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I love jarman because you can ult onto a support and they cant escape.
And if they flash, they either flash into the rest of your team, or they're out of the team fight. It it amazing justice.
From LoL Forums: I just got out of a game where a Yi purposely built himself with nothing but Zeals and an Infinity Edge to run at approximately FOUR THOUSAND times the speed of light. EVEN with Rylais snaring him, he was faster than anyone on our team. He was running Cleanse and Ghost, and was impossible to lock down and kill so we could push against their team..
i lulz'd
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On March 02 2011 20:18 SQWKZ wrote:Show nested quote +On March 02 2011 15:00 gtrsrs wrote:On March 02 2011 14:54 rigwarl wrote: which side were you playing as gtrsrs? I noticed the upper right team's minion's were crushing the lower left team when i played this is exactly what happened purple minions just absolutely steamroll blue minions after about 25 minutes, so it appears it's the purple caster minion dilemma all over again :facepalm: So, as blue, you basically can't hold on to a tower advantage and do a five man push? Guinsoo seemed to acknowledge that there is a problem with how easily you lose a turret to minions, if I liberally interpret his RIOT-talk. No talk of any sort of positional imbalance, tho.
yes, that's the problem while we had baron and were seiging their mid, their top-lane creeps took 2 towers and an inhib by themselves. this was at about 25 minutes.
LATE-game, basically from 25 minutes to the 1hour mark, we would push out our lanes, go to an objective (i.e. baron), win a fight 5 kills to 3 and have 2 people left. if the two people left included our kassadin, he was unable to kill creeps and their minions would just take an inhib. if two of our AD champs were left alive we would be able to defend our own base but never push out. we ended up losing at the 1 hour mark when we won a teamfight 5-2 and all our inhibs were up so we decided to BD one of their inhibs. all three of their lanes took our inhibs and one of us died BDing so they just ended it. one of the most frustrating finishes to a game ever
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On March 03 2011 04:13 gtrsrs wrote:Show nested quote +On March 02 2011 20:18 SQWKZ wrote:On March 02 2011 15:00 gtrsrs wrote:On March 02 2011 14:54 rigwarl wrote: which side were you playing as gtrsrs? I noticed the upper right team's minion's were crushing the lower left team when i played this is exactly what happened purple minions just absolutely steamroll blue minions after about 25 minutes, so it appears it's the purple caster minion dilemma all over again :facepalm: So, as blue, you basically can't hold on to a tower advantage and do a five man push? Guinsoo seemed to acknowledge that there is a problem with how easily you lose a turret to minions, if I liberally interpret his RIOT-talk. No talk of any sort of positional imbalance, tho. yes, that's the problem while we had baron and were seiging their mid, their top-lane creeps took 2 towers and an inhib by themselves. this was at about 25 minutes. LATE-game, basically from 25 minutes to the 1hour mark, we would push out our lanes, go to an objective (i.e. baron), win a fight 5 kills to 3 and have 2 people left. if the two people left included our kassadin, he was unable to kill creeps and their minions would just take an inhib. if two of our AD champs were left alive we would be able to defend our own base but never push out. we ended up losing at the 1 hour mark when we won a teamfight 5-2 and all our inhibs were up so we decided to BD one of their inhibs. all three of their lanes took our inhibs and one of us died BDing so they just ended it. one of the most frustrating finishes to a game ever
Push all lanes, push.
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On March 03 2011 04:13 ProV1 wrote:Show nested quote +On March 03 2011 04:13 gtrsrs wrote:On March 02 2011 20:18 SQWKZ wrote:On March 02 2011 15:00 gtrsrs wrote:On March 02 2011 14:54 rigwarl wrote: which side were you playing as gtrsrs? I noticed the upper right team's minion's were crushing the lower left team when i played this is exactly what happened purple minions just absolutely steamroll blue minions after about 25 minutes, so it appears it's the purple caster minion dilemma all over again :facepalm: So, as blue, you basically can't hold on to a tower advantage and do a five man push? Guinsoo seemed to acknowledge that there is a problem with how easily you lose a turret to minions, if I liberally interpret his RIOT-talk. No talk of any sort of positional imbalance, tho. yes, that's the problem while we had baron and were seiging their mid, their top-lane creeps took 2 towers and an inhib by themselves. this was at about 25 minutes. LATE-game, basically from 25 minutes to the 1hour mark, we would push out our lanes, go to an objective (i.e. baron), win a fight 5 kills to 3 and have 2 people left. if the two people left included our kassadin, he was unable to kill creeps and their minions would just take an inhib. if two of our AD champs were left alive we would be able to defend our own base but never push out. we ended up losing at the 1 hour mark when we won a teamfight 5-2 and all our inhibs were up so we decided to BD one of their inhibs. all three of their lanes took our inhibs and one of us died BDing so they just ended it. one of the most frustrating finishes to a game ever Push all lanes, push.
reading comprehension? the creeps were too strong to push out if anyone but our AD carries was alive we literally COULD NOT stop them from taking our inhibs
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United States47024 Posts
On March 03 2011 04:13 gtrsrs wrote: yes, that's the problem while we had baron and were seiging their mid, their top-lane creeps took 2 towers and an inhib by themselves. this was at about 25 minutes. Shouldn't that only happen if you don't push back all the lanes? And conversely shouldn't it happen to them if you push back the lanes and let a big wave reach THEIR side?
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Just pick Singed imo. Minion buff was a huge Singed buff since he pushes so easily. Or TF/Panth/Shen I guess.
It would be amusing if Riot actually messed up and made purple minions stronger though.
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On March 03 2011 04:26 TheYango wrote:Show nested quote +On March 03 2011 04:13 gtrsrs wrote: yes, that's the problem while we had baron and were seiging their mid, their top-lane creeps took 2 towers and an inhib by themselves. this was at about 25 minutes. Shouldn't that only happen if you don't push back all the lanes? And conversely shouldn't it happen to them if you push back the lanes and let a big wave reach THEIR side?
that's what i'm saying... the creeps were pushing abnormally hard ALL game, regardless of how much we pushed them back
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On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it.
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On March 03 2011 07:09 Mogwai wrote:Show nested quote +On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it. But where is ANIVIA?
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On March 03 2011 07:23 spinesheath wrote:Show nested quote +On March 03 2011 07:09 Mogwai wrote:On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it. But where is ANIVIA? Trunde, Jarman, Anivia, Malzahar, Pantheon. Jarman ulti, pantheon ulti, trundle pillar, Malz w, Nivia ulti. Teamfight gg. Although, if you really wanted to dominate, drop trundle and pick up jungle fids.
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United States47024 Posts
On March 03 2011 07:31 Two_DoWn wrote:Show nested quote +On March 03 2011 07:23 spinesheath wrote:On March 03 2011 07:09 Mogwai wrote:On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it. But where is ANIVIA? Trunde, Jarman, Anivia, Malzahar, Pantheon. Jarman ulti, pantheon ulti, trundle pillar, Malz w, Nivia ulti. Teamfight gg. Although, if you really wanted to dominate, drop trundle and pick up jungle fids. Armor redux team IMO.
Jarvan, Urgot, Renekton, Corki, Taric.
55% armor reduction, 30-80 flat reduction, all applied before any penetration.
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On March 03 2011 07:37 TheYango wrote:Show nested quote +On March 03 2011 07:31 Two_DoWn wrote:On March 03 2011 07:23 spinesheath wrote:On March 03 2011 07:09 Mogwai wrote:On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it. But where is ANIVIA? Trunde, Jarman, Anivia, Malzahar, Pantheon. Jarman ulti, pantheon ulti, trundle pillar, Malz w, Nivia ulti. Teamfight gg. Although, if you really wanted to dominate, drop trundle and pick up jungle fids. Armor redux team IMO. Jarvan, Urgot, Renekton, Corki, Taric. 55% armor reduction, 30-80 flat reduction, all applied before any penetration. Screw dat. I want the hellhole of death.
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My bestest Jarman teamfight was with Malz + Kat raping the 4 people I caught in my ult. It was pretty good.
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On March 03 2011 07:44 Two_DoWn wrote:Show nested quote +On March 03 2011 07:37 TheYango wrote:On March 03 2011 07:31 Two_DoWn wrote:On March 03 2011 07:23 spinesheath wrote:On March 03 2011 07:09 Mogwai wrote:On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it. But where is ANIVIA? Trunde, Jarman, Anivia, Malzahar, Pantheon. Jarman ulti, pantheon ulti, trundle pillar, Malz w, Nivia ulti. Teamfight gg. Although, if you really wanted to dominate, drop trundle and pick up jungle fids. Armor redux team IMO. Jarvan, Urgot, Renekton, Corki, Taric. 55% armor reduction, 30-80 flat reduction, all applied before any penetration. Screw dat. I want the hellhole of death. AP Gangplank.
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On March 03 2011 08:22 spinesheath wrote:Show nested quote +On March 03 2011 07:44 Two_DoWn wrote:On March 03 2011 07:37 TheYango wrote:On March 03 2011 07:31 Two_DoWn wrote:On March 03 2011 07:23 spinesheath wrote:On March 03 2011 07:09 Mogwai wrote:On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it. But where is ANIVIA? Trunde, Jarman, Anivia, Malzahar, Pantheon. Jarman ulti, pantheon ulti, trundle pillar, Malz w, Nivia ulti. Teamfight gg. Although, if you really wanted to dominate, drop trundle and pick up jungle fids. Armor redux team IMO. Jarvan, Urgot, Renekton, Corki, Taric. 55% armor reduction, 30-80 flat reduction, all applied before any penetration. Screw dat. I want the hellhole of death. AP Gangplank. Too much RNG. Da Hellhole of Death must be reliable. Hence fidds.
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On March 03 2011 08:31 Two_DoWn wrote:Show nested quote +On March 03 2011 08:22 spinesheath wrote:On March 03 2011 07:44 Two_DoWn wrote:On March 03 2011 07:37 TheYango wrote:On March 03 2011 07:31 Two_DoWn wrote:On March 03 2011 07:23 spinesheath wrote:On March 03 2011 07:09 Mogwai wrote:On March 02 2011 16:37 Brees wrote: lets duo queue troll jarman and trundell sometime, both 4800, both terrain disruptions, both totally tubular. k, let's fucking do it. But where is ANIVIA? Trunde, Jarman, Anivia, Malzahar, Pantheon. Jarman ulti, pantheon ulti, trundle pillar, Malz w, Nivia ulti. Teamfight gg. Although, if you really wanted to dominate, drop trundle and pick up jungle fids. Armor redux team IMO. Jarvan, Urgot, Renekton, Corki, Taric. 55% armor reduction, 30-80 flat reduction, all applied before any penetration. Screw dat. I want the hellhole of death. AP Gangplank. Too much RNG. Da Hellhole of Death must be reliable. Hence fidds. Oh come on :< you know you want tibbers in there.
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On March 02 2011 23:27 spinesheath wrote: You also can't pull Dragon anymore.
With Blitz, if that wasn't obvious. last i checked you can, just from a different location than you used to be able to
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On March 03 2011 08:47 StuffedTurkey wrote:Show nested quote +On March 02 2011 23:27 spinesheath wrote: You also can't pull Dragon anymore.
With Blitz, if that wasn't obvious. last i checked you can, just from a different location than you used to be able to Was this in like 2010?
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On March 03 2011 08:47 StuffedTurkey wrote:Show nested quote +On March 02 2011 23:27 spinesheath wrote: You also can't pull Dragon anymore.
With Blitz, if that wasn't obvious. last i checked you can, just from a different location than you used to be able to
You can't pull dragon because he's immune to cc now.
You can't stun/pull/slow/etc the dragon
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