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New Expansion: Whispers of the Old Gods - Page 28

Forum Index > Hearthstone General
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Acritter
Profile Joined August 2010
Syria7637 Posts
March 24 2016 03:47 GMT
#541
I like it, overall. Is it strong? I don't really think so, at least, not especially so. It's got some really neat combinations with temporary buffs, but you're basically always going to be committing heavily to your board if you want to play this guy. But it's a neat concept, and I think it would definitely have been too strong at 3, so it looks like Blizzard trying to make something interesting but not broken.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
meatpudding
Profile Joined March 2011
Australia520 Posts
March 24 2016 04:58 GMT
#542
Remember that silence and BGH are being nerfed. Buff decks incoming...

This can definitely replace DoA in handlock, with giants, twilight drake and watchers all giving good value. Compared to DoA you only need one minion on the board, and that minion gets to hide behind the taunt.

I see a new age of control decks upon us.
Be excellent to each other.
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
March 24 2016 09:01 GMT
#543
On March 24 2016 10:58 Advantageous wrote:
Show nested quote +
On March 24 2016 10:06 Penlievskiov wrote:
On March 24 2016 05:15 Wuster wrote:
On March 24 2016 04:18 Cricketer12 wrote:
On March 24 2016 03:00 Wuster wrote:
This is of course the dream scenario.

Opponent plays 2/1
You play this kill the 2/1
Opponent plays 3/2
You trade pirate + weapon and have 2 mana to do your thing.

So it has the potential to force some really awkward turn 2's and seems to fit more into a tempo based deck. We shall see how it goes and if we get more pirates to Warrior Pirate work!

Pally and Shaman got Murlocs
Pally and Priest got Dragons
Druid and Hunter got Beasts
Rogue and Warrior got Pirates
Warlock got Demons
What tribes can we give mage?


You know, the Sea Reaver should have been a pirate. Still would have gotten no play... but you know would have been nice.

Booty Bay Bodyguard is also a pirate. Weird that these mediocre to bad cards weren't included in the tribe. For the BBB it would even get rid of a power creep.


1. Sea Reaver is not a pirate. By Blizzard's definition of PIRATE, they're strictly referring to the Bloodsail Pirates and Pirates that inhabited Deadmines. Sea Reaver is a part of a race called Kvaldir on the continent of Northrend, who dwell in the mist of shores and attack ships.

2. Booty Bay Bodyguard is not a pirate... If you even look at the artwork it doesn't look like a pirate. Goblins are known to be traders, and Booty Bay, although inhabited by many pirates, is merely a neutral trade city. Thus, Booty Bay Bodyguards are NOT pirates.

Seriously, do your research before you talk out of your sphincters.

Booty Bay is a large pirate city nestled into the cliffs surrounding a beautiful blue lagoon on the southern tip of Stranglethorn Vale.
Also: Captain Greenskin.

Blizz could easily have given BBB the Pirate tag and try not to be a dick, this is not battle.net.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
March 24 2016 17:04 GMT
#544
In my opinion taunt is what could make it valiable, otherwise for 1 extra mana you also get all text plus makes is more silent proof
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 24 2016 17:10 GMT
#545
It's not a very good Turn 4 drop because most of the sub-4 mana cards worth copying from are leaving Standard (e.g. Deathlord, a popped Nerubian Egg, anything with Velen's Chosen cast on it).

It's also arguably a worse drop later than cards like Defender of Argus or Faceless Manipulator. If you really just want something with a lot of stats the latter is better, and if you want a big beefy taunt Argus provides up to 2 while being less awful if you have the board presence to drop it Turn 4.

Pretty much the only time Faceless Shambler is good is in a warlock deck where you can Power Overwhelming something and then play this, since it will copy the stats and not the buff.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
itchiko
Profile Joined November 2014
0 Posts
Last Edited: 2016-03-24 17:59:13
March 24 2016 17:22 GMT
#546
http://us.battle.net/hearthstone/en/blog/20073614/whispers-of-the-old-gods-the-enigma-of-n’zoth-3-24-2016

N'zoth, the corruptor
Neutral
10 Mana
5/7
Battlecry: Summon your Deathrattle minions that dies this game.

Undercity Huckster
Rogue
2 Mana
2/2
Deathratlle: add a random class card to your hand (from your opponent's class).
itchiko
Profile Joined November 2014
0 Posts
Last Edited: 2016-03-24 17:29:29
March 24 2016 17:27 GMT
#547
N'zoth seems pretty good to me if you have deckbuild around it. If you have specific Deathrattle in your deck you can control what will be resurrected (for example sludge Belcher in Wild/ Tyrion in paladin) So you can insure that when you play it it is not a pure tempo loss that will cost you the game (like say Wran).
Will certainly find it's place on Wild where the amount of good deathrattle minion are huge (and double belcher for "free" should probably prevent you from dying this turn).
In standard harder to say. That does promote synergy with Infested Tauren for example but the Tauren seems pretty poor to begin with. Because of the synergy with Tyrion, Paladin is the most likely to find room for it, I would say.

Also the under city Huckster seems super good especially in swarm strategy (directly into the zoolock it goes).
That said I wander if it is really neutral. the grey bar seems slightly off from the other ones. could it be priest? or rogue?
I wish they would not preview with golden cards those can be confusing.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-03-24 17:32:23
March 24 2016 17:29 GMT
#548
N'Zoth is awesome, way to bring back the deathrattle synergy we would have lost from Naxx, it's actually better than any deathrattle synergy Naxx had. It's a great build-around card, so cool.

Undercity Huckster is awesome, a neutral 2-drop that's similar to Dark Peddler, at least I hope it's neutral. Really liking this one too.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
March 24 2016 17:34 GMT
#549
Does n'Zoth summon the rouge raptor card which copies deathrattle?
...
itchiko
Profile Joined November 2014
0 Posts
March 24 2016 17:37 GMT
#550
On March 25 2016 02:34 GiftPflanZe wrote:
Does n'Zoth summon the rouge raptor card which copies deathrattle?


Or any minion targeted by Explorer's hat/ Ancestral spirit ?

Hard to tell if it needs to have a Deathrattle when it died or the keyword Deathrattle written on it.
Will need a purple confirmation for this one.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 24 2016 17:38 GMT
#551
On March 25 2016 02:34 GiftPflanZe wrote:
Does n'Zoth summon the rouge raptor card which copies deathrattle?

No, since it comes from a battlecry, it only has a deathrattle once it enters play, it doesn't have a passive game-state like C'Thun does.

Also, on inspection, Undercity Huckster is probably a Rogue card. They're the only class not to get any reveals so far, and it's a Burgle-type effect. I just wish they didn't preview the gold versions, the grey strip for Rogue, Priest and Neutral look almost exactly the same.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Advantageous
Profile Blog Joined May 2012
China1350 Posts
Last Edited: 2016-03-24 17:41:50
March 24 2016 17:41 GMT
#552
On March 25 2016 02:29 NewSunshine wrote:
N'Zoth is awesome, way to bring back the deathrattle synergy we would have lost from Naxx, it's actually better than any deathrattle synergy Naxx had. It's a great build-around card, so cool.

Undercity Huckster is awesome, a neutral 2-drop that's similar to Dark Peddler. Really liking this one too.


Undercity Huckster is nothing like Dark Peddler... if anything it's a minion form of Burgle (kinda) or a early game version of Nefarians, but without the Dragon title, only 1 class card, and smaller body.The only good thing about Huckster that makes it plausible to be played, unlike Bulge, is the fact that it costs 1 less mana than Burgle, and grants early game board control along with the effect of taking a card from your opponent's class. The effect itself could be game changing, or not, but with new Forbidden Spells it's worth putting this card into decks.

Mages are definitely going to start running more counter spells though...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 24 2016 17:44 GMT
#553
On March 25 2016 02:41 Advantageous wrote:
Show nested quote +
On March 25 2016 02:29 NewSunshine wrote:
N'Zoth is awesome, way to bring back the deathrattle synergy we would have lost from Naxx, it's actually better than any deathrattle synergy Naxx had. It's a great build-around card, so cool.

Undercity Huckster is awesome, a neutral 2-drop that's similar to Dark Peddler. Really liking this one too.


Undercity Huckster is nothing like Dark Peddler... if anything it's a minion form of Burgle (kinda) or a early game version of Nefarians, but without the Dragon title, only 1 class card, and smaller body.The only good thing about Huckster that makes it plausible to be played, unlike Bulge, is the fact that it costs 1 less mana than Burgle, and grants early game board control along with the effect of taking a card from your opponent's class. The effect itself could be game changing, or not, but with new Forbidden Spells it's worth putting this card into decks.

Mages are definitely going to start running more counter spells though...

It's a 2-mana 2/2 that gives you another card, it's almost exactly like Dark Peddler. You can't use it to dig for burst damage, but otherwise it works pretty much the same.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
itchiko
Profile Joined November 2014
0 Posts
Last Edited: 2016-03-24 17:58:59
March 24 2016 17:47 GMT
#554
On March 25 2016 02:34 GiftPflanZe wrote:
Does n'Zoth summon the rouge raptor card which copies deathrattle?


We got the purple answer. Will not count Deathrattle given by effect. So no second (third?) life for the Raptors.

Edit also confirmed the Undercity card to be rogue class only
Wuster
Profile Joined May 2011
1974 Posts
March 24 2016 18:03 GMT
#555
On March 25 2016 02:10 Seuss wrote:
It's not a very good Turn 4 drop because most of the sub-4 mana cards worth copying from are leaving Standard (e.g. Deathlord, a popped Nerubian Egg, anything with Velen's Chosen cast on it).

It's also arguably a worse drop later than cards like Defender of Argus or Faceless Manipulator. If you really just want something with a lot of stats the latter is better, and if you want a big beefy taunt Argus provides up to 2 while being less awful if you have the board presence to drop it Turn 4.

Pretty much the only time Faceless Shambler is good is in a warlock deck where you can Power Overwhelming something and then play this, since it will copy the stats and not the buff.


The important part is looking at the released cards, the idea for how this could be good is already there. You use it on cards that either have a drawback for cheap mana (Coin + Eerie Statue curves nicely into this, but then you have a Statue doing nothing behind a taunt, but like I said the idea already exists). The idea to copy stats from temporary buffs is also already around with the original Faceless Manipulator and Void Terror so it's not hard to imagine new cards making this usable.

Also, the Undercity Huckster is 100% a Rogue card, put the stripes side by side or use a color analyzer if your eyes aren't great (http://html-color-codes.info/colors-from-image/). Plus, so far all the Undercity faction cards have been Rogue cards for whatever reason (minus Sylvannas incase Mr. Pedantic comes back) .
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
March 24 2016 18:28 GMT
#556
On March 25 2016 02:37 itchiko wrote:
Show nested quote +
On March 25 2016 02:34 GiftPflanZe wrote:
Does n'Zoth summon the rouge raptor card which copies deathrattle?


Or any minion targeted by Explorer's hat/ Ancestral spirit ?

Hard to tell if it needs to have a Deathrattle when it died or the keyword Deathrattle written on it.
Will need a purple confirmation for this one.

I see,thanks.
...
smr
Profile Joined April 2011
Germany4808 Posts
March 24 2016 18:43 GMT
#557
We all know why N'zoth is here... to keep Dreadsteed alive in standard : D
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
March 24 2016 18:46 GMT
#558
On March 25 2016 03:43 smr wrote:
We all know why N'zoth is here... to keep Dreadsteed alive in standard : D

Was just about to say that :D
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2016-03-24 18:51:47
March 24 2016 18:50 GMT
#559
On March 25 2016 03:03 Wuster wrote:
Show nested quote +
On March 25 2016 02:10 Seuss wrote:
It's not a very good Turn 4 drop because most of the sub-4 mana cards worth copying from are leaving Standard (e.g. Deathlord, a popped Nerubian Egg, anything with Velen's Chosen cast on it).

It's also arguably a worse drop later than cards like Defender of Argus or Faceless Manipulator. If you really just want something with a lot of stats the latter is better, and if you want a big beefy taunt Argus provides up to 2 while being less awful if you have the board presence to drop it Turn 4.

Pretty much the only time Faceless Shambler is good is in a warlock deck where you can Power Overwhelming something and then play this, since it will copy the stats and not the buff.


The important part is looking at the released cards, the idea for how this could be good is already there. You use it on cards that either have a drawback for cheap mana (Coin + Eerie Statue curves nicely into this, but then you have a Statue doing nothing behind a taunt, but like I said the idea already exists). The idea to copy stats from temporary buffs is also already around with the original Faceless Manipulator and Void Terror so it's not hard to imagine new cards making this usable.


You're explaining ideas that I already talked about in the very post you quoted.

Coin + Eerie -> Shambler falls under "if you want a big beefy taunt" (i.e. Argus is better). Similarly, the conclusion of my post pointed out the possibility of copying stats, of which the only instance that stands out is PO + Existing Minion -> Shambler on Turn 5, (which, by itself, isn't enough of a raison d'être for the card).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 24 2016 18:54 GMT
#560
On March 25 2016 03:43 smr wrote:
We all know why N'zoth is here... to keep Dreadsteed alive in standard : D

Damn, I gotta give it to you, that's a cool idea. Fill your board with Dreadsteeds, even if they got silenced or stolen. Sounds pretty good to me.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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