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Upcoming Balance Change to Warsong Commander - Page 5

Forum Index > Hearthstone General
Post a Reply
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Hellonslaught
Profile Joined June 2014
Brazil0 Posts
October 14 2015 03:00 GMT
#81
I wonder why they take so much time to nerf obvious shit.
Priest
leathergloves
Profile Joined July 2015
Singapore0 Posts
Last Edited: 2015-10-14 03:49:22
October 14 2015 03:47 GMT
#82
--- Nuked ---
Yakikorosu
Profile Joined March 2013
1203 Posts
Last Edited: 2015-10-14 05:00:09
October 14 2015 04:35 GMT
#83
For those asking "why now": I would think because of the post-TGT issue with everyone bringing Patron to every tournament and Blizzcon coming up. They are looking to force more variety at Blizzcon. Yes, Midrange Druid has the same issue but because that only became a big issue after TGT thanks to Darnassus Aspirant they are not in so much of a hurry to nerf it. Still, I expect we'll see Savage Roar raised to 4 mana at some point soon.

Reading between the lines, Blizzard doesn't like OTK decks becoming more than an occasional curiosity. See the Leeroy nerf for another example of this. Midrange Druid kind of feels like OTK thanks to the combo, but you still at least typically have to get the other guy down to 16 health for combo to kill on its own. I view Blizzard choosing to nerf Warsong Commander instead of Frothing Berserker as a sign they just don't like Charge shenanigans and want to discourage decks based around abusing Charge. This seems much more likely to me than the more popular explanation which is apparently "Blizzard just doesn't understand what they're doing." I mean they designed this game, it's not very likely they understand it less than people on a forum.
dargul
Profile Joined May 2010
Russian Federation125 Posts
October 14 2015 04:56 GMT
#84
RIP
[image loading]
In Stim We Trust
dargul
Profile Joined May 2010
Russian Federation125 Posts
October 14 2015 05:00 GMT
#85
On October 14 2015 13:35 Yakikorosu wrote:
For those asking "why now":

In fact it's obvious why now.
Because there will be blizzcon and the main tournament of the year. And they simply want to shake meta and make blizzcon tournament more interesting for viewers.

90% of players used patron, now some of them will use hunter some control war, some paladine or priest.
And even handlock will be less popular because it was counter for patron but now if there is no patron but there are more hunters, handlock might become less popular.
In Stim We Trust
Solmyr
Profile Joined April 2008
Poland261 Posts
October 14 2015 06:57 GMT
#86
So you guys understand that fairness, balance is secondary to show, sales and manipulating the players ?
It's funny how a company can get away which such things.
For the last motnh I have heared that 3deck meta is awesome and amazing. Numerous statements that patron is fine. Now evrything changed ?

Are words have no meaning in the bussiness?
papaz
Profile Joined December 2009
Sweden4149 Posts
October 14 2015 08:06 GMT
#87
On October 14 2015 12:47 leathergloves wrote:
They charged (pun not intended) the wrong guy. Warsong was innocent, Frothing Berserker and Battle Rage were the guilty ones.

I have played extensively as a Patron Warrior and lost to them as well.

The proper adjustment would be Warsong give charge to minions with 3 or less attack so that Frothing Berserker will lose charge when attack > 3 so that people can still react. Patron will still be problematic but not OP wth Frothing Berserker combo. Also Battle Rage should draw cards to own damaged minions only and not own characters.

Anyway, Patron Warrior are less successful now as TGT Dragon Priest eats them for breakfast. Not to mention Control Warrior, Handlock/Demonlock etc.

RIP, Patron Warrior.


Of course it was the correct card to nerf. They would have had a hard time adding new cards that get charged enabled by Warsong.

Now they don't have to even consider Warsong when they are adding new cards to the game because Warsong enables shit.

Frothing Berserker is no different from any other big minion card. As long as it doesn't to immidiate damage your opponent is given the chance to react which isn't the case when you have a card like Warsong.

Die Patron, you won't be missed.

Next card up to the nerf hammer - Mysterious Challenger.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
October 14 2015 08:14 GMT
#88
I am so disappointed with this change that I might just quit the game.I was playing patron for weeks and enjoying it.I watched streams for hours and took notes on mulligans.I admit that 50+ damage combos were broken but you would get those kind of combos 1 in 50 games or so.It was perfectly fine if they lowered frothing hp by 1, since deck has around %50 winrate anyways.My biggest joy was killing cancer hunter and paladin decks.
Now they are removing patron deck and keeping cards like savage+fon, Mysterious challenger, dr.boom, shredder and mad scientist.If they hate charging minions so much that why the hell they dont touch savage+fon combo.It's same shit since game released.You can literally make any viable deck with druid by just adding the combo.Two cards for 14 damage, four for 22 damage even if your board is empty is so fucking retarded.With patron, at least you have to have shitton of cards with reduced cost to do that.
日本語が上手ですね
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
October 14 2015 08:17 GMT
#89
On October 14 2015 12:00 Hellonslaught wrote:
I wonder why they take so much time to nerf obvious shit.

I hope you will enjoy the new meta with face hunters and secret paladins then.
日本語が上手ですね
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
October 14 2015 08:19 GMT
#90
On October 14 2015 08:02 Shikyo wrote:
Show nested quote +
On October 14 2015 06:48 Nisticism wrote:
Happy to see it go. Secret paladin is much much much much much easier to build decks around. Honestly, I don't struggle with doctor 6 nearly as much as the unstoppable 1-2 turn lethals that Patron Warrior dished out every single game.

Secret Paladin isn't even that bad, in my last 20 games I think I've played at least 15 vs the same casino Mage that wins the game by turn 3 if they have good draws.

Tbh casino mage beats patron with those kind of hands too.
日本語が上手ですね
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
October 14 2015 08:28 GMT
#91
On October 14 2015 05:57 Volband wrote:
Finally. Better late than never. Seeing all the delusional patron tears are just icing on the cake.

Any decent patron player can learn how to play secret paladin and face hunter in one week.But its mindless grind and playing decks like that is super boring.
The reason that patron was fun to play was you had so many options in your turns and it required lots of skills even in a game like hearthstone.I am an old BW player so I liked the challenge.I never played patron because I thought it was super broken or something like that.
The biggest joy I got from HS was miracle rogue era.That deck was really fun to play, you could draw your entire hand in one turn and you could do silly stuff.After they nerfed that, I only did my quests and havent played seriously again.But after the new expansion I started playing patron again and it felt like miracoli again.And now blizzard nerfs it into oblivion again.
Seriously, fuck you blizzard.
日本語が上手ですね
Bacillus
Profile Joined August 2010
Finland1918 Posts
October 14 2015 08:42 GMT
#92
On October 14 2015 14:00 dargul wrote:
Show nested quote +
On October 14 2015 13:35 Yakikorosu wrote:
For those asking "why now":

In fact it's obvious why now.
Because there will be blizzcon and the main tournament of the year. And they simply want to shake meta and make blizzcon tournament more interesting for viewers.

90% of players used patron, now some of them will use hunter some control war, some paladine or priest.
And even handlock will be less popular because it was counter for patron but now if there is no patron but there are more hunters, handlock might become less popular.

The thing I'm wondering is whether the gamble pays off. I don't know how well the results can be predicted and there's always a possibility that something goes bonkers and the game ends up in even worse place short term. Lots of patron might still be more exciting than some very simple deck dominating the whole tournament.

Also, it's interesting to see whether this starts up a period of stronger involvement from Blizz and their expanded design space. If this was a single occassion, the nerf certainly seems overblown. Meanwhile if they're actually setting up with a decisive plan for better HS experience, the heavy trashing seems a lot more reasonable approach.

Origence
Profile Joined June 2014
Spain0 Posts
October 14 2015 08:44 GMT
#93
I understand Warsong Commander is a problematic card for future card design but then why nerf it now when they are not releasing new cards in the next months?

And to remove Patron from the meta... wasn't really needed. In ladder Patron is not even top 5. Paladin, Hunter, Druid, Mage and Warlock see more play.

I don't even think this nerf will change ladder meta by much. It does impact tournament meta that's true.

What seems right is that this nerf main goal is to shake things before Blizzcon. But tournaments should be a sideshow around the game not the opposite.
Thinking ahead
Moriquenti
Profile Joined June 2014
Greece0 Posts
October 14 2015 08:49 GMT
#94
On October 14 2015 13:56 dargul wrote:
RIP
[image loading]



this gave me such a laugh ... nearly chocked myself ! :D
thumbs up for the picture !
R.I.P. patron deck .. will be dancing on your grave cos playing Uther !
Sk'shgn eqnizz hoq
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
October 14 2015 09:26 GMT
#95
Ok, so Blizzard wanted to remove patron Warrior by changing Warsong Commander but why making it such a useless card is beyond me. It's even a class card.. Give it the ability to give 1/1 or +2 or better, give it a proper interesting mechanic like still have it give charge to units but with an inspire requirement. This removing of cards is so weird. Same with their completely unnecessary power creep decisions. Who comes up with these?
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 14 2015 09:34 GMT
#96
Meh, this is one of the saddest changes. Patron was a fun and skillful deck, and it kept most of the aggro in check, now there will be nearly nothing to stop aggro and we'll have to wade through 6+ months of abuse at its hands, which will be far, far worst.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
MarKeD
Profile Joined December 2010
Australia183 Posts
October 14 2015 09:38 GMT
#97
This was worse than an amateur attempt at balance, they just dropped a nuke and destroyed everything. I don't buy the "it's better for the future of the game excuse" (They're not releasing any cards that required the Warsong change and they could've waited till then), if Blizzard could be honest they would say this is a pure greed move to destroy the cheap deck and force players into buying expensive P2Warrior instead of being F2Patron.

If this was for the good of the game they would've balanced it during BRM instead of now when they have shiny new TGT packs to sell. This isn't good for Hearthstone, it's good for Blizzard. This is the undertaker nerf all over again, waiting until everyone has bought naxx so they can ruin it and force you into buying GvG, they ruin BRM to force you into TGT.

Out of all the balance possibilities (buffing unplayable cards like poisoned blade) they choose to completely destroy a cheap skill orientated deck. Not only that, but they do it by changing the soul-bound card that can't be disenchanted. Their claim that "we don't want people to work hard towards something to take it away for nothing" is proven to be utter lies as they take away an entire deck (many cards that are useless outside the patron combo deck) without any compensation.

STOP YOUR LIES BLI$$ARD
mandelised
Profile Joined December 2014
0 Posts
October 14 2015 10:05 GMT
#98
On October 14 2015 02:11 Aceace wrote:
, we felt this change was necessary to help expand both future design space and to stand by our overarching game philosophy that battles between minions and fighting for board control is what makes Hearthstone fun and compelling.

http://us.battle.net/hearthstone/en/forum/topic/19288409377
[/i]

yes i always fight aggro minions for board control..... lol

This nerf makes one class card useless, hobgoblin works better that it now.

Warsong however has been an issue for a long time, the main reason is that the CHARGE mechanic is broken as it gives the opposing player no right to reply. Under the statement from blizzard why does charge remain a "thing" in the game .
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-10-14 10:14:07
October 14 2015 10:13 GMT
#99
On October 14 2015 19:05 mandelised wrote:
Show nested quote +
On October 14 2015 02:11 Aceace wrote:
, we felt this change was necessary to help expand both future design space and to stand by our overarching game philosophy that battles between minions and fighting for board control is what makes Hearthstone fun and compelling.

http://us.battle.net/hearthstone/en/forum/topic/19288409377


yes i always fight aggro minions for board control..... lol

This nerf makes one class card useless, hobgoblin works better that it now.

Warsong however has been an issue for a long time, the main reason is that the CHARGE mechanic is broken as it gives the opposing player no right to reply. Under the statement from blizzard why does charge remain a "thing" in the game .
[/i]
Because charge is still allows for more board interaction than Freeze / Control warrior where its simply play removal until you can 1a2a3a into your win condition (or cause the enemy to afk concede)

People seem to forget that the super control decks are also against Blizzard's vision because in their minds everything would be midrange decks and play like arena - aka pretty damn boring
BroLuk
Profile Joined May 2013
Poland3 Posts
October 14 2015 10:15 GMT
#100
On October 14 2015 18:38 MarKeD wrote:
This was worse than an amateur attempt at balance, they just dropped a nuke and destroyed everything. I don't buy the "it's better for the future of the game excuse" (They're not releasing any cards that required the Warsong change and they could've waited till then), if Blizzard could be honest they would say this is a pure greed move to destroy the cheap deck and force players into buying expensive P2Warrior instead of being F2Patron.

If this was for the good of the game they would've balanced it during BRM instead of now when they have shiny new TGT packs to sell. This isn't good for Hearthstone, it's good for Blizzard. This is the undertaker nerf all over again, waiting until everyone has bought naxx so they can ruin it and force you into buying GvG, they ruin BRM to force you into TGT.

Out of all the balance possibilities (buffing unplayable cards like poisoned blade) they choose to completely destroy a cheap skill orientated deck. Not only that, but they do it by changing the soul-bound card that can't be disenchanted. Their claim that "we don't want people to work hard towards something to take it away for nothing" is proven to be utter lies as they take away an entire deck (many cards that are useless outside the patron combo deck) without any compensation.

STOP YOUR LIES BLI$$ARD


Was wondering yesterday why they made such bad nerf. And my thoughts were same as yours. They nerf patron this way coz it was cheap deck to get. And most powerful. Blizzard shows again how greedy bastrads they are. I've read somewhere that Hearthstone earns 20.000.000 $ pro month. But i think it is too few for them still.
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