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Simple Questions and Answers - Page 95

Forum Index > Hearthstone General
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phfantunes
Profile Joined April 2010
Brazil170 Posts
June 18 2014 19:55 GMT
#1881
Help me understand what happened here:

I'm a hunter with 11 hp vs a Rogue with 5. I have a Leokk on the board and he has a Gadgetzan with 2x Cold Blood (so 12 atk?).

It's my turn and I put down in this order: a Freezing Trap and then an Explosive Trap and I hunter's mark his gadgetzan.

His turn he attacks me, the Freezing Trap activates and the Gadgetzan dies (wtf?). Immediately after the Explosive trap triggers (so both traps trigger from that single attack) and he proceeds to Leeroy me taking the game.

Should both traps indeed trigger? Was there another way to play it to be safe vs Leeroy?
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
June 18 2014 20:34 GMT
#1882
everyone has leeroy jenkins in most of the decks . . i cant get him. how do i get him?
phfantunes
Profile Joined April 2010
Brazil170 Posts
June 18 2014 20:36 GMT
#1883
On June 19 2014 05:34 StatixEx wrote:
everyone has leeroy jenkins in most of the decks . . i cant get him. how do i get him?


You either find him in a pack (buying with gold or money) or you craft him with 1600 dust.
Excludos
Profile Blog Joined April 2010
Norway8151 Posts
Last Edited: 2014-06-18 21:31:32
June 18 2014 21:30 GMT
#1884
On June 19 2014 04:55 phfantunes wrote:
Help me understand what happened here:

I'm a hunter with 11 hp vs a Rogue with 5. I have a Leokk on the board and he has a Gadgetzan with 2x Cold Blood (so 12 atk?).

It's my turn and I put down in this order: a Freezing Trap and then an Explosive Trap and I hunter's mark his gadgetzan.

His turn he attacks me, the Freezing Trap activates and the Gadgetzan dies (wtf?). Immediately after the Explosive trap triggers (so both traps trigger from that single attack) and he proceeds to Leeroy me taking the game.

Should both traps indeed trigger? Was there another way to play it to be safe vs Leeroy?



If you used freezing trap first and then explosive, both should not activate on a single attack. Either a bug, or you activated the traps in the wrong order, or something else happened (remember a rogues hero power attack will activate explosive trap, which most will make sure to do before deploying leeroy. So its hard to be safe against it)
phfantunes
Profile Joined April 2010
Brazil170 Posts
June 19 2014 01:41 GMT
#1885
Yeah the freezing trap triggered and killed the gadgetzan!! On the history column it showed the gadgetzan attacking, the crossed swords combat symbol, and my hero. After the gadgetzan died from the freezing trap (yeap) the explosive trap triggered.

I should have done it the other way around, with explosive first since it would kill his gadgetzan and the freezing trap would remain there for Leeroy and couldn't be triggered by hero power.
slablanc
Profile Joined May 2014
0 Posts
June 19 2014 03:17 GMT
#1886
I couldn't find a dedicated thread, my apologies if I missed something.

I'm looking for a companion app to help track decks, statistics, etc… any recommendations or what are people using?

I've been using TopDeck on iOS but I just noticed it hasn't been updated since UTH was moved to 3 mana.
Acer_IrOnMarine
Profile Joined May 2011
Spain0 Posts
June 19 2014 09:09 GMT
#1887
Hello , Can any admin add my stream to Stream list please? http://www.twitch.tv/herostronger

thanks
JBright
Profile Joined September 2010
Vancouver14381 Posts
June 19 2014 09:45 GMT
#1888
The streams on the sidebar are automatically pulled from Twitch once a channel has >10 viewers for 5 minutes. Featured streams are a different issue.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 19 2014 13:22 GMT
#1889
On June 19 2014 10:41 phfantunes wrote:
Yeah the freezing trap triggered and killed the gadgetzan!! On the history column it showed the gadgetzan attacking, the crossed swords combat symbol, and my hero. After the gadgetzan died from the freezing trap (yeap) the explosive trap triggered.

I should have done it the other way around, with explosive first since it would kill his gadgetzan and the freezing trap would remain there for Leeroy and couldn't be triggered by hero power.

Was his hand full? That could explain the Gadgetzan "dying"
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2014-06-19 20:49:23
June 19 2014 15:43 GMT
#1890
if an enemy only has 1 of a type of card in his deck (say, Cenarius), is it possible for Thoughtsteal to steal 2 copies of that card?

note: I am asking if 1 Thoughtsteal can steal 2 copies of it, I already know that multiple copies of Thoughtsteal can steal the same unique card several times.

I also know that if the enemy has 2 cards of the same type in the deck then thoughtsteal can copy both, giving you 2 of the same card, I am asking if a singular thoughtsteal can produce 2 copies of the same card when there is only 1 such card in the enemy deck.


also I heard that if you draw enough fatigue cards then you will automatically lose, even if you still have health left, can anyone confirm or debunk this?

for context:
On June 19 2014 21:00 FlashBerg wrote:
Show nested quote +
On June 19 2014 11:17 Roblin wrote:
I think the more interesting question, rather than "how much damage can you deal in a turn?" is "how many turns can someone last?"

if both players cooperate and are as lucky as they need to be, how many turns can both players remain in the game before fatigue kills one of them?

the setup would probably look something like this:


most likely both players have 5 armorsmiths, 1 lorewalker, 1 pyromancer and pass circles of healing back and forth, that equals 350 armor for both players each turn for each player, so 700 armor between each draw, so it feels like if both players stack up early enough and just keep working on it constantly they should be able to last about 1300 turns? I wonder what the exact number is...
also wonder if there is a setup that lets both of them get even more armor


That won't work. X number of turns into fatigue you die regardless of HP. I don't know the details but i saw it in a youtube video.
I'm better today than I was yesterday!
maugfw
Profile Joined January 2014
United Kingdom0 Posts
June 20 2014 21:36 GMT
#1891
If you cast Ancestral Spirit on a minion with charge before if dies, with the resurrected minion be able to attack again?
Losing isn't learning to be lost, it's learning to know when you're lost
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-06-20 22:14:59
June 20 2014 21:51 GMT
#1892
On June 21 2014 06:36 maugfw wrote:
If you cast Ancestral Spirit on a minion with charge before if dies, with the resurrected minion be able to attack again?

sure.

edit: @roblin: i just tested it and you get just one card if there is just one left in the deck. so you shouldn't get two copies of the same card with 1 application of Thoughtsteal.
Countdown to victory: 1 200!
Absurd Bunny
Profile Joined June 2011
168 Posts
June 20 2014 23:00 GMT
#1893
What's the best way to learn about strategy/meta in the game? I know most of the cards, should I read articles, watch more games, study decks, what's the best way I can learn so I can incorporate them into my own decks?
phfantunes
Profile Joined April 2010
Brazil170 Posts
June 21 2014 01:10 GMT
#1894
On June 19 2014 22:22 mordek wrote:
Show nested quote +
On June 19 2014 10:41 phfantunes wrote:
Yeah the freezing trap triggered and killed the gadgetzan!! On the history column it showed the gadgetzan attacking, the crossed swords combat symbol, and my hero. After the gadgetzan died from the freezing trap (yeap) the explosive trap triggered.

I should have done it the other way around, with explosive first since it would kill his gadgetzan and the freezing trap would remain there for Leeroy and couldn't be triggered by hero power.

Was his hand full? That could explain the Gadgetzan "dying"


You're correct! This just happened again and the Gadgetzan died because the opponent had 10 cards on his hand. However it should not be triggering both traps right? Seem like a bug?
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
Last Edited: 2014-06-21 02:51:42
June 21 2014 02:50 GMT
#1895
Is it just me or are battlecries inconsistent?

e.g. I can play Youthful Brewmaster even if there's no minions on my side (battlecry is ignored)
However when i tried to play big game hunter with no minion with 7 and above attack, i can't put him down coz the cursor forces me to choose a minion. Is there a way to play BGH without HAVING to activate the battlecry first?
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-06-21 03:11:16
June 21 2014 03:11 GMT
#1896
that's not true. If there is no minion within range of BGH the battlecry is ignored like all others. The problem however is that you can target your own minions with BGH. So most likely you had a minion within range of BGH and the game wanted you to kill your own minion. (useable i.e. to kill a buffed Sylvanas)
The wording is different for The Black Knight for example which forces you to choose an ENEMY minion.
Countdown to victory: 1 200!
Excludos
Profile Blog Joined April 2010
Norway8151 Posts
Last Edited: 2014-06-21 03:29:47
June 21 2014 03:28 GMT
#1897
On June 21 2014 10:10 phfantunes wrote:
Show nested quote +
On June 19 2014 22:22 mordek wrote:
On June 19 2014 10:41 phfantunes wrote:
Yeah the freezing trap triggered and killed the gadgetzan!! On the history column it showed the gadgetzan attacking, the crossed swords combat symbol, and my hero. After the gadgetzan died from the freezing trap (yeap) the explosive trap triggered.

I should have done it the other way around, with explosive first since it would kill his gadgetzan and the freezing trap would remain there for Leeroy and couldn't be triggered by hero power.

Was his hand full? That could explain the Gadgetzan "dying"


You're correct! This just happened again and the Gadgetzan died because the opponent had 10 cards on his hand. However it should not be triggering both traps right? Seem like a bug?


It didn't. He said he should have done it the other way around because then the ice trap wouldn't't be triggered with hero power. Which means, I can tell with my impressive deduction skills, that it triggered on hero attack and not from the minion getting frozen
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2014-06-21 17:53:20
June 21 2014 17:52 GMT
#1898
On June 20 2014 00:43 Roblin wrote:
if an enemy only has 1 of a type of card in his deck (say, Cenarius), is it possible for Thoughtsteal to steal 2 copies of that card?

note: I am asking if 1 Thoughtsteal can steal 2 copies of it, I already know that multiple copies of Thoughtsteal can steal the same unique card several times.

I also know that if the enemy has 2 cards of the same type in the deck then thoughtsteal can copy both, giving you 2 of the same card, I am asking if a singular thoughtsteal can produce 2 copies of the same card when there is only 1 such card in the enemy deck.


also I heard that if you draw enough fatigue cards then you will automatically lose, even if you still have health left, can anyone confirm or debunk this?

for context:
Show nested quote +
On June 19 2014 21:00 FlashBerg wrote:
On June 19 2014 11:17 Roblin wrote:
I think the more interesting question, rather than "how much damage can you deal in a turn?" is "how many turns can someone last?"

if both players cooperate and are as lucky as they need to be, how many turns can both players remain in the game before fatigue kills one of them?

the setup would probably look something like this: https://www.youtube.com/watch?v=nD8U5eNG1Xw

most likely both players have 5 armorsmiths, 1 lorewalker, 1 pyromancer and pass circles of healing back and forth, that equals 350 armor for both players each turn for each player, so 700 armor between each draw, so it feels like if both players stack up early enough and just keep working on it constantly they should be able to last about 1300 turns? I wonder what the exact number is...
also wonder if there is a setup that lets both of them get even more armor


That won't work. X number of turns into fatigue you die regardless of HP. I don't know the details but i saw it in a youtube video.

No, you cannot steal 2 cards of the same type with one thoughtsteal in that situation.

And yes, that is correct, there was a video on reddit lately.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
June 21 2014 18:23 GMT
#1899
Do decks regularly run without silence? If so, why and when would you run a deck without silence?
Clan: QQGC - wundertunge#1850
TL+ Member
Roblin
Profile Joined April 2010
Sweden948 Posts
June 21 2014 22:07 GMT
#1900
@hryul @conti
thanks for the answers, good to know
I'm better today than I was yesterday!
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