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Upcoming Hearthstone Balance Changes - Page 2

Forum Index > Hearthstone General
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Prev 1 2 3 4 Next All
mandelised
Profile Joined December 2014
0 Posts
September 29 2016 09:04 GMT
#21
I just crafted Yogg guess ill get the full dust value), on the plus side i now have 3 abusive sergeants
smr
Profile Joined April 2011
Germany4808 Posts
September 29 2016 09:38 GMT
#22
Sure I'm mad every other day because my opponents get great Yoggs off but that change is sad.
MrMike
Profile Joined March 2016
United States0 Posts
September 29 2016 14:30 GMT
#23
On September 29 2016 09:59 Advantageous wrote:
Yogg change is devastating... RIP Yogg decks.


GOOD! Fuck that extremely cheap, bull shit card. Its an automatic win when played and literally steals games. Its fucking cheating. BYE BYE! Now you window lickers that play those decks are going to have to figure out how to win without your handicap. Good Luck.

Pretty happy with the changes overall. They didnt nerf Ice Block which really sucks. Glad Cotw is 9 mana even though I do use the card. Its ridiculous at 8 mana. Then you play a SECOND one on turn 9. Almost impossible to deal with.

Glad too that Abusive sergeatnt got nerfed although it would have been better to have the attack boost changed to +1 and leave the body a 2/1. Still, anything that clams down zoo is great with me.



Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
September 29 2016 15:45 GMT
#24
Yogg is now straight up useless...
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
September 29 2016 18:36 GMT
#25
On September 29 2016 04:05 Saechiis wrote:
Rockbiter is what makes Doomhammer ridiculous, plus rockbiter was a good card on its own that could easily be squeezed into overload turns for tempo. Tunnel Trogg into Totem Golem will still be a strong combo but you're less likely to get blown out of the water by the follow up burst or crazy Tuskar value.

I think shaman does not have any obvious cards to point at and say, 'That is exceptionally strong and is causing a problem.' It is not like Mysterious Challenger in secret pally. I think shaman has a lot of (very) good cards, and that is why shaman is such a good class now. It is more like the mid-range pally in that way. To stop shaman being strong could either be done by very minor changes to a lot of cards (changes such as making Totem Golem a 4/3 so it can be more easily killed by 2-mana minions/spells) or to reduce the number of good cards shaman has.

The Tuskarr Totemic nerf makes sense because it was one of those strong cards and had a lot of randomness about it, and their change weakens the card as well as making it less random. I'm less convinced about the reasoning for nerfing Rockbiter. Many classes have cards that are almost automatically included in decks (eg Fiery War Axe) and Blizzard have appeared quite content with such class cards, so it feels a little like they have picked Rockbiter Weapon because they wanted to weaken shaman and had no obvious card to target so they went for the a very common one.

I understand that, at 1-mana, Rockbiter Weapon is a very good tempo card and fits in well in awkward overload turns but I don't mind strong 1-mana cards. Imo there are two ways a 1-mana card can be a problem. If it can snowball quickly (such as Tunnel Trogg and Mana Wyrm) or if it is both a good early-game card and remains an effective card late in the game. That second part is my problem with Rockbiter Weapon, and that's only because of its potential when used with Doomhammer (or Al'Akir).

Moreover, another reason I'd prefer a Doomhammer nerf is that it restricts future cards because we are unlikely to get cheap neutral cards that can buff a weapon.
NKB
Profile Joined February 2012
United Kingdom608 Posts
September 29 2016 18:45 GMT
#26
Seem like some good changes, looking forward to that extra dust
Some times you just gotta wish...
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 29 2016 20:32 GMT
#27
warrior deck was incredibly boring/aggravating to play against. have 20+ life, die in one turn. wow, that was fun. glad it is gone. more OTK decks need to be removed.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 30 2016 01:42 GMT
#28
On September 30 2016 03:36 Melliflue wrote:
Show nested quote +
On September 29 2016 04:05 Saechiis wrote:
Rockbiter is what makes Doomhammer ridiculous, plus rockbiter was a good card on its own that could easily be squeezed into overload turns for tempo. Tunnel Trogg into Totem Golem will still be a strong combo but you're less likely to get blown out of the water by the follow up burst or crazy Tuskar value.

I think shaman does not have any obvious cards to point at and say, 'That is exceptionally strong and is causing a problem.' It is not like Mysterious Challenger in secret pally. I think shaman has a lot of (very) good cards, and that is why shaman is such a good class now. It is more like the mid-range pally in that way. To stop shaman being strong could either be done by very minor changes to a lot of cards (changes such as making Totem Golem a 4/3 so it can be more easily killed by 2-mana minions/spells) or to reduce the number of good cards shaman has.

The Tuskarr Totemic nerf makes sense because it was one of those strong cards and had a lot of randomness about it, and their change weakens the card as well as making it less random. I'm less convinced about the reasoning for nerfing Rockbiter. Many classes have cards that are almost automatically included in decks (eg Fiery War Axe) and Blizzard have appeared quite content with such class cards, so it feels a little like they have picked Rockbiter Weapon because they wanted to weaken shaman and had no obvious card to target so they went for the a very common one.

I understand that, at 1-mana, Rockbiter Weapon is a very good tempo card and fits in well in awkward overload turns but I don't mind strong 1-mana cards. Imo there are two ways a 1-mana card can be a problem. If it can snowball quickly (such as Tunnel Trogg and Mana Wyrm) or if it is both a good early-game card and remains an effective card late in the game. That second part is my problem with Rockbiter Weapon, and that's only because of its potential when used with Doomhammer (or Al'Akir).

Moreover, another reason I'd prefer a Doomhammer nerf is that it restricts future cards because we are unlikely to get cheap neutral cards that can buff a weapon.

Although Shaman currently has a ridiculous number of cards that are just plain above the curve, the biggest offenders are quite clearly Totem Golem and 4-mana 7/7.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sei Shin Casios
Profile Joined September 2014
Germany13 Posts
Last Edited: 2016-09-30 13:15:20
September 30 2016 10:31 GMT
#29
rockbiter:
good change, card was too strong imo. both in early and lategame. did not have a downside at all (so played in every deck)

Tuskar totemic:
finaly, still playable to swarm the board, but i think its a little weak now. 3/3 would have been a fair trade!

execute:
good change, still an allround card, just a little less tempo.

charge:
sad to see so much combo potential say good bye. not a good change, but i see where they are comming from.
i think loosing emperor next year would have done the deal well enough.

call of the wild:
hurts the card a lot, but was op as it was. fair nerv i guess.

abusive sergent:
should have happend when they nerfed the gnome.

yogg:
dead. woop woop.. back to lazy killing cards again blizz? its not even a fun card anymore, because he kills himself every time way before 10 spells. the fun thing about him was that he casted so many spells.
better change would have been to make him cast spells, the same cost that you have played.
since most clears are very expensive (5 mana +) it would have weakend him a lot, but still kept the fun aspect of the card.
it would also have been possible to target specific mana cost which would have been quiet interessting.


He came like the wind, like the wind touched everyhing, and like the wind was gone.
Amarok
Profile Joined August 2010
Australia2003 Posts
September 30 2016 11:02 GMT
#30
All very good nerfs. Particularly happy to see yogg gone, back to playing hearthstone rather than roll the yogg dice game weve been playing for the last few months. Worst card they ever printed. Tuskarr is an excellent change for similar reasons.

Surprisingly impressive considering how variable their previous balance changes were.
Fighting for peace is like screwing for virginity
MrMike
Profile Joined March 2016
United States0 Posts
September 30 2016 12:50 GMT
#31
Mage secaping the nerf is bull shit - Ice Block needs to be deleted or should cost 10 mana for it being an "play this and win now" card. Fucking cock sucker card.
Tal
Profile Blog Joined May 2004
United Kingdom1014 Posts
September 30 2016 13:19 GMT
#32
Rockbiter nerf seems fair.

Agree that Tuskar Totemic needed the nerf, but should now be a 3/3.

Very happy about execute.

Charge seems ok.

Abusive Sergeant seems ok

Call of the Wild is perfect. I have a hunter deck, and the fact I'll still definitely include it is a good benchmark that it was crazy op.

Yogg. Let's face it, everyone wanted to see a bit less of this guy. Nice.

Regarding Ice Block, all we need is a few more minions/spells that can do damage during your opponents turn. (e.g something like 5 mana, 5/5, if your opponent attacks or casts a spell, deal them 1 damage.)


It is what you read when you don't have to that determines what you will be when you can't help it.
NovaAurora
Profile Joined January 2015
United States0 Posts
October 01 2016 02:00 GMT
#33
I agree with what most people have said, all nerfs to appropriate cards and Yogg being slammed is easily the best part. As a not-so-serious player literally 75% of games being severely impacted by that card was making me contemplate quitting forever.

I also think that Ice Block and Alexstraza should be the next cards to look at, just considering the classic set since other serious offenders like Flamewaker and Tank Up are rotating out soon. Even if freeze mage isn't OP I still don't like how "uninteractive" those cards are. Alex is easy enough to change with the old suggestion of setting health to 20 I think, but we need more cards like Loatheb in the next expansion. Just something to ensure playing Ice Block isn't such an automatic win condition.
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
October 01 2016 03:17 GMT
#34
On October 01 2016 11:00 NovaAurora wrote:
but we need more cards like Loatheb

You need to git gud.
All top tier non-yogg decks (Totem shaman, discozoo, Dragon Warrior) don't care about spells. With the Yogg nerf why would we need another Loatheb?

P.S.: That's a rhetorical question, plz don't answer.
Priest
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 01 2016 06:30 GMT
#35
On October 01 2016 12:17 Hellonslaught wrote:
Show nested quote +
On October 01 2016 11:00 NovaAurora wrote:
but we need more cards like Loatheb

You need to git gud.
All top tier non-yogg decks (Totem shaman, discozoo, Dragon Warrior) don't care about spells. With the Yogg nerf why would we need another Loatheb?

P.S.: That's a rhetorical question, plz don't answer.

To bad you are getting an answer. Loatheb was the answer to combo decks. Anything comboy in nature feared loatheb. It was the one counter to them.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
oddeye
Profile Joined March 2005
Canada716 Posts
October 01 2016 23:46 GMT
#36
I think call of the wild is still gonna be a big threat/problem. Not sure one turn is really gonna change it all, perhaps the fact that you can't throw anything like an hero power might. It's still a step in the right direction.
Your soul shall suffer!
Kenpark
Profile Joined March 2012
Germany2350 Posts
October 02 2016 22:31 GMT
#37
I guess enough second accounts to get the murloc and bloat Hearthstone numbers were made so the time has come to send shaman down the road again. The tuskar change should have been made like 3-4 month ago. This way shaman is gone esp when Totem Golem leaves standard.
I think the windfury rockbiter interaction is one of the more fun things shamans can do, be it with the weapon or All Akir.

Call change is good and hurts Hunter more than people think. You run out of steam so fast these days as Hunter esp with the Huntress build. One more turn is a big deal here.

Yogg change is also good, though I really like him. He is just way too strong giving tempo decks like unbelievable reach. 10+ Yogg is like 80% clear the board and refill your hand. "Tempo Mage" turned into Value Mage just with this card alone, being able to outvalue decks like CW.

Gutting Shaman should help the meta though. It is really oppressive with their early power. At least old Patron or Miracle let you play your deck for some turns.

Blizzard just failed really hard on Karazhan shifting the meta and this is the emergency patch nerfing every tier 1 deck to shift the meta this way. Well I can live with that solution, lets just hope the new meta is more interesting than where we at now, which shouldnt be hard.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
October 03 2016 07:40 GMT
#38
Does anyone know when the balance patch will launch?
MrMike
Profile Joined March 2016
United States0 Posts
October 03 2016 14:10 GMT
#39
Once again - can we look at Mage and start to calm that shit down a bit? Cabalists tome needs to cost 10 mana. The fucking secrets are a little irritating too.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
October 03 2016 19:13 GMT
#40
On October 03 2016 07:31 Kenpark wrote:
I guess enough second accounts to get the murloc and bloat Hearthstone numbers were made so the time has come to send shaman down the road again. The tuskar change should have been made like 3-4 month ago. This way shaman is gone esp when Totem Golem leaves standard.
I think the windfury rockbiter interaction is one of the more fun things shamans can do, be it with the weapon or All Akir.

Call change is good and hurts Hunter more than people think. You run out of steam so fast these days as Hunter esp with the Huntress build. One more turn is a big deal here.

Yogg change is also good, though I really like him. He is just way too strong giving tempo decks like unbelievable reach. 10+ Yogg is like 80% clear the board and refill your hand. "Tempo Mage" turned into Value Mage just with this card alone, being able to outvalue decks like CW.

Gutting Shaman should help the meta though. It is really oppressive with their early power. At least old Patron or Miracle let you play your deck for some turns.

Blizzard just failed really hard on Karazhan shifting the meta and this is the emergency patch nerfing every tier 1 deck to shift the meta this way. Well I can live with that solution, lets just hope the new meta is more interesting than where we at now, which shouldnt be hard.


I think the Rockbiter could have given +4 attack at 2 mana, but then again, a lot of attack/removal buffs are just too strong in this game, and have been forever. Add to that their idea that the basic and standard cards should be... basically shitty, then okay I get it I guess.

Regarding Yogg, do you think that Yogg decks would play a card like DOOM! instead? If it's 80% clear the board and refill your hand, there's a comparison to be made there. But honestly Yogg seems to do so much more than that. Whenever he puts in a secret, it's completely unpredictable, and won't be removed from an eventual board clear. He draws cards, and also sometimes fills the board (I'm sure we've all played against a Yogg who finished up with Call of the Wild). There's just absolutely no way to prepare for the opponent's Yogg, and what it does is generally good for the person who plays it. Obviously sometimes it can be bad, but many times it's good, and sometimes it straight up wins the game.

Personally, I'll be glad if the card is weakened to being rarely or never used. I really do not like the feeling I've had for the past 2 months of "well I'm doing well, but none of that matters because he hasn't played Yogg yet."
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