• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:02
CET 20:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1560 users

Heroes Large General Thread - Page 433

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 431 432 433 434 435 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
TMG26
Profile Joined July 2012
Portugal2017 Posts
June 08 2015 18:36 GMT
#8641
On June 09 2015 02:51 Valiver wrote:
Show nested quote +
On June 09 2015 02:43 Kupon3ss wrote:
On June 09 2015 01:35 Valiver wrote:
Zero chance hots is going to be played on console, I hope you are joking.


remember diablo?

Diablo is much simpler than HotS, can easily be made into a single player game (everyone was crying for that anyway), and had an established name to back it up and get people to buy it.

HotS is free to play, and so their model of income on console would have to be an upfront cost of the game to pay for them making it console supported, and then it would have to sell a lot keep players interested or the ladders would be desolate.



Just make cross platform play.

Wasn't their initial idea to make the game also available on tablet?
Supporter of the situational Blink Dagger on Storm.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
June 08 2015 18:41 GMT
#8642
On June 09 2015 03:36 TMG26 wrote:
Show nested quote +
On June 09 2015 02:51 Valiver wrote:
On June 09 2015 02:43 Kupon3ss wrote:
On June 09 2015 01:35 Valiver wrote:
Zero chance hots is going to be played on console, I hope you are joking.


remember diablo?

Diablo is much simpler than HotS, can easily be made into a single player game (everyone was crying for that anyway), and had an established name to back it up and get people to buy it.

HotS is free to play, and so their model of income on console would have to be an upfront cost of the game to pay for them making it console supported, and then it would have to sell a lot keep players interested or the ladders would be desolate.



Just make cross platform play.

Wasn't their initial idea to make the game also available on tablet?

I thought that was Hearthstone, which they did.
Writer
Wuster
Profile Joined May 2011
1974 Posts
June 08 2015 18:47 GMT
#8643
On June 09 2015 02:51 Valiver wrote:
Show nested quote +
On June 09 2015 02:43 Kupon3ss wrote:
On June 09 2015 01:35 Valiver wrote:
Zero chance hots is going to be played on console, I hope you are joking.


remember diablo?

Diablo is much simpler than HotS, can easily be made into a single player game (everyone was crying for that anyway), and had an established name to back it up and get people to buy it.

HotS is free to play, and so their model of income on console would have to be an upfront cost of the game to pay for them making it console supported, and then it would have to sell a lot keep players interested or the ladders would be desolate.


I'm pretty sure there are free to play games on the xbox live arcade / whatever PSN calls it.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2015-06-08 20:31:00
June 08 2015 19:00 GMT
#8644
On June 08 2015 21:44 Seuss wrote:
HotS definitely has some interesting ideas insofar as the MOBA genre is concerned. That said, I personally find the game a little boring compared to its peers.

I think my favorite feature in HotS is the "Towns, not Towers" concept. It could easily have been mostly meaningless, but it isn't. It adds more progression to pushing, especially with ammo on the structures. You can't really afford to leave someone out in the cold in a horribly mismatched lane for too long or else you just cede the first Fort and an experience advantage to the enemy.

Shared experience is also an interesting concept. It creates some unique dynamics and helps prevent individual players/lanes from getting absolutely crushed when they make a few mistakes.

Where things break down are in Talents. It's not that Talents themselves are bad, though sometimes the choices feel a little uninspired, but that they are supposed to replace item builds. Talents simply don't match the depth of choice or the feeling of in-game progression/development that items provide. I can respect Blizzard's decision to eschew items entirely, they can be a very significant hurdle for players new to the genre, but Talents don't do enough to replace that depth.

I also think the objectives can be a bit overbearing at times. That may be an indication the game is simply not designed to my tastes, but I like the idea of winning fights and outplaying your opponents as worthy objectives in and of themselves. The map objectives pull the focus away from that significantly.

Overall I don't think HotS is a bad game, it's just not my preferred MOBA. I don't think 6.5 is a fair rating for the game unless you want to make a statement about its rather steep F2P climb.


I don't see that much more depth in items compared to talents. There's actually quite a bit of depth in talent choice, particularly at high levels of play. I just don't think that most players appreciate that yet since it's such a new game (combined with the fact that talents are frequently re-balanced).

I also don't think that the objectives being "overbearing" is a problem at all. The game is purposefully designed so you can't just run around ganking people or win team fights to win. It's objective-based play, which I think adds a lot of variety to the game because there are some maps where objectives are near-essential, but other maps where you can make strategic choices between split-pushing, completely ignoring objectives, or fighting for them. And, of course, during the time when objectives aren't up, team fights are as important as in any other game. In fact, they can be even more important if you can pick off a couple opposing players right before the objectives spawn.

And concerning the console idea, there's no way in hell that would work out successfully. Depending on talent choices and the hero you choose, you can get up to needing more buttons than are avaliable on a controller. Not only that, but several parts of the game make a cursor and the ability to scroll away from your hero almost necessary to successfully play. Everything about D3's system lends itself to being ported to consoles (and the console version of the game is just straight-up better). This is not the case for HotS. I would be really surprised if they did, and I don't see it going well if they do.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Tenks
Profile Joined April 2010
United States3104 Posts
June 08 2015 19:25 GMT
#8645
I feel like talents over items allows heroes to be balanced within a vacuum. They don't need to worry about "Well this hero will be completely broken with Refresher" or anything like that. The balance can be completely self-contained. And with many things in DOTA a low (or even mid) MMR player will pretty much just follow an ability and item build without fully understanding it but just knows people better than him said to do it so they'll do it. It is basically the same deal here. The only problem is there are some talents that overlap and are objectively worse or are so niche they'll hardly ever be seen.
Wat
lestye
Profile Blog Joined August 2010
United States4186 Posts
June 08 2015 19:35 GMT
#8646
One of the good things about the talent system, is that I don't have to play the starved support anymore, and I can get fun stuff. In Dota, I only really get really fun items like aghanims if we're snowballing or the game has just gone on super long.

It's gotten better in Dota, especially since Dota 2 to make it easier on supports, but part of the awesomeness of Dota is trying out item combinations, but the carry/mid gets so much more gold, it feels like they're having all that fun and choice and I have to be selfless. It's a nice change of pace.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
hariooo
Profile Joined October 2013
Canada2830 Posts
June 08 2015 19:53 GMT
#8647
On June 09 2015 04:00 Stratos_speAr wrote:
Show nested quote +
On June 08 2015 21:44 Seuss wrote:
HotS definitely has some interesting ideas insofar as the MOBA genre is concerned. That said, I personally find the game a little boring compared to its peers.

I think my favorite feature in HotS is the "Towns, not Towers" concept. It could easily have been mostly meaningless, but it isn't. It adds more progression to pushing, especially with ammo on the structures. You can't really afford to leave someone out in the cold in a horribly mismatched lane for too long or else you just cede the first Fort and an experience advantage to the enemy.

Shared experience is also an interesting concept. It creates some unique dynamics and helps prevent individual players/lanes from getting absolutely crushed when they make a few mistakes.

Where things break down are in Talents. It's not that Talents themselves are bad, though sometimes the choices feel a little uninspired, but that they are supposed to replace item builds. Talents simply don't match the depth of choice or the feeling of in-game progression/development that items provide. I can respect Blizzard's decision to eschew items entirely, they can be a very significant hurdle for players new to the genre, but Talents don't do enough to replace that depth.

I also think the objectives can be a bit overbearing at times. That may be an indication the game is simply not designed to my tastes, but I like the idea of winning fights and outplaying your opponents as worthy objectives in and of themselves. The map objectives pull the focus away from that significantly.

Overall I don't think HotS is a bad game, it's just not my preferred MOBA. I don't think 6.5 is a fair rating for the game unless you want to make a statement about its rather steep F2P climb.


I don't see that much more depth in items compared to talents. There's actually quite a bit of depth in talent choice, particularly at high levels of play. I just don't think that most players appreciate that yet since it's such a new game (combined with the fact that talents are frequently re-balanced).

I also don't think that the objectives being "overbearing" is a problem at all. The game is purposefully designed so you can't just run around ganking people or winning team fights to win. It's objective-based play, which I think adds a lot of variety to the game because there are some maps where objectives are near-essential, but other maps where you can make strategic choices between split-pushing, completely ignoring objectives, or fighting for them. And, of course, during the time when objectives aren't up, team fights are as important as in any other game. In fact, they can be even more important if you can pick off a couple opposing players right before the objectives spawn.

And concerning the console idea, there's no way in hell that would work out successfully. Depending on talent choices and the hero you choose, you can get up to needing more buttons than are avaliable on a controller. Not only that, but several parts of the game make a cursor and the ability to scroll away from your hero almost necessary to successfully play. Everything about D3's system lends itself to being ported to consoles (and the console version of the game is just straight-up better). This is not the case for HotS. I would be really surprised if they did, and I don't see it going well if they do.


You're saying a lot of words that don't make any sense. Is the game purposefully designed or is there a lot of variety? Are objectives overbearing or can you completely ignore them? Can you not teamfight to victory or are they as important as in any other game?

You should really clarify your thoughts before writing them down. I don't think anyone understands what you're actually trying to say.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 08 2015 20:23 GMT
#8648
On June 09 2015 04:00 Stratos_speAr wrote:
Show nested quote +
On June 08 2015 21:44 Seuss wrote:
HotS definitely has some interesting ideas insofar as the MOBA genre is concerned. That said, I personally find the game a little boring compared to its peers.

I think my favorite feature in HotS is the "Towns, not Towers" concept. It could easily have been mostly meaningless, but it isn't. It adds more progression to pushing, especially with ammo on the structures. You can't really afford to leave someone out in the cold in a horribly mismatched lane for too long or else you just cede the first Fort and an experience advantage to the enemy.

Shared experience is also an interesting concept. It creates some unique dynamics and helps prevent individual players/lanes from getting absolutely crushed when they make a few mistakes.

Where things break down are in Talents. It's not that Talents themselves are bad, though sometimes the choices feel a little uninspired, but that they are supposed to replace item builds. Talents simply don't match the depth of choice or the feeling of in-game progression/development that items provide. I can respect Blizzard's decision to eschew items entirely, they can be a very significant hurdle for players new to the genre, but Talents don't do enough to replace that depth.

I also think the objectives can be a bit overbearing at times. That may be an indication the game is simply not designed to my tastes, but I like the idea of winning fights and outplaying your opponents as worthy objectives in and of themselves. The map objectives pull the focus away from that significantly.

Overall I don't think HotS is a bad game, it's just not my preferred MOBA. I don't think 6.5 is a fair rating for the game unless you want to make a statement about its rather steep F2P climb.


I don't see that much more depth in items compared to talents. There's actually quite a bit of depth in talent choice, particularly at high levels of play. I just don't think that most players appreciate that yet since it's such a new game (combined with the fact that talents are frequently re-balanced).

I also don't think that the objectives being "overbearing" is a problem at all. The game is purposefully designed so you can't just run around ganking people or winning team fights to win. It's objective-based play, which I think adds a lot of variety to the game because there are some maps where objectives are near-essential, but other maps where you can make strategic choices between split-pushing, completely ignoring objectives, or fighting for them. And, of course, during the time when objectives aren't up, team fights are as important as in any other game. In fact, they can be even more important if you can pick off a couple opposing players right before the objectives spawn.


I'm not saying talents have no depth, just that they're less deep than items. We obviously disagree on the degree to which that is true. If talents provided individual progression separate from the team I would be more inclined to see things your way.

The game is purposefully designed around objectives, moreso than other MOBAs, but I don't find that to be a point in the game's favor. It's a very intentional choice that was made with very clear reasoning, (e.g. shorter, more focused games) but while I respect the design decision I don't enjoy the end product as much as the competition. I prefer a MOBA where objectives do not dominate the game from start to finish like they do in HotS.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2015-06-08 20:30:18
June 08 2015 20:26 GMT
#8649
On June 09 2015 04:53 hariooo wrote:
Show nested quote +
On June 09 2015 04:00 Stratos_speAr wrote:
On June 08 2015 21:44 Seuss wrote:
HotS definitely has some interesting ideas insofar as the MOBA genre is concerned. That said, I personally find the game a little boring compared to its peers.

I think my favorite feature in HotS is the "Towns, not Towers" concept. It could easily have been mostly meaningless, but it isn't. It adds more progression to pushing, especially with ammo on the structures. You can't really afford to leave someone out in the cold in a horribly mismatched lane for too long or else you just cede the first Fort and an experience advantage to the enemy.

Shared experience is also an interesting concept. It creates some unique dynamics and helps prevent individual players/lanes from getting absolutely crushed when they make a few mistakes.

Where things break down are in Talents. It's not that Talents themselves are bad, though sometimes the choices feel a little uninspired, but that they are supposed to replace item builds. Talents simply don't match the depth of choice or the feeling of in-game progression/development that items provide. I can respect Blizzard's decision to eschew items entirely, they can be a very significant hurdle for players new to the genre, but Talents don't do enough to replace that depth.

I also think the objectives can be a bit overbearing at times. That may be an indication the game is simply not designed to my tastes, but I like the idea of winning fights and outplaying your opponents as worthy objectives in and of themselves. The map objectives pull the focus away from that significantly.

Overall I don't think HotS is a bad game, it's just not my preferred MOBA. I don't think 6.5 is a fair rating for the game unless you want to make a statement about its rather steep F2P climb.


I don't see that much more depth in items compared to talents. There's actually quite a bit of depth in talent choice, particularly at high levels of play. I just don't think that most players appreciate that yet since it's such a new game (combined with the fact that talents are frequently re-balanced).

I also don't think that the objectives being "overbearing" is a problem at all. The game is purposefully designed so you can't just run around ganking people or winning team fights to win. It's objective-based play, which I think adds a lot of variety to the game because there are some maps where objectives are near-essential, but other maps where you can make strategic choices between split-pushing, completely ignoring objectives, or fighting for them. And, of course, during the time when objectives aren't up, team fights are as important as in any other game. In fact, they can be even more important if you can pick off a couple opposing players right before the objectives spawn.

And concerning the console idea, there's no way in hell that would work out successfully. Depending on talent choices and the hero you choose, you can get up to needing more buttons than are avaliable on a controller. Not only that, but several parts of the game make a cursor and the ability to scroll away from your hero almost necessary to successfully play. Everything about D3's system lends itself to being ported to consoles (and the console version of the game is just straight-up better). This is not the case for HotS. I would be really surprised if they did, and I don't see it going well if they do.


You're saying a lot of words that don't make any sense. Is the game purposefully designed or is there a lot of variety? Are objectives overbearing or can you completely ignore them? Can you not teamfight to victory or are they as important as in any other game?

You should really clarify your thoughts before writing them down. I don't think anyone understands what you're actually trying to say.


Well, if you'd actually read the whole thing, it's fairly simple.

"Purposefully designed" and "variety" are not opposites that necessarily negate each other. I don't know how you possibly reached that conclusion.

I also put "overbearing" in quotes, which, in this context, implies that it's a term I'm not actually using myself, but a point I'm merely responding to.

And I explicitly said that during the downtime between objectives, team fights are as important as ever. Team fights aren't suddenly magically irrelevant just because objectives are in the game.

Everything I said makes sense. You're the one that needs to read a little more closely.

I'm not saying talents have no depth, just that they're less deep than items. We obviously disagree on the degree to which that is true. If talents provided individual progression separate from the team I would be more inclined to see things your way.

The game is purposefully designed around objectives, moreso than other MOBAs, but I don't find that to be a point in the game's favor. It's a very intentional choice that was made with very clear reasoning, (e.g. shorter, more focused games) but while I respect the design decision I don't enjoy the end product as much as the competition. I prefer a MOBA where objectives do not dominate the game from start to finish like they do in HotS.


I think that's a good attitude to have; it's not your cup of tea, but you don't try to devalue HotS just because you don't prefer it. That backhanded devaluing of a game under the guise of "it's not my personal preference" is really common. I personally find the objective-based gameplay more enjoyable and engaging than the LoL/DotA model, but to each his own.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Yosheekee
Profile Joined April 2011
France111 Posts
June 08 2015 20:30 GMT
#8650
And 3 month later, still upset about the matchmaking.

this last week, I started playing on US server from a fresh account. 20 games later, 50% winrate, that's... Expected. Then it begins. I started a loosing streak. I was like under 35% winrate, lost like 9 games in a row. I wanted to see how far i could get so i started a game with my worst character, choosing the worst skill, playin sloppy and feeding.

I won the game. I souldn't have. It means, once more, that no matter how good or bad you play, the game decides to give you wins and loss. Pretty underwhelming.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45006 Posts
June 08 2015 20:37 GMT
#8651
The game has definitely become much more fun after I decided to befriend and party-up with any good player(s) who I'm allies with in previous games. HL (and QM) games where you already know 2 or 3 or 4 of your allies are competent is sooo much better than joining alone.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
hariooo
Profile Joined October 2013
Canada2830 Posts
June 08 2015 20:45 GMT
#8652
If a game is purposefully designed to focus around objectives is that not the antithesis variety in playstyles?

You're ignoring the part where you said it's fine to completely ignore objectives sometimes too.

In terms of depth of talents it's pretty obvious we're seeing 2-3 at most in terms of viable high level talent builds for each hero. Many heroes don't even have more than one viable heroic. It's not even really an argument as to what mechanic has more depth. One is dependent on economy, game timing, team and enemy composition, playstyle and the other you make the same choice at roughly the same time each game.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-06-08 20:46:00
June 08 2015 20:45 GMT
#8653
Heroes of the storm can't be on consoles, Diablo 3 can fur there are no skill shots there, also heroes of the storm has more buttomsn with the active talents.

BTW I would...save my arguments about the differences in gameplay of these games until..tomorrow...

WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2015-06-08 21:22:45
June 08 2015 21:22 GMT
#8654
[image loading]

I think I found my favorite hero(es) :D
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2015-06-08 21:57:33
June 08 2015 21:55 GMT
#8655
On June 09 2015 05:45 hariooo wrote:
If a game is purposefully designed to focus around objectives is that not the antithesis variety in playstyles?


No, it's not at all. I still don't understand how you can possibly get to that conclusion.

You're ignoring the part where you said it's fine to completely ignore objectives sometimes too.


Only in very specific cases.


In terms of depth of talents it's pretty obvious we're seeing 2-3 at most in terms of viable high level talent builds for each hero. Many heroes don't even have more than one viable heroic. It's not even really an argument as to what mechanic has more depth. One is dependent on economy, game timing, team and enemy composition, playstyle and the other you make the same choice at roughly the same time each game.


LoL/DotA enthusiasts tend to overstate how much variety items give heroes. Yes, there is variety, but not THAT much.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2015-06-08 22:09:46
June 08 2015 22:09 GMT
#8656
On June 09 2015 06:22 Zeon0 wrote:
+ Show Spoiler +
[image loading]


I think I found my favorite hero(es) :D

Hah. I've been joking with people that my next hero league guide will be much shorter than Hero League 101. My new simple theory of success is in hero league is just pick Vikings every game. The split laning nonsense, at worst, completely nullifies all of your team's early game fuck ups. What's more insidious, however, is how deceptively good these little bastards are at teamfighting. I can't think of another hero that has an easier time getting into the enemy back line and disrupting the hell out of it --- and this is coming from someone who mains Zeratul. My favorite thing to do is to bait the enemy team to blow their cooldowns on me, at which point I just jump or bust out the SS Cancer Ship and laugh at their futile attempts to kill me as their squishies get murdered. It really isn't fair.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45006 Posts
June 08 2015 22:11 GMT
#8657
I haven't ever played LoL or DotA, but what makes items in those games promote more (or less) diversity than HotS's talent trees? Are the two systems really that different from one another, to insist that one game has more variety than another?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-06-08 22:29:46
June 08 2015 22:29 GMT
#8658
In theory, maybe, since you can change items on the go they are more versatile, but in reality everyone goes to the internet copies an item "build" and call it a deal.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Zeon0
Profile Joined September 2010
Austria2995 Posts
June 08 2015 22:31 GMT
#8659
On June 09 2015 07:09 xDaunt wrote:
Show nested quote +
On June 09 2015 06:22 Zeon0 wrote:
+ Show Spoiler +
[image loading]


I think I found my favorite hero(es) :D

Hah. I've been joking with people that my next hero league guide will be much shorter than Hero League 101. My new simple theory of success is in hero league is just pick Vikings every game. The split laning nonsense, at worst, completely nullifies all of your team's early game fuck ups. What's more insidious, however, is how deceptively good these little bastards are at teamfighting. I can't think of another hero that has an easier time getting into the enemy back line and disrupting the hell out of it --- and this is coming from someone who mains Zeratul. My favorite thing to do is to bait the enemy team to blow their cooldowns on me, at which point I just jump or bust out the SS Cancer Ship and laugh at their futile attempts to kill me as their squishies get murdered. It really isn't fair.

You are kinda right, Vikings op. But my stats are from QM
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Luiwtf
Profile Joined January 2011
England217 Posts
June 08 2015 22:33 GMT
#8660
On June 09 2015 04:00 Stratos_speAr wrote:
Show nested quote +
On June 08 2015 21:44 Seuss wrote:
HotS definitely has some interesting ideas insofar as the MOBA genre is concerned. That said, I personally find the game a little boring compared to its peers.

I think my favorite feature in HotS is the "Towns, not Towers" concept. It could easily have been mostly meaningless, but it isn't. It adds more progression to pushing, especially with ammo on the structures. You can't really afford to leave someone out in the cold in a horribly mismatched lane for too long or else you just cede the first Fort and an experience advantage to the enemy.

Shared experience is also an interesting concept. It creates some unique dynamics and helps prevent individual players/lanes from getting absolutely crushed when they make a few mistakes.

Where things break down are in Talents. It's not that Talents themselves are bad, though sometimes the choices feel a little uninspired, but that they are supposed to replace item builds. Talents simply don't match the depth of choice or the feeling of in-game progression/development that items provide. I can respect Blizzard's decision to eschew items entirely, they can be a very significant hurdle for players new to the genre, but Talents don't do enough to replace that depth.

I also think the objectives can be a bit overbearing at times. That may be an indication the game is simply not designed to my tastes, but I like the idea of winning fights and outplaying your opponents as worthy objectives in and of themselves. The map objectives pull the focus away from that significantly.

Overall I don't think HotS is a bad game, it's just not my preferred MOBA. I don't think 6.5 is a fair rating for the game unless you want to make a statement about its rather steep F2P climb.

And concerning the console idea, there's no way in hell that would work out successfully. Depending on talent choices and the hero you choose, you can get up to needing more buttons than are avaliable on a controller. Not only that, but several parts of the game make a cursor and the ability to scroll away from your hero almost necessary to successfully play. Everything about D3's system lends itself to being ported to consoles (and the console version of the game is just straight-up better). This is not the case for HotS. I would be really surprised if they did, and I don't see it going well if they do.

I disagree with that a lot, D3 on the PC is significantly better, and the reason HotS would be bad on a console is because of the same things that make D3 worse on console.

In D3 you have no way of easily targeting a specific enemy (or in HotS' case an ally as well), you've just got to point the stick in the general direction and try and select the correct dude. You have no way of dropping Blizzard where you actually want it, you have no way of blinking to a specific spot etc.

The controller is OK for D3 because the AI is generally slow and pretty much just follows you, meaning even without being able to pick specific spots to drop stuff it's pretty easy to aim, but it's definitely far worse that with a mouse and keyboard.
Prev 1 431 432 433 434 435 453 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
ComeBackTV 851
UrsaTVCanada522
IndyStarCraft 189
CranKy Ducklings129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 192
IndyStarCraft 189
UpATreeSC 92
MindelVK 41
JuggernautJason38
StarCraft: Brood War
GuemChi 1027
Jaedong 862
Mini 260
Leta 95
Backho 51
scan(afreeca) 45
sas.Sziky 40
soO 16
Bale 9
HiyA 7
Dota 2
qojqva4351
League of Legends
Trikslyr41
Counter-Strike
ScreaM1416
pashabiceps612
byalli504
Other Games
Grubby1682
Beastyqt815
B2W.Neo361
Lowko238
KnowMe165
C9.Mang072
QueenE60
ToD58
kaitlyn23
Organizations
Counter-Strike
PGL148
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
StarCraft: Brood War
• Michael_bg 6
• HerbMon 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4299
• Noizen62
League of Legends
• Nemesis4666
• imaqtpie1323
• TFBlade919
Other Games
• WagamamaTV275
• Shiphtur261
• tFFMrPink 15
Upcoming Events
Korean StarCraft League
7h 58m
CranKy Ducklings
14h 58m
IPSL
22h 58m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
22h 58m
BSL 21
1d
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 3h
Sparkling Tuna Cup
1d 14h
WardiTV Korean Royale
1d 16h
IPSL
1d 22h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 22h
[ Show More ]
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.