|
United States47024 Posts
On June 21 2011 06:44 MoonBear wrote: Additional Notes (confirmed): Wards no longer affected by spells (e.g. Blitz Hook, Rammus Powerball, Lee Sin Jump, etc.) Is that all spells or is it just visible enemy wards blocking skillshots? The examples seem to make it stupidly vague, because they're all instances where you only get blocked by visible enemy wards and none of them are targeted abilities.
|
|
If it's all spells, nid/lee sin etc wont be able to find wards
|
Straight outta Johto18973 Posts
|
On June 21 2011 09:21 Wala.Revolution wrote: Now eve will be the most useless champ -_-
This is a good thing.
|
TP to ward is really stupid. It's like TF ult, except you can't see it coming, and you have to either play really defensive, not go to brush, or buy pinks to counter it.
|
On June 21 2011 09:30 0123456789 wrote: TP to ward is really stupid. It's like TF ult, except you can't see it coming, and you have to either play really defensive, not go to brush, or buy pinks to counter it.
If they just place ward when they are ready to gank your really screwed.. You would have to always ward your bushes then if you want to prevent it and that would be quite annoying. I feel like this has always been an option for teams though and is not overly OP, just a huge nuisance, maybe they should try to punish the teleport guys for not carrying exhaust/ingite using their team comp or early ganks?
|
If I heard them right, the change to shields is killing bom+sion.
Pity.
|
On June 21 2011 09:34 TL Blazeraid wrote: If I heard them right, the change to shields is killing bom+sion.
Pity.
Yep, it sucks. I often get BoM on sion and just run around farming every single lane and every teamfight 2 shot the carry.
|
they should just make teleport on wards not invisible
|
I love how they nerf everything on vayne except her %hp true damage. It's like riot is stubbornly refusing to admit that %hp true damage is actually fucking OP and hiding behind the excuse that it's the rest of her kit that's broken. They're just going to keep nerfing her QER when it's actually her W that needs some adjustment then one day when they finally realize W is broken and nerf it, Vayne is now unplayable. Gratz riot.
|
% based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage.
|
On June 21 2011 10:28 TieN.nS) wrote: % based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage. Yea, the rest of her kit is pretty damn strong as well, but I doubt Vayne will ever be in a good place the way Riot's balancing her.
|
Straight outta Johto18973 Posts
On June 21 2011 10:35 Ryuu314 wrote:Show nested quote +On June 21 2011 10:28 TieN.nS) wrote: % based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage. Yea, the rest of her kit is pretty damn strong as well, but I doubt Vayne will ever be in a good place the way Riot's balancing her. The problem with Vayne from what I hear is that the members of the Design Team do not agree with what makes her OP. There is an argument for each part of her kit being OP in their own right. At the same time though, Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you. And still be a carry of some sort. Hard to do.
Some more things I have recently overheard. No ETA, but some of these might be next patch:
- Morgana autoattack animation to become better and easier to use and animation cancel
- Malz E to have less mana refund.
- Veigar rework in progress along with small changes to Trynd.
- Kayle rework mostly done; currently in testing on Riot internal servers
- Philo to give less HP/5 regen, mana regen likely staying the same
|
On June 21 2011 10:28 TieN.nS) wrote: % based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage. It's difficult to hit the same target with a carry? You're actually saying it's difficult to auto attack on a carry. Really? If only she had say, a stun, or some way to move faster to catch targets.
|
Vayne's W actually procs a ton in team fights. You melt tanks so your pretty much start picking apart tanks and just work your way through their team, 5 down np. The tumble nerf is slightly annoying will mean she will have a much worse time in solo lane.
|
I don't think her W is super OP, but it just feels really bs because there's nothing you can do about it. I'd actually be fine with it if it did more damage but you could actually build against it because you wouldn't feel so helpless fighting her. True damage and % damage just feel really lame.
edit: whenever I die to a Vayne, I know that armor actually blocks a decent amount of damage, but it seems like such a waste so I usually don't buy it. Even if she was an awful hero that did no damage and only 1% true damage I'd still hate fighting her because of that W.
|
On June 21 2011 10:37 MoonBear wrote: Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you.
Riot did a really good job with Warwick in this regard. Really, I think Warwick's bloodscent is one of the best designed skills in the game.
|
On June 21 2011 10:37 MoonBear wrote:Show nested quote +On June 21 2011 10:35 Ryuu314 wrote:On June 21 2011 10:28 TieN.nS) wrote: % based true damage, while stupid, wasn't even the most broken thing about Vayne. It's not exactly easy to get 3 consecutive hits in on the same target in a team fight, but that didn't stop her from doing outrageous damage. Yea, the rest of her kit is pretty damn strong as well, but I doubt Vayne will ever be in a good place the way Riot's balancing her. The problem with Vayne from what I hear is that the members of the Design Team do not agree with what makes her OP. There is an argument for each part of her kit being OP in their own right. At the same time though, Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you. And still be a carry of some sort. Hard to do. Some more things I have recently overheard. No ETA, but some of these might be next patch: - Morgana autoattack animation to become better and easier to use and animation cancel
- Malz E to have less mana refund.
- Veigar rework in progress along with small changes to Trynd.
- Kayle rework mostly done; currently in testing on Riot internal servers
- Philo to give less HP/5 regen, mana regen likely staying the same
More like specific members of the Design team being stubborn and refusing to acknowledge that %hp true damage was the dumbest thing ever created.
Honestly, I'm willing to bet the Vayne nerfs will be more or less unnoticeable much like the last set of nerfs (lol 10 damage reduction only trolololo; except the Q mana nerf, that one you could kinda feel in lane).
|
On June 21 2011 10:51 TL Blazeraid wrote:Show nested quote +On June 21 2011 10:37 MoonBear wrote: Riot wants to maintain that feeling of being some badass hunter person who chases down low hp people and they can't run away from you. Riot did a really good job with Warwick in this regard. Really, I think Warwick's bloodscent is one of the best designed skills in the game. Except they didn't design it. They stole it from Bloodseeker from DotA
|
|
|
|