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Simple Questions and Answers - Page 94

Forum Index > Hearthstone General
Post a Reply
Prev 1 92 93 94 95 96 162 Next
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2014-06-12 13:10:43
June 12 2014 13:10 GMT
#1861
There is no hit, hit, hit though, since the minion will be dead after the 2nd hit, thus the 3rd will go to another target. Mad Bomber does not overkill.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 12 2014 13:49 GMT
#1862
7/27 is correct.
Writerdamn, i was two days from retirement
Darkburrow
Profile Joined September 2012
Sweden0 Posts
June 12 2014 15:49 GMT
#1863
Hi, new on the forum, so i'll be brief, im looking for someone who's better than me ofcourse and has proper knowledge among other things to help me get better, a coach of sorts.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
June 12 2014 15:53 GMT
#1864
http://www.liquidhearth.com/forum/hearthstone/457229-free-coaching-thread

I will make Yogg Saron priest work...
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-12 23:59:35
June 12 2014 23:59 GMT
#1865
On June 12 2014 19:06 ista wrote:
Show nested quote +
On June 12 2014 04:39 obesechicken13 wrote:

On June 11 2014 22:00 Anduin wrote:
Could someone work out the probability that a Mad Bomber kills my 3/2 on an empty board? Because that seems to happen all the fkn time.

27 outcomes (less really since once the 3/2 dies to the first 2 hits the number of targets is reduced for the third hit). 3*3

hit, hit, X
miss, hit, hit
hit, miss, hit
=4/27

14.8%

No, S1eth was right. hit, hit, X are actually three distinct outcomes (hit, hit, hit; hit, hit, H1; hit, hit, H2). So it's 7/27

Oh right. Because both faces lead to different outcomes. Mbad.

That's really high.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
Last Edited: 2014-06-13 03:26:33
June 13 2014 02:28 GMT
#1866
On June 12 2014 19:06 ista wrote:
Show nested quote +
On June 12 2014 04:39 obesechicken13 wrote:

On June 11 2014 22:00 Anduin wrote:
Could someone work out the probability that a Mad Bomber kills my 3/2 on an empty board? Because that seems to happen all the fkn time.

27 outcomes (less really since once the 3/2 dies to the first 2 hits the number of targets is reduced for the third hit). 3*3

hit, hit, X
miss, hit, hit
hit, miss, hit
=4/27

14.8%

No, S1eth was right. hit, hit, X are actually three distinct outcomes (hit, hit, hit; hit, hit, H1; hit, hit, H2). So it's 7/27


How is that 7 outcomes and not 6?
Hit, hit, hit face 1
Hit, hit, hit face 2
Hit, face 1, hit
Hit, face 2, hit
Face 1, hit, hit
Face 2, hit, hit

Since he can not overkill or hit himself, those are the only 6 outcomes possible. Each outcome comes with a roughly 3.7% chance leaves you with a 22.2% chance of your minion dying

Edit2: yup, first edit is definitely off. A much easier way to look at it is 6 chances of a total of 26 outcomes (27 minus one which is the hit hit hit one, which we've stated is impossible due to no overkill).
6/26 = 23%.

Edit3: You know what? I'm changing my mind again. Because two of those outcomes have a higher chance of happening due to less targets to hit after the minion dies. That leaves a total of (1÷3÷3÷3×24)+(1÷3÷3÷2×2)= 1 or 100%. For the outcomes above thats then (1÷3÷3÷3×4)+(1÷3÷3÷2×2) = 25.9%.
Final answer. I'm going to bed!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 13 2014 16:02 GMT
#1867
Your third edit is correct Excludos. I've see you have come full circle now.

Just to clarify for anybody curious, hit, hit, hit(face(1_OR_2)) has a (1/3)*(1/3)*(1/2)*2 chance. When the bomber dies you're guaranteed to hit face.
Writerdamn, i was two days from retirement
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
June 13 2014 16:09 GMT
#1868
So here's something a little odd that I only just found out. Turns out if a Warrior actually manages to use all of Gorehowl's charges on minions and never swing for the face the weapon doesn't actually break, it just becomes a 0/1 weird. [image loading]
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2014-06-13 18:22:04
June 13 2014 17:49 GMT
#1869
On June 14 2014 01:09 Greendotz wrote:
So here's something a little odd that I only just found out. Turns out if a Warrior actually manages to use all of Gorehowl's charges on minions and never swing for the face the weapon doesn't actually break, it just becomes a 0/1 weird.
+ Show Spoiler +
[image loading]

What if you use Spiteful Smith and keep swinging? What happens after the smith dies? Someone test! (I don't have a gorehowl)
edit: nm it just stays at 0 (+2 i guess)
Xrero
Profile Joined August 2010
United States120 Posts
June 13 2014 20:34 GMT
#1870
That old token positioning/swapping bug is back for me, and it's bad. Are other people experiencing this/has this been talked about?
All that is necessary for the triumph of evil is that good men do nothing.
I Reticent I
Profile Joined April 2014
United States0 Posts
June 16 2014 23:36 GMT
#1871
How do I acquire those pretty, green cardbacks?
Welcome to the Hearthenon.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 17 2014 00:03 GMT
#1872
On June 14 2014 01:02 flamewheel wrote:
Your third edit is correct Excludos. I've see you have come full circle now.

Just to clarify for anybody curious, hit, hit, hit(face(1_OR_2)) has a (1/3)*(1/3)*(1/2)*2 chance. When the bomber dies you're guaranteed to hit face.

Makes sense as well. Basic math is hard >.<
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
JackDragon
Profile Joined February 2011
525 Posts
June 17 2014 09:59 GMT
#1873
On June 17 2014 08:36 I Reticent I wrote:
How do I acquire those pretty, green cardbacks?

Everyone who was above rank 20 last season got the card backs. You can change them under options. If you don't have them I'm afraid that you never will.
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 17 2014 11:32 GMT
#1874
why are so many legend players playing casual? the last 4 players have legendary card backs...
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
June 18 2014 02:25 GMT
#1875
On June 17 2014 20:32 TAMinator wrote:
why are so many legend players playing casual? the last 4 players have legendary card backs...


I'm not sure on how the MM system works in HStone. But in SCII, non-ranked do still get matched up against ranked. In theory, this is so the player base doesn't get fragmented and it makes it easier to find games
Clan: QQGC - wundertunge#1850
TL+ Member
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 18 2014 12:07 GMT
#1876
On June 18 2014 11:25 wUndertUnge wrote:
Show nested quote +
On June 17 2014 20:32 TAMinator wrote:
why are so many legend players playing casual? the last 4 players have legendary card backs...


I'm not sure on how the MM system works in HStone. But in SCII, non-ranked do still get matched up against ranked. In theory, this is so the player base doesn't get fragmented and it makes it easier to find games

This is interesting. Could you not tank your mmr in casual and then queue ranked with a lower mmr? I guess you'd probably go back to where you belong quickly but just a thought.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Rogomatic
Profile Joined May 2014
United States0 Posts
June 18 2014 12:53 GMT
#1877
On June 17 2014 20:32 TAMinator wrote:
why are so many legend players playing casual? the last 4 players have legendary card backs...

Typically, to grind their daily quests without risking their rank.
A Belligerent Expert System
Dranak
Profile Joined July 2011
United States464 Posts
June 18 2014 17:36 GMT
#1878
On June 18 2014 21:07 mordek wrote:
Show nested quote +
On June 18 2014 11:25 wUndertUnge wrote:
On June 17 2014 20:32 TAMinator wrote:
why are so many legend players playing casual? the last 4 players have legendary card backs...


I'm not sure on how the MM system works in HStone. But in SCII, non-ranked do still get matched up against ranked. In theory, this is so the player base doesn't get fragmented and it makes it easier to find games

This is interesting. Could you not tank your mmr in casual and then queue ranked with a lower mmr? I guess you'd probably go back to where you belong quickly but just a thought.


In SC2 you have separate MMR for ranked an unranked.
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 18 2014 17:47 GMT
#1879
On June 19 2014 02:36 Dranak wrote:
Show nested quote +
On June 18 2014 21:07 mordek wrote:
On June 18 2014 11:25 wUndertUnge wrote:
On June 17 2014 20:32 TAMinator wrote:
why are so many legend players playing casual? the last 4 players have legendary card backs...


I'm not sure on how the MM system works in HStone. But in SCII, non-ranked do still get matched up against ranked. In theory, this is so the player base doesn't get fragmented and it makes it easier to find games

This is interesting. Could you not tank your mmr in casual and then queue ranked with a lower mmr? I guess you'd probably go back to where you belong quickly but just a thought.


In SC2 you have separate MMR for ranked an unranked.

So the unranked player is being matched up with the ranked player based on their ranked MMR? I guess that makes the most sense. So unranked MMR is only used if both are unranked.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Came Norrection
Profile Joined March 2011
Canada168 Posts
June 18 2014 18:48 GMT
#1880
On June 19 2014 02:47 mordek wrote:
Show nested quote +
On June 19 2014 02:36 Dranak wrote:
On June 18 2014 21:07 mordek wrote:
On June 18 2014 11:25 wUndertUnge wrote:
On June 17 2014 20:32 TAMinator wrote:
why are so many legend players playing casual? the last 4 players have legendary card backs...


I'm not sure on how the MM system works in HStone. But in SCII, non-ranked do still get matched up against ranked. In theory, this is so the player base doesn't get fragmented and it makes it easier to find games

This is interesting. Could you not tank your mmr in casual and then queue ranked with a lower mmr? I guess you'd probably go back to where you belong quickly but just a thought.


In SC2 you have separate MMR for ranked an unranked.

So the unranked player is being matched up with the ranked player based on their ranked MMR? I guess that makes the most sense. So unranked MMR is only used if both are unranked.

You have 2 mmr, the ranked and unranked in sc2. They are used to match you in the playlist you play in.

In hearthstone, your ranked MMR doesn't come into play until you are way up because your rank is more important when matching players. The unranked MMR however is always there and will always try to match you vs similar mmr players in unranked mode.
"The lie is just a great story ruined by the truth."
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