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Source: Official Link
Shaman: Rockbiter Weapon is now 2 Mana
![[image loading]](http://i.imgur.com/DBpbOpV.jpg) Tuskarr Totemic can now only summon basic totems
![[image loading]](http://i.imgur.com/OBftxsI.jpg)
Warrior: Execute is 2 Mana
![[image loading]](http://i.imgur.com/pHxlbvF.jpg) Charge gets the Warsong Commander treatment and is nerfed into utter oblivion and uselessness. Minion gets charge (not +2 attack) and cannot attack heroes. Costs 1 mana now
![[image loading]](http://i.imgur.com/UxIYSiI.jpg)
Hunter: Call of the Wild is 9 mana now
![[image loading]](http://i.imgur.com/3jlzOKn.jpg)
Neutral: Abusive Sergeant is now a 1/1
![[image loading]](http://i.imgur.com/vLOaCaz.jpg) Yogg-Saron, Hope's End will stop casting spells if it is destroyed, silenced, transformed or bounced. Also undeniable confirmation of overload card not giving the overload as a bug that will be fixed.
RIP Raging Worgen Warrior
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Good changes all around. Execute nerf is painful but not catastrophic, the rest is completely fine, especially shaman and yogg.
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Even as someone who has been praising Yogg since he was released, I think that the change is a good middle-of-the-road compromise between players wanting no change and players wanting it .
I agree on the other changes though
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I really like these balance changes, they seem very well thought out. More than a short term meta shakeup though, I hope this is an indication that Blizzard will do more balancing in the future.
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Agree with Abusive Sergeant and Call of the Wild nerfs. Don't think 2 mana Execute will make much difference. 2 mana Rockbiter is bad. Could at least have given it +1 dmg for that, now it's so bad value unless you can Doom Hammer it.
Praise the Yogg nerf though
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On September 29 2016 03:07 Azuzu wrote: I really like these balance changes, they seem very well thought out. More than a short term meta shakeup though, I hope this is an indication that Blizzard will do more balancing in the future. I'm not against balance changes, but I don't want them to be too frequent either so that you have to make a new deck every time you start the game. And also to let things stabilize a bit.
During the early days of the game, I remember Blizzard considering buffing Al'Akir because he was deemed to be weak, but eventually he didn't because after testing he was deemed fine.
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I've been waiting for the Abusive Sergeant nerf for years now. The card is just insane. Was expecting it to get nerfed the first time around right next to Leper Gnome.
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Charge could have kept the plus attack I think, Tuskar less infuriating, Call was pretty strong, but that's a pretty big nerf to throw out, and it was the card which gave non-face hunter a nice win condition.
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On September 29 2016 03:25 Dark_Chill wrote: Charge could have kept the plus attack I think, Tuskar less infuriating, Call was pretty strong, but that's a pretty big nerf to throw out, and it was the card which gave non-face hunter a nice win condition. That's the problem with Call though. Its a one card win condition that you can have two copies of. Call into Call is basically unbeatable
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This makes Yogg unplayable competetively. Call of the Wild was just blatantly OP and at 9 mana it is still a powerful card. Tuskar and Rockbiter are going to be phased out from the Shaman lists, midrange will probably take over as the Doomhammer Rockbiter combo becomes too clunky for facerush. Abusive Sergeant has always been too strong and will probably still be played in at least Zoo. Execute was always extremely strong and even more so as Warrior got more and more cheap activators, will still be a staple 2 of in any Warrior deck. Charge was just a gimmick spell that only fit into OTK decks, maybe now it can see some fun and interactive play.
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I am surprised that they chose to change Rockbiter Weapon instead of Doomhammer. And while I like the Tuskarr Totemic change I dislike their reason for keeping Tunnel Trogg and Totem Golem as they are. They won't rotate out for another 6 months (at a rough guess) and Tuskarr rotates out at the same time. Personally, out of all the shaman cards I would have liked to seen nerfs to Doomhammer and Tunnel Trogg before Rockbiter and Tuskarr. The randomness of Tuskarr is annoying but the same is true of lots of randomness in Hearthstone.
I expected them to nerf Abusive Sergeant instead of Leper Gnome back when Standard was introduced. I always thought Abusive Sergeant was a bigger problem. Glad to see it eventually getting nerfed.
Charge is a problem, as are charge minions at times, but I do wonder if the bigger issue is Faceless Manipulator. I think preventing Faceless Manipulator from copying charge on minions would be nicer, if less elegant.
Finally; yay for the Call of the Wild nerf
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Rockbiter is what makes Doomhammer ridiculous, plus rockbiter was a good card on its own that could easily be squeezed into overload turns for tempo. Tunnel Trogg into Totem Golem will still be a strong combo but you're less likely to get blown out of the water by the follow up burst or crazy Tuskar value.
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Yogg'Saron and Charge nerfs are kinda sad. Removing combo warrior and Yogg from the game aren't good things at all.
Yogg'Saron is specially sad because the card was just released 6 months ago and is a card that helped making meta slower. Also in my opinion is most amazingly unique card in Hearthstone. A fun card that doesn't have a negative impact on the meta. Even Undertaker lived longer, very sad for Yogg.
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On September 29 2016 05:01 Origence wrote: Yogg'Saron and Charge nerfs are kinda sad. Removing combo warrior and Yogg from the game aren't good things at all.
Yogg'Saron is specially sad because the card was just released 6 months ago and is a card that helped making meta slower. Also in my opinion is most amazingly unique card in Hearthstone. A fun card that doesn't have a negative impact on the meta. Even Undertaker lived longer, very sad for Yogg. I still think that Yogg, in a time of aggro and curvestone, was a necessary evil. It allowed you to have some comeback mechanic vs aggro decks, or something when you cannot curve out perfectly
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I like the nerfs to tempo cards especially execute. Execute was being used in every warrior deck from aggro to control and at 1 mana it wasnt following the trend that removal should be a little awkward. At 2 mana it falls more in line with hex and poly.
The Rockbiter nerf is huge considering shaman often times needs that turn 1 rockbiter into keeping the coin. I can understand it was oppressive with doomhammer but with the way shaman overload cards work any nerf to up front mana cost removal is devastating.
Lastly Worgan charge OTK has just passed, RIP. I didnt much like the deck but HS needs more combo decks, alot more combo decks that are viable. What is left? Surprisingly Murloc paladin has done me good reaching rank 5 this month so i consider that viable but what else is there? Maly druid? So only 2 combo decks are standard viable as now its not promising for the game.
Maybe a nerf to tempo is a buff to freeze mage, we'll see.
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These actually seem like highly reasonable nerfs. I am surprised :O Now if they just remove spirit claws and firelands portal (arena) from the game we can all go back to having fun.
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This isn't only a nerf to worgen warrior this is also a nerf to patron with arcane giants and faceless, that can potentially deal 20-24 damage in one turn. Which makes me kind of sad as it's the best way of playing patron atm.
All other changes are great. Yogg is still good it just requires you to have more luck and not have him kill himself too quickly. The epic 40 spells yoggs are history tho.
I'd have been happy if call of the wilds only change was to have the boars charge removed, at least the opponent can react.
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Yogg change is devastating... RIP Yogg decks.
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The way Yogg should always have been. It never made sense to me that he should keep casting spells after he left the battlefield.
Hunter takes a big hit, 8 mana was perfect to curve into. Now hunter probably needs more card-draw, or to go more in the smorc-face direction. Maybe 1 rag and 1 cotw is a way to go about it.
Which class won this nerf-round? I am really not sure... renolock, priest or druid? Control warrior? I am very unsure what to play once this hits.
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My gutfeeling is that rogue and warlock will rise to the top again next patch.
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