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Heroes Large General Thread - Page 394

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 30 2015 21:47 GMT
#7861
They need a StarCraft themed map where instead of a player taking control of a terror or dragon knight, they get an army.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
March 30 2015 21:55 GMT
#7862
A starcraft themed map with destructible rocks and npc swarmhosts
Neosteel Enthusiast
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
March 30 2015 22:14 GMT
#7863
:D
'Your ak is pretty... uhm... dank!'
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-03-31 00:01:29
March 31 2015 00:01 GMT
#7864
Mates, I would like you to suggest to participate in this thread I created about the little presssence of Starcraft Heroes in the game. Just leave there you opinion, suggest Heroes of both SC2 or BW for the list and link of your own concepts if you ever published some on the forums to link it.
The compilation of names is still too short IMAO and your Starcraft knowledge is needed!.

http://us.battle.net/heroes/en/forum/topic/16780398614#3

I'm also a big Starcraft fan but we seem to be pretty much ignored, just having the very few "main" characters, even if the rich universe of Starcraft and its units and abilities is very worthy to be added on Heroes of the Storm. Following the actual fashion, it seems that we're going to be short on characters for a very big while.
lestye
Profile Blog Joined August 2010
United States4167 Posts
March 31 2015 01:55 GMT
#7865
Ok real talk: I don't want Fenix because he sounds like way too much like those grunts from Warcraft II.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
March 31 2015 03:31 GMT
#7866
On March 31 2015 06:47 Chairman Ray wrote:
They need a StarCraft themed map where instead of a player taking control of a terror or dragon knight, they get an army.

And instead of collecting seeds or skulls, you can collect minerals!
Blizzard please get on this
Wuster
Profile Joined May 2011
1974 Posts
March 31 2015 03:57 GMT
#7867
On March 31 2015 12:31 Holdenintherye wrote:
Show nested quote +
On March 31 2015 06:47 Chairman Ray wrote:
They need a StarCraft themed map where instead of a player taking control of a terror or dragon knight, they get an army.

And instead of collecting seeds or skulls, you can collect minerals!
Blizzard please get on this


So tomb of the spider queen reskinned as Steppes of War!
Eliezar
Profile Joined May 2004
United States481 Posts
March 31 2015 16:46 GMT
#7868
Actually the starcraft map with minerals in either 2 places (between top/middle and middle/bottom lanes) or 3 places that you can mine from all game long...

at 100 minerals get 2 marines added to push each lane
at 200 minerals get 2 zealots added to push each lane
at 300 minerals get 4 roaches added to push each lane
at 400 minerals get 1 siege tank and 2 marines added to push each lane
at 500 minerals get 1 immortal and 2 zealots added to push each lane
at 600 minerals get 4 roaches and 2 hydras to push each lane
at 700 minerals get 1 battle cruiser, 1 tank, and 2 marines to push each lane
at 800 minerals get 1 colossus, 1 immortal, and 2 zealots to push each lane
at 900 minerals get 1 ultra, 2 hydras, and 4 roaches to push each lane
at 1000 minerals and each 100 after keep cycling the races of the push but make the BC/Colossus/Ultra a boss unit that scales with levels

3 lanes, 3 mineral patches on the top and bottom lane in the middle of the lane and map and gold minerals in the middle with defenders that have to be defeated to mine from it.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
March 31 2015 17:43 GMT
#7869
I want to play in party for extra xp for damn everybody is playing ranked or team league
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-03-31 17:46:38
March 31 2015 17:46 GMT
#7870
On April 01 2015 01:46 Eliezar wrote:
Actually the starcraft map with minerals in either 2 places (between top/middle and middle/bottom lanes) or 3 places that you can mine from all game long...

at 100 minerals get 2 marines added to push each lane
at 200 minerals get 2 zealots added to push each lane
at 300 minerals get 4 roaches added to push each lane
at 400 minerals get 1 siege tank and 2 marines added to push each lane
at 500 minerals get 1 immortal and 2 zealots added to push each lane
at 600 minerals get 4 roaches and 2 hydras to push each lane
at 700 minerals get 1 battle cruiser, 1 tank, and 2 marines to push each lane
at 800 minerals get 1 colossus, 1 immortal, and 2 zealots to push each lane
at 900 minerals get 1 ultra, 2 hydras, and 4 roaches to push each lane
at 1000 minerals and each 100 after keep cycling the races of the push but make the BC/Colossus/Ultra a boss unit that scales with levels

3 lanes, 3 mineral patches on the top and bottom lane in the middle of the lane and map and gold minerals in the middle with defenders that have to be defeated to mine from it.



To maybe expand on this I'd like a map not dis-similar to Spider Queen but you get to choose the turn-in amount. Like you can turn in 20 gems and get an objective reward. But what if you pocket those gems and wait to get 50 and get a stronger reward? What if you did the max turn in of 100 and get a mega reward? Make it so the objective are a bit more gray instead of binary.

Like with yours you can choose to turn in 1000 minerals at a time to get the ultras or you can do a bunch of smaller turn ins for marines.
Wat
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
March 31 2015 18:14 GMT
#7871
Yeah the idea of holding on to resources for better minions sounds like a great mechanism not in the game yet
Tenks
Profile Joined April 2010
United States3104 Posts
March 31 2015 18:19 GMT
#7872
On April 01 2015 03:14 Holdenintherye wrote:
Yeah the idea of holding on to resources for better minions sounds like a great mechanism not in the game yet


The only issue could be snowball. But if you're trying to pocket for the highest reward it would make it dangerous to lose anyone so even a 2 for 1 trade would heavily favor the team not pocketing resources if the person dies and immediately loses all resources without the ability to be picked back up.
Wat
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2015-03-31 19:03:13
March 31 2015 19:00 GMT
#7873
a protip if you care about your hotslogs rating: upload your replays. it's the better players who tend to upload replays and it's the better players you'll tend to lose to more. when you match with newbs and carry, that isn't getting recorded unless you upload it yourself.

my one week evaluation of sylvanas: she's really strong. she's good in lane, good in skirmishes, can assassinate someone she gets the jump on, has a good team fight ult, obviously good at pushing towers. she's a good addition to almost any comp. i always build her for team fight damage. Q stack management, effectively using E's teleport, using ult at the right time on the right target, and picking the best lvl 13 and lvl 16 talents for the situation have probably been the biggest improvements i've made playing her. knowing the sweet spot for Q range is really important too. when you have a lane matchup that enables you to land every Q on a hero and not a minion, you are the biggest bully. standard build: Q range, envenom, follow through, wailing arrow, move speed, blood for blood, bolt. all lvl 13 talents can be good, even spell shield, and +25% dmg and will of the forsaken are good alternative lvl 16 talents. in fact i might say +25% dmg is really the default and blood for blood is the special case.

getting CC'd after you cast your ult and being unable to activate it at the right time is the most annoying thing

edit: and lol @ the people who suddenly see jaina as super strong now with respect to team fights. most of the kills she gets have enough overkill that the damage buffs dont even matter. she was that strong before, and now she does decent damage to bosses and structures.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 31 2015 19:17 GMT
#7874
On April 01 2015 04:00 NonY wrote:
a protip if you care about your hotslogs rating: upload your replays. it's the better players who tend to upload replays and it's the better players you'll tend to lose to more. when you match with newbs and carry, that isn't getting recorded unless you upload it yourself.

my one week evaluation of sylvanas: she's really strong. she's good in lane, good in skirmishes, can assassinate someone she gets the jump on, has a good team fight ult, obviously good at pushing towers. she's a good addition to almost any comp. i always build her for team fight damage. Q stack management, effectively using E's teleport, using ult at the right time on the right target, and picking the best lvl 13 and lvl 16 talents for the situation have probably been the biggest improvements i've made playing her. knowing the sweet spot for Q range is really important too. when you have a lane matchup that enables you to land every Q on a hero and not a minion, you are the biggest bully. standard build: Q range, envenom, follow through, wailing arrow, move speed, blood for blood, bolt. all lvl 13 talents can be good, even spell shield, and +25% dmg and will of the forsaken are good alternative lvl 16 talents. in fact i might say +25% dmg is really the default and blood for blood is the special case.

getting CC'd after you cast your ult and being unable to activate it at the right time is the most annoying thing

edit: and lol @ the people who suddenly see jaina as super strong now with respect to team fights. most of the kills she gets have enough overkill that the damage buffs dont even matter. she was that strong before, and now she does decent damage to bosses and structures.


Nony, your analysis is always very insightful and backed up with a lot of playtime. Can you tell us (your fans) if you have any hopes or plans to enter into competitive HotS?
Who would sup with the mighty, must walk the path of daggers.
NonY
Profile Blog Joined June 2007
8748 Posts
March 31 2015 19:45 GMT
#7875
nope, don't like team competitions much
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
April 01 2015 17:20 GMT
#7876
On April 01 2015 04:45 NonY wrote:
nope, don't like team competitions much


Don't blame you. It's hard enough to maintain a schedule for a 1 person. Team dynamics are always a pain as well.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
April 02 2015 15:28 GMT
#7877
Am I stupid or really I can't see my own winrate in hotslogs? :/
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 02 2015 15:50 GMT
#7878
On April 03 2015 00:28 TheBloodyDwarf wrote:
Am I stupid or really I can't see my own winrate in hotslogs? :/


It is written on the match history page. Check the bottom line of the table.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
April 02 2015 16:16 GMT
#7879
On April 03 2015 00:50 Blitzkrieg0 wrote:
Show nested quote +
On April 03 2015 00:28 TheBloodyDwarf wrote:
Am I stupid or really I can't see my own winrate in hotslogs? :/


It is written on the match history page. Check the bottom line of the table.

Ty, that's really bad place
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 02 2015 16:16 GMT
#7880
On April 03 2015 01:16 TheBloodyDwarf wrote:
Show nested quote +
On April 03 2015 00:50 Blitzkrieg0 wrote:
On April 03 2015 00:28 TheBloodyDwarf wrote:
Am I stupid or really I can't see my own winrate in hotslogs? :/


It is written on the match history page. Check the bottom line of the table.

Ty, that's really bad place


Winrate is pretty useless so it doesn't need a prominent position.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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