Simple Questions and Answers - Page 94
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Germany2516 Posts
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flamewheel
FREEAGLELAND26780 Posts
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Darkburrow
Sweden0 Posts
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Ovid
United Kingdom948 Posts
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obesechicken13
United States10467 Posts
On June 12 2014 19:06 ista wrote: No, S1eth was right. hit, hit, X are actually three distinct outcomes (hit, hit, hit; hit, hit, H1; hit, hit, H2). So it's 7/27 Oh right. Because both faces lead to different outcomes. Mbad. That's really high. | ||
Excludos
Norway7969 Posts
On June 12 2014 19:06 ista wrote: No, S1eth was right. hit, hit, X are actually three distinct outcomes (hit, hit, hit; hit, hit, H1; hit, hit, H2). So it's 7/27 How is that 7 outcomes and not 6? Hit, hit, hit face 1 Hit, hit, hit face 2 Hit, face 1, hit Hit, face 2, hit Face 1, hit, hit Face 2, hit, hit Since he can not overkill or hit himself, those are the only 6 outcomes possible. Each outcome comes with a roughly 3.7% chance leaves you with a 22.2% chance of your minion dying Edit2: yup, first edit is definitely off. A much easier way to look at it is 6 chances of a total of 26 outcomes (27 minus one which is the hit hit hit one, which we've stated is impossible due to no overkill). 6/26 = 23%. Edit3: You know what? I'm changing my mind again. Because two of those outcomes have a higher chance of happening due to less targets to hit after the minion dies. That leaves a total of (1÷3÷3÷3×24)+(1÷3÷3÷2×2)= 1 or 100%. For the outcomes above thats then (1÷3÷3÷3×4)+(1÷3÷3÷2×2) = 25.9%. Final answer. I'm going to bed! | ||
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flamewheel
FREEAGLELAND26780 Posts
Just to clarify for anybody curious, hit, hit, hit(face(1_OR_2)) has a (1/3)*(1/3)*(1/2)*2 chance. When the bomber dies you're guaranteed to hit face. | ||
Greendotz
United Kingdom2053 Posts
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Flakes
United States3125 Posts
On June 14 2014 01:09 Greendotz wrote: So here's something a little odd that I only just found out. Turns out if a Warrior actually manages to use all of Gorehowl's charges on minions and never swing for the face the weapon doesn't actually break, it just becomes a 0/1 weird. + Show Spoiler + ![]() What if you use Spiteful Smith and keep swinging? What happens after the smith dies? Someone test! (I don't have a gorehowl) edit: nm it just stays at 0 (+2 i guess) | ||
Xrero
United States120 Posts
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I Reticent I
United States0 Posts
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obesechicken13
United States10467 Posts
On June 14 2014 01:02 flamewheel wrote: Your third edit is correct Excludos. I've see you have come full circle now. Just to clarify for anybody curious, hit, hit, hit(face(1_OR_2)) has a (1/3)*(1/3)*(1/2)*2 chance. When the bomber dies you're guaranteed to hit face. Makes sense as well. Basic math is hard >.< | ||
JackDragon
525 Posts
On June 17 2014 08:36 I Reticent I wrote: How do I acquire those pretty, green cardbacks? Everyone who was above rank 20 last season got the card backs. You can change them under options. If you don't have them I'm afraid that you never will. | ||
TAMinator
Australia2706 Posts
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wUndertUnge
United States1125 Posts
On June 17 2014 20:32 TAMinator wrote: why are so many legend players playing casual? the last 4 players have legendary card backs... I'm not sure on how the MM system works in HStone. But in SCII, non-ranked do still get matched up against ranked. In theory, this is so the player base doesn't get fragmented and it makes it easier to find games | ||
mordek
United States12704 Posts
On June 18 2014 11:25 wUndertUnge wrote: I'm not sure on how the MM system works in HStone. But in SCII, non-ranked do still get matched up against ranked. In theory, this is so the player base doesn't get fragmented and it makes it easier to find games This is interesting. Could you not tank your mmr in casual and then queue ranked with a lower mmr? I guess you'd probably go back to where you belong quickly but just a thought. | ||
Rogomatic
United States0 Posts
On June 17 2014 20:32 TAMinator wrote: why are so many legend players playing casual? the last 4 players have legendary card backs... Typically, to grind their daily quests without risking their rank. | ||
Dranak
United States464 Posts
On June 18 2014 21:07 mordek wrote: This is interesting. Could you not tank your mmr in casual and then queue ranked with a lower mmr? I guess you'd probably go back to where you belong quickly but just a thought. In SC2 you have separate MMR for ranked an unranked. | ||
mordek
United States12704 Posts
On June 19 2014 02:36 Dranak wrote: In SC2 you have separate MMR for ranked an unranked. So the unranked player is being matched up with the ranked player based on their ranked MMR? I guess that makes the most sense. So unranked MMR is only used if both are unranked. | ||
Came Norrection
Canada168 Posts
On June 19 2014 02:47 mordek wrote: So the unranked player is being matched up with the ranked player based on their ranked MMR? I guess that makes the most sense. So unranked MMR is only used if both are unranked. You have 2 mmr, the ranked and unranked in sc2. They are used to match you in the playlist you play in. In hearthstone, your ranked MMR doesn't come into play until you are way up because your rank is more important when matching players. The unranked MMR however is always there and will always try to match you vs similar mmr players in unranked mode. | ||
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