ nerfs. But with the GP buff, Guinsoo wants Jungle GP to be able to open a gank with his Q. Currently, his most reliable way of getting a slow in is Ult since getting into melee range is not always practical without blowing summoners. Internal Riot test on a working patch gave GP a clear time of 3:40 or something on one jungle route with hard leash, opened Cloth+5 but did not need to use all pots. Do not know Runes+Masteries. Don't remember exact figures. But it was pretty good. Think this time might have gone up since that test.

Even now you can Parrrrley for a slow with the Lizard buff, it's still counted as melee so it slows for a ton. The passive doesn't really change anything for this, so the reason is silly.


Balance is an interesting thing at Riot. There is balance at the High-Elo spectrum, but there must always be balance at the Low-Elo area too. Many of the people who play this game are not ultra-competitive. In fact, many of the players are not ranked. As a significant portion of the player base, Riot must also ensure that playing the game is fun for them as well. If the game is not fun for them anymore, then there is no reason to play it. A game that is not accessible to people is not a direction that any game company should take if they want to remain viable.

A good article worth reading would be this. While it talks about Magic the Gathering instead of LoL, the same principles apply. It may also be worth noting that several of the Design Team have background in balancing and design from things such as Magic.

Except at those levels balance doesn't matter at all and the better player is going to win no matter what he plays. You seriously want to balance the game around people who just a-move and pray without any additional commands? How is it "balancing" anyway... I'm just completely amazed by the complete lack of logic here. Please buff Rumble because he's UP at 600 elo because his skills are too complicated.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 22 2011 11:21 GMT
#2113
caster nerfs all around~ more reason to pick up annie :3
i wish riot would give me better ping
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 22 2011 11:27 GMT
#2114
On June 22 2011 20:21 locodoco wrote:
caster nerfs all around~ more reason to pick up annie :3


you would betray the dps name
huk
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
raiame
Profile Joined December 2007
United States421 Posts
June 22 2011 11:28 GMT
#2115
I saw that Janna and TF passives didn't work when they were dead, so I expected the same for Zil but nope. First blooded Zil still gives passive yay
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 22 2011 11:30 GMT
#2116
Yeah BTW for Jax's earlygame you can just have the dmg ratio scale from 0.7 at lvl 1 up to 1 at lvl 5 or something
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 22 2011 11:34 GMT
#2117
On June 22 2011 20:27 NeoIllusions wrote:
Show nested quote +
On June 22 2011 20:21 locodoco wrote:
caster nerfs all around~ more reason to pick up annie :3


you would betray the dps name
huk

i dont think i can get any better by just playing dps anymore
need to broaden my horizons,if i wanna improve
i wish riot would give me better ping
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 22 2011 11:39 GMT
#2118
On June 22 2011 20:34 locodoco wrote:
Show nested quote +
On June 22 2011 20:27 NeoIllusions wrote:
On June 22 2011 20:21 locodoco wrote:
caster nerfs all around~ more reason to pick up annie :3


you would betray the dps name
huk

i dont think i can get any better by just playing dps anymore
need to broaden my horizons,if i wanna improve


haha, I know, I jest.
Same reason why I'm trying to narrow my roles to just dps/jungle right now.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2011-06-22 11:46:44
June 22 2011 11:46 GMT
#2119
On June 22 2011 20:30 Shikyo wrote:
Yeah BTW for Jax's earlygame you can just have the dmg ratio scale from 0.7 at lvl 1 up to 1 at lvl 5 or something


It's way more simple to just cut the base damage on Q. Although it somewhat sets his rune choices in stone (even less reason to pick up MPen), but maybe it's not a bad thing.
You want 20 good men, but you need a bad pussy.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
June 22 2011 11:47 GMT
#2120
I'm kind of sad they nerfed malzahar. He's only situationally better than annie and swain at this point it feels.

I understand nerfing the pool but nerfing the damage on his ult too means he might not always be able to blow people up, and where's the fun in that?
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
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