• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:31
CEST 01:31
KST 08:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202530RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams1Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Corsair Pursuit Micro?
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 601 users

The Math Thread - Page 22

Forum Index > General Forum
Post a Reply
Prev 1 20 21 22 23 24 32 Next All
CoughingHydra
Profile Blog Joined May 2012
177 Posts
Last Edited: 2018-10-18 16:41:09
October 18 2018 15:39 GMT
#421
I wouldn't have figured it out if you didn't say xor, but ok : P

+ Show Spoiler +
So let a_1,...,a_8 denote the levers and they are either 0 or 1. x will denote xor. Notice the nice property of xor that if a or b change then also a x b will change. Now it is easy to tell our friend the formula for the number he needs:

first binary decimal = a_1 x a_2 x a_5 x a_7
second = a_1 x a_3 x a_5 x a_6
third = a_1 x a_4 x a_6 x a_7

So now if the levers at the beginning give the required number pull lever a_8 (so no decimals will change). If you want to change all three decimals pull lever a_1. If you want to change only the first/second/third decimal pull a_2/a_3/a_4, and if you want to change a particular pair of decimals, pull one of the levers a_5, a_6 or a_7, depending which pair of course.


Edit: clarified a bit, Edit2: spoiler
Joni_
Profile Joined April 2011
Germany352 Posts
October 18 2018 15:55 GMT
#422
This might make your thoughts go into a good direction for finding the solution, although it is not the full solution yet. It makes finding the solution a lot easier, tho, hence the spoiler:

+ Show Spoiler +
I love this puzzle because thinking about it for a while makes you realise that there probably is no reason that this is abstractly any more "difficult" for 8 than for 4 or 2 levers and thinking about the solution for 2 levers actually can give you the correct idea for how to solve it with more levers.


Anyway, thank you for sharing that puzzle, it's just great! I had never heard it before and it just made me miss my rehearsal.
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2018-10-18 16:59:43
October 18 2018 16:30 GMT
#423
Thanks guys you are awesome !

Thanks to you I now remember the way I used to solve this.

+ Show Spoiler +


Lets define for i=1 to 8, P(i)=base 2 writing of i

for example P(5)=(1;0;1)

Then N is base 2 writing of the number your friend has to guess.

for example if you must guess 7, then N=(1;1;1)

Then define S=XOR P(i) for all levers i that are ON

for example if levers 1, 4 and 7 are ON, then S=(0;0;1) XOR (1;0;0) XOR (1;1;1) = (0;1;0)

Then define T=S XOR N and j such that P(j)=T

in our example T=(0;1;0) XOR (1;1;1) = (1;0;1) = P(5)

If you pull lever j, and ask your friend to calculate S2 (which is S once you've pulled lever j), he'll get
S XOR T = S XOR S XOR N = N which is the number he needs to find !

in our example you pull lever 5, so he finds levers 1,4,5 and 7 ON so S2= (0;0;1) XOR (1;0;0) XOR (1;0;1) XOR (1;1;1) =(1;1;1) = P(7), so the number is 7 !





edit: clarification
geiko.813 (EU)
CoughingHydra
Profile Blog Joined May 2012
177 Posts
October 18 2018 16:37 GMT
#424
On October 19 2018 00:55 Joni_ wrote:
This might make your thoughts go into a good direction for finding the solution, although it is not the full solution yet. It makes finding the solution a lot easier, tho, hence the spoiler:

+ Show Spoiler +
I love this puzzle because thinking about it for a while makes you realise that there probably is no reason that this is abstractly any more "difficult" for 8 than for 4 or 2 levers and thinking about the solution for 2 levers actually can give you the correct idea for how to solve it with more levers.


Anyway, thank you for sharing that puzzle, it's just great! I had never heard it before and it just made me miss my rehearsal.

Actually trying for 2 levers missguided me xD since one can just write down all the cases and make the partition himself. But yeah my solution above can be easily generalised.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 18 2018 16:39 GMT
#425
Two levers have a much simpler solution though: ignore one lever, the other one is 1 up 2 down. That's easy enough even for me not to mess up
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Joni_
Profile Joined April 2011
Germany352 Posts
Last Edited: 2018-10-19 23:43:10
October 18 2018 21:48 GMT
#426
On October 19 2018 01:39 opisska wrote:
Two levers have a much simpler solution though: ignore one lever, the other one is 1 up 2 down. That's easy enough even for me not to mess up

True! 2 levers has several solutions that cannot be generalised, maybe messing with 4 levers can guide one towards salvation. =)

edit: This post was previously misleading... :>
Nebuchad
Profile Blog Joined December 2012
Switzerland12169 Posts
Last Edited: 2018-11-18 12:51:47
November 18 2018 12:48 GMT
#427
Hi guys, I still suck at math

I'm using a program that calculates equity for different ranges in poker (hold'em). Here's the data I have:

Number of tries (exhaustive):
403835094432

Range 1 wins: 142599616520
Range 1 ties: 10945429968
Range 2 wins: 140980819160
Range 2 ties: 11040244316
Range 3 wins: 108972219224
Range 3 ties: 2243569640

Range 1 wins %: 35,3113%
Range 1 ties %: 2,7104%
Range 2 wins %: 34,9105%
Range 2 ties %: 2,7338%
Range 3 wins %: 26,9843%
Range 3 ties %: 0,5556%

Range 1 equity: 36,5978%
Range 2 equity: 36,2087%
Range 3 equity: 27,1934%

I'm trying to determine how the program got the equity from the data.

Obviously you get the win equity by going (number of wins*100)/number of tries, and the tie equity by going (number of ties*100)/number of tries.

My understanding is that the equity percent is (wins%) + (part of ties% that are ties with only one player/2) + (part of ties% that are ties with both other players/3) - (because when you win you get all the money, when you tie with one player you get half and when you tie with both you get a third)

I run into an issue because the program doesn't let me know how often you tie with one player and how often you tie with both players.

I've been playing around with the numbers and I got the right results.

I added wins for all players and (tie/2) for all players. I get slightly over 100%, because some of the ties should have been /3 instead of /2.

I took the amount that was above 100% and did that *2, then /3.

Then I substracted that result from the number of ties for one player

Then I did number of wins for that player + (that result/2), and I got the right answer. I don't understand why. Shouldn't I also have had to divide an amount by 3?
No will to live, no wish to die
KR_4EVR
Profile Joined July 2017
316 Posts
November 18 2018 19:24 GMT
#428
On November 18 2018 21:48 Nebuchad wrote:
Hi guys, I still suck at math

I'm using a program that calculates equity for different ranges in poker (hold'em). Here's the data I have:

Number of tries (exhaustive):
403835094432

Range 1 wins: 142599616520
Range 1 ties: 10945429968
Range 2 wins: 140980819160
Range 2 ties: 11040244316
Range 3 wins: 108972219224
Range 3 ties: 2243569640

Range 1 wins %: 35,3113%
Range 1 ties %: 2,7104%
Range 2 wins %: 34,9105%
Range 2 ties %: 2,7338%
Range 3 wins %: 26,9843%
Range 3 ties %: 0,5556%

Range 1 equity: 36,5978%
Range 2 equity: 36,2087%
Range 3 equity: 27,1934%

I'm trying to determine how the program got the equity from the data.

Obviously you get the win equity by going (number of wins*100)/number of tries, and the tie equity by going (number of ties*100)/number of tries.

My understanding is that the equity percent is (wins%) + (part of ties% that are ties with only one player/2) + (part of ties% that are ties with both other players/3) - (because when you win you get all the money, when you tie with one player you get half and when you tie with both you get a third)

I run into an issue because the program doesn't let me know how often you tie with one player and how often you tie with both players.

I've been playing around with the numbers and I got the right results.

I added wins for all players and (tie/2) for all players. I get slightly over 100%, because some of the ties should have been /3 instead of /2.

I took the amount that was above 100% and did that *2, then /3.

Then I substracted that result from the number of ties for one player

Then I did number of wins for that player + (that result/2), and I got the right answer. I don't understand why. Shouldn't I also have had to divide an amount by 3?


Let me simplify your problem for you. You have possible 7 real probabilities, 'hidden data'.

1 wins, rest lose = a
2 wins, rest lose =b
3 wins, rest lose =c
1 ties 2, 3 loses = d
1 ties 3 , 2 loses=e
2 ties 3, 1 loses=f
1 ties 2 ties 3 = g

You also have the individual perspectives:
1 wins, 1 ties, 1 loses = h,i,j
2 wins, 2 ties, 2 loses = k,l,m
3 wins, 3 ties, 3 loses = n, o, p

Now you know that the probability of 1 tying is the sum of probability of tying:

h = a; (d+e)=(x) i, g = (1-x) i

Here x is the fraction of ties that are 2-way instead of 3-way.

OK. Now let's talk about normalized payout (assuming each round is same money). Let's assume in a tie of N players the payout is 1/N. So if there is one winner, payout is 1, payout is 1/2 in a two way tie, and payout is 1/3 in a 3-way tie.

Now we have the real question: what is the payout player 1 shoud expect? It is E= a+(d+e)/2+g/3. This number is player 1's equity. It is also E = a + ix/2+i(1-x)/3.

Solving this for x one obtains finds 6(E-a)/i = x = 6(E-h)/i

This is the fraction of ties which were 2-way (obviously 1-x then are the fraction of ties which were 1-way.)

Now you can use this to determine (d+e) and g.

Let's summarize. You originally knew for each player what fraction he uniquely won and tied, as well as his payout. For each player, we broke that tied piece into two pieces: fraction of ties 2-way and 3-way. This depended on a single variable x. We solved for x using the payout function, and then can multiply the fraction back to determine the hidden info.
Et tu Brute ?
Nebuchad
Profile Blog Joined December 2012
Switzerland12169 Posts
Last Edited: 2018-11-18 21:59:47
November 18 2018 21:17 GMT
#429
Thanks, that makes sense to me. I should have mentioned that we don't really have E (or at least the goal is to find E, cause that's not the exact percentage (full disclosure I have another set of ranges that also rounds down to 27,1934% and I wanted to find the complete number to know which of the two is actually ahead), but I think I got this from here:

i = ((d+e)/2)+(g/3)
l = ((d+f)/2)+(g/3)
o = ((e+f)/2)+(g/3)
100 = h+k+n+(d/2)+(e/2)+(f/2)+(g/3)

should be enough information to find the 4 variables d e f g, I believe. Will look more closely when I get back home.

Is it just a coincidence that I got the "right" result with my random attempts earlier?
No will to live, no wish to die
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2018-11-18 23:33:32
November 18 2018 23:33 GMT
#430
well, there is missing information

this is poker, so what is in the pot. are there blinds, antes? what is the bet? is this allin preflop? is it just assumed this is a 1 on 1 on 1 scenario where each player contributes 33% of the pot?
Nebuchad
Profile Blog Joined December 2012
Switzerland12169 Posts
November 19 2018 17:57 GMT
#431
On November 19 2018 08:33 travis wrote:
well, there is missing information

this is poker, so what is in the pot. are there blinds, antes? what is the bet? is this allin preflop? is it just assumed this is a 1 on 1 on 1 scenario where each player contributes 33% of the pot?


Those informations aren't needed to calculate the equity vs range, they are needed to figure out how much equity you need to continue with the hand
No will to live, no wish to die
DarkPlasmaBall
Profile Blog Joined March 2010
United States44271 Posts
November 20 2018 18:36 GMT
#432
When I was doing my master's in math education, I took an awesome course called Problem Solving. We met once per week, for a three-hour block of time, and our professor would give us exactly one new problem to work on. We'd collaborate and explore the problem, tinker with a bunch of different strategies, try to solve the problem in as many ways as possible, consider additional extensions to the problem, and then reflect on and analyze the entire process.

My favorite problem in that class- which has come to be my favorite math problem of all time- is The Doubling Problem. Today and tomorrow I'm giving it to my high school math students (as it's right before Thanksgiving break, so I'd rather have the students play around with an interesting problem like this instead of trying to force down a final lesson and risk them losing focus).

The Doubling Problem is remarkably simple to explore, as it's just based on addition, multiplication, and moving around digits of a number. Thanks to its low mathematics entry point, I have plenty of students (and not just honors/ AP/ high-level students) who are making progress in solving the problem (or have already solved it).

Without further ado, I challenge you to solve The Doubling Problem (please spoiler your answers):

Pick a positive whole number. We’re going to apply a special rule to this number: take the last digit of that number (the ones’ digit) and move it to the front of the number. For example: 1234 becomes 4123 because the 4 is moved to the front, 567 becomes 756, 9002 becomes 2900, etc.
Can you find a positive whole number such that, when you apply this rule to it, the resulting number is double the original number?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
November 20 2018 19:21 GMT
#433
On November 21 2018 03:36 DarkPlasmaBall wrote:
When I was doing my master's in math education, I took an awesome course called Problem Solving. We met once per week, for a three-hour block of time, and our professor would give us exactly one new problem to work on. We'd collaborate and explore the problem, tinker with a bunch of different strategies, try to solve the problem in as many ways as possible, consider additional extensions to the problem, and then reflect on and analyze the entire process.

My favorite problem in that class- which has come to be my favorite math problem of all time- is The Doubling Problem. Today and tomorrow I'm giving it to my high school math students (as it's right before Thanksgiving break, so I'd rather have the students play around with an interesting problem like this instead of trying to force down a final lesson and risk them losing focus).

The Doubling Problem is remarkably simple to explore, as it's just based on addition, multiplication, and moving around digits of a number. Thanks to its low mathematics entry point, I have plenty of students (and not just honors/ AP/ high-level students) who are making progress in solving the problem (or have already solved it).

Without further ado, I challenge you to solve The Doubling Problem (please spoiler your answers):

Pick a positive whole number. We’re going to apply a special rule to this number: take the last digit of that number (the ones’ digit) and move it to the front of the number. For example: 1234 becomes 4123 because the 4 is moved to the front, 567 becomes 756, 9002 becomes 2900, etc.
Can you find a positive whole number such that, when you apply this rule to it, the resulting number is double the original number?


+ Show Spoiler +

This looks rather trivial tbh.
It took me like 2 minutes in excel to find 105263157894736842. Obviously there more solutions (e.g. concatenating this number with itself, but you most likely can also use different starters, didnt check)

All I did was:
r_0 = 0
p_0 = d
d_i = (p_i*2)%10

r_(i+1) = (p_i*2)/10 (/ used in the integer sense)
p_(i+1) = d_i+r_(i+1)

Abort when: p_x = p_0 AND p_(x-1) != 0 AND r_x == 0

For d you can put in any digit and see if it terminates. It doesn't for d=1, but it does for d=2 and gives aboves solution.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 20 2018 19:32 GMT
#434
I wouldn't consider that trivial
DarkPlasmaBall
Profile Blog Joined March 2010
United States44271 Posts
November 20 2018 19:43 GMT
#435
On November 21 2018 04:21 mahrgell wrote:
Show nested quote +
On November 21 2018 03:36 DarkPlasmaBall wrote:
When I was doing my master's in math education, I took an awesome course called Problem Solving. We met once per week, for a three-hour block of time, and our professor would give us exactly one new problem to work on. We'd collaborate and explore the problem, tinker with a bunch of different strategies, try to solve the problem in as many ways as possible, consider additional extensions to the problem, and then reflect on and analyze the entire process.

My favorite problem in that class- which has come to be my favorite math problem of all time- is The Doubling Problem. Today and tomorrow I'm giving it to my high school math students (as it's right before Thanksgiving break, so I'd rather have the students play around with an interesting problem like this instead of trying to force down a final lesson and risk them losing focus).

The Doubling Problem is remarkably simple to explore, as it's just based on addition, multiplication, and moving around digits of a number. Thanks to its low mathematics entry point, I have plenty of students (and not just honors/ AP/ high-level students) who are making progress in solving the problem (or have already solved it).

Without further ado, I challenge you to solve The Doubling Problem (please spoiler your answers):

Pick a positive whole number. We’re going to apply a special rule to this number: take the last digit of that number (the ones’ digit) and move it to the front of the number. For example: 1234 becomes 4123 because the 4 is moved to the front, 567 becomes 756, 9002 becomes 2900, etc.
Can you find a positive whole number such that, when you apply this rule to it, the resulting number is double the original number?


+ Show Spoiler +

This looks rather trivial tbh.
It took me like 2 minutes in excel to find 105263157894736842. Obviously there more solutions (e.g. concatenating this number with itself, but you most likely can also use different starters, didnt check)

All I did was:
r_0 = 0
p_0 = d
d_i = (p_i*2)%10

r_(i+1) = (p_i*2)/10 (/ used in the integer sense)
p_(i+1) = d_i+r_(i+1)

Abort when: p_x = p_0 AND p_(x-1) != 0 AND r_x == 0

For d you can put in any digit and see if it terminates. It doesn't for d=1, but it does for d=2 and gives aboves solution.


+ Show Spoiler +
Yup, that's a solution Of course, keep in mind that my students are merely using basic calculators and pencils and paper, rather than software and computer code
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Simberto
Profile Blog Joined July 2010
Germany11505 Posts
Last Edited: 2018-11-20 19:53:15
November 20 2018 19:51 GMT
#436
Thanks for the problem, that was fun!

+ Show Spoiler +

105263157894736842

Found by starting with "The last number needs to be double the first, so lets start with 2". Then every digit in ahead of it needs to be double the previous one, and if that meant that you would need to go above 9, the excess one seeps over to the digit ahead of that.
So 2 as last digit means it needs to be 42
42 means it needs to be 842
842 means 6842, with a 1 added to the next number, notated as (1)6842 in the future
(1)6842 means (1)36842
(1)36842 means 736842
repeat until you reach a one in the first position, without any saved 1.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44271 Posts
November 20 2018 19:53 GMT
#437
On November 21 2018 04:51 Simberto wrote:
Thanks for the problem, that was fun!

+ Show Spoiler +

105263157894736842

Found by starting with "The last number needs to be double the first, so lets start with 2. Then every digit in ahead of it needs to be double the previous one, and if that meant that you would need to go above 9, the excess one seeps over to the digit ahead of that.
So 2 as last digit means it needs to be 42
42 means it needs to be 842
842 means 6842, with a 1 added to the next number, notated as (1)6842 in the future
(1)6842 means (1)36842
(1)36842 means 736842
repeat until you reach a one in the first position, without any saved 1.


+ Show Spoiler +
Nice job! That's how I first solved and explained it, and that's how my students are approaching it as well
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
January 10 2019 15:44 GMT
#438
I'm trying to figure out how this algorithm works, https://en.wikipedia.org/wiki/Prime-counting_function, under the section "Algorithms for evaluating π(x)", using Legendre's inclusion-exlusion principle. For whatever reason I'm not getting the numbers I would expect.

Suppose x = 32. It says "p1, p2, p3, pn are the prime numbers less than or equal to the square root of x." Sqrt(32) = 5, so then it would be p1 = 2, p2 = 3, and p3 = 5. Now if I understand the formula (I'm not very good with formula notation), it seems to be then:

32 - (floor(32/2) + floor(32/3) + floor(32/5)) + (floor(32/(2*3)) + floor(32/(2*5)) + floor(32/(3*5))) - floor(32/(2*3*5)) + 1

The number I get is 10, but there are 11 prime numbers up to 32. This variance only grows the larger the number. Am I misunderstanding this algorithm?
TBO
Profile Joined September 2009
Germany1350 Posts
January 10 2019 16:00 GMT
#439
On November 21 2018 03:36 DarkPlasmaBall wrote:
When I was doing my master's in math education, I took an awesome course called Problem Solving. We met once per week, for a three-hour block of time, and our professor would give us exactly one new problem to work on. We'd collaborate and explore the problem, tinker with a bunch of different strategies, try to solve the problem in as many ways as possible, consider additional extensions to the problem, and then reflect on and analyze the entire process.

My favorite problem in that class- which has come to be my favorite math problem of all time- is The Doubling Problem. Today and tomorrow I'm giving it to my high school math students (as it's right before Thanksgiving break, so I'd rather have the students play around with an interesting problem like this instead of trying to force down a final lesson and risk them losing focus).

The Doubling Problem is remarkably simple to explore, as it's just based on addition, multiplication, and moving around digits of a number. Thanks to its low mathematics entry point, I have plenty of students (and not just honors/ AP/ high-level students) who are making progress in solving the problem (or have already solved it).

Without further ado, I challenge you to solve The Doubling Problem (please spoiler your answers):

Pick a positive whole number. We’re going to apply a special rule to this number: take the last digit of that number (the ones’ digit) and move it to the front of the number. For example: 1234 becomes 4123 because the 4 is moved to the front, 567 becomes 756, 9002 becomes 2900, etc.
Can you find a positive whole number such that, when you apply this rule to it, the resulting number is double the original number?


+ Show Spoiler +
if there is a solution depends on the base I think. for base2 there should be none (if you don't allow leading 0s at least - else you have 01 -> 10). Does anyone have a clue if it is solvable for all bases bigger than a certain value or if iit is solvable for some and not solvable for others and if there is a pattern which influences that?

Simberto
Profile Blog Joined July 2010
Germany11505 Posts
January 10 2019 17:01 GMT
#440
On January 11 2019 00:44 enigmaticcam wrote:
I'm trying to figure out how this algorithm works, https://en.wikipedia.org/wiki/Prime-counting_function, under the section "Algorithms for evaluating π(x)", using Legendre's inclusion-exlusion principle. For whatever reason I'm not getting the numbers I would expect.

Suppose x = 32. It says "p1, p2, p3, pn are the prime numbers less than or equal to the square root of x." Sqrt(32) = 5, so then it would be p1 = 2, p2 = 3, and p3 = 5. Now if I understand the formula (I'm not very good with formula notation), it seems to be then:

32 - (floor(32/2) + floor(32/3) + floor(32/5)) + (floor(32/(2*3)) + floor(32/(2*5)) + floor(32/(3*5))) - floor(32/(2*3*5)) + 1

The number I get is 10, but there are 11 prime numbers up to 32. This variance only grows the larger the number. Am I misunderstanding this algorithm?


The first thing i notice is that Sqrt 32 =/= 5

Sqrt 32 = 4*Sqrt(2), which would round to 5.66, but that isn't relevant due to the fact that you are looking for primes less than or equal to Sqrt 32

Furthermore, what you are counting are not the prime numbers up to 32, but, as the article clearly states, Pi(x) - Pi(Sqrt(x)) + 1.

I also don't think you should add that 1 at the end of your addition.

Thus, the number you calculate is

32 - (16+10+6)+(5+3+2)-1
= 9

Which is exactly what the result should be, since

Pi(32)-Pi(Sqrt(32))+1
= 11 - 3 + 1 =9

Carefully reread what the wiki article actually states.
Prev 1 20 21 22 23 24 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 244
Nathanias 212
StarCraft: Brood War
Hyuk 703
NaDa 54
Aegong 45
League of Legends
Dendi1125
syndereN196
Counter-Strike
Fnx 1634
flusha378
Super Smash Bros
AZ_Axe79
Other Games
tarik_tv8793
Grubby2544
FrodaN2110
Day[9].tv812
shahzam394
C9.Mang0265
ViBE148
Maynarde139
Livibee93
Liquid`Ken8
rubinoeu6
Organizations
Other Games
gamesdonequick1035
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 41
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Diggity16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22424
League of Legends
• Doublelift4548
Other Games
• imaqtpie1358
• Scarra1212
• Day9tv812
Upcoming Events
Esports World Cup
10h 29m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
Esports World Cup
1d 10h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.