|
If Pirate decks are really pissing you off this much and presenting such a huge barrier to laddering, just play Reno Mage. It's incredible versus Pirates, stands up well versus Miracle Rogue and also tends to work out versus Dragon Priest or Reno Priest lists. It can have a rough time against Reno Warlock and some of the other late-game decks, but I think it's totally worth it.
The deck is also incredibly fun to play, as it tends to play out very differently in every game. Depending on personal tastes and what you're seeing on ladder, you can go for a burst finish, more early game counters, or more value.
I'd strongly recommend it for anyone getting sick of all the aggro.
As good as Reno Mage is in this situation, it still doesn't have a REALLY good matchup against pirates, especially if they draw well. It's still very hard to beat them unless you draw really good as well. And don't get me started on how many times my Reno decides to take a nap in the bottom 10 cards of my deck when I'm up against aggro.
|
On January 27 2017 01:08 K5 wrote:Show nested quote + If Pirate decks are really pissing you off this much and presenting such a huge barrier to laddering, just play Reno Mage. It's incredible versus Pirates, stands up well versus Miracle Rogue and also tends to work out versus Dragon Priest or Reno Priest lists. It can have a rough time against Reno Warlock and some of the other late-game decks, but I think it's totally worth it.
The deck is also incredibly fun to play, as it tends to play out very differently in every game. Depending on personal tastes and what you're seeing on ladder, you can go for a burst finish, more early game counters, or more value.
I'd strongly recommend it for anyone getting sick of all the aggro.
As good as Reno Mage is in this situation, it still doesn't have a REALLY good matchup against pirates, especially if they draw well. It's still very hard to beat them unless you draw really good as well. And don't get me started on how many times my Reno decides to take a nap in the bottom 10 cards of my deck when I'm up against aggro. I'd say it's about as good vs. aggro as any of the old school Ctrl Warrior lists ever were, in that it's not a hard counter, but about as good as it gets.
You can still cater your 30 one-ofs quite well though. Between the hero power, Arcane Blast, Volcanic Potion, Twilight Flamecaller, Frost Bolt, Forgotten Torch, Frost Nova, Ice Block and Reno, I'd say it's about the best chance you have. When added to Babbling Book, Doomsayer, Ooze and the mighty face-freezing Water Elemental, I think it's about as close to a counter as we have right now, and is certainly better than any other Reno list in my experience.
|
On January 27 2017 01:40 Hearken wrote:Show nested quote +On January 27 2017 01:08 K5 wrote: If Pirate decks are really pissing you off this much and presenting such a huge barrier to laddering, just play Reno Mage. It's incredible versus Pirates, stands up well versus Miracle Rogue and also tends to work out versus Dragon Priest or Reno Priest lists. It can have a rough time against Reno Warlock and some of the other late-game decks, but I think it's totally worth it.
The deck is also incredibly fun to play, as it tends to play out very differently in every game. Depending on personal tastes and what you're seeing on ladder, you can go for a burst finish, more early game counters, or more value.
I'd strongly recommend it for anyone getting sick of all the aggro.
As good as Reno Mage is in this situation, it still doesn't have a REALLY good matchup against pirates, especially if they draw well. It's still very hard to beat them unless you draw really good as well. And don't get me started on how many times my Reno decides to take a nap in the bottom 10 cards of my deck when I'm up against aggro. I'd say it's about as good vs. aggro as any of the old school Ctrl Warrior lists ever were, in that it's not a hard counter, but about as good as it gets. You can still cater your 30 one-ofs quite well though. Between the hero power, Arcane Blast, Volcanic Potion, Twilight Flamecaller, Frost Bolt, Forgotten Torch, Frost Nova, Ice Block and Reno, I'd say it's about the best chance you have. When added to Babbling Book, Doomsayer, Ooze and the mighty face-freezing Water Elemental, I think it's about as close to a counter as we have right now, and is certainly better than any other Reno list in my experience. Control warrior is actually likely the best counter to pirates at the moment Tempo Storm has it as the best counter and Viscous Syndicate has it 1% worse than aggro shaman but 60/40 is a pretty nice match up either way. Obviously it's a bit unfavored against other control decks but that's just the price you pay to become the cure.
|
On January 27 2017 00:22 Hearken wrote:Show nested quote +On January 26 2017 01:03 MrMike wrote:On January 25 2017 23:02 pNRG wrote:On January 25 2017 21:02 MrMike wrote:On January 25 2017 09:43 Nakara wrote:On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results. Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s  All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison) 100% well said. Healbot and Sludge should be standard cards without question. Even then, The fuckface Pirate decks usually dont get slowed down enough by healing anyways. They just get rid of your taunt and then use their over-buffed weapon or whatever else. Its fucking SICK how OP that Pirate deck is. How the hell did they allow that to get through QA? There are NO good, chep board clears either. The weapon & minion buff synergy is WAY too strong. Those Pirate decks end up with like 4-5 buffed minions by turn2/3. How the FUCK are you countering that? You dont. You LOSE or better yet just concede instantly so the assholoes playing it dont get to actually play. Blizzard had better fucking fix this shit and fast. You stack your deck to live to turn 5 or 6. Then lose to anything midrange or control. No, how about the fucking cunt-assholes that play Pirate Warrior just die of cancer immediately? Thats a better solution. If Pirate decks are really pissing you off this much and presenting such a huge barrier to laddering, just play Reno Mage. It's incredible versus Pirates, stands up well versus Miracle Rogue and also tends to work out versus Dragon Priest or Reno Priest lists. It can have a rough time against Reno Warlock and some of the other late-game decks, but I think it's totally worth it. The deck is also incredibly fun to play, as it tends to play out very differently in every game. Depending on personal tastes and what you're seeing on ladder, you can go for a burst finish, more early game counters, or more value. I'd strongly recommend it for anyone getting sick of all the aggro.
But - thats the other extreme and its just as irritating. Its like, cant anyone just play NORMAL fucking deck? Ya know like - mid range where there is some face hitting and some minion trading? Does every deck have to be hyper aggro or ball-numbing heal/control decks with Reno that make games take 2 hours? Why does it have to fuckng be like this?
Here are your options:
1) Play some jack-off Pirate deck where the games are decided by turn 2. 2) Play some inifinite spell/healing control deck and games take hours and there is ZERO fun watching spells clear your board over and over?
Fuck this meta.
|
On January 27 2017 22:03 MrMike wrote:Show nested quote +On January 27 2017 00:22 Hearken wrote:On January 26 2017 01:03 MrMike wrote:On January 25 2017 23:02 pNRG wrote:On January 25 2017 21:02 MrMike wrote:On January 25 2017 09:43 Nakara wrote:On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results. Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s  All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison) 100% well said. Healbot and Sludge should be standard cards without question. Even then, The fuckface Pirate decks usually dont get slowed down enough by healing anyways. They just get rid of your taunt and then use their over-buffed weapon or whatever else. Its fucking SICK how OP that Pirate deck is. How the hell did they allow that to get through QA? There are NO good, chep board clears either. The weapon & minion buff synergy is WAY too strong. Those Pirate decks end up with like 4-5 buffed minions by turn2/3. How the FUCK are you countering that? You dont. You LOSE or better yet just concede instantly so the assholoes playing it dont get to actually play. Blizzard had better fucking fix this shit and fast. You stack your deck to live to turn 5 or 6. Then lose to anything midrange or control. No, how about the fucking cunt-assholes that play Pirate Warrior just die of cancer immediately? Thats a better solution. If Pirate decks are really pissing you off this much and presenting such a huge barrier to laddering, just play Reno Mage. It's incredible versus Pirates, stands up well versus Miracle Rogue and also tends to work out versus Dragon Priest or Reno Priest lists. It can have a rough time against Reno Warlock and some of the other late-game decks, but I think it's totally worth it. The deck is also incredibly fun to play, as it tends to play out very differently in every game. Depending on personal tastes and what you're seeing on ladder, you can go for a burst finish, more early game counters, or more value. I'd strongly recommend it for anyone getting sick of all the aggro. But - thats the other extreme and its just as irritating. Its like, cant anyone just play NORMAL fucking deck? Ya know like - mid range where there is some face hitting and some minion trading? Does every deck have to be hyper aggro or ball-numbing heal/control decks with Reno that make games take 2 hours? Why does it have to fuckng be like this? Here are your options: 1) Play some jack-off Pirate deck where the games are decided by turn 2. 2) Play some inifinite spell/healing control deck and games take hours and there is ZERO fun watching spells clear your board over and over? Fuck this meta. mid range shaman?
|
How comes some days I can play one deck and get like 5 wins in a row. The next day play it and lose 5 games in a row. I know this comes down to different match ups and luck of the draw but it still really confuses me how I can do well one day and then so badly the next.
|
On January 29 2017 06:50 Hryul wrote:Show nested quote +On January 27 2017 22:03 MrMike wrote:On January 27 2017 00:22 Hearken wrote:On January 26 2017 01:03 MrMike wrote:On January 25 2017 23:02 pNRG wrote:On January 25 2017 21:02 MrMike wrote:On January 25 2017 09:43 Nakara wrote:On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote: [quote] ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results. Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s  All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison) 100% well said. Healbot and Sludge should be standard cards without question. Even then, The fuckface Pirate decks usually dont get slowed down enough by healing anyways. They just get rid of your taunt and then use their over-buffed weapon or whatever else. Its fucking SICK how OP that Pirate deck is. How the hell did they allow that to get through QA? There are NO good, chep board clears either. The weapon & minion buff synergy is WAY too strong. Those Pirate decks end up with like 4-5 buffed minions by turn2/3. How the FUCK are you countering that? You dont. You LOSE or better yet just concede instantly so the assholoes playing it dont get to actually play. Blizzard had better fucking fix this shit and fast. You stack your deck to live to turn 5 or 6. Then lose to anything midrange or control. No, how about the fucking cunt-assholes that play Pirate Warrior just die of cancer immediately? Thats a better solution. If Pirate decks are really pissing you off this much and presenting such a huge barrier to laddering, just play Reno Mage. It's incredible versus Pirates, stands up well versus Miracle Rogue and also tends to work out versus Dragon Priest or Reno Priest lists. It can have a rough time against Reno Warlock and some of the other late-game decks, but I think it's totally worth it. The deck is also incredibly fun to play, as it tends to play out very differently in every game. Depending on personal tastes and what you're seeing on ladder, you can go for a burst finish, more early game counters, or more value. I'd strongly recommend it for anyone getting sick of all the aggro. But - thats the other extreme and its just as irritating. Its like, cant anyone just play NORMAL fucking deck? Ya know like - mid range where there is some face hitting and some minion trading? Does every deck have to be hyper aggro or ball-numbing heal/control decks with Reno that make games take 2 hours? Why does it have to fuckng be like this? Here are your options: 1) Play some jack-off Pirate deck where the games are decided by turn 2. 2) Play some inifinite spell/healing control deck and games take hours and there is ZERO fun watching spells clear your board over and over? Fuck this meta. mid range shaman? Was just going to say, wasn't that the deck the vast majority of players played pre-MSOG, in which it literally did good AGAINST EVERYTHING? Broken 1/3 1 mana weapon, along with typical trogg totem golem opener, and even worse before that when Tuskarr randomly gave totem golem mana tide or flametongue for free that decided games on the spot there. Oh yea and your 0 mana 5/5 taunts, which seemingly can't even make the cut in today's mid range shaman along with fire elemental
Some people just have selective memories of what's good and bad back then and today...
Edit: If you want to know some shit that is seriously wrong with this game (Hearthstone: 'former' Heroes of Warcraft), look below at the late blurred screenshot of my game I just had now. I'm pretty sure you can all make out exact what all those cards are, and what my opponent did and how I lost. Wasn't there a reddit post not too long ago of something somewhat similar happening at a high level? How Blizzard thinks dumb crap like this belongs in this game is fuckin beyond me
![[image loading]](http://i.imgur.com/KPW32o1.jpg)
Edit2: Yea you know what fuck this entire game once and for all. Wake me up (3-4 months time) when I stop seeing trash players at rank 12 play renolock, like they're playing for $ at Blizzcon.
|
On January 29 2017 07:45 NKB wrote: How comes some days I can play one deck and get like 5 wins in a row. The next day play it and lose 5 games in a row. I know this comes down to different match ups and luck of the draw but it still really confuses me how I can do well one day and then so badly the next.
Because the game is based on luck, thats why. This notion of "skill" is so fucking stupid that anyone buying that line.... should have their IQ checked. You either draw what you need to or you dont. Cant "skill" your way out bad draws or if your oponent is some asshole that plays dickhead Pirate decks. Ranking up is a function of time + whatever overpowered deck you can climb with. Period.
Of course they COULD make the game more skill based but they refuse to. Sideboards, better control over startng cards, better neutral cards to deal with bull shit aggro. But they dont and wont. Its a fucking race every game to hold off against aggro OR a ball-numbing session of dealing with Reno decks. Thats IT.
|
flame imp > imp gang > imp gang > piloted shredder > knife juggler from piloted shredder > fen creeper > kabal courier > firelands portal from kabal courier
that was turn 1-7
at 0-0
yup
Y U P
whats the point of playing hearthstone when the opponent pally has 4 1/1s on the board and your mad bomber decides hitting your 5/3 tiger for 2 is a good idea instead of killnig the FCUKNIG GUYS ON THE BOARD
same paladin who played smuggling rum on a single minion on turn 1
pyoe5upkq3wY4T
honestly playing hearthstone once every few days is such a massive autism trip that i have to edit a single qq post multiple times as i go 0-2 and possibly 0-3 on my best arena class after picking almost the best possible card out of the shit choices i was given
all good though, blizzard can act like arena is completely balanced when it's possible to get fucking joke drafts multiple runs in a row while top streamers get 7-8 flamestrikes in a single deck
|
I think the interesting question here is what are all of the fucking assholes that play Pirate decks going to do when they rightfully nerf that shit? Will their mental stability hold as they stay at Rank 25 the whole season? How will they cope without such an OP deck that wins games for them by handicap?
Gonna be interesting for sure. Retards.
|
It really annoys me that people believe that the one and only way control decks should be able to win games is by fatigue. And because there is now a card (in one class) that counters fatigue, control is dead all of a sudden.
Jade Idol did not kill control; in fact I do believe that control decks with non-fatigue win cons (big shock I know, but those actually exists) like Leeroy/Faceless, Anyfin and N'Zoth can absolutely give Jade Idol druid a run for it's money. Jade just asks that control deck gets a win-condition other than fatigue
It would be interesting to see if the people complaining about Jade Idol will also complain about Freeze Mage vs. Control Warrior
|
On January 31 2017 05:10 WindWolf wrote: It really annoys me that people believe that the one and only way control decks should be able to win games is by fatigue. And because there is now a card (in one class) that counters fatigue, control is dead all of a sudden.
Jade Idol did not kill control; in fact I do believe that control decks with non-fatigue win cons (big shock I know, but those actually exists) like Leeroy/Faceless, Anyfin and N'Zoth can absolutely give Jade Idol druid a run for it's money. Jade just asks that control deck gets a win-condition other than fatigue
It would be interesting to see if the people complaining about Jade Idol will also complain about Freeze Mage vs. Control Warrior
The problem is that efficient midgame cards from control decks are no longer available in standard, plus the sheer mass of aggro decks forcing you to tech against them and losing your deck value in lategame minions/threats. Because of that, the only reliable win condition for most of the control decks right now is fatigue, period.
Do you remember what, for example, control warrior looked like before Reno? With double Shieldmaidens, Ysera, Ragnaros, Alexstrasza, Grommash, plus double Death's Bite and Belchers, it didn't have to wait for fatigue, but could easily kill you waaay before it. Now that the Belchers, Shieldmaidens and Death's Bites are gone, the deck lacks midgame tempo, which is essential to killing the opponent. Plus, with Reno it's hard to kill your opponent before fatigue anyway.
|
On January 31 2017 08:11 K5 wrote:Show nested quote +On January 31 2017 05:10 WindWolf wrote: It really annoys me that people believe that the one and only way control decks should be able to win games is by fatigue. And because there is now a card (in one class) that counters fatigue, control is dead all of a sudden.
Jade Idol did not kill control; in fact I do believe that control decks with non-fatigue win cons (big shock I know, but those actually exists) like Leeroy/Faceless, Anyfin and N'Zoth can absolutely give Jade Idol druid a run for it's money. Jade just asks that control deck gets a win-condition other than fatigue
It would be interesting to see if the people complaining about Jade Idol will also complain about Freeze Mage vs. Control Warrior The problem is that efficient midgame cards from control decks are no longer available in standard, plus the sheer mass of aggro decks forcing you to tech against them and losing your deck value in lategame minions/threats. Because of that, the only reliable win condition for most of the control decks right now is fatigue, period. Do you remember what, for example, control warrior looked like before Reno? With double Shieldmaidens, Ysera, Ragnaros, Alexstrasza, Grommash, plus double Death's Bite and Belchers, it didn't have to wait for fatigue, but could easily kill you waaay before it. Now that the Belchers, Shieldmaidens and Death's Bites are gone, the deck lacks midgame tempo, which is essential to killing the opponent. Plus, with Reno it's hard to kill your opponent before fatigue anyway. I've been playing Wild almost exclusively since Karazhan was released so I probably have a different view on this matter.
The mentality that "The only win condition for control decks is fatigue, period" started appearing already with the release of Justicar Trueheart in my opinion. Justicar also highlighted how severely Hearthstone lacked a counter to fatigue when most other things having some form of counter available. I don't mind decks that have fatigue as a win-condition, but it was getting pretty obvious that it needed some form of counter sooner or later.
|
On January 31 2017 16:47 WindWolf wrote: I've been playing Wild almost exclusively since Karazhan was released so I probably have a different view on this matter.
The mentality that "The only win condition for control decks is fatigue, period" started appearing already with the release of Justicar Trueheart in my opinion. Justicar also highlighted how severely Hearthstone lacked a counter to fatigue when most other things having some form of counter available. I don't mind decks that have fatigue as a win-condition, but it was getting pretty obvious that it needed some form of counter sooner or later.
Well you're not wrong, but the problem with standard really is that control lacks cards like Shieldmaiden, which pack a threat and a defensive tool in 1 card. Sure, there is the C'Thun Shieldmaiden, but it requires you to play C'Thun buffs and it costs 7 mana, so it's not as useful. Plus C'Thun decks are generally this 1-trick pony that rely only on C'Thun to win.
|
Rank 15 in wild. Get matched against a mech mage with a legend card back. Don't draw any aoe. Die on their sixth turn (they went first). Stay classy Hearthstone.
|
On February 01 2017 04:49 Melliflue wrote: Rank 15 in wild. Get matched against a mech mage with a legend card back. Don't draw any aoe. Die on their sixth turn (they went first). Stay classy Hearthstone. Well a pretty good portion of wild is high rank standard players who are sick of standard/holding their legend rank so you will see better players there at lower ranks :/
|
Seems like Blizz should do more with Wild, especially since with every new set the combinations and decks you can make become a lot more diverse due to the larger pool of cards.
|
Let's play some Arena! It will be fun he thought to himself *Stockholm syndrome intensifies*
![[image loading]](http://i.imgur.com/JvTpJrt.jpg)
4 Mana 4/5 Turn your 2/2 into a 1/1.
![[image loading]](http://i.imgur.com/yN2aql7.jpg)
Opponent out of cards, top deck Kazakus will help with that!
![[image loading]](http://i.imgur.com/ffiT347.jpg)
5 mana respawn 2 of your best minions, essential taunt included and give everything unreasonable amounts of health. Well, that escalated quickly, perhaps I can kill him before he can clear my
+ Show Spoiler +
Honorable mentions for shit that happened before I got triggered: topdeck Firelands Portal, Mad Bomber hitting my Fire Elemental 2 times on a board with 6 minions then Having Frostbolt to kill it of. Having Fireball and Polymorph in a single copy Kazakus deck.
|
On February 01 2017 06:08 Nakara wrote:Show nested quote +On February 01 2017 04:49 Melliflue wrote: Rank 15 in wild. Get matched against a mech mage with a legend card back. Don't draw any aoe. Die on their sixth turn (they went first). Stay classy Hearthstone. Well a pretty good portion of wild is high rank standard players who are sick of standard/holding their legend rank so you will see better players there at lower ranks :/
They're not better players, they are just using cancer decks and drew well. Lets not overstate it. This game is fucking very HEAVY on luck and card draw. Skill? Nah, thats an illusion created to get you to buy more packs and adventures. Cards win games, not players.
|
On February 01 2017 06:08 Nakara wrote:Show nested quote +On February 01 2017 04:49 Melliflue wrote: Rank 15 in wild. Get matched against a mech mage with a legend card back. Don't draw any aoe. Die on their sixth turn (they went first). Stay classy Hearthstone. Well a pretty good portion of wild is high rank standard players who are sick of standard/holding their legend rank so you will see better players there at lower ranks :/ I don't mind seeing better players, but I would prefer it if they played something more interesting than mech mage. They had an empty hand by turn 5. They used a Fireball on my 2/5 Mana Geode.
(For comparison, the three decks I have played most often recently are secret mage, C'Thun rogue, and Resurrect priest, with a bit of N'Zoth priest too which includes Mana Geode because I like that card despite it being bad. These are 'for fun' decks.)
|
|
|
|