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Maximizing the new Unleash the Hounds

Forum Index > Hearthstone General
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awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 17 2014 15:37 GMT
#1
So since the patch hit, I've been playing around with decks that take advantage of Unleash the Hounds. I've found that more than any other card, this card offers a crazy range of insane combo synergies. The reason being, for 2 mana you get AOE damage (or targetted damage vs a taunt or priority creature), a mass beast summon, and generally a lot of minion deaths on the board. Those three things all offer powerful synergies with a huge number of cards in this game.

The cards I'm currently playing around with to combo with UTH are:

Card Draw
Starving Buzzard - As long as your opponent has at least two creatures in play, UTH+Buzzard will pay for itself in terms of cards drawn vs cards spent. Anything more than that and it will become crazily cost efficient very quickly.

Cult Master - The more expensive version of the Buzzard combo, although Cult Master is at least harder to ping off the board after the combo goes off.

Superbuffs and Other Big Minions
Sea Giant - If your enemy has a number of minions in play, UTH will make Sea Giant very cheap very quickly.

Scavenging Hyena - Combo these two cards together against 2 or 3 enemies and Hyena becomes a 6/4 or even an 8/5 for 2 mana.

Flesheating Ghoul - The poor man's Ghoul, although if your Hounds are killing enemies (which they should be) it will still get some very hefty attack buffs

Damage
Hunter's Mark - Its a 0 mana targetted equality that will let a Hound remove even the beefiest minion (barring divine shield).

Timber Wolf - For 1 mana, add 1 damage per Hound. Effectively becomes a 3 mana consencration in most situations. The cheap cost makes it easy to toss this in with a Buzzard or Hyena to make combos even stronger

Knife Juggler - +1 damage per hound, but distributed randomly unlike Timber Wolf. Good for pinging divine shields.


I think some combination of these will be the core of the finished deck, though I'm still playing with the exact numbers. Around them I'm filling it out with some relatively inexpensive taunt like ironfur grizzly to help me not die while I'm stalling for combo cards and waiting for my opponent to fill their board (Grizzly also works well with a number of these cards, not only the beast ones but also ghoul and cult master, since they'll usually have to kill him first before they get to them which will trigger their abilities), card draw to cycle my deck early, and removal to keep things from getting out of hand on those games where I'm slow to draw combo cards.

So far its been pretty successful, although tbh I'm still working my way back up to my old rank (4) so opponents may not be good enough to punish me for its weaknesses yet. I'm finding a few things about it though:

-It is extremely matchup-dependent. All decks have good matchups and bad matchups, but this deck takes that to an extreme. Against aggro anything, against murloc warlocks or any other low curve warlock (i.e. not giants), against any standard midrange beatdown deck, against shamans and against Paladins...this deck is just crazy. I will regularly have games that go from being "behind" in the midgame to clearing my enemy's board, drawing a ton of cards and putting massive creatures in play for me, all in a single turn.

Meanwhile, in matchups where the opponent isn't trying to play creatures early (like control druid or paladin), or where they can deal a ton of direct damage to me without relying on minions (rogues and mages mostly), it really sucks. Without combos the deck doesn't have enough punch, and these decks can deny me from getting any good combos while they either kill me directly or play creatures I can't deal with that well in the lategame (hunter's mark helps some, but it still seems tough). So far, I've only played a few decks who played against me properly, but those that did were very hard to beat, and I suspect if UTH decks become more common more players will understand how to beat them.

-Its tricky to play. Sort of like a Koyuki-style control paladin, you're often ceding the board early on in hopes of flipping it to an advantageous position later. But unlike that deck, there's no healing, which means you have to walk a fine line of maximizing value without taking so much damage that your opponent can just kill you. On the other hand, if you do get the combos rolling, I think this deck spirals out of control for the opponent much faster than the Koyuki deck does. Like, it will literally go from "your opponent is in the lead" to "your opponent is WAY behind" in just a single turn. But knowing when to take advantage of an opportunity vs waiting for a better one is definitely key, and tbh its something I'm still getting a handle on.

Also, occasionally this deck will simply have an insane amount of card draw, especially because early rounds often see you hoarding cards.In these situations I'm finding I tend to make the most mistakes, because the Hearthstone UI doesn't handle 10 card hands that well, I'll need to use them or it'll force me to start discarding, and they'll all combo together in different ways, so sussing out the optimal play is often tough. Thats definitely something I'm focusing on now, trying to better understand how to maximize a super stacked hand like that (I might end up running Mountain Giants too for this reason).

So, is anyone else playing around with UTH combos? Any tips?
He drone drone drone. Me win. - ogsMC
Driz87
Profile Joined January 2011
34 Posts
January 17 2014 15:50 GMT
#2
There's a new beastmaster deck that Kungen got from another guy on ladder, riding it to legendary, that is pure to the face aggro. Uses Leeroy unleash the hounds ect it's very good. INC new meta, someone have the list?
Driz87
Profile Joined January 2011
34 Posts
January 17 2014 15:56 GMT
#3
nvm problem solved http://imgur.com/knMQQYT
Eyx
Profile Joined December 2010
England165 Posts
January 17 2014 16:43 GMT
#4
Why the trackings? Seems like you aren't really going to really want any one card in this deck very often as they are all kinda the same. Well i guess 3 types, cheap minions, cheap removal/dmg and charge minions. Kinda seems like a waste of 2 cards to me.
Nyrr
Profile Joined July 2012
Netherlands36 Posts
Last Edited: 2014-01-17 17:04:29
January 17 2014 17:01 GMT
#5
Timber Wolf + UTH is superb, you can add Multi-shot to that to clear the board easily. Scavenging Hyena also gives some nice, obvious plays. Timber Wolf + UTH + the 5 damage if you have a beast card times two can set up some nice lethal combos.

The beast deck still stinks in comparison to the rushdown deck though. But it's better now.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 17 2014 19:04 GMT
#6
So the decks I'm seeing most of now on ladder are Hunter charge decks built around pure aggro, and Hunter giant decks built around synergy with uth and starving buzzard. Both seem pretty strong, though I think Hunter has been irrelevant in the meta for so long it will naturally take people some time to adapt.

Regardless, if Blizzard wanted to revive Hunter as a class by buffing UTH, they seem to have succeeded.
He drone drone drone. Me win. - ogsMC
OlDan
Profile Joined April 2011
Austria36 Posts
January 17 2014 20:31 GMT
#7
So I've been having reasonable success with an UTH Hunter Deck. It's relatively aggressive, and uses some of the combos mentioned in the OP. It could be optimised for sure but I'm poor and lack a good few cards...
What do you think?
[image loading]
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
Last Edited: 2014-01-17 22:29:58
January 17 2014 21:00 GMT
#8
On January 18 2014 00:50 Driz87 wrote:
There's a new beastmaster deck that Kungen got from another guy on ladder, riding it to legendary, that is pure to the face aggro. Uses Leeroy unleash the hounds ect it's very good. INC new meta, someone have the list?


I'm REALLY sick of playing against this shit with my Paladin. No idea how to beat it. If I make a high healing deck or something to counter it, it's gonna suck in other match ups ...
OlDan
Profile Joined April 2011
Austria36 Posts
January 17 2014 21:46 GMT
#9
How about running double consecrate and guardian of kings with taunts and single removal? Most of the minions are quite weak... I usually win on turn 8-9 which leaves enough time for consecrate. If things go well tho I win earlier.

Some Paladins tend to have a lot of small minions so UTH works like a charm with either Scavenging Hyena or Starving Buzzard. Timber wolf helps too...

Hollow
Profile Blog Joined July 2005
Canada2180 Posts
Last Edited: 2014-01-18 00:10:11
January 17 2014 22:32 GMT
#10
Yeah, I was losing to those two because I have a lot of small minions in my deck to trade with early game. The deck destroyed me. The problem is that they can silence the taunts with a little bit of luck. And even if you get lucky enough to draw a consecration, the damage's already been done, you are way behind to hit their face, and they eventually get you since they have some cards and their hero power that bypasses the taunts. I'll have to put more taunts in my deck, it had only a couple, but I'm not optimistic.


Edit: still losing, no matter which adjustment I make. Also, half of the people I play are Hunter and running this build.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 17 2014 23:43 GMT
#11
Hunter's mark is great vs big drops, unless they're like Tirion and have divine shield.
He drone drone drone. Me win. - ogsMC
gobbledydook
Profile Joined October 2012
Australia2605 Posts
January 18 2014 05:20 GMT
#12
On January 18 2014 00:56 Driz87 wrote:
nvm problem solved http://imgur.com/knMQQYT


What would I substitute for Leeroy?
I am a dirty Protoss bullshit abuser
Ennbeard
Profile Joined January 2014
Canada0 Posts
January 18 2014 05:45 GMT
#13
On January 18 2014 14:20 gobbledydook wrote:
Show nested quote +
On January 18 2014 00:56 Driz87 wrote:
nvm problem solved http://imgur.com/knMQQYT


What would I substitute for Leeroy?


Probably like, Argent Commander. Leeroy is super unique for this deck, however, in that he summons two whelps for the opponent. You know what that means? 2 more hounds guaranteed.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
January 18 2014 08:57 GMT
#14
On January 18 2014 14:45 Ennbeard wrote:
Show nested quote +
On January 18 2014 14:20 gobbledydook wrote:
On January 18 2014 00:56 Driz87 wrote:
nvm problem solved http://imgur.com/knMQQYT


What would I substitute for Leeroy?


Probably like, Argent Commander. Leeroy is super unique for this deck, however, in that he summons two whelps for the opponent. You know what that means? 2 more hounds guaranteed.


I know but no dust
I am a dirty Protoss bullshit abuser
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