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On July 19 2011 13:05 HazMat wrote:Show nested quote +On July 19 2011 12:45 gtrsrs wrote: so pharoah amumu and tempest janna i want both of them they're 260 RP each right now and i have 230 RP
i know that riot occasionally grants you +x RP to complete a skin purchase. can someone detail me on how this is done? I've heard you have to photoshop a picture of a bear and post it on teh forums or something? Get the janna one. Every Amumu skin is godlike except for Pharaoh Amumu. And yeah, just go to http://support.leagueoflegends.com/home and submit a ticket and draw some cute picture or whatever.
i stand by my initial statement that hitler- erm i mean almost prom king amumu is the worst skin in the game but yeah i generally agree with you, amumu has fking great skins. in fact i'll probably just pick up little knight amumu later
so i guess tempest janna it is
also i'm real tard, i have 270 RP not 230 so i guess i have enough for her as soon as she drops =^.^=
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I wrote a brief guide on laning for some of my friends I've been playing 3s with, I jungle for them. usually when we lose the game it's because the lanes lost so I thought it would help.
General Lane Principles 1) Laning is all about advantageous trades. Taking free hits is very, very bad. 2) A lane that is pushing will continue pushing until the waves reach a tower. When a wave hits a tower it will kill all the creeps, sending the wave pushing back in the opposite direction. The larger the wave you send at the tower, the longer the tower spends attacking the creeps - and the larger the eventual counterpush. 3) Harassing an enemy champion with autoattacks will push the lane, since you will attract aggro and effectively be tanking for your creeps. 4) When are you pushing, you receive more experience and gold. Then when the lane pushes back at the tower, the experience and gold become equalized again. There are four ways to extend this temporary advantage into a permanent one. a) Kill the opponent by hitting an important level before he does. Level two and level six are often kill opportunities for the player who hits them first. b) Send the wave into the tower while the opponent isn’t there. Every wave a tower kills without an opponent there is a significant loss. c) Send the wave into the tower against a weak counterpusher. Only certain champions can last hit effectively under a tower. This only denies gold initially, but many champions will be forced to expend mana or health trying to push the creeps of their tower as quickly as possible. Extended pushing can therefore send them back to base and deny experience. Some heroes will simply lose their lane to this (blitz for example), but there are three effective counters. i) Push back harder. Not always possible. ii) Gank the pushing champion. iii) Superior sustain. Powerful, cheap ways of building sustain include multiple doran’s blades/shields/rings, catalyst, and wriggles. d) Exploit the map control strong pushing grants to accomplish other objectives. For example, in fives, mid can push their lanes, then go do the enemy wraiths and gain a significant advantage. In threes you could push and then rush red. 5) Freezing a lane is when the opponent has a lane that is in the process of pushing, which you then ‘halt’ by equalizing it with your wave at a desired point. Example: A large enemy wave is coming down the lane. Instead of letting it do so, I block them for a few seconds until my wave arrives, then attack his wave until it’s equal strength with mine – that way it won’t eventually push into my tower. If I last hit carefully now, the wave will stay where I parked it for a long time. a) If you control your lane poorly and the opponent freezes it in an advantageous spot, there isn’t very much you can do. Either he has to push it with last hitting or you have to push the lane into his tower to get a counterpush going. If you try to push it into his tower, the lane won’t fully reset unless your wave is large, so it may not be possible to fix the situation this way. Treeline Specific Notes 1) Every lane position is bad without constant warding. 2) Top lane has five positions. a) Opponent’s wave just outside your tower. This is an extremely weak position. You cannot leave your lane without telegraphing your destination, your opponent can leave at any time without your knowledge and is difficult to gank as the approach paths are weak. Your jungler is crippled because he is revealed if he attempts to cross from top to bottom jungle or vice versa, unless he gives up xp and gold by taking the long back route. You cannot be easily ganked from this position, but your jungle and bot lane are very insecure. b) Opponent’s wave pushed just past the bushes. This is not as bad, but still disadvantaged. Your opponent can leave easily as he controls the bushes, and you are gankable, but the overall team position on the map is stronger. c) Waves in the center of the map. Equal. Both players vulnerable to ganks. d) The other two positions are the reverse of the first two. These are the strongest positions. 3) Bot lane has three positions. a) Just outside your tower. You lose control of red, but otherwise this is nowhere near as bad as when top lane’s waves are at the tower. b) Central. I really don’t know what the strengths/weaknesses of this position are. If you have a ward up, shouldn’t be gankable. c) The reverse of the first position. When the lane is here, if red is pinked this is a key opportunity to three man ninja red.
On July 19 2011 11:24 calgar wrote:Show nested quote +On July 19 2011 10:46 UniversalSnip wrote:On July 19 2011 09:08 calgar wrote:On July 19 2011 07:50 UniversalSnip wrote:On July 19 2011 06:11 Flakes wrote:On July 19 2011 03:04 Two_DoWn wrote: So I'm thinking about putting together a series of videos on how to win games LoL, escape from the state of mind called elo hell, and just generally make the playerbase of LoL not suck nearly as much. Would anybody be interested in this?
Stuff covered would be things like debunking all of the myths at champ select (ie, we need ranged ad, we need a tank, we need ap, ect), late game objectives and positioning, how to jungle properly, how to troll properly (just for funsies), how to build a character properly, how to teamfight, ect. You can't make everyone pro, because then no one will be pro!People post things on the Riot forums saying like "Anyone can get above 1300 if they do X," which, mathematically, goes against the idea of a competitive ladder (if all ten players do X, half of them will still lose). No it doesn't... Suppose there is a 1000 man rock paper scissors tournament. The bottom 951 players in this tournament only know how to throw rock. They are too stubborn or stupid to learn the dual arts of scissors and paper. If I posted on the RPS forums "anyone can finish top 50 in this tournament, you just need to throw paper", it would be true. It doesn't go against ANYTHING mathematically. I think what he's trying to say isn't that any one person can't do well and finish top 50 (double negative, confusing..). Sure anyone can become good by learning to throw paper. But if everyone throws paper, then everyone isn't in the top X percent. They're average. But more of, a high rating is essentially equivalent to a statement saying they are better than X percentage of all players. If all players then get to that rating, it doesn't mean they are all that rating, because it won't mean the same thing. but saying 'what if everyone throws paper' departs from reality I'm not sure what you mean but the rock paper scissors example wasn't mine.
the example is mine...
Bottom line is everyone can't be better than most others because someone has to be at the bottom, which is what he meant.
Bottom line is that doesn't have anything to do with what he was arguing. that is my point.
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This week's free champions are disgusting.
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On July 19 2011 13:11 Phrost wrote:Show nested quote +On July 19 2011 12:48 TL Blazeraid wrote:On July 19 2011 12:29 r33k wrote:On July 19 2011 12:06 TL Blazeraid wrote:On July 19 2011 12:00 r33k wrote:On July 19 2011 11:48 TL Blazeraid wrote:Yeah, the bastards are infringing on Sun Wukong's likeness. edit: queue timer up to 3 hours, my god. It's the 3rd time (afaik) that S2 announces the release of a hero extremely similiar to the one that Riot showed they would be releasing. What would the other two be? Riot makes a lot of champions based off mythology and the sort. I was thinking Ability-wise, they released Empath shortly after karma (spotlight focused a lot on the Q and the spell visuals were extremely similiar) and Caitlyn/Flint were released with 1 week of difference. Now, flint is simply a dwarven sniper port, but it is dishonest and legally persecutable to release something for free that the rival company makes their customers pay for, and do so right after them. A similiar thing could be said about Riot one year ago with HoN's own version of shaco, but given that the S2 post was updated a lot after its initial publication I can't tell if it was Riot that took from S2 or vice versa. "Sniper" and "Harlequin" both carry a certain set of artistic and practical flavors associated with them. Harlequin dressing silly and utilizing types of trickery in their skill sets. If you're arguing that they came out very close together chronologically that may be a very valid point, and clever marketing ploy by riot. (Its not illegal to do this because HoN can't copyright "Harlequin" or "Sniper") Is it just me or does Harlequin's first skill use the same tooltip as kill command from wow? edit: yep ![[image loading]](http://huntsmanslodge.com/images/tooltip_kill_command.jpg)
All four icons are from WoW. In order:
Kill Command Quickening (Recolored) Spinning Slash Flip Out
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Well, that's kinda how these tournaments work. They usually don't cover for travel/lodging so you need sponsors (that's why SK/Fnatic exist). I'm listening in to CLG's vent and it seems like HS really wants to go for the experience/exposure (to both Gamescon and MLG because they're very close together) but Chauster is iffy.
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On July 19 2011 13:24 0123456789 wrote: This week's free champions are disgusting.
i have 4 champs left to get ranked wins with (anivia gragas leona yorick) and after months literally MONTHS of waiting anivia is finally free
so i'm happy but fuck free rumble week at the same time
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On July 19 2011 13:24 0123456789 wrote: This week's free champions are disgusting. I always make this mistake and buy a champion I've been waiting to play forever. Need to remember to just wait for Tuesday, but at least I got a few hours of Rumble before free.
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Played on EU server with some friends. I somehow had 35 ping on the EU server. I live in North Carolina. What the fuck @ riot?
It all worked out though, I pretended to be British and got called all kinds of things like, "eurogay" and such from the Americans we were up against.
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Riot EU servers load balance to the US whenever the EU servers can't handle the traffic.
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On July 19 2011 13:11 Phrost wrote:Show nested quote +On July 19 2011 12:48 TL Blazeraid wrote:On July 19 2011 12:29 r33k wrote:On July 19 2011 12:06 TL Blazeraid wrote:On July 19 2011 12:00 r33k wrote:On July 19 2011 11:48 TL Blazeraid wrote:Yeah, the bastards are infringing on Sun Wukong's likeness. edit: queue timer up to 3 hours, my god. It's the 3rd time (afaik) that S2 announces the release of a hero extremely similiar to the one that Riot showed they would be releasing. What would the other two be? Riot makes a lot of champions based off mythology and the sort. I was thinking Ability-wise, they released Empath shortly after karma (spotlight focused a lot on the Q and the spell visuals were extremely similiar) and Caitlyn/Flint were released with 1 week of difference. Now, flint is simply a dwarven sniper port, but it is dishonest and legally persecutable to release something for free that the rival company makes their customers pay for, and do so right after them. A similiar thing could be said about Riot one year ago with HoN's own version of shaco, but given that the S2 post was updated a lot after its initial publication I can't tell if it was Riot that took from S2 or vice versa. "Sniper" and "Harlequin" both carry a certain set of artistic and practical flavors associated with them. Harlequin dressing silly and utilizing types of trickery in their skill sets. If you're arguing that they came out very close together chronologically that may be a very valid point, and clever marketing ploy by riot. (Its not illegal to do this because HoN can't copyright "Harlequin" or "Sniper") Is it just me or does Harlequin's first skill use the same tooltip as kill command from wow? edit: yep ![[image loading]](http://huntsmanslodge.com/images/tooltip_kill_command.jpg) That's because for their "dream" site where people can post their own champion ideas they put stock items from the WC games, WoW and Guild Wars as far as I can tell.
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On July 19 2011 14:36 GranDim wrote: Riot EU servers load balance to the US whenever the EU servers can't handle the traffic.
Ah, that'd make sense. Was probably from all the US people trying to play on EU. Thanks for the info.
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Jesus. I should have been able to guess that the nesl would be that bad once. If you cant even make a website that works, how can you make a tourney?
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I've been back for a while now but I've only recently started playing propperly again.
My game was so off it was sad 
Also, Kennen is so weak now ; ; Guess you could make a stunbot out of him with tank items (leona + kennen = permastun?) :D
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Yay! I guess this fake means we have a timeline for season 2 lol.
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can someone point me to a guide or a replay or a video or discussion of a 'pro' using morgana?
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On July 19 2011 16:50 mercurial wrote:I've been back for a while now but I've only recently started playing propperly again. My game was so off it was sad  Also, Kennen is so weak now ; ; Guess you could make a stunbot out of him with tank items (leona + kennen = permastun?) :D dont.worry bro you still #1 kennen on EU ^^ and what about teaming that combo up with jungle mumu? but then again youll need some real heaby dmg on your last two picks
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Hitting those 3 aoe's on some people and you can concidder them dead in my book.
And with that lineup you kind of only have bottom lane left which could be anything cause of all the people who can stun.
p.s I have a newfound love for Caitlin, which is probably because of her sexy voice and traps.
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