General Discussion/Off-topic - Page 636
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Two_DoWn
United States13684 Posts
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UniversalSnip
9871 Posts
On April 20 2011 11:50 BloodNinja wrote: How is the pre-req not part of the cost? That makes zero sense, its position in the tree massively affects its value. Not to mention, nearly every level of the offensive tree is overshadowed by its counterparts of the defensive and/or utility trees. I didn't say the prereq was irrelevent, I said dissing it because it "takes 20 points" is silly. The prereq cost of a mastery point is equal to the difference in value between what you would rather have taken and what you did take to meet the requirements. Utility isn't really any better for a number of heroes overall offense is weaker than the other trees, especially utility, that's indisputable... but it's not bad exactly, it's just niche | ||
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BlackPaladin
United States9316 Posts
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dnastyx
United States2707 Posts
I used to go 20/0/10 when I was bad. Then I realized that the extra 0.75% cooldown from Sorcery or the 1% attack speed from Alacrity was worse than 1 gold/10. Now I go 19/0/11 and I'm still bad. The moral of the story is that I'm a baddie. | ||
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Two_DoWn
United States13684 Posts
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StuffedTurkey
United States859 Posts
On April 20 2011 12:37 Two_DoWn wrote: Only jungles I go offense on are nocturne, yi and udyr. i use offense on those+shaco, most others i will go 1/8/21 if i can get away with it, otherwise i do something like 1/14/15(dont remember exactly i dont have it open atm) | ||
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Two_DoWn
United States13684 Posts
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Tooplark
United States3977 Posts
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dnastyx
United States2707 Posts
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Juicyfruit
Canada5484 Posts
Warwick is the best 21/0/9 jungler in the game. It's the difference between him playing passive jungling and being a crazy counterjungling mofo. | ||
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Two_DoWn
United States13684 Posts
That being said. WW way to slow to be a counterjungle imo. His strength is the ability to never be low, and he trades that for speed. Kinda ineffective as a counterjungle imo. | ||
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Juicyfruit
Canada5484 Posts
He also gets the benefit of being able to start comfortably with long sword. My WW starts with like +11 AD from runes, +3AD from masteries, and +10AD from longsword, so he kills the creeps crazy fast with Q spamming and W. | ||
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SHr3DD3r
Pakistan2137 Posts
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TheYango
United States47024 Posts
17/0/13 grabs everything in Offense that's reasonable for Warwick to have, if you want something more offense-oriented than 9/0/21, and it still gives you mana regen and buff duration to work with (IIRC TheOddOne uses this). | ||
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Celestial
United States652 Posts
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Juicyfruit
Canada5484 Posts
I'm sure 17/0/13 works too but frankly, you're trading 5% base damage and 3% attack speed (at least how I spec it) for 15% buff duration and 3mp5. I honestly like the 5% extra damage on Q. You'll be using Q's base damage which scales with enemy's HP all game. | ||
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TL Blazeraid
566 Posts
Edit: hell, for jungle health purposes 16/3/11 may be good. | ||
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Two_DoWn
United States13684 Posts
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Juicyfruit
Canada5484 Posts
As I said the Q ends up scaling with the enemy's HP and the entire thing is base damage so it all gets upscaled by 5%. In addition, bloodrazor gets boosted by 5% as well last time I checked. I mean, put it this way, say you take blue buff 3 times in 1 game, that 15% extra buff duration would have given you an extra minute of blue buff during the whole game. It really doesn't sound all that good in the big picture either does it~ | ||
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TL Blazeraid
566 Posts
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