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On August 28 2015 06:01 MotherFox wrote: Since I was bored, I went ahead and did a breakdown on my account:
I've been playing heroes for 149 days. Assuming a daily quest value of 355 gold, that I complete them almost immediately, and I played 1419 games, I get the following-
Daily quests- 52,895 gold Hero League Games- 1,710 from 57 wins and 1,100 from 55 losses Quickmatch games- 9,240 from 308 wins and 5,860 from 293 losses AI- 3,390 from all wins
16k from player level up 20 characters at level 9: 20*750 = 15,000 40 characters at level 5 = 20,000
altogether that's 109,000 gold.
edit-> PLUS 58 days of eternal conflict
114,800 gold!
I've purchased with real money zeratul, sonya, zagara, jaina, arthas, kerrigan, chen, gazlowe, kharazim, and azmodan for a total of around $54. I also received Diablo for free from a recent promotion.
All I have left is johanna, abathur, thrall, butcher, and nova.
I underestimated a little bit on how much I've spent on the game---but not by much. And I could have all current characters in another two months, especially since I anticipate getting a starcraft warrior for free with LOTV.
So, it's pretty possible to buy all the characters with gold in a fairly short amount of time with comparable cash investment to other games. I've been playing since early april.
Interesting, I have a shade over 500 games under my belt spread out since *alpha*. So some weeks I just logged in enough to knock out the quests (and I've been skipping way too many goblins this summer =\).
I've bought Lili, ETC, Valla, Tychus, Illidan, Sonya, Anub'arak, Tassadar, Arthas and Stitches - 40k gold spent.
I currently have 75k in the bank, so our gold income is roughly the same. Goes to show you just how good quests have been.
But then again, you aren't counting how much in Stimpack gold you've gotten and that actually adds up really really fast (3 wins = 225g, almost as much as the 3 win quest!).
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stim packs really help the gold gain. But even without its not hard to get enough gold for a hero. But with a stimpack and playing alot you feel like getting more then you can spend. What 10k already again ? But I just started this new hero D: .
3 Win ist 600 gold. They basically thing you'll lose 3 games and win 3. So like every daily 100 gold per game.
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On August 28 2015 06:43 Wuster wrote:Show nested quote +On August 28 2015 06:01 MotherFox wrote: Since I was bored, I went ahead and did a breakdown on my account:
I've been playing heroes for 149 days. Assuming a daily quest value of 355 gold, that I complete them almost immediately, and I played 1419 games, I get the following-
Daily quests- 52,895 gold Hero League Games- 1,710 from 57 wins and 1,100 from 55 losses Quickmatch games- 9,240 from 308 wins and 5,860 from 293 losses AI- 3,390 from all wins
16k from player level up 20 characters at level 9: 20*750 = 15,000 40 characters at level 5 = 20,000
altogether that's 109,000 gold.
edit-> PLUS 58 days of eternal conflict
114,800 gold!
I've purchased with real money zeratul, sonya, zagara, jaina, arthas, kerrigan, chen, gazlowe, kharazim, and azmodan for a total of around $54. I also received Diablo for free from a recent promotion.
All I have left is johanna, abathur, thrall, butcher, and nova.
I underestimated a little bit on how much I've spent on the game---but not by much. And I could have all current characters in another two months, especially since I anticipate getting a starcraft warrior for free with LOTV.
So, it's pretty possible to buy all the characters with gold in a fairly short amount of time with comparable cash investment to other games. I've been playing since early april. Interesting, I have a shade over 500 games under my belt spread out since *alpha*. So some weeks I just logged in enough to knock out the quests (and I've been skipping way too many goblins this summer =\). I've bought Lili, ETC, Valla, Tychus, Illidan, Sonya, Anub'arak, Tassadar, Arthas and Stitches - 40k gold spent. I currently have 75k in the bank, so our gold income is roughly the same. Goes to show you just how good quests have been. But then again, you aren't counting how much in Stimpack gold you've gotten and that actually adds up really really fast (3 wins = 225g, almost as much as the 3 win quest!).
Yeah, daily quests are very powerful-- consider that they are about 50% of my gold earnings, and I could easily play a mere third of the games I've played and still accomplish them.
Stimpacks are too, though I don't think I'd ever buy one for actual money. Gold and xp are already so plentiful, and bliz seems content to give them out on occasion.
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With the goblins and dailies you get around 11k per three weeks. Playing 3 games a day. If they remove the goblins you'd have to play 5 games a day to reach 10k per three weeks.
If you still need old heroes you need to play 40 games per 1k gold extra.
So I would say right now its easy to keep up but hard to catch up.
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well, you also end up getting over 1k back for each hero if you just get them up to 9, which doesn't take that long.
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Up to 9 doesn't take that long, hehe Been playing since alpha, have yet to get a hero to 9 XD. I primarily just try to stay on top of quests and have a session once or twice a weekend. I also prioritize getting free week heroes to 5. Do you group often? I usually just queue up AI to knock out quests in 30 min.
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On August 28 2015 21:22 mordek wrote:Up to 9 doesn't take that long, hehe  Been playing since alpha, have yet to get a hero to 9 XD. I primarily just try to stay on top of quests and have a session once or twice a weekend. I also prioritize getting free week heroes to 5. Do you group often? I usually just queue up AI to knock out quests in 30 min.
I frequently play with one other friend, and now of days I prefer playing only QM and Heroleague. QM does give more xp than AI, so that could color why I think level 9 is pretty easy.
Though in AI games, grouping with people is pretty easy. Just ask everyone in one game if they want to group for the next--- quality of teammate doesn't really matter since two players can literally go AFK and you can still win.
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In terms of discussing the patch-
I'm really enjoying Falstad this patch. I'm running an AA-build for the first time ever (power throw, vampiric assault, secret weapon, giant killer, hammer time, nexus frenzy) almost every game. I like that with this style I can go mighty gust almost every game, but I can swap in hinterlands blast if I need a bit more ranged poke for securing kills.
Mighty gust feels really good right now. You can spam it to your hearts content, using it as escape, kill secure, or objective secure. My damage isn't even being hurt that much, since the AA build doesn't rely on hinterlands for damage burst.
though all that comes with the caveat of "...in quickmatch". I'm not sure when I'd draft falstad in heroleague--- I guess whenever I don't need to worry about nova or zeratul, which have been my only nemesis thus far.
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On August 28 2015 11:01 MotherFox wrote: well, you also end up getting over 1k back for each hero if you just get them up to 9, which doesn't take that long.
This is true, you get a nice rebate if you actually buy a hero you like playing. Which makes some of the cheaper heroes that much cheaper.
For record I have 3 heroes at lvl 9 (Valla, Illidan and Stiches), but I have roughly 30 heroes at lvl 5 so I've been spreading my games out other than a few hero league favorites (or beta favorite for Stiches).
Also regarding Falstad: I was surprised about people saying he was dead after the GP nerf because I was under the impression the AA build was the way to go! At least it was popular for a while, and I used it when he was free. He's quite the monster with an Abathur hat just machine-gunning guys down.
Kind of curious to try it out with Mighty Gust, but I don't actually own him. I can see it being a poor man's Void Prison with the lowered cooldown and clever targeting.
By the way does Mighty Gust uncloak stealthies?
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By the way does Mighty Gust uncloak stealthies?
It does! And in my games yesterday there were at least two very confused and very dead novas who did not know that. (OR they panicked and used abilities as soon as I gusted them. Hard to be sure in QM.)
As far as the builds for falstad go--- I think the spellcasting build that focused on boomerang/hinterlands blast combos were popular because they were safer. the AA build is difficult to get close with, but maybe that's just a matter of knowing your limitations.
Also, leoric provides a really convenient target for the AA build, since he constantly wants to get close. He melts real fast vs falstad.
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I finally got to play Infernal Shrines, and depending on comp it can just be hopeless.
It was Nova, Raynor, BW, Monk, Gaz versus Nova, Leoric, Malfurion, Nazeebo, Abathur
We team wiped them at the first shrine, but were down 15-4 on spiders, and even fighting uninterrupted we were still behind when they came running back...
Sure our Gaz wasn't very good, but it just seemed a foregone conclusion who was going to kill more spiders.
We did kill the first and second punisher incredibly quickly and still asserted team fight dominance... but eventually getting no punishers meant we just fell behind in levels so that was all false hope.
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I don't like the new map. The guardians are too OP; their presence is way too impactful and thus greatly diminishes hero interactions, making infrastructure go down faster for shorter games. Might as well make a PvE map with a boss encounter.
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On August 29 2015 10:49 Hier wrote: I don't like the new map. The guardians are too OP; their presence is way too impactful and thus greatly diminishes hero interactions, making infrastructure go down faster for shorter games. Might as well make a PvE map with a boss encounter.
Games on that map feel a lot faster-paced to me than other maps, but that might just be because I'm still new to the map.
I've been playing with the monk and holy crap is he good. I've pretty much outhealed every non-monk every game, even when I pick the lvl 1 damage talent instead of the lvl 1 healing talent. And his Q chase/ escapes are sick good too. I'm used to playing as characters with a little more CC/ AoE, but he's just too versatile for me not to play right now. I just gotta keep working on timing my ultimate revival ability thing perfectly so that I don't waste it ^^;;
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I do wish there was a better indication of when you have monk's ultimate on you though. Cause it's very hard to see the little hands, especially if you're in the middle of a fight. My immediate reaction when low is to get the hell out of dodge so on more than one occasion I've survived when monk was going to revive me, thus putting it to waste, as I wasn't aware it was on me. I wish you could have a nice icon on your head to see it more clearly.
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Hey I got some money banked now from doin the quests and want to buy another hero for HL: I'm currently considering 1 of the 3: -Illidian (the cheapest at 4k) -Zeratul (the best obv) -Nazeebo (the easiest to play out of the 3?)
I'm currently rank 26 and got 1 specialist in Zagara, but no melee assassins (Jaina and Valla are my only assassins at all). Also I only played Zeratul out of the 3 and wasn't doing that great. Any advice on who I should pick?
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On August 30 2015 19:21 Ej_ wrote: Hey I got some money banked now from doin the quests and want to buy another hero for HL: I'm currently considering 1 of the 3: -Illidian (the cheapest at 4k) -Zeratul (the best obv) -Nazeebo (the easiest to play out of the 3?)
I'm currently rank 26 and got 1 specialist in Zagara, but no melee assassins (Jaina and Valla are my only assassins at all). Also I only played Zeratul out of the 3 and wasn't doing that great. Any advice on who I should pick?
Since you say its for HL i don't recommend Illidan. He is viable, but he is not "top", hard, relies a lot on the rest of the team and you still have some awesome guys to buy.
Its usually fine to draft without melee assassins, i don't think its an issue. Nobody can say no to zera so he should be fine. I do think Nazeebo is the easiest to play, very strong too.
I will cheat and say it doesn't matter, buy either Naz or Zera and then save to buy the other
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On August 29 2015 10:49 Hier wrote: I don't like the new map. The guardians are too OP; their presence is way too impactful and thus greatly diminishes hero interactions, making infrastructure go down faster for shorter games. Might as well make a PvE map with a boss encounter.
I feel like this map really punishes bad team compositions and lack of team play -> 95% of QM and a lot of HL if you are not playing in a party with at least 3 players.
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Just played on the new map on HL, where we lost the first immortal then crushed the enemy team. Some notes-
* When defending a first-lost immortal, it's important to go 1-1-3 on lanes, with 3 defending against the immortal. Soaking is very important at this stage since you will likely have a level deficit to deal with. * Sgt Hammer is an important consideration, but probably no more so than any other objective-based map. The issue is there are many more places to hide, so it's important to have dps that can reach hammer and kill him. The enemy team took hammer, but Illidan/myself were frequently able to simply walk around the objective and kill her from behind. * Valla's W build is VERY strong on this map. I've won every game I've played with the valla W build on infernal shrines. (3 games so far)
I have yet to see a long and protracted fight on this map, but I have seen games where multiple teams get punishers. It feels like a map where once you have a lead, you can lose it if you make misteps--- and if you keep the lead you will win fairly shortly.
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Also, I think Infernal Shrines is less of a problem in hero league than it is in QM. QM matchmaking can be frustrating, but many times it feels like infernal shrines games are win/lose based on comp alone moreso than other maps feel that way.
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Just got Infernal Shrines during placement matches, someone shows Falstad, which is meh on the map. I typed out "Wave clear is a premium" and showed Muradin (if I had Leoric or Johanna I would have pre-picked them instead).
4th pick shows Uther which is good, but first pick wants Lili, tries to talk it over with Uther who is AFK.
So needless to say we ended up with Lili, Muradin (me), Falstad, Raynor and Nazeebo. So ya, you still get terribad comps in Hero League.
We faced against a Johanna, Jaina, Malf, KT and Gazlowe of course.
The worst part was the other team played like crap, we wiped half their team out defending punishers or contesting shrines even down levels but just look at those comps! I'll chalk it up to people being inexperienced at the map.
Come to think of it I've been in some wacky comps during placement.
Game before that we had triple warrior + monk and KT. We rocked the other team other than the first map objective. And before that, we had Abathur, Leoric, Illidan, Valla, Nazeebo which also somehow worked out.
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