• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:23
CEST 01:23
KST 08:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2026 users

[HotS] Blaze: First Thoughts and Analysis

Forum Index > Heroes of the Storm
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2018-01-18 07:51:42
January 18 2018 07:32 GMT
#1



Blaze

First Thoughts

and Analysis

by Azax


“Corporal Miles 'Blaze' Lewis grew up obsessed with fire, but it wasn’t until he received an offer to join Raynor’s Raiders that he was able to put his Pyromania to good use. As a dual-incinerator cannon wielding Firebat, Miles brought the heat to the battlefield and earned the nickname Blaze."


Table of Contents
  • Strengths and Weaknesses
  • Abilities
  • Talents
  • Metagame Analysis


Things are heating up in the Nexus with a new ranged warrior, Blaze the Firebat. Although his lore is a bit lacking compared to other heroes, Blaze has blown away the competition with his hot kit and unique talent tree.

Blaze offers tons of CC as well as off-laning ability/waveclear, but he struggles to find a role. He feels like a bruiser with main tank health and damage, and as such, he walks a fine line between the two roles without really fulfilling either completely. As a main tank, he is more of a niche counter-engage tank. As a bruiser/solo laner, there are heroes that fill that role already more effectively. It will be interesting to see how Blaze develops over time and if he stays in this undefined main tank/bruiser hybrid spot. Hopefully we will learn more when HGC rolls around and pro players can show off Blaze in all his fiery glory.




Strengths and Weaknesses

Strengths
  • Strong area denial
  • Good sustain
  • Well designed talent tree
  • May induce random fits of fire puns

Weaknesses
  • Unreliable CC
  • Lackluster Heroics
  • Vulnerable to CC
  • Fire extinguishers


Abilities


Trait
  • Pyromania
    • Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds.
      Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds. 90 second cooldown.


Basic Abilities
  • Flame Stream (Q)
    • Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with. 4 second cooldown.

  • Oil Spill (W)
    • Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%.
      Flame Stream can set Oil Spills on fire for 2.5 seconds, dealing 18 damage every 0.3 seconds to enemies inside. While on fire, Oil Spills no longer Slow enemies. Additionally, Blaze is Healed for 49 Health every 0.3 seconds while standing in flaming Oil Spills. Stores up to 2 charges, 12 second cooldown

  • Jet Propulsion (E)
    • After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds. 12 second cooldown.


Heroic Abilities
  • Bunker Drop (R)
    • After 0.5 seconds, deploy and enter a Bunker with 1305 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed. 40 second cooldown.

  • Combustion (R)
    • Channel up to 2.6 seconds. Once Channeling ends, nearby enemies are Slowed by 60% and take 48 damage every 0.5 seconds. Combustion's Slow and damage over time durations are extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 50% while Channeling. 80 second cooldown.


Blaze’s kit is based on interaction and utility. At first, his abilities may seem simple, but they open themselves up to nuance and hard choices. Pyromania is great for survivability with its 25 armor, and it packs a punch too. Key use of Pyromania seems to be the defining characteristic for a good Blaze player, and being able to keep it on a low cooldown with Flame Stream makes it that much more powerful. Plus, bodyblocking an opponent and burning them alive is certainly a fun feeling.

Flame Stream is a very straightforward ability, but good usage indirectly affects Blaze's overall damage output and survivability. There are two separate streams which reduce his trait cooldown by five seconds each whenever they hit a hero. On average, Pyromania can maintain close to a 40 second cooldown with decent Flame stream usage, but in a best-case scenario, the cooldown can be shortened all the way down to ten seconds! A skilled Blaze player will focus on using Flame Stream against heroes often, which will indirectly buff Pyromania, and considering the amount of talents that affect Pyromania, it can have a huge effect on his overall gameplay.

Oil spill is the central ability of Blaze’s kit. Reminiscent of Chen, the goal for Blaze is to drop Oil Spill on the ground to slow enemies and then light it on fire. The key difference here between Blaze and Chen’s combo is that this can be a hard choice for Blaze players. Knowing whether to light the oil on fire for extra damage and healing or leave it as is for the slow has definite repercussions in teamfights.



Oil Spill is fantastic in tight spaces and corridors on battlegrounds such as on Cursed Hollow or Braxis Holdout. On more open battlegrounds, it can be harder to land good combos and have much impact in teamfights. Good aim is important here, especially with the vector targeting of the ability. The AoE damage of Oil Spill also makes it a great ability for clearing waves at a safe distance and give Blaze the best waveclear in his class.

Jet Propulsion (E) is a great stun ability, but the clearly telegraphed long windup makes it very easy to deal with. Opponents have a split second to react, and the ability is easily interrupted by CC. However, Jet Propulsion is technically a small AoE stun, and Blaze can also use it to escape (unless he hits an enemy hero on the way out), so it’s a very versatile ability.

Blaze players need to make sure they have good aim because a missed charge with no stun usually puts them in a bad spot. Stuck in the middle of the fray with no stun, Blaze can have difficulty making it out of the fight alive. Blaze may have a ton of health, but when hard CC’d and bursted down he might as well be a wet noodle, especially if the enemy team has percentage-based damage heroes such as Tychus or Malthael.

Blaze's Heroics are nuanced but otherwise fairly lackluster. Bunker Drop can be used in a myriad of fun ways such as blocking an enemy gates to cut your opponents off, dropping it just shy out of fort range so that you and nearby allies can DPS it down with flamethrowers, or simply saving a teammate's life. Juggling cooldowns is a key part to using this Heroic. If you want to use the bunker aggressively, simply drop it down, jump out and use your abilities, and get back in! Doing this will give you a little bit of extra damage, especially with the level 20 Storm talent.


Blaze can use the bunker to glitch through enemy gates!


Combustion is the more reliable Heroic. It's a great counter-engage and area denial tool, and it can unleash some serious damage if it hits the entire team at max charge. The key weakness of this ability is its charge time and reduced movement speed while charging. If enemies are right next to you while during the channel, you can hit them with good damage and a decent slow, but fleeing enemies or heroes with good mobility can easily escape it. It's also easily negated with crowd control. Hard CC can interrupt the charging animation and pre-maturely detonate it for lower damage and slow duration.


Talents



In terms of talent tree diversity and utility, Blaze is one of the best heroes in recent memory. Nearly every single tier has multiple viable choices, which vary from game to game. As of right now, there is not a single dominant build, but that may change in the near future once pro players get their hands on Blaze in the HGC.


Full Pyromania Build


Oil-based Damage Build



Right off the bat, Blaze is faced with multiple viable choices at Level 1. Endurance Stimpack and Neural Stimpack are great for main tank and off-lane roles, respectively, and probably the go-tos in this tier. However, five seconds of mount speed from Adrenaline Stimpack shouldn’t be underestimated. It synergizes well with Combustion and also makes Blaze much more effective at bodyblocking. New Habits was originally overlooked, but many players are now starting to see the value in Unstoppable frames during Pyromania. In addition, the cooldown reduction from collecting regen globes is just fantastic.



The Level 4 tier is the only tier that really has a “standout talent” for Blaze. Adhesive Petroleum is the dominant choice simply because it stops you from having to sacrifice CC to gain self-sustain. For the time being, it seems that this talent is dominant. However, if you’re going for a trait-focused build, Meltdown is a potential choice here. The stacking damage reduction on top of everything else turns Blaze into a 1v1 powerhouse.

Blaze’s Level 7 tier is a great utility tier. Grill and Kill gives you extra ignite damage and duration and can be stacked quickly with a properly placed ignited Oil Spill. Crossfire seems bland and skippable at first, but the damage increase is noticeable, especially when going for a Pyromania build which already relies on hitting good Flame Streams. Incinerator Gauntlets is great when your team needs a bit of waveclear and gives you more choice regarding your Flame Stream usage.

At Level 13, Blaze gains even more utility with enemy spell power reduction on Suppressive Fire or attack speed reduction with Nanomachine Coating. Fuel Leak may seem like a must-take talent since it greatly increases the amount of oil on the battlefield, but there are many choices here depending on the situation.

For players who are building around Pyromania, Heat Treatment at 16 is the talent for you. Healing for 75% of the damage dealt on top of all the other possible effects is just the icing on the cake. Juggernaut Plating gives you an extra boost of spell armor and shielding in a pinch and can be great against more burst-oriented compositions. Thermal Protection sounds great on paper, but it’s fairly unlikely to hit more than one hero at a time with Jet Propulsion. On an earlier tier, Thermal Protection could have been competitive, but it’s not nearly good enough to pass up the other two options at 16.



Blaze’s Storm talents provide him with some new gameplay and bonus damage. Fortified Bunker adds the fun bonus of allowing your allies to cast Oil Spill. Unfortunately, the flamethrowers from the Bunker do not ignite oil, so Blaze still has to jump out and ignite the oil to get maximum value from it. Flash Fire greatly improves Combustion by giving it more crowd control and reliability. Finally, there’s Burn Notice. The slow from Burn Notice stacks up rather quickly...and even though it might not always be optimal, who doesn’t enjoy burning their opponents alive?


Metagame Analysis




Wanna turn up the heat?


Placing Blaze in the current meta is very challenging. The 2018 Gameplay Update shook things up dramatically, and the changes that came alongside Blaze greatly adjusted things as well. The current warrior meta has established main tanks and solo laners who already who do their job effectively, and unfortunately, Blaze doesn't look like he's going to replace them anytime soon.

Blaze’s base kit is solid enough, but his lackluster ultimates combined with unreliable CC put him in a niche role of a hybrid between main tank and bruiser. The one huge perk of Blaze is his waveclear, though. If players can figure out a way to utilize his tankiness in teamfights effectively, perhaps the insane amount of waveclear he brings to the table will be a saving grace.

A large chunk of the player base will likely be able to play Blaze effectively, but in higher levels of play, he will be mostly played as a counter-engage tank against heavy dive compositions. Luckily, we only have to wait until Week 2 of HGC 2018 for our chance to see Blaze in action.


Pro/Streamer Opinions



Breez, Fnatic

I think his kit and design are really fun, actually! He has tons of CC with the two charges of oil spill and AoE stun. I think both ults could theoretically be viable in competitive play, but in most compositions, Combustion should be the better one, even though Bunker is way more interesting.

Blaze will probably be most played as an offlaner since he has good waveclear and fits more into the offtank role than the main tank, but I do believe he could be viable as main tank on some rotation-heavy maps like Tomb of the Spider Queen or Dragon Shire. If you play him together with a mage, the slow you’re constantly throwing makes all skillshots easy to hit, and when enemies are low, he still has the very powerful stun engage to finish them off.

The bunker could also work as a counter to Tracer/Genji. If Tracer puts Pulse Bomb on a back liner, they can just take safety in the bunker and come out with extra armor. The same goes for when Genji uses Dragonblade.

Blaze’s strongest maps will probably be Infernal Shrines and Cursed Hollow since there is a lot of clumped up teamfights around objectives and boss pits.

I’m really grateful that they added a tank that will have a different kind of impact on the teamfights other than ONLY CCing the enemies so your teammates can kill them. Blaze seems to be able to pressure the enemy team with his crazy amounts of AoE damage, and if they ignore him, they will all probably just die.



KendricSwissh, HGC Commentator

I’ll be 100% honest here: as someone who wasn’t excited about Blaze becoming the next hero (simply because I’ve never been a big StarCraft player), I now regret my initial skepticism. Blaze is, from a design point of view, one of the successful heroes to be released in a long time. He looks and sounds—excuse my French—badass and moves across the battlefield like an unstoppable force. The burning oil visual effects when you ignite Oil Spill is the most beautiful in the game. His kit feels well rounded and, most importantly, fun to play. I’ve tried a talent build that focuses a lot on Oil Spill and one that relies on Pyromania, and both felt very different from one another.

His Heroic abilities are a lot of fun. While I consider Combustion to be the slightly more competitive one (please take it with a pinch of salt, as we have yet to see him played competitively), Bunker Drop did get me some awesome moments on stream and is fun to play.

I think Blaze will excel on smaller maps that require a lot of rotations and waveclear such as Tomb of the Spider Queen or Infernal Shrines. On more static battlegrounds, especially those that have an extended laning phase like Braxis Holdout, I see a few problems arise for Blaze. He doesn’t really fit the role of either a pure main tank or a dedicated bruiser. He’s somewhere in between. As such, he’s not the best solo laner, but he’s okay. Same goes for his 3-man or 4-man lane tanking capabilities. However, if you can soak and push multiple lanes thanks to his great waveclear and initiate early ganks with the help of “Jet Propulsion”, that’s where Blaze truly shines.

Personally, I think Blaze is an absolute crowd pleaser. He’s insanely fun to play and easy to learn. Consequently, the casual players will play him a lot, and many will achieve satisfying results! However, in the HGC where drafting plays such a crucial role in a team’s success story, I’m not sure if there is a place for a tank/bruiser hybrid. There aren’t really a lot of Heroes in the current competitive hero pool that manage to execute that split very well. The only exception that comes to my mind at the moment is Arthas, who can be played both as a main tank and as a more offensive bruiser. But who knows, maybe Blaze finds his spot on certain maps and in certain compositions. I’m already excited to see which region and which team will use him first!

I want to salute the dev team for creating an amazing StarCraft hero. Despite being a bit disappointed when I first read the announcement, Blaze’s fun gameplay and insanely cool—excuse me, HOT kit—has convinced me otherwise. I can’t wait to play and test him even further and dive into Hero League and Team League while playing him on my stream.



Casanova, Spacestation Gaming

I absolutely love his kit until we get to the Heroics. His stun feels great, he has good damage and control, but then you get to the Heroics and it feels lackluster. Hopefully after some more practice and testing we see something in them we haven't yet.

I think his base kit alone is good enough to make him viable in professional play, but I feel like his Heroics hold him back, so potentially more of a niche pick against heavy dive comps.

Currently I think he works best as an offlaner. He's good at counter-engaging in comps that like to kite back and then make big turns (for example: Li-Ming, Junkrat, ETC). I also think he can solo tank but will most likely be seen as an offlaner in the early stages. He's great in choke points, so maps where you fight in more enclosed spaces work best for him.

Final note: He’s lit.



Robadobah, Diamond Skin

I haven't played him too much, but my main impression is that he's more of an offlaner because he has quite a few good matchups and can clear pretty safely. However, his CC is a bit too risky/unreliable for main tank.






Writer(s): Azax
Editor(s): EsportsJohn
Design: shiroiusagi
Art Credit: Blizzard

StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft617
StarCraft: Brood War
Artosis 137
Dota 2
monkeys_forever211
NeuroSwarm117
League of Legends
Doublelift4768
JimRising 511
Other Games
summit1g12903
tarik_tv5344
FrodaN981
C9.Mang0321
uThermal219
Mew2King199
UpATreeSC102
ViBE101
JuggernautJason46
Maynarde24
Organizations
Other Games
gamesdonequick840
Counter-Strike
PGL281
Other Games
BasetradeTV237
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta30
• Hupsaiya 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1201
• Scarra1164
• WagamamaTV148
Upcoming Events
PiGosaur Cup
37m
PiGStarcraft617
GSL
10h 7m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
15h 37m
Replay Cast
1d
GSL
1d 10h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 12h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 19h
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.