Closed beta patch -- May 12 (Kael’thas patch) - Page 2
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[Phantom]
Mexico2170 Posts
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FreeZEternal
Korea (South)3396 Posts
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xDaunt
United States17988 Posts
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Luiwtf
England217 Posts
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Nizaris
Belgium2230 Posts
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Stratos_speAr
United States6959 Posts
On May 13 2015 04:42 xDaunt wrote: It takes about 5 seconds or so for Kael to dump all of his damage. Burst healing will be really important against him. This. The numbers aren't incredibly impressive, but fuck he can string shit together, especially if you talent it correctly. The Phoenix has a ridiculous attack speed and Pyroblast hits like a truck + has a nice AoE effect and a low CD. Plus, if you talent for it, you can just roll Living Bombs all day long in team fights. It's absolutely insane. I got a 5 kill combo on a team with TLV by Pyroblasting TLV + Flamestriking them + Living Bomb on another enemy player. TLV dropped, everyone else spread, and then kills just kept popping up because Living Bomb just kept on goin'. His only problem is that he has absolutely no 1v1 game and no survivability. He's like Jaina, except that his stun has a long CD and is hard to aim. All of his strength lies in team fights. His damage is also more spread out/less bursty, so it's more susceptible to a quality enemy healer. | ||
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DarkPlasmaBall
United States45915 Posts
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[Phantom]
Mexico2170 Posts
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DarkPlasmaBall
United States45915 Posts
On May 13 2015 06:22 [Phantom] wrote: Rare skin is a normal skin and the epic is the one that changes either voices or abilties. Ahhh gotcha. Thanks! | ||
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Markwerf
Netherlands3728 Posts
ETC, nerfed a fair bit. New manacosts are a buff as guitar hero is the ony you use most and on a rotation of all 3 spells you spend the same but all those times you just want to recoup some life you spend much less mana. The real hurt is the loss of echo pedal and the old version of guitar hero, they provided a bit a decent waveclear option and pretty good focus damage. The option at lvl 4 looks particularely unexciting now and lvl 7 follow through looks alright but isn't close to what guitar hero did. Stage dive get's a nice buff but without echo pedal and guitar hero a splitpushing ETC just does much less. Losing the speed bonus at 13 is a bit of a loss too but I think the gap with the other options isn't that big here. Lvl 16 echo pedal is a slightly buffed version but at that point in the game it's not as interesting anymore and not having stoneskin or imposing presence is huge. Some of the the lvl 20 talents look great though although I did like hardened skin a lot. Overall despite getting better mana and ultimates I think the huge hit in talent quality at lvl 4 and 7 will take him down considerable. Diablo, get's less of a nerf I feel. The soul feast talent got much weaker, if you want the same you need to spend a talent at 1 and 7 both now (but only get a little more) but block or perhaps even the shadow charge upgrade are decent still. Especially in cases where soul feast wasn't spectacular anyway this isn't much of a hit. Amplified healing gone at 4 is substantial but I really like fiery devil at that tier now, I think it can add what echo pedal did for ETC and provide some really nice waveclear early with just decent damage later. It's basically burning rage when you turn it which is quite sweet that early. The new talents at 7 seem lackluster but battle momentum is still fine there i think. What I really like are the lvl 13 talent changes, the worse version of first aid is lackluster but a slightly nerfed version of firestorm there looks great. Being able to get that and get imposing presence still should be sweet. Finally an AoE version of blood for blood looks really good, have to test how large the area of effect will be though. All in all a marginal hp nerf and the loss of some good hp/sustain talents but the damage talents diablo get's in return make it only a small nerf I think although it will be trickier to dive hard with him without the hp and heal buff. Muradin buff looks alright, opens his builds a bit more. I think often it will remain the same so just a tiny autoattack boost but having the option to counter heroes relying on autoattack better now looks sweet as does doing more damage with the executioner version which is really easy to trigger although still inferior to stoneform perhaps. Wouldn't be surprised if he is suddenly #1 tank now along with Chen as the nerfs to ETC and Diablo are large enough to dethrone them I think, especially ETC. Sonya changes I like too, slightly less dominant for healing in lanes but should be much better in combat now. I think a spear build with the new mystical spear at 13 looks very interesting as you finally have a solid escape then, even with extra range if you need. The furious blow talent is not really intersting to take anymore but i don't think it was that great to begin with, besides slam does ~20% damage more now anyway so you basically got half the talent for free now without the fury hassle. With it the fury shot talent at 1 may not even be mandatory anyway especially if you get reduced cooldown on spear for generating easier, perhaps the larger fury bank or healing on attack talent is even interesting then which could be pretty sweet with wrath of the berserker and focussed attack. Definately want to test her most, think she could be great and i'd love to see bruiser become more playable. That super version of follow through on nova looks damn good though, that is such a must pick now, 250% attack with super slow attack speed or 180% after an ability? Q - attack - W - attack looks pretty scary on her again, can even top it off with hologram somewhere for even more power. | ||
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RaiKageRyu
Canada4773 Posts
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[Phantom]
Mexico2170 Posts
He is very strong his trait could add a lot of depth to him, and when you use it in your combo is interesting too. He seems to be very well designed with different talents that from the games I've played with him, seem very viable. Of course, eventually there will be one most popular build as always, but that doesn't mean the rest of his talents will be bad.Phoenix seemed underwhelming to me, I believe even pyroblast deals more aoe damage, altough in a shorter area. Pyroblast is not that great though. It can be interrupted and if you run far way enough while kaelthas cast it you can cancel it. Basically you need to surprise the enemy to be effective. I preddict this will be a noob stomper ability, but will not be the favored heroic on competitive play. (Could be wrong though). It also seems to me it is one of those heroes where you can really out play your oponents, and because he has a small health pool and no escape he is not that easy to use. Overall great hero. | ||
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Stratos_speAr
United States6959 Posts
On May 13 2015 12:50 [Phantom] wrote: First impressions of Kael'Thas: He is very strong his trait could add a lot of depth to him, and when you use it in your combo is interesting too. He seems to be very well designed with different talents that from the games I've played with him, seem very viable. Of course, eventually there will be one most popular build as always, but that doesn't mean the rest of his talents will be bad.Phoenix seemed underwhelming to me, I believe even pyroblast deals more aoe damage, altough in a shorter area. Pyroblast is not that great though. It can be interrupted and if you run far way enough while kaelthas cast it you can cancel it. Basically you need to surprise the enemy to be effective. I preddict this will be a noob stomper ability, but will not be the favored heroic on competitive play. (Could be wrong though). It also seems to me it is one of those heroes where you can really out play your oponents, and because he has a small health pool and no escape he is not that easy to use. Overall great hero. Both heroic abilities are actually extremely strong. While Phoenix doesn't hit for a lot, his attack speed is absurdly fast, and at high levels, he's attacking maybe 3 times a second for over 200 damage per attack. Phoenix also only has a forty second cooldown, so if you use it a lot, you can really get a lot of mileage out of it. Pyroblast also has a short cooldown, and once it's cast, it's fire-and-forget and cannot miss. Using it to open a battle can really do a lot of damage. I do agree that Phoenix is definitely better. KT doesn't have much of any 1v1 potential or ability to escape. All of his strength lies in team fights and killing minions. However, once you get Phoenix, you can absolutely wreck face. Phoenix completely turns the tide of battle with its extremely high DPS, and combined with some Gravity Lapse - Verdant Sphered-Flamestrikes, you can dish out an insane amount of AoE damage. Phoenix also allows you to defend yourself 1v1, especially against gank heroes like Nova/Illidan. With such a short cooldown, you can just throw it out, throw out all of your burst, and, even if you die, your attacker will almost definitely die as well. The low cooldown also allows you to throw out the Phoenix when you need to defend your base from mercenaries/bosses or attack forts/cores. | ||
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Gotuso
Netherlands733 Posts
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Diamond
United States10796 Posts
Was interesting, I was so used to the Q and E windups I was overshooting my targets all the time at 1st because i was leading them too much. Was running this on globe friendly maps (Garden, Tomb, Cursed, etc): http://www.heroesfire.com/hots/talent-calculator/anubarak#t5iR On maps like Mines where stacking sucks I just swapped lvl 1 for Q range or Beetle dmg. If you use your beetles, shield, and ult right you are a long ranged mini-arthas for 10s, it's actually really promising. | ||
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Markwerf
Netherlands3728 Posts
He is a little mana hungry but just using the trait for his W mostly in lane you can conserve it pretty well. As for his talents: Level 1. Fel infusion, it gives you about ~7% of his hp on every activation of his trait which I feel you want to spam anyway, just trait + W whenever you can and you have nice lane presence while conserving his mana. If you really want to clear a wave faster you throw in a trait + Q. Keeping your health topped is important on a squishy like this. Mana addict feels pretty useless, it doesn't help your regeneration at all and that's the limiting factor more instead of his maximum mana, i guess there is a cute interaction with his lvl 16 arcane barrier but that's not worth i think. especially as kaelthas doesn't want to expose himself to pick up globes anyway. Convection feels lousy, 20% damage buff on a spell conditional on having it stunned is marginal as the stun isn't easy to get off on the target you want often anyway, if you're going to use the trait to make sure you land the stun on a single target you waste more damage then if you just used the trait to buff the flamestrike. Energy roil doesn't feel worth it, the Q is so mana intensive you won't be using it too much early anyway except for garanteed kills. Level 4. Envenom usualy, always solid although a squishier character like KT has more problems getting into the range. Still good. Gathering power is fine too depends a bit how many stacks you think you'll walk around as, without escapes it's pretty hard to survive every combat as KT, sometimes it's just better perhaps to nuke as much as possible and die taking more enemies with you in the process. Mana tap is too conditional, killing enemies with flamestrike is too much effort to set up nicely just to get some mana, i'd rather just conserve mana and use the free living bombs to clear waves easily. Nether wind is a decent option too I suppose but I feel the E is one you won't use too much and not oftne with the trait and I'd rather just get the solid envenom. Level 7. Fission bomb. The bonus on the splash damage is nice although the splash damage isn't that great to begin with but it's pretty nice as Living bomb should be your most spammed spell because of it being free and without cooldown on trait usage and there are some nice talents later that add living bombs all over the place. Sunfire enchantment is okayish too but it basically let's 1 basic attack do double damage after every trait usage but kaelthas basic attack is fairly mediocre. It's pretty similar to static charge in that way for tassadar which almost doubles tass' poor basic attack but you can activate that much more and you have the neat interaction with archon later. I think the better aoe damage on living bomb wins out here. Trioptimal I have to try more yet, the obvious interaction is to start off a fight with D-E to stun 3 heroes and have your trait reset immediately to D-Q after, I'll just have to test more if you can reliably set this up. Seems they need to be clumped up to get this off reliably but those are also the same cases where fission bomb is nice and fission bomb adds nice manafree waveclear too. Also you probably have to couple this with the nether wind talent at 4, but I'm not sure I like that. Clairvoyance can always be decent but the oppurtunity cost is too big here as other talents are fine I feel so I don't like it here, other heroes should be able to take a scouting talent with less oppurtunity cost on your team if you need it. Lvl 10. Phoenix is fantastic I think and a clear winner I feel. The cooldown is just so low. Pyroblast requires too long of a channeling I feel and it isn't always easy to start a fight with it but you really want to use it right away. And when you do use it right away they might simply disengage, heal the damage easily and you're on a 80 second cooldown. Phoenix however with the low cooldown has so much utility, it's a fine teamfight spell that in longer fights you can even throw twice and you can afford to use it on towers and mercs if you're sure a teamfight isn't about to break out right away. It does have a bit of a stupid AI, for example I noticed it targets walls instead of towers often but as long it prioritizes heroes it's fine. Lvl 13. I like Chain bomb so far, coupled with fission bomb you got amazing waveclear free of charge now by just casting a living bomb on the caster of the pack, which then get's living bomb on the entire pack and clears it, while you can run away already in the meanwhile as you don't need to be near to get xp as long as your spells deal the finishing blow. In teamfights it's alright too as with ignite on lvl 16 you'll be applying so many living bombs they can't avoid all the chaining especially as some repeated application of living bomb just causes the aoe and chain effect to hit right away. Flamethrower feels good too but your range on flamestrike is already the longest of your spells so if you engage you get to throw flamestrikes anyway. It does provide great poke with ignite later though so if you have posturing fights for ground, for example like often happens on cursed hollow, this does provid great poke potential as a long range flamestrike with trait that applies living bomb is pretty fearsome. Especially great when they lack good heal. Pyromaniac I'm not a fan off, cooldowns are already pretty low for KT and mana is often more a problem than his cooldowns for his basic abilities. Spell shield can be a must perhaps vs a heavy dive comp with tyrael etc. Lvl 16. Ignite is insane, basically doubles the damage on flamestrike which is huge. Gravity throw and backdraft pale in comparison. Arcane barrier is one of the few defensive talents KT has so worth a look, at lvl 20 your mana is about 20% of your hp (700 mana, ~3500 hp) so you get a 40% hp shield but your hp is very low of course so this is like a slightly improved stoneskin on heroes where stoneskin is pretty weak. Of course you could build up massive shields combined with the talent at lvl 1 but I don't like taking a crappy talent at 1 just for a combo at lvl 16, especially as i don't want to be forced to pick up health globes as a squishy and the shield lasts just 3 seconds. Rather build a team that can protect kaelthas and just let kaelthas pick the insane damage talents. Lvl 20. Bolt of the storm is too good to pass up on a hero like this. Like zagara you have no mobility or escapes all game and finally getting something to get out or chase at this point is huge. If you somehow really don't need it i'd go arcane power as I don't like the ult upgrades that much and the mana regain on arcane power is pretty big for KT. | ||
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FueledUpAndReadyToGo
Netherlands30548 Posts
looks like chinese fireworks. The Warcraft 3 spell looked way cooler with much more fire and burning. I mean just compare the icon to the actual animation. You cant burn someone like that with the current animation. So weak! Makes me sad as it was one of my favourite spells in wc3.New shop interface is pretty terrible as well, the hero view is way too zoomed in and only works well with the chars with boobs lol. Look at poor azmodan or gazlow or anub, completely out of frame. Also where are the side scrolling arrows? Also why does kaelthas face in the icon look like he went a few too many rounds against Pacquiao? The 'cant click on minimap' option is godlike though <3 | ||
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FeyFey
Germany10114 Posts
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xDaunt
United States17988 Posts
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FeyFey
Germany10114 Posts
thanks to the ranged dd meta. At 20 he jumped besides one stunned hit lick a truck stunned hit like a truck once more and the ranged dd is gone and usually he jumps away again.I seem to be doing more damage with Sylvanas now with the changed talent ? But I only played really horrible games today, people seem to have gotten really bad in QM. Won 1 game with a bot even. But enemy taking the Hunt definitely helped. Suddenly everyone was sticking together lol. | ||
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his trait could add a lot of depth to him, and when you use it in your combo is interesting too. He seems to be very well designed with different talents that from the games I've played with him, seem very viable. Of course, eventually there will be one most popular build as always, but that doesn't mean the rest of his talents will be bad.
looks like chinese fireworks. The Warcraft 3 spell looked way cooler with much more fire and burning. I mean just compare the icon to the actual animation. You cant burn someone like that with the current animation. So weak! Makes me sad as it was one of my favourite spells in wc3.