• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:14
CEST 20:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1750 users

[Discussion] Patch Notes - Page 101

Forum Index > LoL General
Post a Reply
Prev 1 99 100 101 102 103 118 Next
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 21 2011 02:01 GMT
#2001
On June 21 2011 10:37 MoonBear wrote:
Show nested quote +
On June 21 2011 10:35 Ryuu314 wrote:
On June 21 2011 10:28 TieN.nS) wrote:
% based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage.

Yea, the rest of her kit is pretty damn strong as well, but I doubt Vayne will ever be in a good place the way Riot's balancing her.

The problem with Vayne from what I hear is that the members of the Design Team do not agree with what makes her OP. There is an argument for each part of her kit being OP in their own right. At the same time though, Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you. And still be a carry of some sort. Hard to do.

Some more things I have recently overheard. No ETA, but some of these might be next patch:
  • Morgana autoattack animation to become better and easier to use and animation cancel
  • Malz E to have less mana refund.
  • Veigar rework in progress along with small changes to Trynd.
  • Kayle rework mostly done; currently in testing on Riot internal servers
  • Philo to give less HP/5 regen, mana regen likely staying the same

Morgana aa animation not until she's reworked I think.
Veigar rework coming out with Nasus? Hadn't heard anything about Tyrnd though.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
BloodNinja
Profile Joined June 2010
United States2791 Posts
June 21 2011 02:50 GMT
#2002
I thought they were going to rework Tyrnd's ult
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 21 2011 02:50 GMT
#2003
TBH morg doesnt need a better attack animation. I'll take it, but I dont need it. W super good for farming.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
June 21 2011 06:14 GMT
#2004
On June 21 2011 09:01 Tooplark wrote:
and kat can't shunpo, and... a really absurd number of escapes are gone. Lame.


No longer being able to reliably jump over walls is going to really, really, hurt kat's game.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 21 2011 06:16 GMT
#2005
On June 21 2011 15:14 GranDim wrote:
Show nested quote +
On June 21 2011 09:01 Tooplark wrote:
and kat can't shunpo, and... a really absurd number of escapes are gone. Lame.


No longer being able to reliably jump over walls is going to really, really, hurt kat's game.

I think some people are overstating the ward change. I mean, really, how often did people carry around wards on kat so they could jump over walls? -.-

For Lee Sin it's a little bigger of a change as Lee Sin tends to jungle and/or get a wriggles so the ward was more readily available.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
June 21 2011 06:21 GMT
#2006
On June 21 2011 15:16 Ryuu314 wrote:
Show nested quote +
On June 21 2011 15:14 GranDim wrote:
On June 21 2011 09:01 Tooplark wrote:
and kat can't shunpo, and... a really absurd number of escapes are gone. Lame.


No longer being able to reliably jump over walls is going to really, really, hurt kat's game.

I think some people are overstating the ward change. I mean, really, how often did people carry around wards on kat so they could jump over walls? -.-

For Lee Sin it's a little bigger of a change as Lee Sin tends to jungle and/or get a wriggles so the ward was more readily available.

Good Kats do. Riot is removing things that seperate good players from really good players. Real don't like this patch.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 21 2011 06:29 GMT
#2007
I actually like the fact that riot seems to be more carefull with nerfs, like not overnerfing as much as they used to do.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
June 21 2011 06:48 GMT
#2008
On June 21 2011 15:16 Ryuu314 wrote:
Show nested quote +
On June 21 2011 15:14 GranDim wrote:
On June 21 2011 09:01 Tooplark wrote:
and kat can't shunpo, and... a really absurd number of escapes are gone. Lame.


No longer being able to reliably jump over walls is going to really, really, hurt kat's game.

I think some people are overstating the ward change. I mean, really, how often did people carry around wards on kat so they could jump over walls? -.-

For Lee Sin it's a little bigger of a change as Lee Sin tends to jungle and/or get a wriggles so the ward was more readily available.

people carry wards around all the time. dyrus buys wriggles on lane jax because the ward gives him an escape. seen some really cool moves with it actually =[
BlackPaladin
Profile Joined May 2010
United States9316 Posts
June 21 2011 06:57 GMT
#2009
You usually carry a ward anyway in a real team game since the whole team helps in warding the map. So saying it's "not as readily available" is false since you should have one on you regardless. ;o
"Your full potential does not matter if you do not use all 100% of it."
Owned Noob
Profile Joined April 2010
United States731 Posts
June 21 2011 07:14 GMT
#2010
On June 21 2011 10:37 MoonBear wrote:
Show nested quote +
On June 21 2011 10:35 Ryuu314 wrote:
On June 21 2011 10:28 TieN.nS) wrote:
% based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage.

Yea, the rest of her kit is pretty damn strong as well, but I doubt Vayne will ever be in a good place the way Riot's balancing her.

The problem with Vayne from what I hear is that the members of the Design Team do not agree with what makes her OP. There is an argument for each part of her kit being OP in their own right. At the same time though, Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you. And still be a carry of some sort. Hard to do.

Some more things I have recently overheard. No ETA, but some of these might be next patch:
  • Morgana autoattack animation to become better and easier to use and animation cancel
  • Malz E to have less mana refund.
  • Veigar rework in progress along with small changes to Trynd.
  • Kayle rework mostly done; currently in testing on Riot internal servers
  • Philo to give less HP/5 regen, mana regen likely staying the same

Hey are you sure its ok for you to be posting this stuff? I really appreciate it, but i remember some guy who posted a skin that wasn't out yet, and got like removed from the patch testing team or w/e.
jaedong the man with the huge dong
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-06-21 08:36:02
June 21 2011 07:40 GMT
#2011
I mean, yea, most players will always carry at least one ward 'cause everyone should be warding whenever they have 75 gold and an empty item slot. But I feel that for non-wriggles champs, that ward is more often than not going to be placed for actual warding than for that possible escape.

It does change gameplay, no doubt about it, but I feel that the nerf is not that game breaking.

@OwnedNoob: If I'm correct, MoonBear isn't on Riot staff. He's just very up-to-date on stuff Riot has said and is a super sleuth. Sherlock Holmes incarnated imo.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 21 2011 08:20 GMT
#2012
On June 21 2011 16:14 Owned Noob wrote:
Show nested quote +
On June 21 2011 10:37 MoonBear wrote:
On June 21 2011 10:35 Ryuu314 wrote:
On June 21 2011 10:28 TieN.nS) wrote:
% based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage.

Yea, the rest of her kit is pretty damn strong as well, but I doubt Vayne will ever be in a good place the way Riot's balancing her.

The problem with Vayne from what I hear is that the members of the Design Team do not agree with what makes her OP. There is an argument for each part of her kit being OP in their own right. At the same time though, Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you. And still be a carry of some sort. Hard to do.

Some more things I have recently overheard. No ETA, but some of these might be next patch:
  • Morgana autoattack animation to become better and easier to use and animation cancel
  • Malz E to have less mana refund.
  • Veigar rework in progress along with small changes to Trynd.
  • Kayle rework mostly done; currently in testing on Riot internal servers
  • Philo to give less HP/5 regen, mana regen likely staying the same

Hey are you sure its ok for you to be posting this stuff? I really appreciate it, but i remember some guy who posted a skin that wasn't out yet, and got like removed from the patch testing team or w/e.

If you're talking about Phrost, I'm pretty sure he died.
Something about it being too cold outside? Or am I telling the wrong story?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Unentschieden
Profile Joined August 2007
Germany1471 Posts
June 21 2011 09:15 GMT
#2013
On June 21 2011 15:21 HazMat wrote:
Show nested quote +
On June 21 2011 15:16 Ryuu314 wrote:
On June 21 2011 15:14 GranDim wrote:
On June 21 2011 09:01 Tooplark wrote:
and kat can't shunpo, and... a really absurd number of escapes are gone. Lame.


No longer being able to reliably jump over walls is going to really, really, hurt kat's game.

I think some people are overstating the ward change. I mean, really, how often did people carry around wards on kat so they could jump over walls? -.-

For Lee Sin it's a little bigger of a change as Lee Sin tends to jungle and/or get a wriggles so the ward was more readily available.

Good Kats do. Riot is removing things that seperate good players from really good players. Real don't like this patch.


No it seperated the players that research unintuitive special cases from the ones that "just" play. If champs like Kat or Lee Sin were supposed to be able to jump over walls it´d be in their kit, not a weird unintuitive special case rule with an item that has nothing to do with the mechanic. I mean really: Ward gives vision and allows walljumping? Also sometimes blocking skillshots.

starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 21 2011 09:28 GMT
#2014
I don't think "unintuitive" is a legitimate argument. There is always going to be a learning curve to the game and no matter how "intuitive" everything is it's not going to go away. Sure, new players won't know that you can jump to wards, but it's not gamebreaking and you'll remember it after the first time you see it.

Besides, it's a logical extension of the jumping mechanic - being able to jump to game objects + wards are game objects = you can jump to wards. It's arguably unintuitive not to be able to jump to a ward.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
DrKlingmann
Profile Joined December 2010
Poland356 Posts
June 21 2011 09:43 GMT
#2015
yup.. Not being able to jump onto wards will be pretty sad. :-[
It made so many :O, :S and :D moments.

They try to make game fun.. and that mechanic was definitely fun + it wasn't unfun for enemies [at least in comparison to other mechanics they are removing or other mechanics that are completely acceptable to stay in game].
--- EUNE Jarpen ---
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 21 2011 09:46 GMT
#2016
"Withering curse cleansed from Kayle: her performance on the Fields of Justice expected to improve."

KAYLE BUFF INCOMING
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 21 2011 10:00 GMT
#2017
On June 21 2011 10:28 TieN.nS) wrote:
% based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage.



well, everyone only has X seconds to live vs vayne, no matter the amount of defence/Hp etc.
Right now people play her full ad because its more op, so this isnt much of a problem, but this can change and the genereal idea behind it is very questionable.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 21 2011 10:23 GMT
#2018
On June 21 2011 19:00 LaNague wrote:
Show nested quote +
On June 21 2011 10:28 TieN.nS) wrote:
% based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage.



well, everyone only has X seconds to live vs vayne, no matter the amount of defence/Hp etc.
Right now people play her full ad because its more op, so this isnt much of a problem, but this can change and the genereal idea behind it is very questionable.


New build:
Warmogs + SotD Vayne
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
June 21 2011 10:52 GMT
#2019
Fuck SotD, just get 4 recurve bows.
You want 20 good men, but you need a bad pussy.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
June 21 2011 12:37 GMT
#2020
On June 21 2011 15:16 Ryuu314 wrote:
Show nested quote +
On June 21 2011 15:14 GranDim wrote:
On June 21 2011 09:01 Tooplark wrote:
and kat can't shunpo, and... a really absurd number of escapes are gone. Lame.


No longer being able to reliably jump over walls is going to really, really, hurt kat's game.

I think some people are overstating the ward change. I mean, really, how often did people carry around wards on kat so they could jump over walls? -.-

For Lee Sin it's a little bigger of a change as Lee Sin tends to jungle and/or get a wriggles so the ward was more readily available.

Every great kat I know has at one point carried 3 wards and escaped after diving 5 champs and a base for a double kill.

On June 21 2011 17:20 WaveofShadow wrote:
Show nested quote +
On June 21 2011 16:14 Owned Noob wrote:
On June 21 2011 10:37 MoonBear wrote:
On June 21 2011 10:35 Ryuu314 wrote:
On June 21 2011 10:28 TieN.nS) wrote:
% based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage.

Yea, the rest of her kit is pretty damn strong as well, but I doubt Vayne will ever be in a good place the way Riot's balancing her.

The problem with Vayne from what I hear is that the members of the Design Team do not agree with what makes her OP. There is an argument for each part of her kit being OP in their own right. At the same time though, Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you. And still be a carry of some sort. Hard to do.

Some more things I have recently overheard. No ETA, but some of these might be next patch:
  • Morgana autoattack animation to become better and easier to use and animation cancel
  • Malz E to have less mana refund.
  • Veigar rework in progress along with small changes to Trynd.
  • Kayle rework mostly done; currently in testing on Riot internal servers
  • Philo to give less HP/5 regen, mana regen likely staying the same

Hey are you sure its ok for you to be posting this stuff? I really appreciate it, but i remember some guy who posted a skin that wasn't out yet, and got like removed from the patch testing team or w/e.

If you're talking about Phrost, I'm pretty sure he died.
Something about it being too cold outside? Or am I telling the wrong story?

HEY
I'm on GOLD CHAIN
Prev 1 99 100 101 102 103 118 Next
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro16 Group B
Bonyth vs Napoleon
G5 vs JDConan
Airneanach77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 785
elazer 147
Railgan 99
BRAT_OK 95
Livibee 56
StarCraft: Brood War
firebathero 154
Dewaltoss 91
Hyun 53
EG.Machine 45
Aegong 42
Rock 32
IntoTheRainbow 13
Shine 5
Dota 2
LuMiX1
Heroes of the Storm
Liquid`Hasu346
MindelVK15
Other Games
Grubby27049
singsing2266
Liquid`RaSZi1563
FrodaN1158
Beastyqt1020
B2W.Neo724
ceh9582
Happy356
KnowMe255
Hui .188
monkeys_forever134
Organizations
Other Games
gamesdonequick624
StarCraft 2
angryscii 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Reevou 7
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 23
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota275
Other Games
• imaqtpie997
• WagamamaTV339
• Shiphtur253
Upcoming Events
BSL
46m
OyAji vs JDConan
DragOn vs TBD
OSC
5h 46m
Replay Cast
14h 46m
Monday Night Weeklies
21h 46m
Replay Cast
1d 5h
The PondCast
1d 15h
Kung Fu Cup
1d 16h
GSL
2 days
Replay Cast
3 days
GSL
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.