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On December 18 2013 22:10 tissue wrote: I just started playing, I think it's ok practice for me to immediately disenchant any card that gets nerfed, right? Since I might get multiples later, the same amount of dust is more valuable than a fixed card. Even if I decide I really need it in the future, I can just re-craft it and lose nothing.
Especially since I haven't started putting dust into constructed-level cards yet for a coherent deck. Don't you only gain twice the dust back? Crafting takes like 4x the cost so it may not be worthwhile.
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I was under the impression (from the UtH nerf) when they nerf a card they will sometimes have it disenchant for the value it takes to craft it but I could be mistaken.
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Do you get to keep the cards you draft in Arena, or do they go away at the end?
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On December 19 2013 04:53 mordek wrote: I was under the impression (from the UtH nerf) when they nerf a card they will sometimes have it disenchant for the value it takes to craft it but I could be mistaken. Yeah, you get full value of what it costs to create the card for a period of time after the nerf. ie cone of blizzard is a common it costs 40 dust to craft a normal one and 200 to craft a golden one disenchanting it now during the adjustment period will net you 40 dust for a regular and 200 for a golden(normally disenchants for 5 and 50).
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On December 19 2013 06:06 BrownBear wrote: Do you get to keep the cards you draft in Arena, or do they go away at the end? The cards drafted are for that arena only (so not like MtG drafting)
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On December 19 2013 06:15 serum321 wrote:Show nested quote +On December 19 2013 04:53 mordek wrote: I was under the impression (from the UtH nerf) when they nerf a card they will sometimes have it disenchant for the value it takes to craft it but I could be mistaken. Yeah, you get full value of what it costs to create the card for a period of time after the nerf. ie cone of blizzard is a common it costs 40 dust to craft a normal one and 200 to craft a golden one disenchanting it now during the adjustment period will net you 40 dust for a regular and 200 for a golden(normally disenchants for 5 and 40). Oh. Makes sense. I guess the only reason to keep the gold cards is if you like gold and or want that card.
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Generally speaking, do you want to use the coin on something in your starting hand if there isn't an obvious drop early?
When I first started playing, I would save my coin and 3 drop yeti every game I could.
After awhile, I started playing the board control lock deck and I now don't know what to do with my coin in a lot of my games. If I have a juggler in my opening hand, I'll drop it right away, but if I don't, I never quite know what to do. Sometimes I opt to use coin on a loot hoarder if I'm not playing any removal class abilities for maybe getting a value on loot hoarder by killing off his 2 drop. If not, I generally hold onto it forever and it just sits in my hand and I end up playing it way later on something trivial and it feels like kind of a waste.
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Does Casual mode use your ranked MMR? I hope not, since I use a very fast aggro deck to grind gold that way... I don't want to face higher ranked players that way...
Since it says "it finds opponents of equal skill", I'm hoping it has its own MMR.
EDIT: another question... What happens if you use Crazed Alchemist's Battlecry effect on Twilight Drake (assuming let's say it is currently a 4/6)?
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On December 19 2013 16:31 trinxified wrote: Does Casual mode use your ranked MMR? I hope not, since I use a very fast aggro deck to grind gold that way... I don't want to face higher ranked players that way...
Since it says "it finds opponents of equal skill", I'm hoping it has its own MMR.
EDIT: another question... What happens if you use Crazed Alchemist's Battlecry effect on Twilight Drake (assuming let's say it is currently a 4/6)? I'm guessing it has it has it's own MMR (I have no source except personal anecdotal evidence). I only played ranked since I made my account and got to rank 11, started playing warrior/hunter today that I'd never played before so I tried out Casual mode and opponents were much weaker. Also, at rank 11 everybody (but me..) seemed to have very good Legendary cards and there were none in Casual mode.
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On December 19 2013 15:10 Arisen wrote: Generally speaking, do you want to use the coin on something in your starting hand if there isn't an obvious drop early?
When I first started playing, I would save my coin and 3 drop yeti every game I could.
After awhile, I started playing the board control lock deck and I now don't know what to do with my coin in a lot of my games. If I have a juggler in my opening hand, I'll drop it right away, but if I don't, I never quite know what to do. Sometimes I opt to use coin on a loot hoarder if I'm not playing any removal class abilities for maybe getting a value on loot hoarder by killing off his 2 drop. If not, I generally hold onto it forever and it just sits in my hand and I end up playing it way later on something trivial and it feels like kind of a waste.
Not sure about constructed (probably depends on your deck), but in arena you do it first turn if you have a good 2-2-3-4 curve, otherwise save it. Going 0-2-4 is better than 2-?-?-4, and usually better than 2-2-?-4. With ? being a topdeck. Using your hero power turns 2 and 3 in arena is usually bad.
As for 2-2-2-4, that depends on your opponent and your hand. If the 4 was mediocre I would do it, or if I was facing a non-aoe class.
If you have 2-2-? I'd probably save it unless you have a super aggro deck.
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It's not that simple but i'm gonna ask here anyway.
So my only legendary is Malygos and i play mostly Shaman.What i want to do is play Malygos at turn 9 and then throw at the opponent whatever combination of Frost Shock,Lightning Bolt and Lava Burst i have to do crazy damage.
Seems very gimmicky and it's probably a bad idea but theoretically what would be some useful cards to have in a deck like this and what should i focus on?
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Everytime I mulligan a single card, I draw it turn 1, as if I just drew a replacement then put the rejected one on top of the deck. Is that normal?
(And by "every time", I mean it's been 5 times since I noticed it and started counting. Doesn't seem to happen if I mulligan 2+ cards.)
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yes cause you notice everytime it happens confirmation bias
relevant hotshot video I JUST PASSED YOU I JUST FUCKING PASSED YOU
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It's not "I only notice when it happens" when I start looking at it every time before it can happen.
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test in practice a few times mulligan one card and if it works more than 5 times in a row bug report
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On December 20 2013 04:51 DifuntO wrote: It's not that simple but i'm gonna ask here anyway.
So my only legendary is Malygos and i play mostly Shaman.What i want to do is play Malygos at turn 9 and then throw at the opponent whatever combination of Frost Shock,Lightning Bolt and Lava Burst i have to do crazy damage.
Seems very gimmicky and it's probably a bad idea but theoretically what would be some useful cards to have in a deck like this and what should i focus on?
Here's a standard cookie cutter deck with Malygos spellpower: http://www.hearthpwn.com/decks/14666-3-star-master-competitive-control-deck
Generally, it's better combo with low cost burns since you can cast multiple ones and just win on a single turn. Lightning storm is insane if you have Malygos out btw. 3 Mana board clear can't be beat.
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On December 20 2013 05:05 Alaric wrote: Everytime I mulligan a single card, I draw it turn 1, as if I just drew a replacement then put the rejected one on top of the deck. Is that normal?
(And by "every time", I mean it's been 5 times since I noticed it and started counting. Doesn't seem to happen if I mulligan 2+ cards.)
Same been noticing this lately since the beginning. Especially the case when no coin too I think.
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On December 20 2013 04:51 DifuntO wrote: It's not that simple but i'm gonna ask here anyway.
So my only legendary is Malygos and i play mostly Shaman.What i want to do is play Malygos at turn 9 and then throw at the opponent whatever combination of Frost Shock,Lightning Bolt and Lava Burst i have to do crazy damage.
Seems very gimmicky and it's probably a bad idea but theoretically what would be some useful cards to have in a deck like this and what should i focus on?
Shaman isn't the best class to burn to the face I think. Perhaps Rogue/Priests/Mages are better. Imagine a Sinister Strike (1 mana), do 8 damage in the same turn, or Arcane Missiles (1 mana) doing 8 damage to board. All theory craft though lol.
Even Druid is sick with it as Swipe to the face is 9 damage, and 6 damage to minions, on top of a chance of playing Malygos early with Innervate/Coin/Wild Growth/Nourish, etc.
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I am sick of the Warlock randomness, so I wanna ask: Is there a control deck without any additional legendaries to Sylvanas, which is capeable to reach rank3+ on ladder? Most of the control decks I've seen run at least Sylvanas and Rag, and most of the time 1-4 additional legs like Tirion, Tinkmaster, Black Knight etc.
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Meh, if he likes shaman, shaman can burn to the face just fine considering the following turn 2 lava bursts would be 20 damage for 6 mana, just a lava burst and lightning bolt would be 18 for 4 mana.
BTW, in regards to his question, lava burst would be a good rare to craft to be used mostly as a finisher.
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