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General Discussion/Off-topic - Page 294

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 03 2011 17:40 GMT
#5861
I'd regret it even more if we picked the spell vamp Doran's item after the blanket Doran's nerf. Good thing we didn't. I enjoy CDR boots a lot. It adds a third option to my usual Greaves and Treads.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 03 2011 17:42 GMT
#5862
Ah I didn't remember that. Well in that case I imagine the ring would have been made obsolete with the mana regen changed and health regen nerfed through SoS...

Not important anyway...just musing while at work.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 03 2011 18:25 GMT
#5863
Seriously, good call neo
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 03 2011 18:32 GMT
#5864
On February 04 2011 02:19 Mogwai wrote:
E makes a large difference in fights. That armor reduction is extremely strong.


quoted for emphasis since i was going to say this but much less politely. You NEED max E asap. its not for just farming lol. The point of nasus is to pick him on heavy physical damage dealing teams, for example

Sivir + nasus is a sick combo when combined with some CC chars.
Brees on in
misirlou
Profile Joined June 2010
Portugal3242 Posts
February 03 2011 19:15 GMT
#5865
I just spent 25 mins writing a gigantic fan fic for the paysafecard question x)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 03 2011 19:41 GMT
#5866
nasus + taric + corki = wut armor? throw in starks for extra lulz.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 03 2011 20:23 GMT
#5867
My thought with nassus e is this: Your going to be in a solo lane if you want to be effective. That means that by the time your going to have to teamfight you will probably be level 15 or 16, with points in e already. Before that, the armor reduction is going to be good, but far from optimal, because most champions wont have that much armor by that point in the game anyway, so there is no reason to spend points to get rid of armor they wont have. At level 3 e, you have 30 armor reduction. Thats near as makes no difference to the base of most squishies.

W on the other hand, will be useful for laning, as well as the point before you start hitting full teamfight status. Full w will allow you to pick people off in the midgame phase, because they will be slowed to just about 0.

I think e is very good. However, I see no point to leveling it until you get to the phase where it will do the most damage, full 5v5 teamfights where you will have the ability to lock them in its radius. Before then, you will be using it sub optimally, especially when you compare it to w, which has high utility in the midgame hit and run skirmishes that normally result around dragon and in the jungle.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2011-02-03 20:29:54
February 03 2011 20:25 GMT
#5868
to build on that, I seriously think Nasus/taric bot, sivir mid, warwick jungle, and generic AP caster top with good CC is about one of the nastiest team comps you can get. slice through everything like butter
Brees on in
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 03 2011 20:27 GMT
#5869
On February 04 2011 05:23 Two_DoWn wrote:
My thought with nassus e is this: Your going to be in a solo lane if you want to be effective. That means that by the time your going to have to teamfight you will probably be level 15 or 16, with points in e already. Before that, the armor reduction is going to be good, but far from optimal, because most champions wont have that much armor by that point in the game anyway, so there is no reason to spend points to get rid of armor they wont have. At level 3 e, you have 30 armor reduction. Thats near as makes no difference to the base of most squishies.

W on the other hand, will be useful for laning, as well as the point before you start hitting full teamfight status. Full w will allow you to pick people off in the midgame phase, because they will be slowed to just about 0.

I think e is very good. However, I see no point to leveling it until you get to the phase where it will do the most damage, full 5v5 teamfights where you will have the ability to lock them in its radius. Before then, you will be using it sub optimally, especially when you compare it to w, which has high utility in the midgame hit and run skirmishes that normally result around dragon and in the jungle.



this is assuming people dont buy merc treads. Before, wither was only maxed second because maxing SS was pretty pointless. but now that its good, wither simply becomes a 1 point wonder as it is shit on too heavily by treads. The slow has just as much of an impact at lvl 1 as level 5, if you couldnt catch them with level 1 wither, you probably wouldnt with level 5 anyway. The attack speed reduction is negligible mid-game
Brees on in
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 03 2011 20:30 GMT
#5870
Okay I'm getting really frustrated playing Pantheon. I can start the game with stuff like 14-1 which tends to happen relatively often, but later on Panth just can't do much more than poke with the spear in teamfights and combo if someone happens to overextend. =/ 3 times now I've had an amazing start but the 14-1 tends to become 14-5 and then we lose.

I guess panth is good but really needs some support to work.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-02-03 20:35:22
February 03 2011 20:31 GMT
#5871
I told people to max E in liquidparty and pretty much everybody disagreed with me. Still think i'm right tbh

On February 04 2011 05:23 Two_DoWn wrote:
My thought with nassus e is this: Your going to be in a solo lane if you want to be effective. That means that by the time your going to have to teamfight you will probably be level 15 or 16, with points in e already. Before that, the armor reduction is going to be good, but far from optimal, because most champions wont have that much armor by that point in the game anyway, so there is no reason to spend points to get rid of armor they wont have. At level 3 e, you have 30 armor reduction. Thats near as makes no difference to the base of most squishies.

W on the other hand, will be useful for laning, as well as the point before you start hitting full teamfight status. Full w will allow you to pick people off in the midgame phase, because they will be slowed to just about 0.

I think e is very good. However, I see no point to leveling it until you get to the phase where it will do the most damage, full 5v5 teamfights where you will have the ability to lock them in its radius. Before then, you will be using it sub optimally, especially when you compare it to w, which has high utility in the midgame hit and run skirmishes that normally result around dragon and in the jungle.


That makes no sense

in the first place having very little armor doesn't make reducing their armor less valuable

in the second place you can take their armor negative

in the third place only terrible teams don't fight until level 15 or 16

in the fourth place maxing E means they don't have to give you freefarm for you to be effective since it gives you a ton of gold
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
ofcourse
Profile Joined May 2010
Poland67 Posts
February 03 2011 20:36 GMT
#5872
EU servers down

.............................................................
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
February 03 2011 20:37 GMT
#5873
On February 04 2011 05:30 Shikyo wrote:
Okay I'm getting really frustrated playing Pantheon. I can start the game with stuff like 14-1 which tends to happen relatively often, but later on Panth just can't do much more than poke with the spear in teamfights and combo if someone happens to overextend. =/ 3 times now I've had an amazing start but the 14-1 tends to become 14-5 and then we lose.

I guess panth is good but really needs some support to work.


Force someone on your team to play Zilean and you will never lose again. srs.
I have a very unique name.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 03 2011 20:38 GMT
#5874
On the topic of maxing E with Nasus, I would max it first if it's a rough lane but I'd get some points in Q if I can get away with it for more lasthits. There also is the option of a totally E-less build where you solo top vs some tank or dps with 0 AoE and destroy him 1v1. I don't like this though, since I think that E farming is crucial for Nasus.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 03 2011 20:38 GMT
#5875
On February 04 2011 05:23 Two_DoWn wrote:
My thought with nassus e is this: Your going to be in a solo lane if you want to be effective. That means that by the time your going to have to teamfight you will probably be level 15 or 16

stopped here.

ROFLMAO, do people seriously lane until level 15 or 16 at any level of play?
mogwaismusings.wordpress.com
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 03 2011 20:39 GMT
#5876
Level 15-16 before you enter any teamfights?? That's 20 minutes into the game, assuming almost perfect solo lane XP. If your games turn out like that frequently then I can totally understand why Riot wants to tweak earlygame.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-02-03 20:42:21
February 03 2011 20:41 GMT
#5877
On February 04 2011 05:30 Shikyo wrote:
Okay I'm getting really frustrated playing Pantheon. I can start the game with stuff like 14-1 which tends to happen relatively often, but later on Panth just can't do much more than poke with the spear in teamfights and combo if someone happens to overextend. =/ 3 times now I've had an amazing start but the 14-1 tends to become 14-5 and then we lose.

I guess panth is good but really needs some support to work.


Maybe you need to build much tankier then? Getting insta gibbed plagues every single melee DPS and right now pretty much only tanky dps exist for melee, except for like, akali who hax.

And farming till 15 as nasus is like automatic win, shame that doesn't happen, still, solo top can be such a farmfest sometimes.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-02-03 20:43:35
February 03 2011 20:42 GMT
#5878
It could be just me, but when I play nasus I want to max out my ss as much as possible. This means farming top for as long as i can humanly get away with. Doing anything but severly limits how well you do the rest of the game, at least in my experience. If my team doesnt need me to help fight elsewhere, you can bet your ass imma be farming somewhere.

Its a style of play thing. When I play nasus, im going to do everything i can to try to isolate a 1v1 situation top and keep someone from the enemy team there as long as possible.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 03 2011 20:43 GMT
#5879
On February 04 2011 05:30 Shikyo wrote:
Okay I'm getting really frustrated playing Pantheon. I can start the game with stuff like 14-1 which tends to happen relatively often, but later on Panth just can't do much more than poke with the spear in teamfights and combo if someone happens to overextend. =/ 3 times now I've had an amazing start but the 14-1 tends to become 14-5 and then we lose.

I guess panth is good but really needs some support to work.

if the game's becoming a stupid pokefest, go split push, you have a fucking global, might as well use it so that you can be productive rather than sitting there with a 600 range nuke and a squishy character in a poke fight (note: don't poke with 600 range, you're going to just take it in the ass).

Pantheon's late game is extremely strong vs. all but the most coordinated teams. Everyone who bitches about Pantheon's late game scaling in solo queue should probably get on my level.
mogwaismusings.wordpress.com
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 03 2011 20:44 GMT
#5880
Time to dig up Smash's old posts complaining about Pantheon having no late-game.
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