• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:32
CEST 17:32
KST 00:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll6Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
How to choose the right travel agency for trips? Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 816 users

Upcoming Balance Change to Warsong Commander - Page 3

Forum Index > Hearthstone General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Alnitak
Profile Joined July 2010
United States5 Posts
October 13 2015 19:35 GMT
#41
On October 14 2015 03:10 hunts wrote:
Stupid change. Few people were good enough to even play patron well, and even at the top level patron was on the decline. Beyond stupid to nerf an entire deck like this, especially when it is the most skilled deck in the game. Reminds me of how they killed miracle rogue and made the game that much more bland.


I disagree. Nerfing miracle rogue made the game significantly more interesting. There was more new deck crafting and innovation the week after that nerf than there was with the last expansion release.

The blandest the game has ever been was the 3 months before the undertaker nerf. That is followed closely by the 3 months prior to this Grim Patron nerf. I do agree with many people that it is not the specific change I would have chosen, but the game will be unambiguously better for it. I'm really glad they decided to do something, and my true complaint is that I wish they wouldn't let the problems fester for so long.
hunts
Profile Joined September 2010
United States2113 Posts
October 13 2015 19:41 GMT
#42
What innovation and new deck crafting? By killing decks like patron and miracle rogue all they do is bring about the same old "boringly fight for board" in slightly different flavors of vanilla. I honestly believe the only reason HS is doing well at all is because they have no competition. If MTG were to make a good online client, and add the possibility of free or cheap to play like HS, I honestly believe HS would simply die due to blizzards stupid decision making and gigantic hard on for making things bland and simple.
twitch.tv/huntstv 7x legend streamer
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
Last Edited: 2015-10-13 19:47:33
October 13 2015 19:44 GMT
#43
Ben Brode said charge is the hardest mechanic to balance (being that you have to provide the tools - the reaction - in advance) so I understand the reason behind this severe change; they want to fix two problems at once. Get rid of the current patron's OTK and not have to deal with charge in the future anymore.

Starving Buzzard was much in the same vein - at the time it was very problematic and it limited future design. Ball of Spiders (okay, yes it's a bad card) probably wouldn't exist if Starving Buzzard was never changed. You have to think about the present and future.
hunts
Profile Joined September 2010
United States2113 Posts
October 13 2015 19:46 GMT
#44
I honestly don't think ball of spiders would ever see play even if buzzard wasn't nerfed.
twitch.tv/huntstv 7x legend streamer
Acritter
Profile Joined August 2010
Syria7637 Posts
October 13 2015 19:53 GMT
#45
On October 14 2015 04:34 Melliflue wrote:
Show nested quote +
On October 14 2015 03:10 AssumedNewb wrote:
Warsong Commander was nerfed once : at game start it gave charge to any creature, which created decks (ab)using Molten Giand and Panda for an easy OTK

Since it was already nerfed once, it got the same treatment as Starving Buzzard : it they have to nerf a card a second time, this time it will be nerfed into oblivion.

Starving Buzzard, Gadgetzan Auctioneer, Undertaker, Warsong Commander : when they consider a card both too strong and unhealthy, they swig the nerfbat with great violence.

I wouldn't have mind Dr Balanced becoming 7/5 meanwhile.

The one thing those cards (Buzzard, Gadgetzan, Undertaker, Warsong Commander) have in common is they have/had a powerful effect triggered by a certain class of cards (respectively; beasts, spells, deathrattle minions, minions with <=3 attack) which limited all such cards. Cheap spells indirectly make Gadgetzan stronger, so for example, introducing spare parts made Gadgetzan stronger because the spare parts became card draw.

Such cards are incredibly difficult (if not impossible) to make well-balanced, because they will often be critical components of decks that use them and so entire decks types can appear or disappear with even slight changes to the card, or a change can have no effect at all. And even if some semblance of balance has been reached, it will all change when new synergising cards are introduced.

(However, Dr. Boom has no such problems, it is individually a very strong card but it does not interact with a whole class of cards the same way. It is the opposite of the cards above. It fits into most decks as an after-thought, whereas the cards above are often designed around those cards.)

The very same detail which makes these cards difficult to balance is what makes them so important to the continued health of the game: they generate archetypes all on their own. If there were no cards with powerful and unique interactions, then every deck would be some variant on a reliable curve, some removal, and maybe some card draw. Constructed would be nothing more than optimized Arena. It's not like removing those interesting cards is the only way to stop broken decks, either. You can just nerf some of the enablers, like Thaurissan or Conceal. Sure, there are some limitations down the line if you leave the core cards in place, but it would have been nice to actually see a Gadgetzan Spare Part deck before watching the card vanish from existence.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
Last Edited: 2015-10-13 19:58:23
October 13 2015 19:54 GMT
#46
On October 14 2015 04:46 hunts wrote:
I honestly don't think ball of spiders would ever see play even if buzzard wasn't nerfed.

I agree completely, but the point still stands true. They could be developing the next expansion right now and have some awesome cards that simply can't exist because Warsong Commander is a thing. Directly quoting the article, "we felt this change was necessary to help expand both future design space and...."
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
October 13 2015 19:55 GMT
#47
BUTTON PALLY VIABLE!!!!!!!!! Secret Pally will become 80% of the ladder now though
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
October 13 2015 19:57 GMT
#48
Okay I get the nerf but you all realize this is going to change nothing when it comes to the amount of diverse decks there are right?

Without patron nothing to punish midrange decks like paladin meaning that the heavier control matchups get phased out and the meta becomes a shit ton faster. Its basically going to be months of Druids / Paladins / hunter with a bunch of aggro decks sprinkled in
NovaAurora
Profile Joined January 2015
United States0 Posts
October 13 2015 19:59 GMT
#49
Is this change good for the game as a whole? Undoubtedly yes. But I do think they went overboard with it to a significant extent. There were plenty of other ostensibly sensible solutions being thrown around by the community, and they go ahead and do this? Basically eliminating the card from the game, even in arena? If they're going to do that at least make it a 3/3 so it doesn't make warrior even MORE of a shit-tier class in arena. But I digress.

This nerf reinforces the pattern we've seen before of charge being a very difficult mechanic to balance, and players not having enough tools to counter it because, as are the limitations of digital card games, there are no cards that players can voluntarily activate when it's the opponent's turn and react properly with. As people have stated and I've complained about for months, druid would almost never be seen if it weren't for The Combo, another charge-centered interaction that significantly shapes the meta. Instead of either doing nothing or nerfing such cards into oblivion, there should be some type of Loatheb or Mana Wraith-like effect that impacts charge cards.

It seems to me, for all the talk Blizzard gives about their preferred strategy of balance being introducing new cards, they do a piss poor job of actually identifying what cards are needed (Twilight Guardian being the only notably major recent exception that I can think of.)
hunts
Profile Joined September 2010
United States2113 Posts
October 13 2015 20:03 GMT
#50
On October 14 2015 04:59 NovaAurora wrote:
Is this change good for the game as a whole? Undoubtedly yes. But I do think they went overboard with it to a significant extent. There were plenty of other ostensibly sensible solutions being thrown around by the community, and they go ahead and do this? Basically eliminating the card from the game, even in arena? If they're going to do that at least make it a 3/3 so it doesn't make warrior even MORE of a shit-tier class in arena. But I digress.

This nerf reinforces the pattern we've seen before of charge being a very difficult mechanic to balance, and players not having enough tools to counter it because, as are the limitations of digital card games, there are no cards that players can voluntarily activate when it's the opponent's turn and react properly with. As people have stated and I've complained about for months, druid would almost never be seen if it weren't for The Combo, another charge-centered interaction that significantly shapes the meta. Instead of either doing nothing or nerfing such cards into oblivion, there should be some type of Loatheb or Mana Wraith-like effect that impacts charge cards.

It seems to me, for all the talk Blizzard gives about their preferred strategy of balance being introducing new cards, they do a piss poor job of actually identifying what cards are needed (Twilight Guardian being the only notably major recent exception that I can think of.)


"players not having enough tools to counter it because, as are the limitations of digital card games, there are no cards that players can voluntarily activate when it's the opponent's turn and react properly with."

This is not a limitation of digital card games, it's a limitation of blizzards simple appeal to the lowest common denominator lazy game system. MTG has an online client with 100x the interactions that HS has, plenty of instant speed cards that can be played on your opponents turn.
twitch.tv/huntstv 7x legend streamer
Acritter
Profile Joined August 2010
Syria7637 Posts
October 13 2015 20:18 GMT
#51
On October 14 2015 05:03 hunts wrote:
Show nested quote +
On October 14 2015 04:59 NovaAurora wrote:
Is this change good for the game as a whole? Undoubtedly yes. But I do think they went overboard with it to a significant extent. There were plenty of other ostensibly sensible solutions being thrown around by the community, and they go ahead and do this? Basically eliminating the card from the game, even in arena? If they're going to do that at least make it a 3/3 so it doesn't make warrior even MORE of a shit-tier class in arena. But I digress.

This nerf reinforces the pattern we've seen before of charge being a very difficult mechanic to balance, and players not having enough tools to counter it because, as are the limitations of digital card games, there are no cards that players can voluntarily activate when it's the opponent's turn and react properly with. As people have stated and I've complained about for months, druid would almost never be seen if it weren't for The Combo, another charge-centered interaction that significantly shapes the meta. Instead of either doing nothing or nerfing such cards into oblivion, there should be some type of Loatheb or Mana Wraith-like effect that impacts charge cards.

It seems to me, for all the talk Blizzard gives about their preferred strategy of balance being introducing new cards, they do a piss poor job of actually identifying what cards are needed (Twilight Guardian being the only notably major recent exception that I can think of.)


"players not having enough tools to counter it because, as are the limitations of digital card games, there are no cards that players can voluntarily activate when it's the opponent's turn and react properly with."

This is not a limitation of digital card games, it's a limitation of blizzards simple appeal to the lowest common denominator lazy game system. MTG has an online client with 100x the interactions that HS has, plenty of instant speed cards that can be played on your opponents turn.

I'm gonna be fair to Blizzard, which is rare for me. They succeeded in making an extremely streamlined and overall quite cleverly built system which allows players to get used to the interface very quickly, generally permits the game to progress at a rapid pace, and leaves relatively little room for errors operating the interface to decide the game. This form which they made naturally prevented all kinds of same-turn responses. This is why Charge has been and continues to be such an issue. However, I don't think that removing Charge is necessarily the answer: instead, it's possible to just remove or nerf the OTK aspects of it (via greater use of Icehowl-style mechanics).

Loatheb-style effects should definitely be a bigger thing, though. Hate cards can help muffle anything.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Volband
Profile Joined March 2011
Hungary6034 Posts
October 13 2015 20:57 GMT
#52
Finally. Better late than never. Seeing all the delusional patron tears are just icing on the cake.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
October 13 2015 21:01 GMT
#53
On October 14 2015 05:57 Volband wrote:
Finally. Better late than never. Seeing all the delusional patron tears are just icing on the cake.

Just remember that this nerf is going to be the reason the ladder becomes even more aggro / mid range heavy. This isn't that great of a change given it removes the biggest check on those decks. While the patron tears are delicious the ladder is gonna suck until the next set
Kapparian
Profile Joined April 2014
United States0 Posts
October 13 2015 21:13 GMT
#54
OP please update: "The timeframe for this patch is currently slated for some time next week."
Penlievskiov
Profile Joined June 2014
Netherlands0 Posts
October 13 2015 21:17 GMT
#55
Another archetype bites the dust. I'm not impressed by Blizzards balance team. Not at all. This could've been handled better. For instance, by changing Frothing Berserker to only gain attack from damaging your own minions. This would accomplish smaller Berserkers obviously, but most importantly: It would solve the problem of the opponent not being able to play cards in fear of the Berserker.

Back to just one Warrior archetype it is. That said; I made a Bolster Hobgoblin deck and no I never played Patron apart from the very beginning when I wasn't already bored of it.
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2015-10-13 21:30:50
October 13 2015 21:27 GMT
#56
On October 14 2015 06:01 Drazerk wrote:
Show nested quote +
On October 14 2015 05:57 Volband wrote:
Finally. Better late than never. Seeing all the delusional patron tears are just icing on the cake.

Just remember that this nerf is going to be the reason the ladder becomes even more aggro / mid range heavy. This isn't that great of a change given it removes the biggest check on those decks. While the patron tears are delicious the ladder is gonna suck until the next set

Annoying deck will always exist, to each their own. Super-aggro facehunters, million years long freeze mage games, insanely draw (therefore luck) based decks, annoying mid-range decks who just doesn't let you put that Ragnaros down, etc. Everyone has his/her own hated decks.

I don't care if all I'm gonna see on the ladder is [insert ANY deck here], hell, maybe it will discourage me from playing the game until the next adventure/expansion hits. But I do not care. Why?

Because Patron was simply broken. No other (current) deck has ever made me afraid to play and not to play cards at the same time. It was a joke, and a terrible experience from game to game. I even hated beating them, I just didn't feel good after the games. The deck is (soon was) a contender for the all time most broken decks which ever existed with the old Buzzard+UTH. There is only one reason this deck should get any grief - it had a high skillcap, but that's all.

But do not pretend this deck had a high skill entry. Yeah, I saw people playing warsong+armorsmith and ending the turn without attacking. This was on rank 19. But even at lower 10s people could do the basic math. I just can't bear it when patron-fans keep talking about how hard the deck was.

Crying over keeping some decks in check is also pointless. Geez, Blizz releases new content rather frequently, so no one has to worry. Dang it, I can even play my Midrange Pally now for ~1,5 months at least. Unheard of!

Whether Warsong had to be killed or not... that one is debateable, but as long as Blizz keeps their word and try their best to give Warriors a new identity beside control, I am fine with that.

Edit: though Blizz should just "disable" it for Arena. That portion of this gutting was pretty bad. Arena Warriors have enough problems as it is.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2015-10-13 21:29:54
October 13 2015 21:28 GMT
#57
To be honest I think for blizzard this is less of a balance issue and more a design space issue.
With Warsong Commander in the game you are cutting off all future cards with three and under attack and special abilities, by the way I just realized that Warsong Commander + Emperor Cobra could have been a thing if Warrior didn't have a ton of cheaper removal already, but that's still the point, with Warsong Commander in play every single card you make with three or less attack can't be 'cool', so you can't make a 2/10 legend with some cool on hit attack because Warsong Commander.
I think changing it is a must going forwards.
I hope you guys like playinga against zoo and pally, cause here, they, come!
Fi0na
Profile Joined February 2014
0 Posts
Last Edited: 2015-10-13 21:31:30
October 13 2015 21:30 GMT
#58
On October 14 2015 06:01 Drazerk wrote:
Show nested quote +
On October 14 2015 05:57 Volband wrote:
Finally. Better late than never. Seeing all the delusional patron tears are just icing on the cake.

Just remember that this nerf is going to be the reason the ladder becomes even more aggro / mid range heavy. This isn't that great of a change given it removes the biggest check on those decks. While the patron tears are delicious the ladder is gonna suck until the next set


Keep in mind that taking away the combo-deck that combo'ed so strong it denied almost all defensive decks will allow for decks with taunt to return. No longer is the Sludge Belcher just a liability that gives an extra Patron
Patron was actually one of the reasons WHY there was so much mid-range and aggro on the ladder, you had to kill your opponent by applying super pressure before the unstoppable combo hits.

Now I can finally go back to playing control Priest And all the other decks I shelved because of too much Patron.
Life is not fair. But that's what chocolate is for.
Volband
Profile Joined March 2011
Hungary6034 Posts
October 13 2015 21:35 GMT
#59
On October 14 2015 06:28 IcemanAsi wrote:
To be honest I think for blizzard this is less of a balance issue and more a design space issue.
With Warsong Commander in the game you are cutting off all future cards with three and under attack and special abilities, by the way I just realized that Warsong Commander + Emperor Cobra could have been a thing if Warrior didn't have a ton of cheaper removal already, but that's still the point, with Warsong Commander in play every single card you make with three or less attack can't be 'cool', so you can't make a 2/10 legend with some cool on hit attack because Warsong Commander.
I think changing it is a must going forwards.
I hope you guys like playinga against zoo and pally, cause here, they, come!

Exactly. I'm not saying entirely killing off Warsong was definitely a good decision, but if some people really think Blizz has been failing to come up with anything for months, so they panicked and did this... yeah, no.

Look at Hunter. They had zero identity, just a bunch of random minions and spells with a useless hero power. Now not only they have a very powerful aggro and mid-range deck, the beast and lock-and-load archetypes are already set in motion, all they need is more cards to emerge in the future. Slowly but surely Hunter is growing into a pretty good class design and health wise. Yes, I hate losing vs smorc hunters, but I know that we need them.

Shaman, on the other hand is still struggling, so let's hope Blizz will do a better job with Warriors.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 13 2015 21:44 GMT
#60
Admirable's thoughts:

Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill Weekly #218
CranKy Ducklings191
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 313
RotterdaM 266
SpeCial 156
mcanning 97
StarCraft: Brood War
Britney 37508
Sea 3104
Larva 2764
EffOrt 1953
firebathero 1301
Stork 716
Mini 584
Light 344
zelot 326
Snow 322
[ Show more ]
PianO 302
Zeus 187
actioN 139
Sharp 92
ToSsGirL 87
sSak 62
Hyun 59
GoRush 53
sas.Sziky 52
ajuk12(nOOB) 52
TY 43
Backho 41
Rush 30
scan(afreeca) 22
Terrorterran 21
Shine 17
IntoTheRainbow 12
SilentControl 10
Noble 9
Hm[arnc] 7
Stormgate
NightEnD10
Dota 2
Gorgc10695
singsing3099
qojqva1683
syndereN286
Counter-Strike
sgares579
byalli379
markeloff309
edward36
Super Smash Bros
Mew2King74
Other Games
B2W.Neo1462
hiko1186
FrodaN853
Lowko350
Fuzer 218
Beastyqt108
KnowMe104
QueenE61
Pyrionflax48
Trikslyr43
Organizations
Other Games
gamesdonequick2842
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH81
• poizon28 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota256
League of Legends
• Nemesis4364
• Jankos1342
Upcoming Events
WardiTV European League
28m
Fjant vs Babymarine
Mixu vs HiGhDrA
Gerald vs ArT
goblin vs MaNa
Jumy vs YoungYakov
Replay Cast
8h 28m
OSC
8h 28m
Epic.LAN
20h 28m
CranKy Ducklings
1d 18h
Epic.LAN
1d 20h
CSO Contender
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
3 days
[ Show More ]
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.