Right, right. www.speeddemosarchive.com for non-tool assisted speedruns, too. These, imo, are much harder to pull off. They've even got SC and BW campaigns!
@Mikey, speed demos archive is also a really awesome site. I was trying to defeat their Donkey Kong Country video for weeks, but eventually gave up on it.
On April 12 2007 21:48 mikeymoo wrote: Right, right. www.speeddemosarchive.com for non-tool assisted speedruns, too. These, imo, are much harder to pull off. They've even got SC and BW campaigns!
Yeah, it's completely different. Non-tool assisted speedruns take an incredible amount of skill at the game, whereas TAS's are carefully planned and crafted, and take an obscene amount of work. They're both pretty entertaining.
Btw, I highly recommend Demo World: The Legend Continues for anyone who liked Super Mario World. It's a lot harder than the original, but far from impossible (though some of the secret levels, like the one in the screenshot, are insane).
On April 12 2007 22:42 FoBBish wrote: he could have gone up and avoid all the shit at the around 7:50 mark. :/
You think that the level designer who creates a tube that drops you into nothing, massive number of invisible blocks, and insanely difficult jumps "forgot" to teach a player who goes across the top a lesson? My bet is that you can go all the way to the end, where it looks like you can drop down backwards to the level end but its walled off by invisible blocks and you just drop to your death. But my guess is the actual result is even more annoying (to the player that is).
Has anyone noticed that in the first level when he was big he could have just smashed the upper blocks and finish the level by going the top way? There is no block just above the flag so he could have just droped on it O_o
edit: nvm this video isnt as cool as i thought :x gameplay is too rigged w/ glitches and as newbsaibot pointed out he cheated (didnt notice the opening disclaimer)