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Economy taking the controls from some gamers - Page 2

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vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
April 03 2009 04:08 GMT
#21
On April 03 2009 05:49 Gumbo wrote:
Dead or Alive 4? Right know, if you wanna make money, its Starcraft or Halo 3.


Wait what?

Right now next to no-one outside of Korea is making money off of StarCraft, and even Halo 3 is sketchy at best. As far as I know (correct me if I'm wrong), MLG is the only major paying Halo 3 tournament. In my opinion, Counter-Strike is the biggest money maker out of all of them, with the many leagues that are offered that have a cash payout.
(-_-) BW for ever. #1 Iris fan.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-04-03 07:41:03
April 03 2009 07:39 GMT
#22
On April 02 2009 23:18 Jibba wrote:
I think the recession will definitely trickle down into competitive gaming. Consumers are still willing to buy games and I expect SC2 to sell extremely well, but tournament entry fees don't account for most of the prize winnings at tournaments - that comes from sponsors, and that's where salaries come from (not winnings.) Intel has gotten killed since August, Nvidia since June and AMD/ATI has done better, but they're still down like everyone else.

That's funny to read.

At almost every North American fighting game tournament worth mentioning, the prize money consists solely of the entry fees (usually $5 to $10 per person). The venue is also paid for by the players via an additional venue fee (usually $10), with any extra money going towards the prizes.

Obviously you can't make a living off of it, but that doesn't mean it's not competitive gaming. Players will travel across state lines and even across the continent to enter these tournaments. You can't tell me these people aren't hardcore competitive gamers.


Why do these fighting game players travel to tournaments that don't have any sponsorship? Well, for one thing, most of these players (excluding Smash Bros.) are adults: they either have jobs, or are in college studying towards one. They aren't trying to play games for a living. Another reason is that most of these players go to meet their friends: fellow players living in different states, whom they see only a couple of times per year.

From this perspective, the idea that tournaments need to be sponsored is ridiculous. It's actually quite sad that people think the sole reason to travel to a tournament is to win big money.
nvnplatypus
Profile Blog Joined April 2004
Netherlands1300 Posts
Last Edited: 2009-04-03 08:13:12
April 03 2009 08:11 GMT
#23
On April 03 2009 16:39 Bill307 wrote:
From this perspective, the idea that tournaments need to be sponsored is ridiculous. It's actually quite sad that people think the sole reason to travel to a tournament is to win big money.


This, btw, is precisely why I'm jaded towards eSports. The few years I gamed competitively were 1996-1998 in Quake 1, before pro tournaments caught on. Rather than legitimizing and improving the experience of participating in that community, the vast majority of eSports have moved away from the fun factor and tried to create other selling-points like the "star factor" of the top players.Maybe I'm a luddite, but that doesn't work for me.

SC in Korea is actually a nice exception in that it's a top-down approach that is working.

FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2009-04-03 08:55:49
April 03 2009 08:50 GMT
#24
On April 03 2009 17:11 nvnplatypus wrote:
Show nested quote +
On April 03 2009 16:39 Bill307 wrote:
From this perspective, the idea that tournaments need to be sponsored is ridiculous. It's actually quite sad that people think the sole reason to travel to a tournament is to win big money.


This, btw, is precisely why I'm jaded towards eSports. The few years I gamed competitively were 1996-1998 in Quake 1, before pro tournaments caught on. Rather than legitimizing and improving the experience of participating in that community, the vast majority of eSports have moved away from the fun factor and tried to create other selling-points like the "star factor" of the top players.Maybe I'm a luddite, but that doesn't work for me.

SC in Korea is actually a nice exception in that it's a top-down approach that is working.



SC in korea works because it was built from the ground up by small-timers organizing tournaments in PC cafes. The entire scene was spawned and is sustained by its fanatical fanbase, which boils down to the game itself every single time. Trying to emulate that success without the appropriate foundation is a horrible idea, and is why CPL folded, why CGS folded, and why MLG will inevitably suffer the same fate.

SC2 is the only interesting prospect, but the game must be good enough to create that fanatical fanbase. It has an advantage in that it's StarCraft's sequel and a lot of the groundwork necessary is taken care of. All these other leagues are exactly like when SpikeTV tried to invent a new basketball; all the marketing in the world couldn't salvage that trainwreck. The entire idea of marketing "e-sports" as a whole is such a misguided approach, it's like all these people just don't care where their money goes.

There seems to be this idea that since StarCraft or whatever players are getting paid $x somewhere in the world, other people playing video games for a living are entitled to a similar amount. Too bad that's not how this stuff works. So many of the efforts being put forth seem to be very forced, blatant attempts to cash in on a fad. Makes me shake my fucking head.
Moderatormy tatsu loops r fuckin nice
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