General Discussion/Off-topic - Page 294
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NeoIllusions
United States37500 Posts
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WaveofShadow
Canada31495 Posts
Not important anyway...just musing while at work. | ||
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Two_DoWn
United States13684 Posts
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Brees
Marshall Islands3404 Posts
On February 04 2011 02:19 Mogwai wrote: E makes a large difference in fights. That armor reduction is extremely strong. quoted for emphasis since i was going to say this but much less politely. You NEED max E asap. its not for just farming lol. The point of nasus is to pick him on heavy physical damage dealing teams, for example Sivir + nasus is a sick combo when combined with some CC chars. | ||
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misirlou
Portugal3242 Posts
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Mogwai
United States13274 Posts
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Two_DoWn
United States13684 Posts
W on the other hand, will be useful for laning, as well as the point before you start hitting full teamfight status. Full w will allow you to pick people off in the midgame phase, because they will be slowed to just about 0. I think e is very good. However, I see no point to leveling it until you get to the phase where it will do the most damage, full 5v5 teamfights where you will have the ability to lock them in its radius. Before then, you will be using it sub optimally, especially when you compare it to w, which has high utility in the midgame hit and run skirmishes that normally result around dragon and in the jungle. | ||
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Brees
Marshall Islands3404 Posts
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Brees
Marshall Islands3404 Posts
On February 04 2011 05:23 Two_DoWn wrote: My thought with nassus e is this: Your going to be in a solo lane if you want to be effective. That means that by the time your going to have to teamfight you will probably be level 15 or 16, with points in e already. Before that, the armor reduction is going to be good, but far from optimal, because most champions wont have that much armor by that point in the game anyway, so there is no reason to spend points to get rid of armor they wont have. At level 3 e, you have 30 armor reduction. Thats near as makes no difference to the base of most squishies. W on the other hand, will be useful for laning, as well as the point before you start hitting full teamfight status. Full w will allow you to pick people off in the midgame phase, because they will be slowed to just about 0. I think e is very good. However, I see no point to leveling it until you get to the phase where it will do the most damage, full 5v5 teamfights where you will have the ability to lock them in its radius. Before then, you will be using it sub optimally, especially when you compare it to w, which has high utility in the midgame hit and run skirmishes that normally result around dragon and in the jungle. this is assuming people dont buy merc treads. Before, wither was only maxed second because maxing SS was pretty pointless. but now that its good, wither simply becomes a 1 point wonder as it is shit on too heavily by treads. The slow has just as much of an impact at lvl 1 as level 5, if you couldnt catch them with level 1 wither, you probably wouldnt with level 5 anyway. The attack speed reduction is negligible mid-game | ||
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Shikyo
Finland33997 Posts
I guess panth is good but really needs some support to work. | ||
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UniversalSnip
9871 Posts
On February 04 2011 05:23 Two_DoWn wrote: My thought with nassus e is this: Your going to be in a solo lane if you want to be effective. That means that by the time your going to have to teamfight you will probably be level 15 or 16, with points in e already. Before that, the armor reduction is going to be good, but far from optimal, because most champions wont have that much armor by that point in the game anyway, so there is no reason to spend points to get rid of armor they wont have. At level 3 e, you have 30 armor reduction. Thats near as makes no difference to the base of most squishies. W on the other hand, will be useful for laning, as well as the point before you start hitting full teamfight status. Full w will allow you to pick people off in the midgame phase, because they will be slowed to just about 0. I think e is very good. However, I see no point to leveling it until you get to the phase where it will do the most damage, full 5v5 teamfights where you will have the ability to lock them in its radius. Before then, you will be using it sub optimally, especially when you compare it to w, which has high utility in the midgame hit and run skirmishes that normally result around dragon and in the jungle. That makes no sense in the first place having very little armor doesn't make reducing their armor less valuable in the second place you can take their armor negative in the third place only terrible teams don't fight until level 15 or 16 in the fourth place maxing E means they don't have to give you freefarm for you to be effective since it gives you a ton of gold | ||
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ofcourse
Poland67 Posts
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Zanzabar Haberdasher
United States510 Posts
On February 04 2011 05:30 Shikyo wrote: Okay I'm getting really frustrated playing Pantheon. I can start the game with stuff like 14-1 which tends to happen relatively often, but later on Panth just can't do much more than poke with the spear in teamfights and combo if someone happens to overextend. =/ 3 times now I've had an amazing start but the 14-1 tends to become 14-5 and then we lose. I guess panth is good but really needs some support to work. Force someone on your team to play Zilean and you will never lose again. srs. | ||
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Shikyo
Finland33997 Posts
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Mogwai
United States13274 Posts
On February 04 2011 05:23 Two_DoWn wrote: My thought with nassus e is this: Your going to be in a solo lane if you want to be effective. That means that by the time your going to have to teamfight you will probably be level 15 or 16 stopped here. ROFLMAO, do people seriously lane until level 15 or 16 at any level of play? | ||
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spinesheath
Germany8679 Posts
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Slayer91
Ireland23335 Posts
On February 04 2011 05:30 Shikyo wrote: Okay I'm getting really frustrated playing Pantheon. I can start the game with stuff like 14-1 which tends to happen relatively often, but later on Panth just can't do much more than poke with the spear in teamfights and combo if someone happens to overextend. =/ 3 times now I've had an amazing start but the 14-1 tends to become 14-5 and then we lose. I guess panth is good but really needs some support to work. Maybe you need to build much tankier then? Getting insta gibbed plagues every single melee DPS and right now pretty much only tanky dps exist for melee, except for like, akali who hax. And farming till 15 as nasus is like automatic win, shame that doesn't happen, still, solo top can be such a farmfest sometimes. | ||
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Two_DoWn
United States13684 Posts
Its a style of play thing. When I play nasus, im going to do everything i can to try to isolate a 1v1 situation top and keep someone from the enemy team there as long as possible. | ||
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Mogwai
United States13274 Posts
On February 04 2011 05:30 Shikyo wrote: Okay I'm getting really frustrated playing Pantheon. I can start the game with stuff like 14-1 which tends to happen relatively often, but later on Panth just can't do much more than poke with the spear in teamfights and combo if someone happens to overextend. =/ 3 times now I've had an amazing start but the 14-1 tends to become 14-5 and then we lose. I guess panth is good but really needs some support to work. if the game's becoming a stupid pokefest, go split push, you have a fucking global, might as well use it so that you can be productive rather than sitting there with a 600 range nuke and a squishy character in a poke fight (note: don't poke with 600 range, you're going to just take it in the ass). Pantheon's late game is extremely strong vs. all but the most coordinated teams. Everyone who bitches about Pantheon's late game scaling in solo queue should probably get on my level. | ||
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Juicyfruit
Canada5484 Posts
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