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On January 20 2017 11:55 sacrilegious wrote: If you're still getting upset about this game, honestly do yourselves (above) a favour and uninstall. I should take my own advice, but I've really played this game so little only to duel a friend when either of us get that 80 gold quest. I'm starting to see it as a giant waste of time caring about missing gold currency or free packs only for the next adventure and expo to change nothing.
It's not even the meta that's dumb if you're upset about that, everything in this game after playing it for long periods of time has made it a chore rather than fun when the game was in closed and open beta. From the bad ladder system, to horrible casual mode, to arena still being stupidly imba, to bad balance and design of a lot of cards. Yea I don't know why any of you still torture yourselves, other than continuing to reinforce the sunk-cost fallacy this game causes
You're probably right. Its just frsutrating becasue it USED to be a prety cool game with a ratio like for every 10 games played, 7-8 were fun win OR lose and 2-3 sucked.
Now? Fuck..... Its like 1 out of 10 games is potentially FUN while the other 9 games are Fucking Asshole Pirate decks or Reno bull shit mixed in with some Jade garbage. Thats IT. Its fucking impossible to play any deck other than those 3. never before has the meta been this stale and narrow-focused. Its worse than Facehunter or Secret Paladin metas where at least you could maybe counter those decks. Now? Pirate Warrior is almost ALWAYS an automatic win unless they draw terrible. You cant heal up fast enough and board clears are bull shit in this game and way too expensive.
But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be.
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man they're not even trying to be subtle about it
a week of not playing later and it's still the same shit every game
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I run into plenty of different deck types. Dragon priests, miracle rouges, dragon and pirate warriors, aggro shamans and jade shamans, reno locks and mages, some tempo mages, palis who use the "give +x/+x to minion in hand" stuff. Really a mix except Palis/Hunters seem to be underrepresented.
Its still the early stages of the new Gadz meta. I have fun with the game even when I get shit stomped several games in a row because all I have the cards for is a gimp RenoMage deck, Just grinding out some gold to get as many cards as I can and eventually Ill drop some cash on the game to fill out my decks.
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On January 20 2017 22:55 MrMike wrote:Show nested quote +On January 20 2017 11:55 sacrilegious wrote: If you're still getting upset about this game, honestly do yourselves (above) a favour and uninstall. I should take my own advice, but I've really played this game so little only to duel a friend when either of us get that 80 gold quest. I'm starting to see it as a giant waste of time caring about missing gold currency or free packs only for the next adventure and expo to change nothing.
It's not even the meta that's dumb if you're upset about that, everything in this game after playing it for long periods of time has made it a chore rather than fun when the game was in closed and open beta. From the bad ladder system, to horrible casual mode, to arena still being stupidly imba, to bad balance and design of a lot of cards. Yea I don't know why any of you still torture yourselves, other than continuing to reinforce the sunk-cost fallacy this game causes You're probably right. Its just frsutrating becasue it USED to be a prety cool game with a ratio like for every 10 games played, 7-8 were fun win OR lose and 2-3 sucked. Now? Fuck..... Its like 1 out of 10 games is potentially FUN while the other 9 games are Fucking Asshole Pirate decks or Reno bull shit mixed in with some Jade garbage. Thats IT. Its fucking impossible to play any deck other than those 3. never before has the meta been this stale and narrow-focused. Its worse than Facehunter or Secret Paladin metas where at least you could maybe counter those decks. Nope, if you take a deep breath and look at everything objectively, then you will see every broken or bad designed cards and decks were just as horrible to play. You really cannot tell me it's absolutely unbearable now, when every one of those periods that had dumb shit in it weren't just as bad or worst. I legitimately didn't logon for over a month when mech mage and imp implosion zoo started out in GvG, and I actually took a longer break and almost quit last year because of Secret Paladin which to me was still the dumbest skill less brainless deck to have existed, with Dragon Warrior trailing close by
On January 20 2017 22:55 MrMike wrote:Now? Pirate Warrior is almost ALWAYS an automatic win unless they draw terrible. You cant heal up fast enough and board clears are bull shit in this game and way too expensive. That's just one of the many glaring issues with this game when the attacker has all the advantage, and there is no variety of choices to counterplay (i.e. either have sludge belcher as the only best neutral taunt back then, or else...)
On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake
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prophet velen --> mind blast in dragon priest
I'm pretty sure that's not a thing.
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On January 23 2017 12:35 Irukandji wrote: prophet velen --> mind blast in dragon priest
I'm pretty sure that's not a thing. I actually saw a streamer(can't recall who) playing with that not too long ago it's something to help with renolock I suppose, hurts pretty much every other matchup though I'd guess.
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You can add fuckface Miracle Rogue to the list of bull shit decks too. Fucking joke - Questing Dooshbag or Van Cleef get buffed to like 50/50 by turn 4 and then concealed. Good Game. Nice card design, assholes.
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On January 23 2017 22:52 Nakara wrote:Show nested quote +On January 23 2017 12:35 Irukandji wrote: prophet velen --> mind blast in dragon priest
I'm pretty sure that's not a thing. I actually saw a streamer(can't recall who) playing with that not too long ago it's something to help with renolock I suppose, hurts pretty much every other matchup though I'd guess.
I thought of that after I was done being angry and figured they had probably seen someone else do it but I hadn't spent any time to look it up. Makes some sense.
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finally clearing my shitty double shaman wins quests, do i get an easy last one after a 2x totem golem + coin 7/7 start?
fuck no, this shitty reno druid or whatever gets a fucking ancient of war off lotus agents - that's discover a single card out of 3 classes, and he just fucking happens to get the most cost-efficient taunt?
cba to do the math but that's just a fucking joke
4 losses in a row so far yUP
5th loss, 4 of them were reno decks YPU
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On January 21 2017 09:47 sacrilegious wrote:Show nested quote +On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake
I have a personal, very subjective way to measure the fun of the current meta:
a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season
a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number)
based on that, it is worse than previously.
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On January 25 2017 01:43 Rimstalker wrote:Show nested quote +On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results.
Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s 
All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison)
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On January 25 2017 09:43 Nakara wrote:Show nested quote +On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results. Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s  All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison)
100% well said. Healbot and Sludge should be standard cards without question. Even then, The fuckface Pirate decks usually dont get slowed down enough by healing anyways. They just get rid of your taunt and then use their over-buffed weapon or whatever else. Its fucking SICK how OP that Pirate deck is. How the hell did they allow that to get through QA? There are NO good, chep board clears either. The weapon & minion buff synergy is WAY too strong. Those Pirate decks end up with like 4-5 buffed minions by turn2/3. How the FUCK are you countering that? You dont. You LOSE or better yet just concede instantly so the assholoes playing it dont get to actually play.
Blizzard had better fucking fix this shit and fast.
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Show nested quote +On January 25 2017 21:02 MrMike wrote:On January 25 2017 09:43 Nakara wrote:On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results. Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s  All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison) 100% well said. Healbot and Sludge should be standard cards without question. Even then, The fuckface Pirate decks usually dont get slowed down enough by healing anyways. They just get rid of your taunt and then use their over-buffed weapon or whatever else. Its fucking SICK how OP that Pirate deck is. How the hell did they allow that to get through QA? There are NO good, chep board clears either. The weapon & minion buff synergy is WAY too strong. Those Pirate decks end up with like 4-5 buffed minions by turn2/3. How the FUCK are you countering that? You dont. You LOSE or better yet just concede instantly so the assholoes playing it dont get to actually play. Blizzard had better fucking fix this shit and fast.
You stack your deck to live to turn 5 or 6. Then lose to anything midrange or control.
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On January 25 2017 23:02 pNRG wrote:Show nested quote +On January 25 2017 21:02 MrMike wrote:On January 25 2017 09:43 Nakara wrote:On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results. Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s  All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison) 100% well said. Healbot and Sludge should be standard cards without question. Even then, The fuckface Pirate decks usually dont get slowed down enough by healing anyways. They just get rid of your taunt and then use their over-buffed weapon or whatever else. Its fucking SICK how OP that Pirate deck is. How the hell did they allow that to get through QA? There are NO good, chep board clears either. The weapon & minion buff synergy is WAY too strong. Those Pirate decks end up with like 4-5 buffed minions by turn2/3. How the FUCK are you countering that? You dont. You LOSE or better yet just concede instantly so the assholoes playing it dont get to actually play. Blizzard had better fucking fix this shit and fast. You stack your deck to live to turn 5 or 6. Then lose to anything midrange or control.
No, how about the fucking cunt-assholes that play Pirate Warrior just die of cancer immediately? Thats a better solution.
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Or just play Reno. I have an absolutely shit poverty Reno deck but I can manage to do well enough vs pirate warrior. It's still favored for them but really it comes down to who has the better early game draw. It's actually fun to beat pirate warrior.
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Taking a brief break from complaining about constructed who the hell thought putting the white king into the brawl was a good idea? Was the thought process something like "Lets see we've got 8 bosses who are marginally stronger than average decks so for the 9th lets give the one mana 1/6s who are immune when attacking" The only class that can do ANYTHING to them is the Naga lady and that's only because she replaces all their minions at the end of turn. Such a waste of an otherwise good brawl.
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On January 25 2017 01:43 Rimstalker wrote:Show nested quote +On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. what is the point in playing three regions if you're not pro?
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On January 26 2017 06:25 Hryul wrote:Show nested quote +On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. what is the point in playing three regions if you're not pro? Quests would be the big thing, also it's fun to try and make do with less cards rather than just play whatever the optimal lists are.
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On January 26 2017 05:47 Nakara wrote: Taking a brief break from complaining about constructed who the hell thought putting the white king into the brawl was a good idea? Was the thought process something like "Lets see we've got 8 bosses who are marginally stronger than average decks so for the 9th lets give the one mana 1/6s who are immune when attacking" The only class that can do ANYTHING to them is the Naga lady and that's only because she replaces all their minions at the end of turn. Such a waste of an otherwise good brawl. I beat the white king as grobbulus on my first attempt at this brawl. I guess I got the necessary cards early on (Nerubian Eggs and the +4/+4 buff cards).
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On January 26 2017 01:03 MrMike wrote:Show nested quote +On January 25 2017 23:02 pNRG wrote:On January 25 2017 21:02 MrMike wrote:On January 25 2017 09:43 Nakara wrote:On January 25 2017 01:43 Rimstalker wrote:On January 21 2017 09:47 sacrilegious wrote:On January 20 2017 22:55 MrMike wrote:But yeah - I think me and a lot of still play because we do have some time and money invested and actually HOPE they might one day make the game more playable like it used to be. ... get out of this line of thinking... the sooner you do it the better for your sake I have a personal, very subjective way to measure the fun of the current meta: a) How many unfullfilled quests do I have (I play f2p on three regions) b) How much arena do I play c) At what rank do I end up at the end of the season a) is at an all-time high b) is at an all-time high c) looks like it will be at an all-time low (as in bigger number) based on that, it is worse than previously. Kinda funny I use pretty much the same system with the same results. Bad as the secret paladin days were at least every class was playable at a reasonable level and most had multiple viable decks, people still whined about how broken the meta was but imho that's as close to a "balanced" meta as is humanly possible to create albeit secret paladin could have been toned down a little so the lowest skill deck wasn't also the strongest. I suppose shaman kinda sucked too but hey at least there were no 4 mana 7/7s  All that aside though I think the biggest difference between previous points in the game and now is the lack of good tech choices - healbot would do wonders for helping with pirate warrior, as would chow, BGH would provide a great punish to the 4 mana 7/7s and sludge belchers did wonders for stabilizing in the mid game. Basically it turns out if there aren't many strong neutral cards fewer classes get to see play who would'a thought?(5 classes in tempostorms top 2 tiers vs 8 for a simple comparison and only 1 deck each vs many classes having 2 for the quick comparison) 100% well said. Healbot and Sludge should be standard cards without question. Even then, The fuckface Pirate decks usually dont get slowed down enough by healing anyways. They just get rid of your taunt and then use their over-buffed weapon or whatever else. Its fucking SICK how OP that Pirate deck is. How the hell did they allow that to get through QA? There are NO good, chep board clears either. The weapon & minion buff synergy is WAY too strong. Those Pirate decks end up with like 4-5 buffed minions by turn2/3. How the FUCK are you countering that? You dont. You LOSE or better yet just concede instantly so the assholoes playing it dont get to actually play. Blizzard had better fucking fix this shit and fast. You stack your deck to live to turn 5 or 6. Then lose to anything midrange or control. No, how about the fucking cunt-assholes that play Pirate Warrior just die of cancer immediately? Thats a better solution. If Pirate decks are really pissing you off this much and presenting such a huge barrier to laddering, just play Reno Mage. It's incredible versus Pirates, stands up well versus Miracle Rogue and also tends to work out versus Dragon Priest or Reno Priest lists. It can have a rough time against Reno Warlock and some of the other late-game decks, but I think it's totally worth it.
The deck is also incredibly fun to play, as it tends to play out very differently in every game. Depending on personal tastes and what you're seeing on ladder, you can go for a burst finish, more early game counters, or more value.
I'd strongly recommend it for anyone getting sick of all the aggro.
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