The fact that everything can change in one turn makes the game absolutely uninteresting. It just feels like you cant have any plan cause some cards are stupidely strong and you can just lose in one turn when you were far ahead the turn before. There's like no advantage and increasing your lead in this game.
On October 29 2013 20:06 Fatalize wrote: The fact that everything can change in one turn makes the game absolutely uninteresting. It just feels like you cant have any plan cause some cards are stupidely strong and you can just lose in one turn when you were far ahead the turn before. There's like no advantage and increasing your lead in this game.
If you're basing this on the video I linked on this page, know that that play was very much a one in a million type of thing that was purely enabled by the Millhouse Manastorm card, which is very much a high risk/reward card on its own.
On October 29 2013 20:06 Fatalize wrote: The fact that everything can change in one turn makes the game absolutely uninteresting. It just feels like you cant have any plan cause some cards are stupidely strong and you can just lose in one turn when you were far ahead the turn before. There's like no advantage and increasing your lead in this game.
Yeah because mana flood / mana screw is so much more interesting
There you go, for 8 turns in a row you now draw only useless cards and you die from 2 useless enemy creatures
On October 29 2013 20:06 Fatalize wrote: The fact that everything can change in one turn makes the game absolutely uninteresting. It just feels like you cant have any plan cause some cards are stupidely strong and you can just lose in one turn when you were far ahead the turn before. There's like no advantage and increasing your lead in this game.
Yeah because mana flood / mana screw is so much more interesting
There you go, for 8 turns in a row you now draw only useless cards and you die from 2 useless enemy creatures
wow such complex
I think you don't like card games in general if the idea of not drawing the cards you need is such a turnoff.
On October 29 2013 20:06 Fatalize wrote: The fact that everything can change in one turn makes the game absolutely uninteresting. It just feels like you cant have any plan cause some cards are stupidely strong and you can just lose in one turn when you were far ahead the turn before. There's like no advantage and increasing your lead in this game.
Yeah because mana flood / mana screw is so much more interesting
There you go, for 8 turns in a row you now draw only useless cards and you die from 2 useless enemy creatures
wow such complex
I think you don't like card games in general if the idea of not drawing the cards you need is such a turnoff.
It's not about not drawing the cards you need, it's about drawing useless cards. In MTG, drawing any non-land card if you don't have enough land, and drawing any land card when you have too much makes your draw 100% useless. There are a few situationally "useless" cards in Hearthstone, and they are (rightfully) considered bad cards. But even when you draw a 2-drop late in the game, you can play it and maybe get some effectiveness out of it, and if you draw your 9 mana legendary in your opening hand, you know that the latest you'll be able to play it is turn 9, you don't have to hope to get a land 6 out of 9 draws to be able to play it.
As to the original post, I completely disagree that the game is uninteresting because everything can change in one turn. That's precisely what makes it interesting. It's really more a characteristic of most TCG/CCG games, but having to know what your opponent has available to them and baiting out effective cards in non-optimal situations is what makes great players great. If you were far ahead and lost in one turn, that's your fault 100% of the time or you weren't as ahead as you thought you were.
There absolutely is advantage and increasing your lead in this game, it comes in the form of efficient trades and card advantage. Sometimes you are able to trade very efficiently with cards like Flamestrike, but that's partly your opponent's fault for having out too many creatures when Flamestrike is a possibility.
I don't think I'll play this game anymore. I only find arena fun, but as I've been going 0-3 three times in a row now, I don't wanna grind 150 gold just to get 10 minutes of playtime in the arena. I also follow guides with what decks to chose, but I get really "unlucky" with drawing cards, and I don't really trust that it's random anymore, but more based on Blizzard making money, because I never seem that unlucky in drawing cards when I play normal mode.
On November 02 2013 16:29 Arnstein wrote: I don't think I'll play this game anymore. I only find arena fun, but as I've been going 0-3 three times in a row now, I don't wanna grind 150 gold just to get 10 minutes of playtime in the arena. I also follow guides with what decks to chose, but I get really "unlucky" with drawing cards, and I don't really trust that it's random anymore, but more based on Blizzard making money, because I never seem that unlucky in drawing cards when I play normal mode.
Your conspiracy theory makes no sense, because your loss is someone else's win. You just had bad luck or played badly, simple as that.
So you don't think they made the system so they will make money on it? If people on average made more from arena with a cost of 150 gold than buying packs with a cost of 100 gold per pack, they would raise the price for arena.
On November 02 2013 16:29 Arnstein wrote: I don't think I'll play this game anymore. I only find arena fun, but as I've been going 0-3 three times in a row now, I don't wanna grind 150 gold just to get 10 minutes of playtime in the arena. I also follow guides with what decks to chose, but I get really "unlucky" with drawing cards, and I don't really trust that it's random anymore, but more based on Blizzard making money, because I never seem that unlucky in drawing cards when I play normal mode.
Some simple advice. Don't follow guides as a you must pick thing look at them as more of suggestions. Craft a deck that fits your style of play and what your deck needs at the time. Yes things like Tazdingo and Yeti are strong but grabbing even a second one is kinda bad if there is something else in the draft that would help your deck more. Half the arena battle is knowing you can deal with everything and you dont have just "strong" cards
On November 02 2013 16:29 Arnstein wrote: I don't think I'll play this game anymore. I only find arena fun, but as I've been going 0-3 three times in a row now, I don't wanna grind 150 gold just to get 10 minutes of playtime in the arena. I also follow guides with what decks to chose, but I get really "unlucky" with drawing cards, and I don't really trust that it's random anymore, but more based on Blizzard making money, because I never seem that unlucky in drawing cards when I play normal mode.
Some simple advice. Don't follow guides as a you must pick thing look at them as more of suggestions. Craft a deck that fits your style of play and what your deck needs at the time. Yes things like Tazdingo and Yeti are strong but grabbing even a second one is kinda bad if there is something else in the draft that would help your deck more. Half the arena battle is knowing you can deal with everything and you dont have just "strong" cards
I think the decks I make are good enough. Not pro level at all, but good enough. The problem with the 3 last rounds in arena is that I've gotten 4+ mana cards in the beginning, traded all of them, and still got 4+ cards(or at least 90+% of them). I've had several rounds where I've had 30 hp and my opponent less than 5, then he draws a "deal 4 damage to all enemy minions"-kind of card and kills all my minions, and all the cards I get after that are only buffs for minions, and no minions, to such an extent that he is able to kill me. I've played Magic and Android: Netrunner, but it's VERY rare to be that unlucky with your cards, so I find it curious that I could be this unlucky in 9 games in a row.