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On December 20 2013 07:07 serum321 wrote: Meh, if he likes shaman, shaman can burn to the face just fine considering the following turn 2 lava bursts would be 20 damage for 6 mana, just a lava burst and lightning bolt would be 18 for 4 mana.
BTW, in regards to his question, lava burst would be a good rare to craft to be used mostly as a finisher.
Yeah you're right, but the overload mechanics would slow him down quite hard. Gonna need to save them all for lethal mostly, all of this while trying to stall.
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On December 20 2013 06:13 trinxified wrote:Show nested quote +On December 20 2013 05:05 Alaric wrote: Everytime I mulligan a single card, I draw it turn 1, as if I just drew a replacement then put the rejected one on top of the deck. Is that normal?
(And by "every time", I mean it's been 5 times since I noticed it and started counting. Doesn't seem to happen if I mulligan 2+ cards.) Same been noticing this lately since the beginning. Especially the case when no coin too I think. Doesn't hurt that you have 2 copies of the card in your deck and you're swapping 3-4 cards out. Chi square that shit.
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I've got 2 defender of argus, 1 knife juggler (I don't really like aggressive decks that much), 2 argent commanders, 1 azure drake and a few other neutral rares.
What should I do with my 100 dust? Should I get a class-specific rare or is there another neutral rare i should craft?
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If you give Ragnaros stealth, does he come out of stealth when his ability goes off? I'm thinking, since it's not an attack, maybe it wont?
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Yes he comes out of stealth. Same thing for Knife Juggler hits
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I'm looking at a lot of top decks and they have lots of cards I don't have. Am I supposed to just buy a 40pack and get lucky or something?
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Stealth breaks when the card "deals damage" not when it attacks.
At least that is the wording. Makes me think, stealth breaks when you attack into a divine shield, right?
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Turn 1 Taz'dingo!
I'm not sure how I feel about it...
I mean... It is a nice tempo advantage, and If I got cards like these (see http://i.imgur.com/BRICdRa.jpg )... But still... I feel kind of bad doing it
How about you? Would you play it? If so, in what kind of situation?
Decklist for relevancy: http://i.imgur.com/BfIABdZ.jpg
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On my third turn (starting first), I have a kobold geomancer in play, and a SSC and a Silver Squire in my hand, as a mage. Enemy Paladin only has his hero power token.
I have two possibilities: - play SSC, buff the kobold, use him to kill the token. - play the squire, fireblast the token, attack with the kobold.
The first solution is better for my overall damage, and gets the buff earlier while hurting my kobold. The second solution lets me start chipping away at the enemy hero and keeps the kobold unharmed, while still having the same number of creatures in play. What's usually the best one?
I tried the second one, but I assume having the SSC "out of the way" is the better alternative, considering it's easier to use my 1-drop later, than to spare the 3 mana for the SSC (unless I have no 4-drop for the next turn, nor need for my hero power).
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On December 21 2013 04:05 Alaric wrote: On my third turn (starting first), I have a kobold geomancer in play, and a SSC and a Silver Squire in my hand, as a mage. Enemy Paladin only has his hero power token.
I have two possibilities: - play SSC, buff the kobold, use him to kill the token. - play the squire, fireblast the token, attack with the kobold.
The first solution is better for my overall damage, and gets the buff earlier while hurting my kobold. The second solution lets me start chipping away at the enemy hero and keeps the kobold unharmed, while still having the same number of creatures in play. What's usually the best one?
I tried the second one, but I assume having the SSC "out of the way" is the better alternative, considering it's easier to use my 1-drop later, than to spare the 3 mana for the SSC (unless I have no 4-drop for the next turn, nor need for my hero power). What's a silver squire?
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On December 21 2013 04:22 obesechicken13 wrote:Show nested quote +On December 21 2013 04:05 Alaric wrote: On my third turn (starting first), I have a kobold geomancer in play, and a SSC and a Silver Squire in my hand, as a mage. Enemy Paladin only has his hero power token.
I have two possibilities: - play SSC, buff the kobold, use him to kill the token. - play the squire, fireblast the token, attack with the kobold.
The first solution is better for my overall damage, and gets the buff earlier while hurting my kobold. The second solution lets me start chipping away at the enemy hero and keeps the kobold unharmed, while still having the same number of creatures in play. What's usually the best one?
I tried the second one, but I assume having the SSC "out of the way" is the better alternative, considering it's easier to use my 1-drop later, than to spare the 3 mana for the SSC (unless I have no 4-drop for the next turn, nor need for my hero power). What's a silver squire? Can you think of any cards that cost 1 mana with squire in the name 
TIL argent in french means silver.
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yeah id say ending the turn with a 3/2 and a 3/3 would be better. [EDIT oh yeah 3/2...] putting damage on the other champion isn't that useful
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what happens if you stealth a taunt card?
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I know if you give a stealth card taunt then you cant attack it but you also don't have to. I've never seen the oposite.
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I'd fireblast the token, and then play the argent squire and attack with the kobold fireblast is free damage, you can play the cleric next turn
if he has consecration or something, you will lose both minions to it. but if you play it next turn kobold will have 3 hp and your argent squire has divine shield anyway
you should think in terms of card conservation usually. If you already have board control playing all your minions straight away is only good if you need to end quickly but if he has AoE it backfires big time. However here you make up the potential lost damage by doing 2 damage to enemy hero (instead of having potentially 3 extra damage from having SSC buff+kobold 1 turn earlier, - argent squire damage)
so yeah, 1 damage versus risking losing 2 units to AoE, and having your kobold healthier and more likely to survive to give you spell damage/kill other mininos id say its far far the better play to use fireblast
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On December 20 2013 17:55 RoieTRS wrote: I'm looking at a lot of top decks and they have lots of cards I don't have. Am I supposed to just buy a 40pack and get lucky or something? You're lucky if you get two useful legendaries out of 40 packs. The current state of the game is very bad for new players, since sylvanas is mandatory in almost every deck, and you usually add 2-3 legendaries to the mix. You need about 200 packs to be able to build some kind of deck that can perform well right now, or ~150 if you got them through the arena.
Unfortunately, I have no solution for you. Legendaries are too strong and very expensive.
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the kobold has the same amount of health at the end of the turn in both situations tho and both situations cost the same amount of cards too. I guess there is merit to saving the ssc to let something trade up later and being afraid of turn 4 consecrate or w.e.
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On December 21 2013 04:38 dAPhREAk wrote: what happens if you stealth a taunt card? Had the same thinking a while back.
A card that is in stealth and given taunt by another card will not act as a taunt until it comes out of stealth. http://hearthstone.gamepedia.com/Stealth
I would not ping the squire in most cases. Consecrate is 4 mana and you just played a 3 mana so I assume he played second. If he hasn't coined then he can't Consecrate anyways. If he does have coin then that factors in. He can consecrate and clear your board.
At which point it's now your turn to play 4 mana worth of minions. So if your hand has got a few minions then you can play them and regain board control. Kobold and Squire offer 3 damage to deal with his minions. If he summons a yeti or Tazdingo then he stabilizes because you can't kill next turn even with a hidden sunfire cleric.
If he has no coin, most 3 drops have at most 3 hp with some exceptions like imp master and catapult.
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I don't get this ranking system. Is it ELO-based, or is it just a ladder you continually climb with more wins (at legendary rank)? I have limited time to play and don't want to play if win count is more important than win ratio.
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On December 21 2013 05:59 iEchoic wrote: I don't get this ranking system. Is it ELO-based, or is it just a ladder you continually climb with more wins (at legendary rank)? I have limited time to play and don't want to play if win count is more important than win ratio. I am fairly sure I read that Legendary rank is based on your ELO. I shall see if I can find a source for that
Edit: can't find any blue post that say definitivly that it is tha case but that is the only way I can read it from their blog post http://us.battle.net/hearthstone/en/blog/11868609
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