• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:01
CEST 04:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors2Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? [ASL21] Ro8 Preview Pt2: Progenitors BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1595 users

General Discussion/Off-topic - Page 635

Forum Index > LoL General
Post a Reply
Prev 1 633 634 635 636 637 1152 Next
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 19 2011 22:37 GMT
#12681
On April 20 2011 07:28 Tooplark wrote:
+ Show Spoiler [FakeSteve strongest shen] +
[image loading]
, can even carry level 1 towerdivemundo

before the game:
+ Show Spoiler +

omfg its fakesteve
[image loading]


during the game:
+ Show Spoiler +

i feel so gud being carried by fakesteve
[image loading]


after the game:
+ Show Spoiler +

fakesteve #1 king
[image loading]
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2011-04-19 22:54:09
April 19 2011 22:53 GMT
#12682
Reasons why Ryze needs to be hit with a nerfbat the size of the State of Washington.

Let's face it, Ryze is a champion played by players who want to feel good about themselves without actually requiring any skill or thinking.

A good champion is a mix of several different factors. Let's go through them one at a time, using of course the es #1 champion, Mordekaiser, as an example, as well as his questionably sexual opposite, Ezreal.

A champion should first of all have a slight scaling based on skill with the champion itself. For example, Mordekaiser's skills are relatively easy to use-point and click, no skillshot required, pretty much instant cast time. However, this means that Mordekaiser es also less damagey and has far shorter range than, say, Ezreal, whom relies on skillshots for damage. So we see a tradeoff: on one hand, easy to use, short-range, less damaging champions, vs. harder to use, longer-range, more damaging champions.

Ryze is not only hilariously easy to use (in the sense that there isn't even a cone skillshot to use) but has incredibly long range and tons of damage.

Okay, that's understandable. Maybe there's a tradeoff somewhere else.

The second thing is a tradeoff between mobility and durability. Mordekaiser es fairly durable with his shield, but trades actual HP for it as well as being a slow piece of crap that slowly marches its way across the map to two shot the enemy team. This means of course that he gets kited really really easily. On the other hand, you have Ezreal, whom is really squishy, but has a blink and is pretty mobile.

Ryze is more durable than mobile. Okay, that's fine, he's supposed to be in the middle of the fight with his short-range spells and melee attacks... oh, wait.

The third thing is a use of tactics, both in the laning phase and in the teamfight phase. For Mordekaiser, the goal in laning phase varies rapidly-sometimes, you want to push the lane hard to take down an enemy tower, other times, you want to hold the lane at your tower for free farm and to deny the enemy. Because of Morde's massive early game AOE against creeps, it is possible to do both, but the situation changes. There are of course tradeoffs between choosing either of these options. Pushing the lane leaves you exposed for a gank, while keeping the lane at your tower allows the enemy to get hits on your tower as well as gives you the creep disadvantage when harassing. Similarly, Ezreal can play a harassment style aggressiveness (at the cost of missing CS and potentially being ganked) or he can play it safe and farm (at the cost of having his tower pushed).

Ryze can harass aggressively with no penalty and farm with no penalty because of his spammability of skills and his long range, as well as his snare which keeps him safe from many types of ganks.

Similarly, in teamfights, Mordekaiser's goal is to find the damage source and kill it, perhaps with a ghost on top. Ezreal's goal is to be in a safe place and shoot things from afar. Ryze's goal is... what, exactly? His job is to cast spells on anyone in range. Positioning doesn't matter, and neither does target-obviously squsihies would be a higher priority but due to most Ryze's getting a Void Staff as their only AP item damage is pretty consistent amongst both tanks and squishies.

Finally, building items should also be a tradeoff. Damage should be a tradeoff with utility and durability. Mordekaiser can rush triforce/gunblade, but that makes him squishier. Ezreal can rush a banshees, but that makes him do no damage.

Ryze can build tank items and increase his damage directly by large amounts. This is the exact same problem with vlad-namely, one set of items purely dominates any other set of items because they provide multiple benefits. This is different from tanky DPS whom can do damage without building damage items-instead, this is doing MORE damage by building items that aren't damage items. In addition, because the limit to someone with fast cooldowns is mana, allowing him to solve this problem while at the same time dealing more damage and being tanky is silly-he's getting a 3 for 1 deal.

How do we fix Ryze, then, to keep him both as a "spell machine gun" as well as by not making him silly broken/OP? Simple:

a) Boost his AP ratios and nerf his initial mana ratios a tad.
b) Cut his Q range to 600, lower its damage and lower its cooldown.
c) Increase E's magic resist reduction per bounce.
d) Lower his snare duration at early levels
e) Change Q to dealing damage based off current mana, but make it cost a larger amount of mana as a result. An example of a mechanism of this could be to change the utlimate from "15% spell vamp" to "each spell consumes 4/7/10% of current mana and deals that much in bonus damage."

Change these things, and not only will playing against a Ryze not be a facepalm and boring as fuck, but playing as Ryze may actually require a semblance of skill.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 19 2011 22:59 GMT
#12683
ryze CDR too OP, hit me with Q 3 times in 5 sec, WDF
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 19 2011 23:05 GMT
#12684
On April 20 2011 07:59 emucxg wrote:
ryze CDR too OP, hit me with Q 3 times in 5 sec, WDF

5 sec?

The standard Q W Q E Q should take only like 3 seconds with a shroud.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 19 2011 23:20 GMT
#12685
Ryze's tradeoff, at least seemingly, is his reliance on items. Unlike other casters, he gets NOTHING from levels, his ultimate is the worst in the game and his base damages are trash. He, however, gains too much from items, because he gains so much damage and survivability at the same time.

a) I don't think AP ratios are the way to go with Ryze. He builds no AP, and that's right because it's what makes him unique.
b) Probably agreed on the range, damage is ok tho.
c) No idea, that skill needs a complete overhaul because it's more or less pointless atm.
d) It's not more than every other champion, 1 second initial into 2 seconds at max level. I mean, is one second really that much?
e) The dependency on current mana will make him super gimmicky, because you will have no idea what to balance him around.

Imo the problem with Ryze lies not in the champion himself, but in the items. Due to the fact that flat mana is pretty much a useless stat on 95% of champions there are no really dedicated mana items in the game at all (save for tear). All mana items have mana as a secondary stat, while their primary is either health/MR (banshees) or CDR/armor (FH). Ryze's damage had to be balanced around those items since raw mana is EXTREMELY slot-inefficient (you have different tiers for one-stat items for every other stat, there is Giant's belt for HP, Negatron for MR, chain vest for Armor etc, but only a sapphire crystal for mana). Imo, that's the problem. While a regular caster always has the choice - itemize for pure AP (NLR, deathcap) or for mixed stats (Rylai's etc), Ryze doesn't have that choice - there isn't a pure mana item that is worth a slot. Therefore, the peaks of his damages have to be adjusted around hybrid items, unlike other casters that can itemize for pure AP. I mean, Frozen Heart which is core on him doesn't even give that much mana (250% of Sapphire crystal for 700% it's cost), same with Banshee's and the only damage item he might get is Tear which you can only have one of. Introduce a tier 2 mana item in the game, adjust his rates around it and suddenly you will have a balanced champion.
You want 20 good men, but you need a bad pussy.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 19 2011 23:28 GMT
#12686
On April 20 2011 08:20 BluzMan wrote:
Ryze's tradeoff, at least seemingly, is his reliance on items. Unlike other casters, he gets NOTHING from levels, his ultimate is the worst in the game and his base damages are trash. He, however, gains too much from items, because he gains so much damage and survivability at the same time.

a) I don't think AP ratios are the way to go with Ryze. He builds no AP, and that's right because it's what makes him unique.
b) Probably agreed on the range, damage is ok tho.
c) No idea, that skill needs a complete overhaul because it's more or less pointless atm.
d) It's not more than every other champion, 1 second initial into 2 seconds at max level. I mean, is one second really that much?
e) The dependency on current mana will make him super gimmicky, because you will have no idea what to balance him around.

Imo the problem with Ryze lies not in the champion himself, but in the items. Due to the fact that flat mana is pretty much a useless stat on 95% of champions there are no really dedicated mana items in the game at all (save for tear). All mana items have mana as a secondary stat, while their primary is either health/MR (banshees) or CDR/armor (FH). Ryze's damage had to be balanced around those items since raw mana is EXTREMELY slot-inefficient (you have different tiers for one-stat items for every other stat, there is Giant's belt for HP, Negatron for MR, chain vest for Armor etc, but only a sapphire crystal for mana). Imo, that's the problem. While a regular caster always has the choice - itemize for pure AP (NLR, deathcap) or for mixed stats (Rylai's etc), Ryze doesn't have that choice - there isn't a pure mana item that is worth a slot. Therefore, the peaks of his damages have to be adjusted around hybrid items, unlike other casters that can itemize for pure AP. I mean, Frozen Heart which is core on him doesn't even give that much mana (250% of Sapphire crystal for 700% it's cost), same with Banshee's and the only damage item he might get is Tear which you can only have one of. Introduce a tier 2 mana item in the game, adjust his rates around it and suddenly you will have a balanced champion.

Huh? He's the only caster that gains spell dmg from levels.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-19 23:31:49
April 19 2011 23:28 GMT
#12687
IMO Ryze just gets too much cost-effectiveness out of mana sources, period. It's fine building him tanky, but there's absolutely no reason the mana ratios on his spells should be so high. For slightly more gold than a Blasting Wand, a charged Tear gives Ryze 100+ damage on Q, and 50+ damage on W. Not even Deathcap gives other AP carries that kind of DPS/gold efficiency.

They need to scale back the mana ratios on Ryze's abilities, keeping in mind that he's basically getting free gold value out of every mana item he gets. Assuming an equivalent caster with a 1.0 and a 0.5 AP ratio nuke (instead of 10% and 5% mana ratios), BVeil gives you 37 AP of free gold value, FHeart gives you 50 AP of free gold value, etc.
Moderator
Woony
Profile Blog Joined August 2010
Germany6657 Posts
April 19 2011 23:30 GMT
#12688
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2011-04-19 23:46:17
April 19 2011 23:45 GMT
#12689
Masteries that need some buffs:
Ardor
Nimbleness (dodge is sorta being phased out of the game, so this is more of a total rework imo)
Teleport Mastery (compared with the other summoner spell masteries, this one is pretty bad)
Fortify Mastery (likewise, though fortify isn't great as is)
Ignite Mastery (barely seems useful)
Brute Force
Offense Mastery
the offense one that gives you +4% attackspeed for 4 points
the offense one that gives you +2% critchance for 3 points
Perseverance (at the very least, some clarification)
The final offense mastery (at the very least some clarification)

My ranking of the summoner spell masteries in terms of how much they help the summoner spell:
Clairvoyance
Revive
Ghost
Rally
Clarity
Smite
Cleanse/Heal/Flash
Teleport
Fortify
Ignite
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
April 19 2011 23:48 GMT
#12690
On April 20 2011 08:20 BluzMan wrote:
Ryze's tradeoff, at least seemingly, is his reliance on items. Unlike other casters, he gets NOTHING from levels, his ultimate is the worst in the game and his base damages are trash. He, however, gains too much from items, because he gains so much damage and survivability at the same time.

a) I don't think AP ratios are the way to go with Ryze. He builds no AP, and that's right because it's what makes him unique.
b) Probably agreed on the range, damage is ok tho.
c) No idea, that skill needs a complete overhaul because it's more or less pointless atm.
d) It's not more than every other champion, 1 second initial into 2 seconds at max level. I mean, is one second really that much?
e) The dependency on current mana will make him super gimmicky, because you will have no idea what to balance him around.

Imo the problem with Ryze lies not in the champion himself, but in the items. Due to the fact that flat mana is pretty much a useless stat on 95% of champions there are no really dedicated mana items in the game at all (save for tear). All mana items have mana as a secondary stat, while their primary is either health/MR (banshees) or CDR/armor (FH). Ryze's damage had to be balanced around those items since raw mana is EXTREMELY slot-inefficient (you have different tiers for one-stat items for every other stat, there is Giant's belt for HP, Negatron for MR, chain vest for Armor etc, but only a sapphire crystal for mana). Imo, that's the problem. While a regular caster always has the choice - itemize for pure AP (NLR, deathcap) or for mixed stats (Rylai's etc), Ryze doesn't have that choice - there isn't a pure mana item that is worth a slot. Therefore, the peaks of his damages have to be adjusted around hybrid items, unlike other casters that can itemize for pure AP. I mean, Frozen Heart which is core on him doesn't even give that much mana (250% of Sapphire crystal for 700% it's cost), same with Banshee's and the only damage item he might get is Tear which you can only have one of. Introduce a tier 2 mana item in the game, adjust his rates around it and suddenly you will have a balanced champion.

Mana Crystal real expensive item. l0l
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 19 2011 23:51 GMT
#12691
On April 20 2011 08:05 Shikyo wrote:
Show nested quote +
On April 20 2011 07:59 emucxg wrote:
ryze CDR too OP, hit me with Q 3 times in 5 sec, WDF

5 sec?

The standard Q W Q E Q should take only like 3 seconds with a shroud.

lol, dont have the real data, but something like that, yeah
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 19 2011 23:58 GMT
#12692
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-04-20 00:23:04
April 20 2011 00:18 GMT
#12693
Wow, full armor pen rune Tryndamere definitely seems to be the way to go. It was 50mins into the game and I had Wriggles, IE, Cleaver, PD and Youmu, and I 3-hit a Shaco with Wriggles + GA (98 armor from items so 176 total) with 750 dmg average hits

31 from runes and masteries + 20 from youmu + 45 from cleaver

Yeah, who needs LW?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BloodNinja
Profile Joined June 2010
United States2791 Posts
April 20 2011 00:52 GMT
#12694
On April 20 2011 08:58 emucxg wrote:
Show nested quote +
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs


The offensive tree is easily the weakest mastery tree. Even the capstone mastery is terrible.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-04-20 02:36:24
April 20 2011 02:34 GMT
#12695
On April 20 2011 09:52 BloodNinja wrote:
Show nested quote +
On April 20 2011 08:58 emucxg wrote:
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs


The offensive tree is easily the weakest mastery tree. Even the capstone mastery is terrible.


havoc isn't bad relative to the typical value of a mastery point, just weaker than the other two 'ultimate' masteries. i usually run 15 or 16 offense if I'm going into that tree but 21 makes sense on some champs
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
BloodNinja
Profile Joined June 2010
United States2791 Posts
April 20 2011 02:36 GMT
#12696
On April 20 2011 11:34 UniversalSnip wrote:
Show nested quote +
On April 20 2011 09:52 BloodNinja wrote:
On April 20 2011 08:58 emucxg wrote:
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs


The offensive tree is easily the weakest mastery tree. Even the capstone mastery is terrible.


havoc isn't bad relative to the typical value of a mastery point, just weaker than the other two 'ultimate' masteries. offense tree is ok


5% on base damage isn't bad for a skill you have to take 20 points to get to?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-04-20 02:38:37
April 20 2011 02:37 GMT
#12697
On April 20 2011 11:36 BloodNinja wrote:
Show nested quote +
On April 20 2011 11:34 UniversalSnip wrote:
On April 20 2011 09:52 BloodNinja wrote:
On April 20 2011 08:58 emucxg wrote:
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs


The offensive tree is easily the weakest mastery tree. Even the capstone mastery is terrible.


havoc isn't bad relative to the typical value of a mastery point, just weaker than the other two 'ultimate' masteries. offense tree is ok


5% on base damage isn't bad for a skill you have to take 20 points to get to?


no, it isn't bad. saying it takes 20 points isn't a legitimate way of costing it

the masteries below it are ok, mostly not as good as util tree but util tree isn't optimal on everyone
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
BloodNinja
Profile Joined June 2010
United States2791 Posts
Last Edited: 2011-04-20 02:56:41
April 20 2011 02:50 GMT
#12698
On April 20 2011 11:37 UniversalSnip wrote:
Show nested quote +
On April 20 2011 11:36 BloodNinja wrote:
On April 20 2011 11:34 UniversalSnip wrote:
On April 20 2011 09:52 BloodNinja wrote:
On April 20 2011 08:58 emucxg wrote:
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs


The offensive tree is easily the weakest mastery tree. Even the capstone mastery is terrible.


havoc isn't bad relative to the typical value of a mastery point, just weaker than the other two 'ultimate' masteries. offense tree is ok


5% on base damage isn't bad for a skill you have to take 20 points to get to?


no, it isn't bad. saying it takes 20 points isn't a legitimate way of costing it

the masteries below it are ok, mostly not as good as util tree but util tree isn't optimal on everyone


How is the pre-req not part of the cost? That makes zero sense, its position in the tree massively affects its value. Not to mention, nearly every level of the offensive tree is overshadowed by its counterparts of the defensive and/or utility trees.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 20 2011 02:53 GMT
#12699
I may be a hair biased, but I wouldnt mind seeing the exp masteries removed and the bonus just straight up added to the game as is. Itd be nice as a jungle to be able to not have to designate 8 points to utility every single time.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-04-20 03:04:03
April 20 2011 03:02 GMT
#12700
On April 20 2011 11:36 BloodNinja wrote:
Show nested quote +
On April 20 2011 11:34 UniversalSnip wrote:
On April 20 2011 09:52 BloodNinja wrote:
On April 20 2011 08:58 emucxg wrote:
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs


The offensive tree is easily the weakest mastery tree. Even the capstone mastery is terrible.


havoc isn't bad relative to the typical value of a mastery point, just weaker than the other two 'ultimate' masteries. offense tree is ok


5% on base damage isn't bad for a skill you have to take 20 points to get to?

Did you know it affects smite?

On April 20 2011 11:37 UniversalSnip wrote:
Show nested quote +
On April 20 2011 11:36 BloodNinja wrote:
On April 20 2011 11:34 UniversalSnip wrote:
On April 20 2011 09:52 BloodNinja wrote:
On April 20 2011 08:58 emucxg wrote:
On April 20 2011 08:30 Woony wrote:
I wonder if Riot will ever tweak around with masterys? Buffing offense tree would make sense and would be a nice buff to ad carrys without fucking up the whole game.

i think offense tree is ok, after the mana regen nerfs


The offensive tree is easily the weakest mastery tree. Even the capstone mastery is terrible.


havoc isn't bad relative to the typical value of a mastery point, just weaker than the other two 'ultimate' masteries. offense tree is ok


5% on base damage isn't bad for a skill you have to take 20 points to get to?


no, it isn't bad. saying it takes 20 points isn't a legitimate way of costing it

the masteries below it are ok, mostly not as good as util tree but util tree isn't optimal on everyone

If every mastery is worth the same regardless of the position in the tree, it's pretty interesting that utility has 6% cdr for 3 points and offense has 3% cdr for 4 points.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 633 634 635 636 637 1152 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
The 5.4k Patch Clash #17
CranKy Ducklings132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 185
ProTech126
StarCraft: Brood War
GuemChi 5951
Artosis 767
910 60
Nal_rA 39
NaDa 25
Terrorterran 9
Dota 2
monkeys_forever805
League of Legends
Doublelift3312
JimRising 652
Counter-Strike
tarik_tv6625
taco 834
Super Smash Bros
C9.Mang01482
hungrybox1125
Mew2King45
amsayoshi26
Other Games
summit1g8786
Liquid`RaSZi1232
WinterStarcraft170
Maynarde131
ViBE48
Organizations
Other Games
gamesdonequick730
Dota 2
PGL Dota 2 - Main Stream45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 90
• CranKy Ducklings SOOP20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
6h 59m
Afreeca Starleague
7h 59m
Jaedong vs Light
Wardi Open
8h 59m
Monday Night Weeklies
13h 59m
Replay Cast
21h 59m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Snow vs Flash
WardiTV Invitational
1d 8h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
[ Show More ]
OSC
3 days
OSC
3 days
Replay Cast
3 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.